mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 02:12:14 +00:00
74829245d9
- moved main update() method to QueenEngine - merged update() & checkPlayer() - added a method in Logic class to handle the CUTAWAY_SPECIAL stuff - Journal remembers last seen page - no need to call loadPanel() to restore panel palette, use palSetPanel() instead svn-id: r12240
2911 lines
68 KiB
C++
2911 lines
68 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "queen/logic.h"
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#include "common/config-manager.h"
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#include "queen/command.h"
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#include "queen/credits.h"
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#include "queen/cutaway.h"
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#include "queen/debug.h"
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#include "queen/defs.h"
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#include "queen/display.h"
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#include "queen/graphics.h"
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#include "queen/input.h"
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#include "queen/journal.h"
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#include "queen/queen.h"
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#include "queen/resource.h"
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#include "queen/sound.h"
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#include "queen/state.h"
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#include "queen/talk.h"
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#include "queen/walk.h"
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namespace Queen {
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Logic::Logic(QueenEngine *vm)
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: _queen2jas(NULL), _credits(NULL), _vm(vm) {
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_joe.x = _joe.y = 0;
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_joe.scale = 100;
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memset(_gameState, 0, sizeof(_gameState));
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memset(_talkSelected, 0, sizeof(_talkSelected));
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_puzzleAttemptCount = 0;
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initialise();
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_journal = new Journal(vm);
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}
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Logic::~Logic() {
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delete _journal;
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delete _credits;
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delete _queen2jas;
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}
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void Logic::initialise() {
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int16 i, j;
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// Step 1 : read queen.jas file and 'unserialize' some arrays
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uint8 *jas = _vm->resource()->loadFile("QUEEN.JAS", 20);
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uint8 *ptr = jas;
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_numRooms = READ_BE_UINT16(ptr); ptr += 2;
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_numNames = READ_BE_UINT16(ptr); ptr += 2;
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_numObjects = READ_BE_UINT16(ptr); ptr += 2;
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_numDescriptions = READ_BE_UINT16(ptr); ptr += 2;
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// Object data
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_objectData = new ObjectData[_numObjects + 1];
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memset(&_objectData[0], 0, sizeof(ObjectData));
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for (i = 1; i <= _numObjects; i++) {
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_objectData[i].readFromBE(ptr);
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}
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// Room data
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_roomData = new uint16[_numRooms + 2];
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_roomData[0] = 0;
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for (i = 1; i <= (_numRooms + 1); i++) {
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_roomData[i] = READ_BE_UINT16(ptr); ptr += 2;
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}
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_roomData[_numRooms + 1] = _numObjects;
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// SFX Name
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// the following table isn't available in demo version
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if (_vm->resource()->isDemo()) {
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_sfxName = NULL;
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} else {
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_sfxName = new uint16[_numRooms + 1];
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_sfxName[0] = 0;
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for (i = 1; i <= _numRooms; i++) {
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_sfxName[i] = READ_BE_UINT16(ptr); ptr += 2;
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}
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}
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// Item information
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_numItems = READ_BE_UINT16(ptr); ptr += 2;
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_itemData = new ItemData[_numItems + 1];
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memset(&_itemData[0], 0, sizeof(ItemData));
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for (i = 1; i <= _numItems; i++) {
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_itemData[i].readFromBE(ptr);
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}
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// Graphic Image Data
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_numGraphics = READ_BE_UINT16(ptr); ptr += 2;
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_graphicData = new GraphicData[_numGraphics + 1];
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memset(&_graphicData[0], 0, sizeof(GraphicData));
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for (i = 1; i <= _numGraphics; i++) {
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_graphicData[i].readFromBE(ptr);
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}
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_objMax = new int16[_numRooms + 1];
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_areaMax = new int16[_numRooms + 1];
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_area = new Area[_numRooms + 1][MAX_AREAS_NUMBER];
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_objMax[0] = 0;
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_areaMax[0] = 0;
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memset(&_area[0], 0, sizeof(Area) * MAX_AREAS_NUMBER);
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for (i = 1; i <= _numRooms; i++) {
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_objMax[i] = (int16)READ_BE_UINT16(ptr); ptr += 2;
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_areaMax[i] = (int16)READ_BE_UINT16(ptr); ptr += 2;
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memset(&_area[i][0], 0, sizeof(Area));
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for (j = 1; j <= _areaMax[i]; j++) {
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assert(j < MAX_AREAS_NUMBER);
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_area[i][j].readFromBE(ptr);
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}
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}
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_objectBox = new Box[_numObjects + 1];
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memset(&_objectBox[0], 0, sizeof(Box));
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for (i = 1; i <= _numObjects; i++) {
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_objectBox[i].readFromBE(ptr);
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}
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// Walk OFF Data
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_numWalkOffs = READ_BE_UINT16(ptr); ptr += 2;
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_walkOffData = new WalkOffData[_numWalkOffs + 1];
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memset(&_walkOffData[0], 0, sizeof(WalkOffData));
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for (i = 1; i <= _numWalkOffs; i++) {
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_walkOffData[i].readFromBE(ptr);
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}
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// Special Object Descriptions
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_numObjDesc = READ_BE_UINT16(ptr); ptr += 2;
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_objectDescription = new ObjectDescription[_numObjDesc + 1];
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memset(&_objectDescription[0], 0, sizeof(ObjectDescription));
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for (i = 1; i <= _numObjDesc; i++) {
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_objectDescription[i].readFromBE(ptr);
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}
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_vm->command()->readCommandsFrom(ptr);
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_entryObj = READ_BE_UINT16(ptr); ptr += 2;
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// Furniture DATA
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_numFurniture = READ_BE_UINT16(ptr); ptr += 2;
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_furnitureData = new FurnitureData[_numFurniture + 1];
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memset(&_furnitureData[0], 0, sizeof(_furnitureData));
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for (i = 1; i <= _numFurniture; i++) {
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_furnitureData[i].readFromBE(ptr);
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}
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// Actors
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_numActors = READ_BE_UINT16(ptr); ptr += 2;
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_numAAnim = READ_BE_UINT16(ptr); ptr += 2;
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_numAName = READ_BE_UINT16(ptr); ptr += 2;
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_numAFile = READ_BE_UINT16(ptr); ptr += 2;
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_actorData = new ActorData[_numActors + 1];
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memset(&_actorData[0], 0, sizeof(ActorData));
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for (i = 1; i <= _numActors; i++) {
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_actorData[i].readFromBE(ptr);
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}
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_numGraphicAnim = READ_BE_UINT16(ptr); ptr += 2;
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_graphicAnim = new GraphicAnim[_numGraphicAnim + 1];
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if (_numGraphicAnim == 0) {
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_graphicAnim[0].readFromBE(ptr);
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} else {
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memset(&_graphicAnim[0], 0, sizeof(GraphicAnim));
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for (i = 1; i <= _numGraphicAnim; i++) {
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_graphicAnim[i].readFromBE(ptr);
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}
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}
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_currentRoom = _objectData[_entryObj].room;
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_entryObj = 0;
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if(memcmp(ptr, _vm->resource()->JASVersion(), 5) != 0) {
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warning("Unexpected queen.jas file format");
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}
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delete[] jas;
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// Step 2 : read queen2.jas and grab all description texts
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_queen2jas = new LineReader((char*)_vm->resource()->loadFile("QUEEN2.JAS"));
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_objDescription = new char*[_numDescriptions + 1];
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_objDescription[0] = 0;
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for (i = 1; i <= _numDescriptions; i++)
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_objDescription[i] = _queen2jas->nextLine();
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//Patch for German text bug
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if (_vm->resource()->getLanguage() == GERMAN) {
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char *txt = new char[48];
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strcpy(txt, "Es bringt nicht viel, das festzubinden.");
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_objDescription[296] = txt;
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}
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_objName = new char*[_numNames + 1];
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_objName[0] = 0;
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for (i = 1; i <= _numNames; i++)
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_objName[i] = _queen2jas->nextLine();
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_roomName = new char*[_numRooms + 1];
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_roomName[0] = 0;
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for (i = 1; i <= _numRooms; i++)
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_roomName[i] = _queen2jas->nextLine();
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_verbName[0] = 0;
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for (i = 1; i <= 12; i++)
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_verbName[i] = _queen2jas->nextLine();
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_joeResponse[0] = 0;
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for (i = 1; i <= JOE_RESPONSE_MAX; i++)
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_joeResponse[i] = _queen2jas->nextLine();
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_aAnim = new char*[_numAAnim + 1];
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_aAnim[0] = 0;
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for (i = 1; i <= _numAAnim; i++)
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_aAnim[i] = _queen2jas->nextLine();
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_aName = new char*[_numAName + 1];
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_aName[0] = 0;
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for (i = 1; i <= _numAName; i++)
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_aName[i] = _queen2jas->nextLine();
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_aFile = new char*[_numAFile + 1];
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_aFile[0] = 0;
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for (i = 1; i <= _numAFile; i++)
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_aFile[i] = _queen2jas->nextLine();
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// Step 3 : initialise game state / variables
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_vm->command()->clear(false);
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_scene = 0;
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memset(_gameState, 0, sizeof(_gameState));
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_vm->display()->setupPanel();
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_vm->graphics()->bobSetupControl();
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setupJoe();
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zoneSetupPanel();
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_oldRoom = 0;
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}
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ObjectData* Logic::objectData(int index) const {
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if (index >= 0 && index <= _numObjects)
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return &_objectData[index];
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else
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error("[Logic::objectData] Invalid object data index: %i", index);
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}
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Area *Logic::currentRoomArea(int num) const {
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if (num == 0 || num > _areaMax[_currentRoom]) {
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error("Logic::currentRoomArea() - Bad area number = %d (max = %d), currentRoom = %d", num, _areaMax[_currentRoom], _currentRoom);
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}
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return &_area[_currentRoom][num];
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}
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uint16 Logic::findBob(uint16 obj) {
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uint16 i;
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uint16 bobnum = 0;
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uint16 bobtype = 0; // 1 for animated, 0 for static
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if (obj > _numObjects)
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error("Object index (%i) > _numObjects (%i)", obj, _numObjects);
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uint16 room = _objectData[obj].room;
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if (room >= _numRooms) {
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warning("room (%i) > _numRooms (%i)", room, _numRooms);
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}
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int16 img = _objectData[obj].image;
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if(img != 0) {
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if(img == -3 || img == -4) {
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// a person object
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for(i = _roomData[room] + 1; i <= obj; ++i) {
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img = _objectData[i].image;
