scummvm/engines/parallaction/graphics.cpp

1144 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/file.h"
#include "common/textconsole.h"
#include "graphics/palette.h"
#include "graphics/primitives.h"
#include "engines/util.h"
#include "parallaction/input.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
// this is the size of the receiving buffer for unpacked frames,
// since BRA uses some insanely big animations (the largest is
// part0/ani/dino.ani).
#define MAXIMUM_UNPACKED_BITMAP_SIZE 641*401
#define LABEL_TRANSPARENT_COLOR 0xFF
void halfbritePixel(int x, int y, int color, void *data) {
Graphics::Surface *surf = (Graphics::Surface *)data;
byte *pixel = (byte*)surf->getBasePtr(x, y);
*pixel &= ~0x20;
}
void drawCircleLine(int xCenter, int yCenter, int x, int y, int color, void (*plotProc)(int, int, int, void *), void *data){
Graphics::drawLine(xCenter + x, yCenter + y, xCenter - x, yCenter + y, color, plotProc, data);
Graphics::drawLine(xCenter + x, yCenter - y, xCenter - x, yCenter - y, color, plotProc, data);
Graphics::drawLine(xCenter + y, yCenter + x, xCenter - y, yCenter + x, color, plotProc, data);
Graphics::drawLine(xCenter + y, yCenter - x, xCenter - y, yCenter - x, color, plotProc, data);
}
void drawCircle(int xCenter, int yCenter, int radius, int color, void (*plotProc)(int, int, int, void *), void *data) {
int x = 0;
int y = radius;
int p = 1 - radius;
/* Plot first set of points */
drawCircleLine(xCenter, yCenter, x, y, color, plotProc, data);
while (x < y) {
x++;
if (p < 0)
p += 2*x + 1;
else {
y--;
p += 2 * (x-y) + 1;
}
drawCircleLine(xCenter, yCenter, x, y, color, plotProc, data);
}
}
Palette::Palette() {
int gameType = _vm->getGameType();
if (gameType == GType_Nippon) {
_colors = 32;
_hb = (_vm->getPlatform() == Common::kPlatformAmiga);
} else
if (gameType == GType_BRA) {
_colors = 256;
_hb = false;
} else
error("can't create palette for id = '%i'", gameType);
_size = _colors * 3;
makeBlack();
}
Palette::Palette(const Palette &pal) {
clone(pal);
}
void Palette::clone(const Palette &pal) {
_colors = pal._colors;
_hb = pal._hb;
_size = pal._size;
memcpy(_data, pal._data, _size);
}
void Palette::makeBlack() {
memset(_data, 0, _size);
}
void Palette::setEntry(uint index, int red, int green, int blue) {
assert(index < _colors);
if (red >= 0)
_data[index*3] = red & 0xFF;
if (green >= 0)
_data[index*3+1] = green & 0xFF;
if (blue >= 0)
_data[index*3+2] = blue & 0xFF;
}
void Palette::getEntry(uint index, int &red, int &green, int &blue) {
assert(index < _colors);
red = _data[index*3];
green = _data[index*3+1];
blue = _data[index*3+2];
}
void Palette::makeGrayscale() {
byte v;
for (uint16 i = 0; i < _colors; i++) {
v = MAX(_data[i*3+1], _data[i*3+2]);
v = MAX(v, _data[i*3]);
setEntry(i, v, v, v);
}
}
void Palette::fadeTo(const Palette& target, uint step) {
if (step == 0)
return;
for (uint16 i = 0; i < _size; i++) {
if (_data[i] == target._data[i]) continue;
if (_data[i] < target._data[i])
_data[i] = CLIP(_data[i] + (int)step, (int)0, (int)target._data[i]);
else
_data[i] = CLIP(_data[i] - (int)step, (int)target._data[i], (int)255);