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if(img == -3 || img == -4) {
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++bobnum;
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}
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}
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} else {
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if(img <= -10) {
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// object has been turned off, but the image order hasn't been updated
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if(_graphicData[-(img + 10)].lastFrame != 0) {
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bobtype = 1;
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}
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} else if(img == -2) {
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// -1 static, -2 animated
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bobtype = 1;
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} else if(img > 0) {
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if(_graphicData[img].lastFrame != 0) {
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bobtype = 1;
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}
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}
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uint16 idxAnimated = 0;
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uint16 idxStatic = 0;
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for(i = _roomData[room] + 1; i <= obj; ++i) {
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img = _objectData[i].image;
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if(img <= -10) {
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if(_graphicData[-(img + 10)].lastFrame != 0) {
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++idxAnimated;
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} else {
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++idxStatic;
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}
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} else if(img > 0) {
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if(img > 5000) {
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img -= 5000;
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}
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if (img > _numGraphics)
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warning("img (%i) > _numGraphics (%i)", img, _numGraphics);
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if(_graphicData[img].lastFrame != 0) {
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++idxAnimated;
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} else {
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++idxStatic;
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}
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} else if(img == -1) {
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++idxStatic;
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} else if(img == -2) {
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++idxAnimated;
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}
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}
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if(bobtype == 0) {
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// static bob
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if(idxStatic > 0) {
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bobnum = 19 + _numFurnitureStatic + idxStatic;
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}
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} else {
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// animated bob
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if(idxAnimated > 0) {
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bobnum = 4 + _numFurnitureAnimated + idxAnimated;
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}
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}
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}
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}
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return bobnum;
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}
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uint16 Logic::findFrame(uint16 obj) {
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uint16 i;
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uint16 framenum = 0;
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uint16 room = _objectData[obj].room;
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int16 img = _objectData[obj].image;
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if(img == -3 || img == -4) {
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uint16 bobnum = 0;
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for(i = _roomData[room] + 1; i <= obj; ++i) {
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img = _objectData[i].image;
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if(img == -3 || img == -4) {
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++bobnum;
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}
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}
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if(bobnum <= 3) {
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framenum = 29 + FRAMES_JOE_XTRA + bobnum;
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}
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} else {
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uint16 idx = 0;
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for(i = _roomData[room] + 1; i < obj; ++i) {
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img = _objectData[i].image;
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if(img <= -10) {
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GraphicData* pgd = &_graphicData[-(img + 10)];
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if(pgd->lastFrame != 0) {
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// skip all the frames of the animation
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idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
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} else {
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// static bob, skip one frame
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++idx;
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}
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} else if(img == -1) {
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++idx;
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} else if(img > 0) {
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if(img > 5000) {
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img -= 5000;
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}
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GraphicData* pgd = &_graphicData[img];
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uint16 lastFrame = ABS(pgd->lastFrame);
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if(pgd->firstFrame < 0) {
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idx += lastFrame;
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} else if(lastFrame != 0) {
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idx += (lastFrame - pgd->firstFrame) + 1;
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} else {
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++idx;
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}
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}
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}
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img = _objectData[obj].image;
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if(img <= -10) {
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GraphicData* pgd = &_graphicData[-(img + 10)];
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if(pgd->lastFrame != 0) {
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idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
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} else {
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++idx;
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}
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} else if(img == -1 || img > 0) {
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++idx;
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}
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// calculate only if there are person frames
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if(idx > 0) {
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framenum = 36 + FRAMES_JOE_XTRA + _numFurnitureStatic + _numFurnitureAnimatedLen + idx;
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}
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}
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return framenum;
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}
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uint16 Logic::objectForPerson(uint16 bobNum) const {
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uint16 bobcur = 0;
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// first object number in the room
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uint16 cur = currentRoomData() + 1;
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// last object number in the room
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uint16 last = _roomData[_currentRoom + 1];
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while (cur <= last) {
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int16 image = _objectData[cur].image;
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if (image == -3 || image == -4) {
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// the object is a bob
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++bobcur;
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}
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if (bobcur == bobNum) {
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return cur;
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}
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++cur;
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}
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return 0;
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}
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WalkOffData *Logic::walkOffPointForObject(uint16 obj) const {
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uint16 i;
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for (i = 1; i <= _numWalkOffs; ++i) {
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if (_walkOffData[i].entryObj == obj) {
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return &_walkOffData[i];
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}
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}
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return NULL;
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}
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void Logic::joeWalk(JoeWalkMode walking) {
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_joe.walk = walking;
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// Do this so that Input doesn't need to know the walk value
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_vm->input()->dialogueRunning(JWM_SPEAK == walking);
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}
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int16 Logic::gameState(int index) const {
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if (index >= 0 && index < GAME_STATE_COUNT)
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return _gameState[index];
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else
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error("[QueenLogic::gameState] invalid index: %i", index);
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}
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void Logic::gameState(int index, int16 newValue) {
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if (index >= 0 && index < GAME_STATE_COUNT) {
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// debug(6, "Logic::gameState() - GAMESTATE[%d] = %d", index, newValue);
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_gameState[index] = newValue;
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}
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else
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error("[QueenLogic::gameState] invalid index: %i", index);
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}
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void Logic::zoneSet(uint16 screen, uint16 zone, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
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debug(9, "Logic::zoneSet(%d, %d, (%d,%d), (%d,%d))", screen, zone, x1, y1, x2, y2);
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ZoneSlot *pzs = &_zones[screen][zone];
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pzs->valid = true;
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pzs->box.x1 = x1;
|
|
pzs->box.y1 = y1;
|
|
pzs->box.x2 = x2;
|
|
pzs->box.y2 = y2;
|
|
}
|
|
|
|
|
|
void Logic::zoneSet(uint16 screen, uint16 zone, const Box& box) {
|
|
debug(9, "Logic::zoneSet(%d, %d, (%d,%d), (%d,%d))", screen, zone, box.x1, box.y1, box.x2, box.y2);
|
|
ZoneSlot *pzs = &_zones[screen][zone];
|
|
pzs->valid = true;
|
|
pzs->box = box;
|
|
}
|
|
|
|
|
|
uint16 Logic::zoneIn(uint16 screen, uint16 x, uint16 y) const {
|
|
debug(9, "Logic::zoneIn(%d, (%d,%d))", screen, x, y);
|
|
int i;
|
|
if (screen == ZONE_PANEL) {
|
|
y -= ROOM_ZONE_HEIGHT;
|
|
}
|
|
for(i = 1; i < MAX_ZONES_NUMBER; ++i) {
|
|
const ZoneSlot *pzs = &_zones[screen][i];
|
|
if (pzs->valid && pzs->box.contains(x, y)) {
|
|
return i;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
uint16 Logic::zoneInArea(uint16 screen, uint16 x, uint16 y) const {
|
|
uint16 zone = zoneIn(screen, x, y);
|
|
if (zone <= currentRoomObjMax()) {
|
|
zone = 0;
|
|
} else {
|
|
zone -= currentRoomObjMax();
|
|
}
|
|
return zone;
|
|
}
|
|
|
|
|
|
void Logic::zoneClearAll(uint16 screen) {
|
|
debug(9, "Logic::zoneClearAll(%d)", screen);
|
|
int i;
|
|
for(i = 1; i < MAX_ZONES_NUMBER; ++i) {
|
|
_zones[screen][i].valid = false;
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::zoneSetup() {
|
|
debug(9, "Logic::zoneSetup()");
|
|
zoneClearAll(ZONE_ROOM);
|
|
|
|
int i;
|
|
int zoneNum;
|
|
|
|
// setup objects zones
|
|
uint16 maxObjRoom = currentRoomObjMax();
|
|
uint16 objRoomNum = currentRoomData();
|
|
zoneNum = 1;
|
|
for (i = objRoomNum + 1; i <= objRoomNum + maxObjRoom; ++i) {
|
|
if (_objectData[i].name != 0) {
|
|
zoneSet(ZONE_ROOM, zoneNum, _objectBox[i]);
|
|
}
|
|
++zoneNum;
|
|
}
|
|
|
|
// setup room zones (areas)
|
|
uint16 maxAreaRoom = currentRoomAreaMax();
|
|
for (zoneNum = 1; zoneNum <= maxAreaRoom; ++zoneNum) {
|
|
zoneSet(ZONE_ROOM, maxObjRoom + zoneNum, currentRoomArea(zoneNum)->box);
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::zoneSetupPanel() {
|
|
// verbs
|
|
int i;
|
|
for (i = 0; i <= 7; ++i) {
|
|
int x = i * 20;
|
|
zoneSet(ZONE_PANEL, i + 1, x, 10, x + 19, 49);
|
|
}
|
|
|
|
// inventory scrolls
|
|
zoneSet(ZONE_PANEL, 9, 160, 10, 179, 29);
|
|
zoneSet(ZONE_PANEL, 10, 160, 30, 179, 49);
|
|
|
|
// inventory items
|
|
zoneSet(ZONE_PANEL, 11, 180, 10, 213, 49);
|
|
zoneSet(ZONE_PANEL, 12, 214, 10, 249, 49);
|
|
zoneSet(ZONE_PANEL, 13, 250, 10, 284, 49);
|
|
zoneSet(ZONE_PANEL, 14, 285, 10, 320, 49);
|
|
}
|
|
|
|
|
|
void Logic::roomErase() {
|
|
_vm->bankMan()->eraseAllFrames(false);
|
|
_vm->bankMan()->close(15);
|
|
_vm->bankMan()->close(11);
|
|
_vm->bankMan()->close(10);
|
|
_vm->bankMan()->close(12);
|
|
|
|
if (_currentRoom >= 114) {
|
|
_vm->display()->palFadeOut(0, 255, _currentRoom);
|
|
} else {
|
|
_vm->display()->palFadeOut(0, 223, _currentRoom);
|
|
}
|
|
|
|
// invalidates all persons animations
|
|
uint16 i;
|
|
for (i = 0; i <= 3; ++i) {
|
|
_personFrames[i] = 0;
|
|
}
|
|
_vm->graphics()->eraseAllAnims();
|
|
|
|
uint16 cur = _roomData[_oldRoom] + 1;
|
|
uint16 last = _roomData[_oldRoom + 1];
|
|
while (cur <= last) {
|
|
ObjectData *pod = &_objectData[cur];
|
|
if (pod->name == 0) {
|
|
// object has been deleted, invalidate image
|
|
pod->image = 0;
|
|
} else if (pod->image > -4000 && pod->image <= -10) {
|
|
if (_graphicData[ABS(pod->image + 10)].lastFrame == 0) {
|
|
// static Bob
|
|
pod->image = -1;
|
|
} else {
|
|
// animated Bob
|
|
pod->image = -2;
|
|
}
|
|
}
|
|
++cur;
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::roomSetupFurniture() {
|
|
int16 gstate[9];
|
|
_numFurnitureStatic = 0;
|
|
_numFurnitureAnimated = 0;
|
|
_numFurnitureAnimatedLen = 0;
|
|
uint16 curImage = 36 + FRAMES_JOE_XTRA;
|
|
|
|
// count the furniture and update gameState
|
|
uint16 furnitureTotal = 0;
|
|
uint16 i;
|
|
for (i = 1; i <= _numFurniture; ++i) {
|
|
if (_furnitureData[i].room == _currentRoom) {
|
|
++furnitureTotal;
|
|
gstate[furnitureTotal] = _furnitureData[i].gameStateValue;
|
|
}
|
|
}
|
|
if (furnitureTotal == 0) {
|
|
return;
|
|
}
|
|
|
|
// unpack the furniture from the bank 15
|
|
// there are 3 kinds :
|
|
// - static (bobs), gamestate range = ]0;5000]
|
|
// - animated (bobs), gamestate range = ]0;5000]
|
|
// - static (paste downs), gamestate range = [5000; [
|
|
|
|
// unpack the static bobs
|
|
for (i = 1; i <= furnitureTotal; ++i) {
|
|
int16 obj = gstate[i];
|
|
if (obj > 0 && obj <= 5000) {
|
|
GraphicData *pgd = &_graphicData[obj];
|
|
if (pgd->lastFrame == 0) {
|
|
++_numFurnitureStatic;
|
|
++curImage;
|
|
_vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
|
|
++_numFrames;
|
|
BobSlot *pbs = _vm->graphics()->bob(19 + _numFurnitureStatic);
|
|
pbs->curPos(pgd->x, pgd->y);
|
|
pbs->frameNum = curImage;
|
|
}
|
|
}
|
|
}
|
|
|
|
// unpack the animated bobs
|
|
uint16 curBob = 0;
|
|
for (i = 1; i <= furnitureTotal; ++i) {
|
|
int16 obj = gstate[i];
|
|
if (obj > 0 && obj <= 5000) {
|
|
GraphicData *pgd = &_graphicData[obj];
|
|
|
|
bool rebound = false;
|
|
int16 lastFrame = pgd->lastFrame;
|
|
if (lastFrame < 0) {
|
|
rebound = true;
|
|
lastFrame = -lastFrame;
|
|
}
|
|
|
|
if (lastFrame > 0) {
|
|
_numFurnitureAnimatedLen += lastFrame - pgd->firstFrame + 1;
|
|
++_numFurnitureAnimated;
|
|
uint16 image = curImage + 1;
|
|
int k;
|
|
for (k = pgd->firstFrame; k <= lastFrame; ++k) {
|
|
++curImage;
|
|
_vm->bankMan()->unpack(k, curImage, 15);
|
|
++_numFrames;
|
|
}
|
|
BobSlot *pbs = _vm->graphics()->bob(5 + curBob);
|
|
pbs->animNormal(image, curImage, pgd->speed / 4, rebound, false);
|
|
pbs->curPos(pgd->x, pgd->y);
|
|
++curBob;
|
|
}
|
|
}
|
|
}
|
|
|
|
// unpack the paste downs
|
|
++curImage;
|
|
for (i = 1; i <= furnitureTotal; ++i) {
|
|
if (gstate[i] > 5000) {;
|
|
_vm->graphics()->bobPaste(gstate[i] - 5000, curImage);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::roomSetupObjects() {
|
|
uint16 i;
|
|
// furniture frames are reserved in ::roomSetupFurniture(), we append objects
|
|
// frames after the furniture ones.
|
|
uint16 curImage = 36 + FRAMES_JOE_XTRA + _numFurnitureStatic + _numFurnitureAnimatedLen;
|
|
uint16 firstRoomObj = currentRoomData() + 1;
|
|
uint16 lastRoomObj = _roomData[_currentRoom + 1];
|
|
uint16 numObjectStatic = 0;
|
|
uint16 numObjectAnimated = 0;
|
|
uint16 curBob;
|
|
|
|
// invalidates all Bobs for persons (except Joe's one)
|
|
for (i = 1; i <= 3; ++i) {
|
|
_vm->graphics()->bob(i)->active = false;
|
|
}
|
|
|
|
// static/animated Bobs
|
|
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
|
|
ObjectData *pod = &_objectData[i];
|
|
// setup blanks bobs for turned off objects (in case
|
|
// you turn them on again)
|
|
if (pod->image == -1) {
|
|
// static OFF Bob
|
|
curBob = 20 + _numFurnitureStatic + numObjectStatic;
|
|
++numObjectStatic;
|
|
// create a blank frame for the for the OFF object
|
|
++_numFrames;
|
|
++curImage;
|
|
} else if(pod->image == -2) {
|
|
// animated OFF Bob
|
|
curBob = 5 + _numFurnitureAnimated + numObjectAnimated;
|
|
++numObjectAnimated;
|
|
} else if(pod->image > 0 && pod->image < 5000) {
|
|
GraphicData *pgd = &_graphicData[pod->image];
|
|
int16 lastFrame = pgd->lastFrame;
|
|
bool rebound = false;
|
|
if (lastFrame < 0) {
|
|
lastFrame = -lastFrame;
|
|
rebound = true;
|
|
}
|
|
if (pgd->firstFrame < 0) {
|
|
// FIXME: if(TEMPA[1]<0) bobs[CURRBOB].xflip=1;
|
|
curBob = 5 + _numFurnitureAnimated;
|
|
_vm->graphics()->setupObjectAnim(pgd, curImage + 1, curBob + numObjectAnimated, pod->name > 0);
|
|
curImage += pgd->lastFrame;
|
|
++numObjectAnimated;
|
|
} else if (lastFrame != 0) {
|
|
// animated objects
|
|
uint16 j;
|
|
uint16 firstFrame = curImage + 1;
|
|
for (j = pgd->firstFrame; j <= lastFrame; ++j) {
|
|
++curImage;
|
|
_vm->bankMan()->unpack(j, curImage, 15);
|
|
++_numFrames;
|
|
}
|
|
curBob = 5 + _numFurnitureAnimated + numObjectAnimated;
|
|
if (pod->name > 0) {
|
|
BobSlot *pbs = _vm->graphics()->bob(curBob);
|
|
pbs->curPos(pgd->x, pgd->y);
|
|
pbs->frameNum = firstFrame;
|
|
if (pgd->speed > 0) {
|
|
pbs->animNormal(firstFrame, curImage, pgd->speed / 4, rebound, false);
|
|
}
|
|
}
|
|
++numObjectAnimated;
|
|
} else {
|
|
// static objects
|
|
curBob = 20 + _numFurnitureStatic + numObjectStatic;
|
|
++curImage;
|
|
_vm->graphics()->bobClear(curBob);
|
|
|
|
// FIXME: if((COMPANEL==2) && (FULLSCREEN==1)) bobs[CURRBOB].y2=199;
|
|
|
|
_vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
|
|
++_numFrames;
|
|
if (pod->name > 0) {
|
|
BobSlot *pbs = _vm->graphics()->bob(curBob);
|
|
pbs->curPos(pgd->x, pgd->y);
|
|
pbs->frameNum = curImage;
|
|
}
|
|
++numObjectStatic;
|
|
}
|
|
}
|
|
}
|
|
|
|
// persons Bobs
|
|
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
|
|
ObjectData *pod = &_objectData[i];
|
|
if (pod->image == -3 || pod->image == -4) {
|
|
debug(6, "Logic::roomSetupObjects() - Setting up person %X, name=%X", i, pod->name);
|
|
uint16 noun = i - currentRoomData();
|
|
if (pod->name > 0) {
|
|
curImage = setupPersonInRoom(noun, curImage);
|
|
} else {
|
|
curImage = countPersonFrames(noun, curImage);
|
|
}
|
|
}
|
|
}
|
|
|
|
// paste downs list
|
|
++curImage;
|
|
_numFrames = curImage;
|
|
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
|
|
ObjectData *pod = &_objectData[i];
|
|
if (pod->name > 0 && pod->image > 5000) {
|
|
_vm->graphics()->bobPaste(pod->image - 5000, curImage);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
uint16 Logic::roomRefreshObject(uint16 obj) {
|
|
uint16 curImage = _numFrames;
|
|
|
|
if (obj == 0 || obj > _numObjects) {
|
|
warning("Invalid object number %d", obj);
|
|
return curImage;
|
|
}
|
|
|
|
ObjectData *pod = &_objectData[obj];
|
|
if (pod->image == 0) {
|
|
return curImage;
|
|
}
|
|
|
|
debug(6, "Logic::roomRefreshObject(%X, %s)", obj, _objName[ABS(pod->name)]);
|
|
|
|
// check the object is in the current room
|
|
if (pod->room != _currentRoom) {
|
|
debug(6, "Refreshing an object (%i=%s) not in current room (object room=%i, current room=%i)", obj, _objName[ABS(pod->name)], pod->room, _currentRoom);
|
|
return curImage;
|
|
}
|
|
|
|
// find bob for the object
|
|
uint16 curBob = findBob(obj);
|
|
BobSlot *pbs = _vm->graphics()->bob(curBob);
|
|
|
|
if (pod->image == -3 || pod->image == -4) {
|
|
// a person object
|
|
if (pod->name <= 0) {
|
|
_vm->graphics()->bobClear(curBob);
|
|
} else {
|
|
// find person number
|
|
uint16 pNum = 1;
|
|
uint16 i = currentRoomData() + 1;
|
|
while (i < obj) {
|
|
if (_objectData[i].image == -3 || _objectData[i].image == -4) {
|
|
++pNum;
|
|
}
|
|
++i;
|
|
}
|
|
curImage = _personFrames[pNum] - 1;
|
|
if (_personFrames[pNum] == 0) {
|
|
curImage = _numFrames;
|
|
_personFrames[pNum] = curImage;
|
|
}
|
|
curImage = setupPersonInRoom(obj - currentRoomData(), curImage);
|
|
}
|
|
return curImage;
|
|
}
|
|
|
|
// find frame used for object
|
|
curImage = findFrame(obj);
|
|
|
|
if (pod->name < 0 || pod->image < 0) {
|
|
// object is hidden or disabled
|
|
_vm->graphics()->bobClear(curBob);
|
|
return curImage;
|
|
}
|
|
|
|
int image = pod->image;
|
|
if (image > 5000) {
|
|
image -= 5000;
|
|
}
|
|
|
|
GraphicData *pgd = &_graphicData[image];
|
|
bool rebound = false;
|
|
int16 lastFrame = pgd->lastFrame;
|
|
if (lastFrame < 0) {
|
|
lastFrame = -lastFrame;
|
|
rebound = true;
|
|
}
|
|
if (pgd->firstFrame < 0) {
|
|
_vm->graphics()->setupObjectAnim(pgd, curImage, curBob, pod->name != 0);
|
|
curImage += pgd->lastFrame - 1;
|
|
} else if (lastFrame != 0) {
|
|
// turn on an animated bob
|
|
_vm->bankMan()->unpack(pgd->firstFrame, 2, 15);
|
|
pbs->animating = false;
|
|
uint16 firstImage = curImage;
|
|
--curImage;
|
|
uint16 j;
|
|
for (j = pgd->firstFrame; j <= lastFrame; ++j) {
|
|
++curImage;
|
|
_vm->bankMan()->unpack(j, curImage, 15);
|
|
}
|
|
pbs->curPos(pgd->x, pgd->y);
|
|
pbs->frameNum = firstImage;
|
|
if (pgd->speed > 0) {
|
|
pbs->animNormal(firstImage, curImage, pgd->speed / 4, rebound, false);
|
|
}
|
|
} else {
|
|
// frame 2 is used as a buffer frame to prevent BOB flickering
|
|
_vm->bankMan()->unpack(pgd->firstFrame, 2, 15);
|
|
_vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
|
|
pbs->curPos(pgd->x, pgd->y);
|
|
pbs->frameNum = curImage;
|
|
}
|
|
|
|
return curImage;
|
|
}
|
|
|
|
|
|
void Logic::roomSetup(const char *room, int comPanel, bool inCutaway) {
|
|
// load backdrop image, init dynalum, setup colors
|
|
_vm->display()->setupNewRoom(room, _currentRoom);
|
|
|
|
// setup graphics to enter fullscreen/panel mode
|
|
_vm->display()->screenMode(comPanel, inCutaway);
|
|
|
|
// reset sprites table (bounding box...)