}
return;
}
uint Palette::fillRGB(byte *rgb) {
byte r, g, b;
byte *hbPal = rgb + _colors * 3;
for (uint32 i = 0; i < _colors; i++) {
r = (_data[i*3] << 2) | (_data[i*3] >> 4);
g = (_data[i*3+1] << 2) | (_data[i*3+1] >> 4);
b = (_data[i*3+2] << 2) | (_data[i*3+2] >> 4);
rgb[i*3] = r;
rgb[i*3+1] = g;
rgb[i*3+2] = b;
if (_hb) {
hbPal[i*3] = r >> 1;
hbPal[i*3+1] = g >> 1;
hbPal[i*3+2] = b >> 1;
}
}
return ((_hb) ? 2 : 1) * _colors;
}
void Palette::rotate(uint first, uint last, bool forward) {
byte tmp[3];
if (forward) { // forward
tmp[0] = _data[first * 3];
tmp[1] = _data[first * 3 + 1];
tmp[2] = _data[first * 3 + 2];
memmove(_data+first*3, _data+(first+1)*3, (last - first)*3);
_data[last * 3] = tmp[0];
_data[last * 3 + 1] = tmp[1];
_data[last * 3 + 2] = tmp[2];
} else { // backward
tmp[0] = _data[last * 3];
tmp[1] = _data[last * 3 + 1];
tmp[2] = _data[last * 3 + 2];
memmove(_data+(first+1)*3, _data+first*3, (last - first)*3);
_data[first * 3] = tmp[0];
_data[first * 3 + 1] = tmp[1];
_data[first * 3 + 2] = tmp[2];
}
}
void Gfx::setPalette(Palette pal) {
byte sysPal[256*3];
uint n = pal.fillRGB(sysPal);
_vm->_system->getPaletteManager()->setPalette(sysPal, 0, n);
}
void Gfx::setBlackPalette() {
Palette pal;
setPalette(pal);
}
void Gfx::animatePalette() {
// avoid forcing setPalette when not needed
bool done = false;
PaletteFxRange *range;
for (uint16 i = 0; i < 4; i++) {
range = &_backgroundInfo->ranges[i];
if ((range->_flags & 1) == 0) continue; // animated palette
range->_timer += range->_step * 2; // update timer
if (range->_timer < 0x4000) continue; // check timeout
range->_timer = 0; // reset timer
_palette.rotate(range->_first, range->_last, (range->_flags & 2) != 0);
done = true;
}
if (done) {
setPalette(_palette);
}
return;
}
void Gfx::setHalfbriteMode(bool enable) {
if (_vm->getPlatform() != Common::kPlatformAmiga) return;
if (enable == _halfbrite) return;
_halfbrite = !_halfbrite;
}
#define HALFBRITE_CIRCLE_RADIUS 48
void Gfx::setProjectorPos(int x, int y) {
_hbCircleRadius = HALFBRITE_CIRCLE_RADIUS;
_hbCirclePos.x = x + _hbCircleRadius;
_hbCirclePos.y = y + _hbCircleRadius;
}
void Gfx::setProjectorProgram(int16 *data) {
if (_nextProjectorPos == 0) {
_nextProjectorPos = data;
}
}
void Gfx::drawInventory() {
/*
if ((_engineFlags & kEngineInventory) == 0) {
return;
}
*/
if (_vm->_input->_inputMode != Input::kInputModeInventory) {
return;
}
Common::Rect r;
_vm->_inventoryRenderer->getRect(r);
byte *data = _vm->_inventoryRenderer->getData();
copyRectToScreen(data, r.width(), r.left, r.top, r.width(), r.height());
}
void Gfx::drawList(Graphics::Surface &surface, GfxObjArray &list) {
if (list.size() == 0) {
return;
}
for (uint i = 0; i < list.size(); i++) {
drawGfxObject(list[i], surface);
}
}
void Gfx::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
if (_doubleBuffering) {
if (_overlayMode) {
x += _scrollPosX;
y += _scrollPosY;
}
byte *dst = (byte*)_backBuffer.getBasePtr(x, y);
for (int i = 0; i < h; i++) {
memcpy(dst, buf, w);
buf += pitch;
dst += _backBuffer.pitch;
}
} else {