|
|
_vm->graphics()->bobClearAll();
|
|
|
|
// load/setup objects associated to this room
|
|
char filename[20];
|
|
sprintf(filename, "%s.BBK", room);
|
|
_vm->bankMan()->load(filename, 15);
|
|
|
|
zoneSetup();
|
|
_numFrames = 37 + FRAMES_JOE_XTRA;
|
|
roomSetupFurniture();
|
|
roomSetupObjects();
|
|
|
|
_vm->display()->forceFullRefresh();
|
|
|
|
if (_currentRoom >= 90) {
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::roomDisplay(uint16 room, RoomDisplayMode mode, uint16 scale, int comPanel, bool inCutaway) {
|
|
debug(6, "Logic::roomDisplay(%d, %d, %d, %d, %d)", room, mode, scale, comPanel, inCutaway);
|
|
|
|
roomErase();
|
|
|
|
if (_credits)
|
|
_credits->nextRoom();
|
|
|
|
roomSetup(roomName(room), comPanel, inCutaway);
|
|
ObjectData *pod = NULL;
|
|
if (mode != RDM_FADE_NOJOE) {
|
|
pod = setupJoeInRoom(mode != RDM_FADE_JOE_XY, scale);
|
|
}
|
|
if (mode != RDM_NOFADE_JOE) {
|
|
_vm->update();
|
|
BobSlot *joe = _vm->graphics()->bob(0);
|
|
if (IS_CD_INTRO_ROOM(_currentRoom)) {
|
|
_vm->display()->palFadeIn(0, 255, _currentRoom, joe->active, joe->x, joe->y);
|
|
} else {
|
|
_vm->display()->palFadeIn(0, 223, _currentRoom, joe->active, joe->x, joe->y);
|
|
}
|
|
}
|
|
if (pod != NULL) {
|
|
_vm->walk()->moveJoe(0, pod->x, pod->y, inCutaway);
|
|
}
|
|
}
|
|
|
|
|
|
uint16 Logic::findScale(uint16 x, uint16 y) {
|
|
uint16 scale = 100;
|
|
uint16 areaNum = zoneInArea(ZONE_ROOM, x, y);
|
|
if(areaNum != 0) {
|
|
scale = currentRoomArea(areaNum)->calcScale(y);
|
|
}
|
|
return scale;
|
|
}
|
|
|
|
|
|
ActorData *Logic::findActor(uint16 noun, const char *name) {
|
|
uint16 obj = currentRoomData() + noun;
|
|
int16 img = _objectData[obj].image;
|
|
if (img != -3 && img != -4) {
|
|
warning("Logic::findActor() - Object %d is not a person", obj);
|
|
return NULL;
|
|
}
|
|
|
|
// search Bob number for the person
|
|
uint16 i;
|
|
uint16 bobNum = 0;
|
|
for (i = currentRoomData() + 1; i <= obj; ++i) {
|
|
img = _objectData[i].image;
|
|
if (img == -3 || img == -4) {
|
|
++bobNum;
|
|
}
|
|
}
|
|
|
|
// search for a matching actor
|
|
if (bobNum > 0) {
|
|
for (i = 1; i <= _numActors; ++i) {
|
|
ActorData *pad = &_actorData[i];
|
|
if (pad->room == _currentRoom && gameState(pad->gsSlot) == pad->gsValue) {
|
|
if (bobNum == pad->bobNum || (name && !strcmp(_aName[pad->name], name))) {
|
|
return pad;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void Logic::initPerson(int16 noun, const char *actorName, bool loadBank, Person *pp) {
|
|
if (noun <= 0) {
|
|
warning("Logic::initPerson() - Invalid object number: %i", noun);
|
|
}
|
|
ActorData *pad = findActor(noun, actorName);
|
|
if (pad != NULL) {
|
|
pp->actor = pad;
|
|
pp->name = _aName[pad->name];
|
|
if (pad->anim != 0) {
|
|
pp->anim = _aAnim[pad->anim];
|
|
} else {
|
|
pp->anim = NULL;
|
|
}
|
|
if (loadBank && pad->file != 0) {
|
|
_vm->bankMan()->load(_aFile[pad->file], pad->bankNum);
|
|
// if there is no valid actor file (ie pad->file is 0), the person
|
|
// data is already loaded as it is contained in objects room bank (.bbk)
|
|
}
|
|
pp->bobFrame = 29 + FRAMES_JOE_XTRA + pp->actor->bobNum;
|
|
}
|
|
}
|
|
|
|
|
|
uint16 Logic::setupPersonInRoom(uint16 noun, uint16 curImage) {
|
|
if (noun == 0) {
|
|
warning("Trying to setup person 0");
|
|
return curImage;
|
|
}
|
|
|
|
Person p;
|
|
initPerson(noun, "", true, &p);
|
|
|
|
const ActorData *pad = p.actor;
|
|
uint16 scale = 100;
|
|
uint16 a = zoneInArea(ZONE_ROOM, pad->x, pad->y);
|
|
if (a > 0) {
|
|
// person is not standing in the area box, scale it accordingly
|
|
scale = currentRoomArea(a)->calcScale(pad->y);
|
|
}
|
|
|
|
_vm->bankMan()->unpack(pad->bobFrameStanding, p.bobFrame, p.actor->bankNum);
|
|
uint16 obj = currentRoomData() + noun;
|
|
BobSlot *pbs = _vm->graphics()->bob(pad->bobNum);
|
|
pbs->curPos(pad->x, pad->y);
|
|
pbs->scale = scale;
|
|
pbs->frameNum = p.bobFrame;
|
|
pbs->xflip = (_objectData[obj].image == -3); // person is facing left
|
|
|
|
debug(6, "Logic::personSetup(%d, %d) - bob = %d name = %s", noun, curImage, pad->bobNum, p.name);
|
|
|
|
if (p.anim != NULL) {
|
|
_personFrames[pad->bobNum] = curImage + 1;
|
|
curImage = _vm->graphics()->setupPersonAnim(pad, p.anim, curImage);
|
|
} else {
|
|
_vm->graphics()->erasePersonAnim(pad->bobNum);
|
|
}
|
|
return curImage;
|
|
}
|
|
|
|
|
|
uint16 Logic::countPersonFrames(uint16 noun, uint16 curImage) {
|
|
ActorData *pad = findActor(noun);
|
|
if (pad != NULL && pad->anim != 0) {
|
|
curImage += _vm->graphics()->countAnimFrames(_aAnim[pad->anim]);
|
|
_personFrames[pad->bobNum] = curImage + 1;
|
|
}
|
|
return curImage;
|
|
}
|
|
|
|
|
|
void Logic::loadJoeBanks(const char *animBank, const char *standBank) {
|
|
int i;
|
|
_vm->bankMan()->load(animBank, 13);
|
|
for (i = 11; i <= 28 + FRAMES_JOE_XTRA; ++i) {
|
|
_vm->bankMan()->unpack(i - 10, i, 13);
|
|
}
|
|
_vm->bankMan()->close(13);
|
|
|
|
_vm->bankMan()->load(standBank, 7);
|
|
_vm->bankMan()->unpack(1, 33 + FRAMES_JOE_XTRA, 7);
|
|
_vm->bankMan()->unpack(3, 34 + FRAMES_JOE_XTRA, 7);
|
|
_vm->bankMan()->unpack(5, 35 + FRAMES_JOE_XTRA, 7);
|
|
}
|
|
|
|
|
|
void Logic::setupJoe() {
|
|
loadJoeBanks("joe_a.BBK", "joe_b.BBK");
|
|
joePrevFacing(DIR_FRONT);
|
|
joeFacing(DIR_FRONT);
|
|
}
|
|
|
|
|
|
ObjectData *Logic::setupJoeInRoom(bool autoPosition, uint16 scale) {
|
|
debug(9, "Logic::setupJoeInRoom(%d, %d) joe.x=%d joe.y=%d", autoPosition, scale, _joe.x, _joe.y);
|
|
|
|
uint16 oldx;
|
|
uint16 oldy;
|
|
WalkOffData *pwo = NULL;
|
|
ObjectData *pod = objectData(_entryObj);
|
|
if (pod == NULL) {
|
|
error("Logic::setupJoeInRoom() - No object data for obj %d", _entryObj);
|
|
}
|
|
|
|
if (!autoPosition || joeX() != 0 || joeY() != 0) {
|
|
oldx = joeX();
|
|
oldy = joeY();
|
|
} else {
|
|
// find the walk off point for the entry object and make
|
|
// Joe walking to that point
|
|
pwo = walkOffPointForObject(_entryObj);
|
|
if (pwo != NULL) {
|
|
oldx = pwo->x;
|
|
oldy = pwo->y;
|
|
} else {
|
|
// no walk off point, use object position
|
|
oldx = pod->x;
|
|
oldy = pod->y;
|
|
}
|
|
}
|
|
|
|
debug(6, "Logic::joeSetupInRoom() - oldx=%d, oldy=%d scale=%d", oldx, oldy, scale);
|
|
|
|
if (scale > 0 && scale < 100) {
|
|
joeScale(scale);
|
|
} else {
|
|
uint16 a = zoneInArea(ZONE_ROOM, oldx, oldy);
|
|
if (a > 0) {
|
|
joeScale(currentRoomArea(a)->calcScale(oldy));
|
|
} else {
|
|
joeScale(100);
|
|
}
|
|
}
|
|
|
|
if (joeCutFacing() > 0) {
|
|
joeFacing(joeCutFacing());
|
|
joeCutFacing(0);
|
|
} else {
|
|
// check to see which way Joe entered room
|
|
switch (State::findDirection(pod->state)) {
|
|
case DIR_BACK:
|
|
joeFacing(DIR_FRONT);
|
|
break;
|
|
case DIR_FRONT:
|
|
joeFacing(DIR_BACK);
|
|
break;
|
|
case DIR_LEFT:
|
|
joeFacing(DIR_RIGHT);
|
|
break;
|
|
case DIR_RIGHT:
|
|
joeFacing(DIR_LEFT);
|
|
break;
|
|
}
|
|
}
|
|
joePrevFacing(joeFacing());
|
|
|
|
BobSlot *pbs = _vm->graphics()->bob(0);
|
|
pbs->scale = joeScale();
|
|
|
|
if (_currentRoom == 108) {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->bankMan()->load("joe_e.act", 7);
|
|
_vm->bankMan()->unpack(2, 29 + FRAMES_JOE_XTRA, 7);
|
|
|
|
_vm->display()->horizontalScroll(320);
|
|
|
|
joeFacing(DIR_RIGHT);
|
|
joeCutFacing(DIR_RIGHT);
|
|
joePrevFacing(DIR_RIGHT);
|
|
}
|
|
|
|
joeFace();
|
|
pbs->curPos(oldx, oldy);
|
|
pbs->frameNum = 29 + FRAMES_JOE_XTRA;
|
|
joePos(0, 0);
|
|
|
|
if (pwo != NULL) {
|
|
// entryObj has a walk off point, then walk from there to object x,y