_vm->_system->copyRectToScreen(buf, pitch, x, y, w, h);
}
}
void Gfx::clearScreen() {
if (_doubleBuffering) {
if (_backBuffer.pixels) {
Common::Rect r(_backBuffer.w, _backBuffer.h);
_backBuffer.fillRect(r, 0);
}
} else {
_vm->_system->fillScreen(0);
}
}
Graphics::Surface *Gfx::lockScreen() {
if (_doubleBuffering) {
return &_backBuffer;
}
return _vm->_system->lockScreen();
}
void Gfx::unlockScreen() {
if (_doubleBuffering) {
return;
}
_vm->_system->unlockScreen();
}
void Gfx::updateScreenIntern() {
if (_doubleBuffering) {
byte *data = (byte*)_backBuffer.getBasePtr(_scrollPosX, _scrollPosY);
_vm->_system->copyRectToScreen(data, _backBuffer.pitch, 0, 0, _vm->_screenWidth, _vm->_screenHeight);
}
_vm->_system->updateScreen();
}
void Gfx::getScrollPos(Common::Point &p) {
p.x = _scrollPosX;
p.y = _scrollPosY;
}
void Gfx::setScrollPosX(int scrollX) {
_scrollPosX = CLIP(scrollX, _minScrollX, _maxScrollX);
}
void Gfx::setScrollPosY(int scrollY) {
_scrollPosY = CLIP(scrollY, _minScrollY, _maxScrollY);
}
void Gfx::initiateScroll(int deltaX, int deltaY) {
if (deltaX != 0) {
_requestedHScrollDir = deltaX > 0 ? 1 : -1;
deltaX *= _requestedHScrollDir;
_requestedHScrollSteps = ((deltaX+31)/32) / _requestedHScrollDir;
}
if (deltaY != 0) {
_requestedVScrollDir = deltaY > 0 ? 1 : -1;
deltaY *= _requestedVScrollDir;
_requestedVScrollSteps = ((deltaY+7)/8) / _requestedVScrollDir;
}
}
void Gfx::scroll() {
int32 x = _scrollPosX, y = _scrollPosY;
if (_requestedHScrollSteps) {
x += 32*_requestedHScrollDir; // scroll 32 pixels at a time
_requestedHScrollSteps--;
}
if (_requestedVScrollSteps) {
y += 8*_requestedVScrollDir; // scroll 8 pixel at a time
_requestedVScrollSteps--;
}
setScrollPosX(x);
setScrollPosY(y);
}
void Gfx::beginFrame() {
resetSceneDrawList();
scroll();
}
void Gfx::updateScreen() {
// the scene is calculated in game coordinates, so no translation
// is needed
_overlayMode = false;
bool skipBackground = (_backgroundInfo->bg.pixels == 0); // don't render frame if background is missing
if (!skipBackground) {
// background may not cover the whole screen, so adjust bulk update size
uint w = _backgroundInfo->width;
uint h = _backgroundInfo->height;
byte *backgroundData = (byte*)_backgroundInfo->bg.getBasePtr(0, 0);
uint16 backgroundPitch = _backgroundInfo->bg.pitch;
copyRectToScreen(backgroundData, backgroundPitch, _backgroundInfo->_x, _backgroundInfo->_y, w, h);
}
sortScene();
Graphics::Surface *surf = lockScreen();
// draws animations frames and other game items
drawList(*surf, _sceneObjects);
// special effects
applyHalfbriteEffect_NS(*surf);
// draws inventory, labels and dialogue items
drawOverlay(*surf);
unlockScreen();
updateScreenIntern();
}
void Gfx::applyHalfbriteEffect_NS(Graphics::Surface &surf) {
if (!_halfbrite) {
return;
}
byte *buf = (byte*)surf.pixels;
for (int i = 0; i < surf.w*surf.h; i++) {
*buf++ |= 0x20;
}
if (_nextProjectorPos) {
int16 x = *_nextProjectorPos;
int16 y = *(_nextProjectorPos + 1);
if (x != -1 && y != -1) {
_nextProjectorPos += 2;
setProjectorPos(x, y);
}
}
if (_hbCircleRadius > 0) {
drawCircle(_hbCirclePos.x, _hbCirclePos.y, _hbCircleRadius, 0, &halfbritePixel, &surf);