|
|
return pod;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
uint16 Logic::joeFace() {
|
|
debug(9, "Logic::joeFace() - curFace = %d, prevFace = %d", _joe.facing, _joe.prevFacing);
|
|
BobSlot *pbs = _vm->graphics()->bob(0);
|
|
uint16 frame;
|
|
if (_currentRoom == 108) {
|
|
frame = 1;
|
|
} else {
|
|
frame = 33;
|
|
if (joeFacing() == DIR_FRONT) {
|
|
if (joePrevFacing() == DIR_BACK) {
|
|
pbs->frameNum = 33 + FRAMES_JOE_XTRA;
|
|
_vm->update();
|
|
}
|
|
frame = 34;
|
|
} else if (joeFacing() == DIR_BACK) {
|
|
if (joePrevFacing() == DIR_FRONT) {
|
|
pbs->frameNum = 33 + FRAMES_JOE_XTRA;
|
|
_vm->update();
|
|
}
|
|
frame = 35;
|
|
} else if ((joeFacing() == DIR_LEFT && joePrevFacing() == DIR_RIGHT)
|
|
|| (joeFacing() == DIR_RIGHT && joePrevFacing() == DIR_LEFT)) {
|
|
pbs->frameNum = 34 + FRAMES_JOE_XTRA;
|
|
_vm->update();
|
|
}
|
|
pbs->frameNum = frame + FRAMES_JOE_XTRA;
|
|
pbs->scale = joeScale();
|
|
pbs->xflip = (joeFacing() == DIR_LEFT);
|
|
_vm->update();
|
|
joePrevFacing(joeFacing());
|
|
switch (frame) {
|
|
case 33:
|
|
frame = 1;
|
|
break;
|
|
case 34:
|
|
frame = 3;
|
|
break;
|
|
case 35:
|
|
frame = 5;
|
|
break;
|
|
}
|
|
}
|
|
pbs->frameNum = 29 + FRAMES_JOE_XTRA;
|
|
_vm->bankMan()->unpack(frame, pbs->frameNum, 7);
|
|
return frame;
|
|
}
|
|
|
|
|
|
void Logic::joeGrab(int16 grabState) {
|
|
uint16 frame = 0;
|
|
BobSlot *bobJoe = _vm->graphics()->bob(0);
|
|
|
|
switch (grabState) {
|
|
case STATE_GRAB_NONE:
|
|
break;
|
|
|
|
case STATE_GRAB_MID:
|
|
if (joeFacing() == DIR_BACK) {
|
|
frame = 6;
|
|
} else if (joeFacing() == DIR_FRONT) {
|
|
frame = 4;
|
|
} else {
|
|
frame = 2;
|
|
}
|
|
break;
|
|
|
|
case STATE_GRAB_DOWN:
|
|
if (joeFacing() == DIR_BACK) {
|
|
frame = 9;
|
|
} else {
|
|
frame = 8;
|
|
}
|
|
break;
|
|
|
|
case STATE_GRAB_UP:
|
|
// turn back
|
|
_vm->bankMan()->unpack(5, 29 + FRAMES_JOE_XTRA, 7);
|
|
bobJoe->xflip = (joeFacing() == DIR_LEFT);
|
|
bobJoe->scale = joeScale();
|
|
_vm->update();
|
|
// grab up
|
|
_vm->bankMan()->unpack(7, 29 + FRAMES_JOE_XTRA, 7);
|
|
bobJoe->xflip = (joeFacing() == DIR_LEFT);
|
|
bobJoe->scale = joeScale();
|
|
_vm->update();
|
|
// turn back
|
|
frame = 7;
|
|
break;
|
|
}
|
|
|
|
if (frame != 0) {
|
|
_vm->bankMan()->unpack(frame, 29 + FRAMES_JOE_XTRA, 7);
|
|
bobJoe->xflip = (joeFacing() == DIR_LEFT);
|
|
bobJoe->scale = joeScale();
|
|
_vm->update();
|
|
|
|
// extra delay for grab down
|
|
if (grabState == STATE_GRAB_DOWN) {
|
|
_vm->update();
|
|
_vm->update();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::joeUseDress(bool showCut) {
|
|
if (showCut) {
|
|
joeFacing(DIR_FRONT);
|
|
joeFace();
|
|
if (gameState(VAR_DRESSING_MODE) == 0) {
|
|
playCutaway("cdres.CUT");
|
|
inventoryInsertItem(ITEM_CLOTHES);
|
|
} else {
|
|
playCutaway("cudrs.CUT");
|
|
}
|
|
}
|
|
_vm->display()->palSetJoeDress();
|
|
loadJoeBanks("JoeD_A.BBK", "JoeD_B.BBK");
|
|
inventoryDeleteItem(ITEM_DRESS);
|
|
gameState(VAR_DRESSING_MODE, 2);
|
|
}
|
|
|
|
|
|
void Logic::joeUseClothes(bool showCut) {
|
|
if (showCut) {
|
|
joeFacing(DIR_FRONT);
|
|
joeFace();
|
|
playCutaway("cdclo.CUT");
|
|
inventoryInsertItem(ITEM_DRESS);
|
|
}
|
|
_vm->display()->palSetJoeNormal();
|
|
loadJoeBanks("Joe_A.BBK", "Joe_B.BBK");
|
|
inventoryDeleteItem(ITEM_CLOTHES);
|
|
gameState(VAR_DRESSING_MODE, 0);
|
|
}
|
|
|
|
|
|
void Logic::joeUseUnderwear() {
|
|
_vm->display()->palSetJoeNormal();
|
|
loadJoeBanks("JoeU_A.BBK", "JoeU_B.BBK");
|
|
gameState(VAR_DRESSING_MODE, 1);
|
|
}
|
|
|
|
|
|
void Logic::makePersonSpeak(const char *sentence, Person *person, const char *voiceFilePrefix) {
|
|
_vm->command()->clear(false);
|
|
Talk::speak(sentence, person, voiceFilePrefix, _vm);
|
|
}
|
|
|
|
|
|
void Logic::startDialogue(const char *dlgFile, int personInRoom, char *cutaway) {
|
|
char cutawayFile[20];
|
|
if (cutaway == NULL) {
|
|
cutaway = cutawayFile;
|
|
}
|
|
_vm->display()->fullscreen(true);
|
|
Talk::talk(dlgFile, personInRoom, cutaway, _vm);
|
|
if (!cutaway[0]) {
|
|
_vm->display()->fullscreen(false);
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::playCutaway(const char *cutFile, char *next) {
|
|
char nextFile[20];
|
|
if (next == NULL) {
|
|
next = nextFile;
|
|
}
|
|
_vm->graphics()->textClear(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
|
|
Cutaway::run(cutFile, next, _vm);
|
|
}
|
|
|
|
|
|
void Logic::makeJoeSpeak(uint16 descNum, bool objectType) {
|
|
// makeJoeSpeak(k, false) == SPEAK(JOE_RESPstr[k],"JOE",find_cd_desc(k))
|
|
// makeJoeSpeak(k, true) == SPEAK(OBJECT_DESCRstr[k],"JOE",find_cd_desc(JOERESPMAX+k))
|
|
const char *text = objectType ? _objDescription[descNum] : _joeResponse[descNum];
|
|
if (objectType) {
|
|
descNum += JOE_RESPONSE_MAX;
|
|
}
|
|
char descFilePrefix[10];
|
|
sprintf(descFilePrefix, "JOE%04i", descNum);
|
|
makePersonSpeak(text, NULL, descFilePrefix);
|
|
}
|
|
|
|
|
|
Verb Logic::findVerbUnderCursor(int16 cursorx, int16 cursory) const {
|
|
static const Verb pv[] = {
|
|
VERB_NONE,
|
|
VERB_OPEN,
|
|
VERB_CLOSE,
|
|
VERB_MOVE,
|
|
VERB_GIVE,
|
|
VERB_LOOK_AT,
|
|
VERB_PICK_UP,
|
|
VERB_TALK_TO,
|
|
VERB_USE,
|
|
VERB_SCROLL_UP,
|
|
VERB_SCROLL_DOWN,
|
|
VERB_INV_1,
|
|
VERB_INV_2,
|
|
VERB_INV_3,
|
|
VERB_INV_4,
|
|
};
|
|
return pv[zoneIn(ZONE_PANEL, cursorx, cursory)];
|
|
}
|
|
|
|
|
|
uint16 Logic::findObjectUnderCursor(int16 cursorx, int16 cursory) const {
|
|
uint16 roomObj = 0;
|
|
if (cursory < ROOM_ZONE_HEIGHT) {
|
|
int16 x = cursorx + _vm->display()->horizontalScroll();
|
|
roomObj = zoneIn(ZONE_ROOM, x, cursory);
|
|
}
|
|
return roomObj;
|
|
}
|
|
|
|
|
|
uint16 Logic::findObjectNumber(uint16 zoneNum) const {
|
|
// l.316-327 select.c
|
|
uint16 obj = zoneNum;
|
|
uint16 objectMax = currentRoomObjMax();
|
|
debug(9, "Logic::findObjectNumber(%X, %X)", zoneNum, objectMax);
|
|
if (zoneNum > objectMax) {
|
|
// this is an area box, check for associated object
|
|
obj = currentRoomArea(zoneNum - objectMax)->object;
|
|
if (obj != 0) {
|
|
// there is an object, get its number
|
|
obj -= currentRoomData();
|
|
}
|
|
}
|
|
return obj;
|
|
}
|
|
|
|
|
|
uint16 Logic::findInventoryItem(int invSlot) const {
|
|
// queen.c l.3894-3898
|
|
if (invSlot >= 0 && invSlot < 4) {
|
|
return _inventoryItem[invSlot];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
void Logic::inventorySetup() {
|
|
_vm->bankMan()->load("objects.BBK", 14);
|
|
if (_vm->resource()->isInterview()) {
|
|
_inventoryItem[0] = 1;
|
|
_inventoryItem[1] = 2;
|
|
_inventoryItem[2] = 3;
|
|
_inventoryItem[3] = 4;
|
|
} else {
|
|
_inventoryItem[0] = ITEM_BAT;
|
|
_inventoryItem[1] = ITEM_JOURNAL;
|
|
_inventoryItem[2] = ITEM_NONE;
|
|
_inventoryItem[3] = ITEM_NONE;
|
|
}
|
|
}
|
|
|
|
void Logic::inventoryRefresh() {
|
|
int16 i;
|
|
uint16 x = 182;
|
|
for (i = 0; i < 4; ++i) {
|
|
uint16 itemNum = _inventoryItem[i];
|
|
if (itemNum != 0) {
|
|
// 1st object in inventory uses frame 8,
|
|
// whereas 2nd, 3rd and 4th uses frame 9
|
|
uint16 dstFrame = (itemNum != 0) ? 8 : 9;
|
|
// unpack frame for object and draw it
|
|
_vm->bankMan()->unpack(_itemData[itemNum].frame, dstFrame, 14);
|
|
_vm->graphics()->bobDrawInventoryItem(dstFrame, x, 14);
|
|
} else {
|
|
// no object, clear the panel
|
|
_vm->graphics()->bobDrawInventoryItem(0, x, 14);
|
|
}
|
|
x += 35;
|
|
}
|
|
// XXX OLDVERB=VERB;
|
|
_vm->update();
|
|
}
|
|
|
|
int16 Logic::previousInventoryItem(int16 start) const {