}
}
void Gfx::drawOverlay(Graphics::Surface &surf) {
// the following items are handled in screen coordinates, so they need translation before
// being drawn
_overlayMode = true;
drawInventory();
updateFloatingLabel();
drawList(surf, _items);
drawList(surf, _balloons);
drawList(surf, _labels);
}
//
// graphic primitives
//
void Gfx::patchBackground(Graphics::Surface &surf, int16 x, int16 y, bool mask) {
Common::Rect r(surf.w, surf.h);
r.moveTo(x, y);
uint16 z = (mask) ? _backgroundInfo->getMaskLayer(y) : LAYER_FOREGROUND;
blt(r, (byte*)surf.pixels, &_backgroundInfo->bg, z, 100, 0);
}
void Gfx::fillBackground(const Common::Rect& r, byte color) {
_backgroundInfo->bg.fillRect(r, color);
}
void Gfx::invertBackground(const Common::Rect& r) {
byte *d = (byte*)_backgroundInfo->bg.getBasePtr(r.left, r.top);
for (int i = 0; i < r.height(); i++) {
for (int j = 0; j < r.width(); j++) {
*d ^= 0x1F;
d++;
}
d += (_backgroundInfo->bg.pitch - r.width());
}
}
void setupLabelSurface(Graphics::Surface &surf, uint w, uint h) {
surf.create(w, h, Graphics::PixelFormat::createFormatCLUT8());
surf.fillRect(Common::Rect(w,h), LABEL_TRANSPARENT_COLOR);
}
GfxObj *Gfx::renderFloatingLabel(Font *font, char *text) {
Graphics::Surface *cnv = new Graphics::Surface;
uint w, h;
if (_vm->getPlatform() == Common::kPlatformAmiga) {
w = font->getStringWidth(text) + 16;
h = font->height() + 2;
setupLabelSurface(*cnv, w, h);
font->setColor((_gameType == GType_BRA) ? 0 : 7);
font->drawString((byte*)cnv->pixels + 1, cnv->w, text);
font->drawString((byte*)cnv->pixels + 1 + cnv->w * 2, cnv->w, text);
font->drawString((byte*)cnv->pixels + cnv->w, cnv->w, text);
font->drawString((byte*)cnv->pixels + 2 + cnv->w, cnv->w, text);
font->setColor((_gameType == GType_BRA) ? 11 : 1);
font->drawString((byte*)cnv->pixels + 1 + cnv->w, cnv->w, text);
} else {
w = font->getStringWidth(text);
h = font->height();
setupLabelSurface(*cnv, w, h);
drawText(font, cnv, 0, 0, text, 0);
}
GfxObj *obj = new GfxObj(kGfxObjTypeLabel, new SurfaceToFrames(cnv), "floatingLabel");
obj->transparentKey = LABEL_TRANSPARENT_COLOR;
obj->layer = LAYER_FOREGROUND;
return obj;
}
void Gfx::showFloatingLabel(GfxObj *label) {
hideFloatingLabel();
if (label) {
label->x = -1000;
label->y = -1000;
label->setFlags(kGfxObjVisible);
_floatingLabel = label;
_labels.push_back(label);
}
}
void Gfx::hideFloatingLabel() {
if (_floatingLabel != 0) {
_floatingLabel->clearFlags(kGfxObjVisible);
}
_floatingLabel = 0;
}
void Gfx::updateFloatingLabel() {
if (_floatingLabel == 0) {
return;
}
struct FloatingLabelTraits {
Common::Point _offsetWithItem;
Common::Point _offsetWithoutItem;
int _minX;
int _minY;
int _maxX;
int _maxY;
} *traits;
Common::Rect r;
_floatingLabel->getRect(0, r);
FloatingLabelTraits traits_NS = {
Common::Point(16 - r.width()/2, 34),
Common::Point(8 - r.width()/2, 21),
0, 0, _vm->_screenWidth - r.width(), 190
};
// FIXME: _maxY for BRA is not constant (390), but depends on _vm->_subtitleY
FloatingLabelTraits traits_BR = {
Common::Point(34 - r.width()/2, 70),