|
|
int i;
|
|
for (i = start - 1; i >= 1; i--)
|
|
if (_itemData[i].name > 0)
|
|
return i;
|
|
for (i = _numItems; i > start; i--)
|
|
if (_itemData[i].name > 0)
|
|
return i;
|
|
|
|
return 0; //nothing found
|
|
}
|
|
|
|
int16 Logic::nextInventoryItem(int16 start) const {
|
|
int i;
|
|
for (i = start + 1; i < _numItems; i++)
|
|
if (_itemData[i].name > 0)
|
|
return i;
|
|
for (i = 1; i < start; i++)
|
|
if (_itemData[i].name > 0)
|
|
return i;
|
|
|
|
return 0; //nothing found
|
|
}
|
|
|
|
void Logic::removeDuplicateItems() {
|
|
for (int i = 0; i < 4; i++)
|
|
for (int j = i + 1; j < 4; j++)
|
|
if (_inventoryItem[i] == _inventoryItem[j])
|
|
_inventoryItem[j] = ITEM_NONE;
|
|
}
|
|
|
|
uint16 Logic::numItemsInventory() const {
|
|
uint16 count = 0;
|
|
for (int i = 1; i < _numItems; i++)
|
|
if (_itemData[i].name > 0)
|
|
count++;
|
|
|
|
return count;
|
|
}
|
|
|
|
void Logic::inventoryInsertItem(uint16 itemNum, bool refresh) {
|
|
int16 item = _inventoryItem[0] = (int16)itemNum;
|
|
_itemData[itemNum].name = ABS(_itemData[itemNum].name); //set visible
|
|
for (int i = 1; i < 4; i++) {
|
|
item = nextInventoryItem(item);
|
|
_inventoryItem[i] = item;
|
|
removeDuplicateItems();
|
|
}
|
|
|
|
if (refresh)
|
|
inventoryRefresh();
|
|
}
|
|
|
|
|
|
void Logic::inventoryDeleteItem(uint16 itemNum, bool refresh) {
|
|
int16 item = (int16)itemNum;
|
|
_itemData[itemNum].name = -ABS(_itemData[itemNum].name); //set invisible
|
|
for (int i = 0; i < 4; i++) {
|
|
item = nextInventoryItem(item);
|
|
_inventoryItem[i] = item;
|
|
removeDuplicateItems();
|
|
}
|
|
|
|
if (refresh)
|
|
inventoryRefresh();
|
|
}
|
|
|
|
|
|
void Logic::inventoryScroll(uint16 count, bool up) {
|
|
if (!(numItemsInventory() > 4))
|
|
return;
|
|
|
|
if (up) {
|
|
for (int i = 3; i > 0; i--)
|
|
_inventoryItem[i] = _inventoryItem[i - 1];
|
|
_inventoryItem[0] = previousInventoryItem(_inventoryItem[0]);
|
|
} else {
|
|
for (int i = 0; i < 3; i++)
|
|
_inventoryItem[i] = _inventoryItem[i + 1];
|
|
_inventoryItem[3] = nextInventoryItem(_inventoryItem[3]);
|
|
}
|
|
|
|
inventoryRefresh();
|
|
}
|
|
|
|
|
|
void Logic::removeHotelItemsFromInventory() {
|
|
if (currentRoom() == 1 && gameState(3) == 0) {
|
|
inventoryDeleteItem(ITEM_CROWBAR, false);
|
|
inventoryDeleteItem(ITEM_DRESS, false);
|
|
inventoryDeleteItem(ITEM_CLOTHES, false);
|
|
inventoryDeleteItem(ITEM_HAY, false);
|
|
inventoryDeleteItem(ITEM_OIL, false);
|
|
inventoryDeleteItem(ITEM_CHICKEN, false);
|
|
gameState(3, 1);
|
|
inventoryRefresh();
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::objectCopy(int dummyObjectIndex, int realObjectIndex) {
|
|
// P3_COPY_FROM function in cutaway.c
|
|
/* Copy data from Dummy (D) object to object (K)
|
|
If COPY_FROM Object images are greater than COPY_TO Object
|
|
images then swap the objects around. */
|
|
|
|
ObjectData *dummyObject = objectData(dummyObjectIndex);
|
|
ObjectData *realObject = objectData(realObjectIndex);
|
|
|
|
int fromState = (dummyObject->name < 0) ? -1 : 0;
|
|
|
|
int frameCountReal = 1;
|
|
int frameCountDummy = 1;
|
|
|
|
int graphic = realObject->image;
|
|
if (graphic > 0) {
|
|
if (graphic > 5000)
|
|
graphic -= 5000;
|
|
|
|
GraphicData *data = graphicData(graphic);
|
|
|
|
if (data->lastFrame > 0)
|
|
frameCountReal = data->lastFrame - data->firstFrame + 1;
|
|
|
|
graphic = dummyObject->image;
|
|
if (graphic > 0) {
|
|
if (graphic > 5000)
|
|
graphic -= 5000;
|
|
|
|
data = graphicData(graphic);
|
|
|
|
if (data->lastFrame > 0)
|
|
frameCountDummy = data->lastFrame - data->firstFrame + 1;
|
|
}
|
|
}
|
|
|
|
ObjectData temp = *realObject;
|
|
*realObject = *dummyObject;
|
|
|
|
if (frameCountDummy > frameCountReal)
|
|
*dummyObject = temp;
|
|
|
|
realObject->name = ABS(realObject->name);
|
|
|
|
if (fromState == -1)
|
|
dummyObject->name = -ABS(dummyObject->name);
|
|
|
|
// Make sure that WALK_OFF_DATA is copied too!
|
|
|
|
for (int i = 1; i <= _numWalkOffs; i++) {
|
|
WalkOffData *walkOff = &_walkOffData[i];
|
|
if (walkOff->entryObj == (int16)dummyObjectIndex) {
|
|
walkOff->entryObj = (int16)realObjectIndex;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::handleSpecialArea(int facing, uint16 areaNum, uint16 walkDataNum) {
|
|
// queen.c l.2838-2911
|
|
debug(9, "handleSpecialArea(%d, %d, %d)\n", facing, areaNum, walkDataNum);
|
|
|
|
// Stop animating Joe
|
|
_vm->graphics()->bob(0)->animating = false;
|
|
|
|
// Make Joe face the right direction
|
|
joeFacing(facing);
|
|
joeFace();
|
|
|
|
_newRoom = 0;
|
|
_entryObj = 0;
|
|
|
|
char nextCut[20];
|
|
memset(nextCut, 0, sizeof(nextCut));
|
|
|
|
switch (_currentRoom) {
|
|
case ROOM_JUNGLE_BRIDGE:
|
|
makeJoeSpeak(16);
|
|
break;
|
|
case ROOM_JUNGLE_GORILLA_1:
|
|
playCutaway("c6c.CUT", nextCut);
|
|
break;
|
|
case ROOM_JUNGLE_GORILLA_2:
|
|
playCutaway("c14b.CUT", nextCut);
|
|
break;
|
|
case ROOM_AMAZON_ENTRANCE:
|
|
if (areaNum == 3) {
|
|
playCutaway("c16a.CUT", nextCut);
|
|
}
|
|
break;
|
|
case ROOM_AMAZON_HIDEOUT:
|
|
if (walkDataNum == 4) {
|
|
playCutaway("c17a.CUT", nextCut);
|
|
} else if (walkDataNum == 2) {
|
|
playCutaway("c17b.CUT", nextCut);
|
|
}
|
|
break;
|
|
case ROOM_FLODA_OUTSIDE:
|
|
playCutaway("c22a.CUT", nextCut);
|
|
break;
|
|
case ROOM_FLODA_KITCHEN:
|
|
playCutaway("c26b.CUT", nextCut);
|
|
break;
|
|
case ROOM_FLODA_KLUNK:
|
|
playCutaway("c30a.CUT", nextCut);
|
|
break;
|
|
case ROOM_FLODA_HENRY:
|
|
playCutaway("c32c.CUT", nextCut);
|
|
break;
|
|
case ROOM_TEMPLE_ZOMBIES:
|
|
if (areaNum == 6) {
|
|
if (_gameState[21] == 0) {
|
|
playCutaway("c50d.CUT", nextCut);
|
|
while (nextCut[0] != '\0') {
|
|
playCutaway(nextCut, nextCut);
|
|
}
|
|
_gameState[21] = 1;
|
|
} else {
|
|
playCutaway("c50h.CUT", nextCut);
|
|
}
|
|
}
|
|
break;
|
|
case ROOM_TEMPLE_SNAKE:
|
|
playCutaway("c53b.CUT", nextCut);
|
|
break;
|
|
case ROOM_TEMPLE_LIZARD_LASER:
|
|
makeJoeSpeak(19);
|
|
break;
|
|
case ROOM_HOTEL_DOWNSTAIRS:
|
|
makeJoeSpeak(21);
|
|
break;
|
|
case ROOM_HOTEL_LOBBY:
|
|
if (_gameState[VAR_ESCAPE_FROM_HOTEL_COUNT] == 0) {
|
|
playCutaway("c73a.CUT");
|
|
_gameState[VAR_ESCAPE_FROM_HOTEL_COUNT] = 1;
|
|
joeUseUnderwear();
|
|
joeFace();
|
|
} else if (_gameState[VAR_ESCAPE_FROM_HOTEL_COUNT] == 1) {
|
|
playCutaway("c73b.CUT");
|
|
_gameState[VAR_ESCAPE_FROM_HOTEL_COUNT] = 2;
|
|
} else if (_gameState[VAR_ESCAPE_FROM_HOTEL_COUNT] == 2) {
|
|
playCutaway("c73c.CUT");
|
|
}
|
|
break;
|
|
case ROOM_TEMPLE_MAZE_5:
|
|
if (areaNum == 7) {
|
|
makeJoeSpeak(17);
|
|
}
|
|
break;
|
|
case ROOM_TEMPLE_MAZE_6:
|
|
if (areaNum == 5 && _gameState[187] == 0) {
|
|
playCutaway("c101b.CUT", nextCut);
|
|
}
|
|
break;
|
|
case ROOM_FLODA_FRONTDESK:
|
|
if (areaNum == 3) {
|
|
if (_gameState[VAR_BYPASS_FLODA_RECEPTIONIST] == 1) {
|
|
playCutaway("c103e.CUT", nextCut);
|
|
} else if (_gameState[VAR_BYPASS_FLODA_RECEPTIONIST] == 0) {
|
|
playCutaway("c103b.CUT", nextCut);
|
|
_gameState[VAR_BYPASS_FLODA_RECEPTIONIST] = 1;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
while (strlen(nextCut) > 4 &&
|
|
scumm_stricmp(nextCut + strlen(nextCut) - 4, ".cut") == 0) {
|
|
playCutaway(nextCut, nextCut);
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::handlePinnacleRoom() {
|
|
// camera does not follow Joe anymore
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
roomDisplay(ROOM_JUNGLE_PINNACLE, RDM_NOFADE_JOE, 100, 2, true);
|
|
|
|
BobSlot *joe = _vm->graphics()->bob(6);
|
|
BobSlot *piton = _vm->graphics()->bob(7);
|
|
|
|
// set scrolling value to mouse position to avoid glitch
|
|
_vm->display()->horizontalScroll(_vm->input()->mousePosX());
|
|
|
|
joe->x = piton->x = 3 * _vm->input()->mousePosX() / 4 + 200;
|
|
|
|
joe->frameNum = _vm->input()->mousePosX() / 36 + 43 + FRAMES_JOE_XTRA;
|
|
|
|
// adjust bounding box for fullscreen
|
|
joe->box.y2 = piton->box.y2 = GAME_SCREEN_HEIGHT - 1;
|
|
|
|
// bobs have been unpacked from animating objects, we don't need them
|
|
// to animate anymore ; so turn animating off
|
|
joe->animating = piton->animating = false;
|
|
|
|
_vm->update();
|
|
_vm->display()->palFadeIn(0, 223, ROOM_JUNGLE_PINNACLE, joe->active, joe->x, joe->y);
|
|
_vm->graphics()->textCurrentColor(INK_PINNACLE_ROOM);
|
|
|
|
_entryObj = 0;
|
|
uint16 prevObj = 0;
|
|
while (_vm->input()->mouseButton() == 0 || _entryObj == 0) {
|
|
|
|
_vm->update();
|
|
int mx = _vm->input()->mousePosX();
|
|
int my = _vm->input()->mousePosY();
|
|
|
|
// update screen scrolling
|
|
_vm->display()->horizontalScroll(mx);
|
|
|
|
// update bobs position / frame
|
|
joe->x = piton->x = 3 * mx / 4 + 200;
|
|
joe->frameNum = mx / 36 + 43 + FRAMES_JOE_XTRA;
|
|
|
|
_vm->graphics()->textClear(5, 5);
|
|
|
|
uint16 curObj = findObjectUnderCursor(mx, my);
|
|
if (curObj != 0 && curObj != prevObj) {
|
|
_entryObj = 0;
|
|
curObj += currentRoomData(); // global object number
|
|
ObjectData *objData = objectData(curObj);
|
|
if (objData->name > 0) {
|
|
_entryObj = objData->entryObj;
|
|
char textCmd[CmdText::MAX_COMMAND_LEN];
|
|
sprintf(textCmd, "%s %s", verbName(VERB_WALK_TO), objectName(objData->name));
|
|
_vm->graphics()->textSetCentered(5, textCmd);
|
|
}
|
|
prevObj = curObj;
|
|
}
|
|
}
|
|
_vm->input()->clearMouseButton();
|
|
|
|
_newRoom = objectData(_entryObj)->room;
|
|
|
|
// FIXME - only a few commands can be triggered from this room :
|
|
// piton -> crash : 0x216 (obj1=0x2a, song=3)
|
|
// piton -> floda : 0x217 (obj1=0x29, song=16)
|
|
// piton -> bob : 0x219 (obj1=0x2f, song=6)
|
|
// piton -> embark : 0x218 (obj1=0x2c, song=7)
|
|
// piton -> jungle : 0x20B (obj1=0x2b, song=3)
|
|
// piton -> amazon : 0x21A (obj1=0x30, song=3)
|
|
//
|
|
// Because none of these update objects/areas/gamestate, the EXECUTE_ACTION()
|
|
// call, as the original does, is useless. All we have to do is the playsong
|
|
// call (all songs have the PLAY_BEFORE type). This way we could get rid of
|
|
// the hack described in execute.c l.334-339.
|
|
struct {
|
|
uint16 obj;
|
|
int16 song;
|
|
} songs[] = {
|
|
{ 0x2A, 3 },
|
|
{ 0x29, 16 },
|
|
{ 0x2F, 6 },
|
|
{ 0x2C, 7 },
|
|
{ 0x2B, 3 },
|
|
{ 0x30, 3 }
|
|
};
|
|
for (int i = 0; i < ARRAYSIZE(songs); ++i) {
|
|
if (songs[i].obj == prevObj) {
|
|
_vm->sound()->playSong(songs[i].song);
|
|
}
|
|
}
|
|
|
|
joe->active = piton->active = false;
|
|
_vm->graphics()->textClear(5, 5);
|
|
|
|
// camera follows Joe again
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
|
|
_vm->display()->palFadeOut(0, 223, ROOM_JUNGLE_PINNACLE);
|
|
}
|
|
|
|
|
|
void Logic::update() {
|
|
if (_credits)
|
|
_credits->update();
|
|
|
|
if (_vm->debugger()->_drawAreas) {
|
|
for(int i = 1; i < MAX_ZONES_NUMBER; ++i) {
|
|
const ZoneSlot *pzs = &_zones[ZONE_ROOM][i];
|
|
if (pzs->valid) {
|
|
const Box *b = &pzs->box;
|
|
_vm->display()->drawBox(b->x1, b->y1, b->x2, b->y2, 3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool Logic::gameSave(uint16 slot, const char *desc) {
|
|
if (!desc) //no description entered
|
|
return false;
|
|
|
|
debug(3, "Saving game to slot %d", slot);
|
|
|
|
int i, j;
|
|
char *buf = new char[32];
|
|
memcpy(buf, desc, strlen(desc) < 32 ? strlen(desc) : 32);
|
|
for (i = strlen(desc); i < 32; i++)
|
|
buf[i] = '\0';
|
|
byte *saveData = new byte[SAVEGAME_SIZE];
|
|
byte *ptr = saveData;
|
|
memcpy(ptr, buf, 32); ptr += 32;
|
|
delete[] buf;
|
|
|
|
WRITE_BE_UINT16(ptr, _vm->talkSpeed()); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, 0 /*_settings.musicVolume*/); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, _vm->sound()->sfxOn() ? 1 : 0); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, _vm->sound()->speechOn() ? 1 : 0); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, _vm->sound()->musicOn() ? 1 : 0); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, _vm->subtitles() ? 1 : 0); ptr += 2;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
WRITE_BE_UINT16(ptr, _inventoryItem[i]); ptr += 2;
|
|
}
|
|
|
|
WRITE_BE_UINT16(ptr, _vm->graphics()->bob(0)->x); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, _vm->graphics()->bob(0)->y); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, _currentRoom); ptr += 2;
|
|
|
|
for (i = 1; i <= _numObjects; i++)
|
|
_objectData[i].writeToBE(ptr);
|
|
|
|
for (i = 1; i <= _numItems; i++)
|
|
_itemData[i].writeToBE(ptr);
|
|
|
|
for (i = 0; i < GAME_STATE_COUNT; i++) {
|
|
WRITE_BE_UINT16(ptr, gameState(i)); ptr += 2;
|
|
}
|
|
|
|
for (i = 1; i <= _numRooms; i++)
|
|
for (j = 1; j <= _areaMax[i]; j++)
|
|
_area[i][j].writeToBE(ptr);
|
|
|
|
for (i = 0; i < TALK_SELECTED_COUNT; i++)
|
|
_talkSelected[i].writeToBE(ptr);
|
|
|
|
for (i = 1; i <= _numWalkOffs; i++)
|
|
_walkOffData[i].writeToBE(ptr);
|
|
|
|
WRITE_BE_UINT16(ptr, _joe.facing); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, _vm->bam()->_flag); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, _vm->sound()->lastOverride()); ptr += 2;
|
|
|
|
//TODO: lastmerge, lastalter, altmrgpri
|
|
for (i = 0; i < 3; i++) {
|
|
WRITE_BE_UINT16(ptr, 0); ptr += 2;
|
|
}
|
|
// TOADD:
|
|
// Logic::_puzzleAttemptCount
|
|
// Logic::_objectDescription
|
|
|
|
if ((ptr - saveData) != SAVEGAME_SIZE) {
|
|
delete[] saveData;
|
|
return false;
|
|
}
|
|
|
|
bool result = _vm->resource()->writeSave(slot, saveData, SAVEGAME_SIZE);
|
|
delete[] saveData;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Logic::gameLoad(uint16 slot) {
|
|
int i, j;
|
|
byte *saveData = new byte[SAVEGAME_SIZE];
|
|
byte *ptr = saveData;
|
|
if (!_vm->resource()->readSave(slot, saveData)) {
|
|
warning("Couldn't load savegame from slot %d", slot);
|
|
delete[] saveData;
|
|
return false;
|
|
}
|
|
|
|
debug(3, "Loading game from slot %d", slot);
|
|
ptr += 32; //skip description
|
|
/*_talkSpeed = (int16)READ_BE_UINT16(ptr);*/ ptr += 2;
|
|
/*_settings.musicVolume = (int16)READ_BE_UINT16(ptr);*/ ptr += 2;
|
|
_vm->sound()->sfxToggle(READ_BE_UINT16(ptr) != 0); ptr += 2;
|
|
_vm->sound()->speechToggle(READ_BE_UINT16(ptr) != 0); ptr += 2;
|
|
_vm->sound()->musicToggle(READ_BE_UINT16(ptr) != 0); ptr += 2;
|
|
_vm->subtitles(READ_BE_UINT16(ptr) != 0); ptr += 2;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
_inventoryItem[i] = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
|
|
_joe.x = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
_joe.y = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
|
|
currentRoom(READ_BE_UINT16(ptr)); ptr += 2;
|
|
|
|
for (i = 1; i <= _numObjects; i++)
|
|
_objectData[i].readFromBE(ptr);
|
|
|
|
for (i = 1; i <= _numItems; i++)
|
|
_itemData[i].readFromBE(ptr);
|
|
|
|
for (i = 0; i < GAME_STATE_COUNT; i++) {
|
|
gameState(i, (int16)READ_BE_UINT16(ptr)); ptr += 2;
|
|
}
|
|
|
|
for (i = 1; i <= _numRooms; i++)
|
|
for (j = 1; j <= _areaMax[i]; j++)
|
|
_area[i][j].readFromBE(ptr);
|
|
|
|
for (i = 0; i < TALK_SELECTED_COUNT; i++)
|
|