Common::Point(16 - r.width()/2, 37),
0, 0, _vm->_screenWidth - r.width(), 390
};
if (_gameType == GType_Nippon) {
traits = &traits_NS;
} else {
traits = &traits_BR;
}
Common::Point cursor;
_vm->_input->getCursorPos(cursor);
Common::Point offset = (_vm->_input->_activeItem._id) ? traits->_offsetWithItem : traits->_offsetWithoutItem;
_floatingLabel->x = CLIP(cursor.x + offset.x, traits->_minX, traits->_maxX);
_floatingLabel->y = CLIP(cursor.y + offset.y, traits->_minY, traits->_maxY);
}
GfxObj *Gfx::createLabel(Font *font, const char *text, byte color) {
Graphics::Surface *cnv = new Graphics::Surface;
uint w, h;
if (_vm->getPlatform() == Common::kPlatformAmiga) {
w = font->getStringWidth(text) + 2;
h = font->height() + 2;
setupLabelSurface(*cnv, w, h);
drawText(font, cnv, 0, 2, text, 0);
drawText(font, cnv, 2, 0, text, color);
} else {
w = font->getStringWidth(text);
h = font->height();
setupLabelSurface(*cnv, w, h);
drawText(font, cnv, 0, 0, text, color);
}
GfxObj *obj = new GfxObj(kGfxObjTypeLabel, new SurfaceToFrames(cnv), "label");
obj->transparentKey = LABEL_TRANSPARENT_COLOR;
obj->layer = LAYER_FOREGROUND;
return obj;
}
void Gfx::showLabel(GfxObj *label, int16 x, int16 y) {
if (!label) {
return;
}
label->setFlags(kGfxObjVisible);
Common::Rect r;
label->getRect(0, r);
if (x == CENTER_LABEL_HORIZONTAL) {
x = CLIP<int16>((_backgroundInfo->width - r.width()) / 2, 0, _backgroundInfo->width/2);
}
if (y == CENTER_LABEL_VERTICAL) {
y = CLIP<int16>((_vm->_screenHeight - r.height()) / 2, 0, _vm->_screenHeight/2);
}
label->x = x;
label->y = y;
_labels.push_back(label);
}
void Gfx::hideLabel(GfxObj *label) {
if (label) {
label->clearFlags(kGfxObjVisible);
unregisterLabel(label);
}
}
void Gfx::freeLabels() {
_labels.clear();
_floatingLabel = 0;
}
void Gfx::unregisterLabel(GfxObj *label) {
for (uint i = 0; i < _labels.size(); i++) {
if (_labels[i] == label) {
_labels.remove_at(i);
break;
}
}
}
void Gfx::copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst) {
byte *s = (byte*)src.getBasePtr(r.left, r.top);
byte *d = (byte*)dst.getBasePtr(0, 0);
for (uint16 i = 0; i < r.height(); i++) {
memcpy(d, s, r.width());
s += src.pitch;
d += dst.pitch;
}
return;
}
void Gfx::grabBackground(const Common::Rect& r, Graphics::Surface &dst) {
copyRect(r, _backgroundInfo->bg, dst);
}
Gfx::Gfx(Parallaction* vm) :
_vm(vm), _disk(vm->_disk), _backgroundInfo(0),
_scrollPosX(0), _scrollPosY(0),_minScrollX(0), _maxScrollX(0),
_minScrollY(0), _maxScrollY(0),
_requestedHScrollSteps(0), _requestedVScrollSteps(0),
_requestedHScrollDir(0), _requestedVScrollDir(0) {
_gameType = _vm->getGameType();
_doubleBuffering = _gameType != GType_Nippon;
initGraphics(_vm->_screenWidth, _vm->_screenHeight, _gameType == GType_BRA);
setPalette(_palette);
_floatingLabel = 0;
_backgroundInfo = 0;
_halfbrite = false;
_nextProjectorPos = 0;
_hbCircleRadius = 0;
_unpackedBitmap = new byte[MAXIMUM_UNPACKED_BITMAP_SIZE];
assert(_unpackedBitmap);
if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) {
// this loads the backup palette needed by the PC version of BRA (see setBackground()).
BackgroundInfo paletteInfo;
_disk->loadSlide(paletteInfo, "pointer");
_backupPal.clone(paletteInfo.palette);
}
resetSceneDrawList();
return;
}
Gfx::~Gfx() {
_backBuffer.free();
delete _backgroundInfo;
freeLabels();
delete []_unpackedBitmap;
return;
}
int Gfx::setItem(GfxObj* frames, uint16 x, uint16 y, byte transparentColor) {
int id = _items.size();
frames->x = x;
frames->y = y;
frames->transparentKey = transparentColor;
frames->layer = LAYER_FOREGROUND;
frames->setFlags(kGfxObjVisible);
_items.insert_at(id, frames);
setItemFrame(id, 0);
return id;
}
void Gfx::setItemFrame(uint item, uint16 f) {
_items[item]->frame = f;
}
GfxObj* Gfx::registerBalloon(Frames *frames, const char *text) {
GfxObj *obj = new GfxObj(kGfxObjTypeBalloon, frames, text);
obj->layer = LAYER_FOREGROUND;
obj->frame = 0;
obj->setFlags(kGfxObjVisible);
_balloons.push_back(obj);
return obj;
}
void Gfx::freeDialogueObjects() {
_items.clear();
_vm->_balloonMan->reset();
for (uint i = 0; i < _balloons.size(); i++) {
delete _balloons[i];
}
_balloons.clear();
}
void Gfx::setBackground(uint type, BackgroundInfo *info) {
if (!info) {
warning("Gfx::setBackground() called with an null BackgroundInfo");
return;
}
_hbCircleRadius = 0;
_nextProjectorPos = 0;
delete _backgroundInfo;
_backgroundInfo = info;
if (type == kBackgroundLocation) {
// The PC version of BRA needs the entries 20-31 of the palette to be constant, but
// the background resource files are screwed up. The right colors come from an unused
// bitmap (pointer.bmp). Nothing is known about the Amiga version so far.
if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) {
int r, g, b;
for (uint i = 16; i < 32; i++) {
_backupPal.getEntry(i, r, g, b);
_backgroundInfo->palette.setEntry(i, r, g, b);
}
}
setPalette(_backgroundInfo->palette);
_palette.clone(_backgroundInfo->palette);
} else {
for (uint i = 0; i < 6; i++)
_backgroundInfo->ranges[i]._flags = 0; // disable palette cycling for slides
setPalette(_backgroundInfo->palette);
}
_backgroundInfo->finalizeMask();
_backgroundInfo->finalizePath();
if (_gameType == GType_BRA) {
int width = CLIP(info->width, (int)_vm->_screenWidth, info->width);
int height = CLIP(info->height, (int)_vm->_screenHeight, info->height);
if (width != _backBuffer.w || height != _backBuffer.h) {
_backBuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
}
}
_minScrollX = 0;
_maxScrollX = MAX<int>(0, _backgroundInfo->width - _vm->_screenWidth);
_minScrollY = 0;
_maxScrollY = MAX<int>(0, _backgroundInfo->height - _vm->_screenHeight);
}
BackgroundInfo::BackgroundInfo() : _x(0), _y(0), width(0), height(0), _mask(0), _path(0) {
layers[0] = layers[1] = layers[2] = layers[3] = 0;
memset(ranges, 0, sizeof(ranges));
}
BackgroundInfo::~BackgroundInfo() {
bg.free();
clearMaskData();
clearPathData();
}
bool BackgroundInfo::hasMask() {
return _mask != 0;
}
void BackgroundInfo::clearMaskData() {
// free mask data
MaskPatches::iterator it = _maskPatches.begin();
for ( ; it != _maskPatches.end(); ++it) {
delete *it;
}
_maskPatches.clear();
delete _mask;
_mask = 0;
_maskBackup.free();
}
void BackgroundInfo::finalizeMask() {
if (_mask) {
if (_maskPatches.size() > 0) {
// since no more patches can be added after finalization,
// avoid creating the backup if there is none
_maskBackup.clone(*_mask);
}
} else {
clearMaskData();
}
}
uint BackgroundInfo::addMaskPatch(MaskBuffer *patch) {
uint id = _maskPatches.size();
_maskPatches.push_back(patch);
return id;
}
void BackgroundInfo::toggleMaskPatch(uint id, int x, int y, bool apply) {
if (!hasMask()) {
return;
}
if (id >= _maskPatches.size()) {
return;
}
MaskBuffer *patch = _maskPatches[id];
if (apply) {
_mask->bltOr(x, y, *patch, 0, 0, patch->w, patch->h);
} else {
_mask->bltCopy(x, y, _maskBackup, x, y, patch->w, patch->h);
}
}
uint16 BackgroundInfo::getMaskLayer(uint16 z) const {
for (uint16 i = 0; i < 3; i++) {
if (layers[i+1] > z) return i;
}
return LAYER_FOREGROUND;
}
void BackgroundInfo::setPaletteRange(int index, const PaletteFxRange& range) {
assert(index < 6);
memcpy(&ranges[index], &range, sizeof(PaletteFxRange));
}
bool BackgroundInfo::hasPath() {
return _path != 0;
}
void BackgroundInfo::clearPathData() {
// free mask data
PathPatches::iterator it = _pathPatches.begin();
for ( ; it != _pathPatches.end(); ++it) {
delete *it;
}
_pathPatches.clear();
delete _path;
_path = 0;
_pathBackup.free();
}
void BackgroundInfo::finalizePath() {
if (_path) {
if (_pathPatches.size() > 0) {
// since no more patches can be added after finalization,
// avoid creating the backup if there is none
_pathBackup.clone(*_path);
}
} else {
clearPathData();
}
}
uint BackgroundInfo::addPathPatch(PathBuffer *patch) {
uint id = _pathPatches.size();
_pathPatches.push_back(patch);
return id;
}
void BackgroundInfo::togglePathPatch(uint id, int x, int y, bool apply) {
if (!hasPath()) {
return;
}
if (id >= _pathPatches.size()) {
return;
}
PathBuffer *patch = _pathPatches[id];
if (apply) {
_path->bltCopy(x, y, *patch, 0, 0, patch->w, patch->h);
} else {
_path->bltCopy(x, y, _pathBackup, x, y, patch->w, patch->h);
}
}
MaskBuffer::MaskBuffer() : w(0), internalWidth(0), h(0), size(0), data(0), bigEndian(true) {
}
MaskBuffer::~MaskBuffer() {
free();
}
byte* MaskBuffer::getPtr(uint16 x, uint16 y) const {
return data + (x >> 2) + y * internalWidth;
}
void MaskBuffer::clone(const MaskBuffer &buf) {
if (!buf.data)
return;
create(buf.w, buf.h);
bigEndian = buf.bigEndian;
memcpy(data, buf.data, size);
}
void MaskBuffer::create(uint16 width, uint16 height) {
free();
w = width;
internalWidth = w >> 2;
h = height;
size = (internalWidth * h);
data = (byte*)calloc(size, 1);
}
void MaskBuffer::free() {
::free(data);
data = 0;
w = 0;
h = 0;
internalWidth = 0;
size = 0;
}
byte MaskBuffer::getValue(uint16 x, uint16 y) const {
byte m = data[(x >> 2) + y * internalWidth];
uint n;
if (bigEndian) {
n = (x & 3) << 1;
} else {
n = (3 - (x & 3)) << 1;
}
return (m >> n) & 3;
}
void MaskBuffer::bltOr(uint16 dx, uint16 dy, const MaskBuffer &src, uint16 sx, uint16 sy, uint width, uint height) {
assert((width <= w) && (width <= src.w) && (height <= h) && (height <= src.h));
byte *s = src.getPtr(sx, sy);
byte *d = getPtr(dx, dy);
// this code assumes buffers are aligned on 4-pixels boundaries, as the original does
uint16 linewidth = width >> 2;
for (uint16 i = 0; i < height; i++) {
for (uint16 j = 0; j < linewidth; j++) {
*d++ |= *s++;
}
d += internalWidth - linewidth;
s += src.internalWidth - linewidth;
}
}
void MaskBuffer::bltCopy(uint16 dx, uint16 dy, const MaskBuffer &src, uint16 sx, uint16 sy, uint width, uint height) {
assert((width <= w) && (width <= src.w) && (height <= h) && (height <= src.h));
byte *s = src.getPtr(sx, sy);
byte *d = getPtr(dx, dy);
// this code assumes buffers are aligned on 4-pixels boundaries, as the original does
for (uint16 i = 0; i < height; i++) {
memcpy(d, s, (width >> 2));
d += internalWidth;
s += src.internalWidth;
}
}
PathBuffer::PathBuffer() : w(0), internalWidth(0), h(0), size(0), data(0), bigEndian(true) {
}
PathBuffer::~PathBuffer() {
free();
}
void PathBuffer::clone(const PathBuffer &buf) {
if (!buf.data)
return;
create(buf.w, buf.h);
bigEndian = buf.bigEndian;
memcpy(data, buf.data, size);
}
void PathBuffer::create(uint16 width, uint16 height) {
free();
w = width;
internalWidth = w >> 3;
h = height;
size = (internalWidth * h);
data = (byte*)calloc(size, 1);
}
void PathBuffer::free() {
::free(data);
data = 0;
w = 0;
h = 0;
internalWidth = 0;
size = 0;
}
byte PathBuffer::getValue(uint16 x, uint16 y) const {
byte m = 0;
if (data) {
uint index = (x >> 3) + y * internalWidth;
if (index < size)
m = data[index];
else
warning("PathBuffer::getValue(x: %d, y: %d) outside of data buffer of size %d", x, y, size);
} else
warning("PathBuffer::getValue() attempted to use NULL data buffer");
uint bit = bigEndian ? (x & 7) : (7 - (x & 7));
return ((1 << bit) & m) >> bit;
}
byte* PathBuffer::getPtr(uint16 x, uint16 y) const {
return data + (x >> 3) + y * internalWidth;
}
void PathBuffer::bltCopy(uint16 dx, uint16 dy, const PathBuffer &src, uint16 sx, uint16 sy, uint width, uint height) {
assert((width <= w) && (width <= src.w) && (height <= h) && (height <= src.h));
byte *s = src.getPtr(sx, sy);
byte *d = getPtr(dx, dy);
// this code assumes buffers are aligned on 4-pixels boundaries, as the original does
for (uint16 i = 0; i < height; i++) {
memcpy(d, s, (width >> 3));
d += internalWidth;
s += src.internalWidth;
}
}
} // namespace Parallaction