_talkSelected[i].readFromBE(ptr);
|
|
|
|
for (i = 1; i <= _numWalkOffs; i++)
|
|
_walkOffData[i].readFromBE(ptr);
|
|
|
|
joeFacing(READ_BE_UINT16(ptr)); ptr += 2;
|
|
_vm->bam()->_flag = READ_BE_UINT16(ptr); ptr += 2;
|
|
_vm->sound()->playSong((int16)READ_BE_UINT16(ptr)); ptr += 2;
|
|
|
|
//TODO: lastmerge, lastalter, altmrgpri
|
|
for (i = 0; i < 3; i++) {
|
|
READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
|
|
if ((ptr - saveData) != SAVEGAME_SIZE) {
|
|
delete[] saveData;
|
|
return false;
|
|
}
|
|
|
|
if (_vm->bam()->_flag != BamScene::F_STOP) {
|
|
_vm->bam()->prepareAnimation();
|
|
}
|
|
|
|
joeCutFacing(joeFacing());
|
|
joeFace();
|
|
|
|
//OLDX = _joe.x;
|
|
//OLDY = _joe.y;
|
|
_oldRoom = 0;
|
|
newRoom(_currentRoom);
|
|
_entryObj = 0;
|
|
|
|
switch (gameState(VAR_DRESSING_MODE)) {
|
|
case 0:
|
|
joeUseClothes(false);
|
|
break;
|
|
case 1:
|
|
joeUseUnderwear();
|
|
break;
|
|
case 2:
|
|
joeUseDress(false);
|
|
break;
|
|
}
|
|
|
|
inventoryRefresh();
|
|
|
|
delete[] saveData;
|
|
return true;
|
|
}
|
|
|
|
void Logic::sceneStart() {
|
|
debug(6, "[Logic::sceneStart] _scene = %i", _scene);
|
|
_scene++;
|
|
|
|
_vm->display()->showMouseCursor(false);
|
|
|
|
if (1 == _scene) {
|
|
_vm->display()->palFadePanel();
|
|
}
|
|
|
|
_vm->update();
|
|
}
|
|
|
|
void Logic::sceneStop() {
|
|
debug(6, "[Logic::sceneStop] _scene = %i", _scene);
|
|
_scene--;
|
|
|
|
if (_scene > 0)
|
|
return;
|
|
|
|
_vm->display()->palSetAllDirty();
|
|
_vm->display()->showMouseCursor(true);
|
|
zoneSetupPanel();
|
|
}
|
|
|
|
|
|
void Logic::changeRoom() {
|
|
if (!preChangeRoom())
|
|
roomDisplay(currentRoom(), RDM_FADE_JOE, 100, 1, false);
|
|
_vm->display()->showMouseCursor(true);
|
|
}
|
|
|
|
|
|
void Logic::useJournal() {
|
|
if (_vm->resource()->isDemo()) {
|
|
makePersonSpeak("This is a demo, so I can't load or save games*14", NULL, "");
|
|
} else if (!_vm->resource()->isInterview()) {
|
|
_vm->command()->clear(false);
|
|
_journal->use();
|
|
_vm->walk()->stopJoe();
|
|
// XXX TALKQUIT=CUTQUIT=0; Make sure that we turn off cut stuff in case we use Journal during cutaways
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::executeSpecialMove(uint16 sm) {
|
|
debug(6, "Special move: %d", sm);
|
|
if (!handleSpecialMove(sm))
|
|
warning("unhandled / invalid special move : %d", sm);
|
|
}
|
|
|
|
|
|
void Logic::asmMakeJoeUseDress() {
|
|
joeUseDress(false);
|
|
}
|
|
|
|
|
|
void Logic::asmMakeJoeUseNormalClothes() {
|
|
joeUseClothes(false);
|
|
}
|
|
|
|
|
|
void Logic::asmMakeJoeUseUnderwear() {
|
|
joeUseUnderwear();
|
|
}
|
|
|
|
|
|
void Logic::asmSwitchToDressPalette() {
|
|
_vm->display()->palSetJoeDress();
|
|
}
|
|
|
|
|
|
void Logic::asmSwitchToNormalPalette() {
|
|
_vm->display()->palSetJoeNormal();
|
|
}
|
|
|
|
|
|
void Logic::asmStartCarAnimation() {
|
|
_vm->bam()->_flag = BamScene::F_PLAY;
|
|
_vm->bam()->prepareAnimation();
|
|
}
|
|
|
|
|
|
void Logic::asmStopCarAnimation() {
|
|
_vm->bam()->_flag = BamScene::F_STOP;
|
|
_vm->graphics()->bob(findBob(594))->active = false; // oil object
|
|
_vm->graphics()->bob(7)->active = false; // gun shots
|
|
}
|
|
|
|
|
|
void Logic::asmStartFightAnimation() {
|
|
_vm->bam()->_flag = BamScene::F_PLAY;
|
|
_vm->bam()->prepareAnimation();
|
|
gameState(148, 1);
|
|
}
|
|
|
|
|
|
void Logic::asmWaitForFrankPosition() {
|
|
_vm->bam()->_flag = BamScene::F_REQ_STOP;
|
|
while (_vm->bam()->_flag != BamScene::F_STOP) {
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::asmMakeFrankGrowing() {
|
|
_vm->bankMan()->unpack(1, 38, 15);
|
|
BobSlot *bobFrank = _vm->graphics()->bob(5);
|
|
bobFrank->frameNum = 38;
|
|
bobFrank->curPos(160, 200);
|
|
bobFrank->box.y2 = GAME_SCREEN_HEIGHT - 1;
|
|
|
|
int i;
|
|
for (i = 10; i <= 100; i += 4) {
|
|
bobFrank->scale = i;
|
|
_vm->update();
|
|
}
|
|
for (i = 0; i <= 20; ++i) {
|
|
_vm->update();
|
|
}
|
|
|
|
objectData(521)->name = ABS(objectData(521)->name); // Dinoray
|
|
objectData(526)->name = ABS(objectData(526)->name); // Frank obj
|
|
objectData(522)->name = -ABS(objectData(522)->name); // TMPD object off
|
|
objectData(525)->name = -ABS(objectData(525)->name); // Floda guards off
|
|
objectData(523)->name = -ABS(objectData(523)->name); // Sparky object off
|
|
gameState(157, 1); // No more Ironstein
|
|
}
|
|
|
|
|
|
void Logic::asmMakeRobotGrowing() {
|
|
_vm->bankMan()->unpack(1, 38, 15);
|
|
BobSlot *bobRobot = _vm->graphics()->bob(5);
|
|
bobRobot->frameNum = 38;
|
|
bobRobot->curPos(160, 200);
|
|
bobRobot->box.y2 = GAME_SCREEN_HEIGHT - 1;
|
|
|
|
int i;
|
|
for (i = 10; i <= 100; i += 4) {
|
|
bobRobot->scale = i;
|
|
_vm->update();
|
|
}
|
|
for (i = 0; i <= 20; ++i) {
|
|
_vm->update();
|
|
}
|
|
|
|
objectData(524)->name = -ABS(objectData(524)->name); // Azura object off
|
|
objectData(526)->name = -ABS(objectData(526)->name); // Frank object off
|
|
}
|
|
|
|
|
|
void Logic::asmShrinkRobot() {
|
|
int i;
|
|
BobSlot *robot = _vm->graphics()->bob(6);
|
|
for (i = 100; i >= 35; i -= 5) {
|
|
robot->scale = i;
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::asmEndGame() {
|
|
int i;
|
|
for (i = 0; i < 40; ++i) {
|
|
_vm->update();
|
|
}
|
|
debug(0, "Game completed.");
|
|
OSystem::instance()->quit();
|
|
}
|
|
|
|
|
|
void Logic::asmPutCameraOnDino() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx < 320) {
|
|
scrollx += 16;
|
|
if (scrollx > 320) {
|
|
scrollx = 320;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
_vm->graphics()->putCameraOnBob(1);
|
|
}
|
|
|
|
|
|
void Logic::asmPutCameraOnJoe() {
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
}
|
|
|
|
|
|
void Logic::asmAltIntroPanRight() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->input()->fastMode(true);
|
|
_vm->update();
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx < 285 && !_vm->input()->cutawayQuit()) {
|
|
++scrollx;
|
|
if (scrollx > 285) {
|
|
scrollx = 285;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
_vm->input()->fastMode(false);
|
|
}
|
|
|
|
|
|
void Logic::asmAltIntroPanLeft() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->input()->fastMode(true);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx > 0 && !_vm->input()->cutawayQuit()) {
|
|
scrollx -= 4;
|
|
if (scrollx < 0) {
|
|
scrollx = 0;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
_vm->input()->fastMode(false);
|
|
}
|
|
|
|
|
|
void Logic::asmSetAzuraInLove() {
|
|
gameState(VAR_AZURA_IN_LOVE, 1);
|
|
}
|
|
|
|
|
|
void Logic::asmPanRightFromJoe() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx < 320) {
|
|
scrollx += 16;
|
|
if (scrollx > 320) {
|
|
scrollx = 320;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::asmSetLightsOff() {
|
|
_vm->display()->palCustomLightsOff(currentRoom());
|
|
}
|
|
|
|
|
|
void Logic::asmSetLightsOn() {
|
|
_vm->display()->palCustomLightsOn(currentRoom());
|
|
}
|
|
|
|
|
|
void Logic::asmSetManequinAreaOn() {
|
|
Area *a = area(ROOM_FLODA_FRONTDESK, 7);
|
|
a->mapNeighbours = ABS(a->mapNeighbours);
|
|
}
|
|
|
|
|
|
void Logic::asmPanToJoe() {
|
|
int i = _vm->graphics()->bob(0)->x - 160;
|
|
if (i < 0) {
|
|
i = 0;
|
|
} else if (i > 320) {
|
|
i = 320;
|
|
}
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
if (i < scrollx) {
|
|
while (scrollx > i) {
|
|
scrollx -= 16;
|
|
if (scrollx < i) {
|
|
scrollx = i;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
} else {
|
|
while (scrollx < i) {
|
|
scrollx += 16;
|
|
if (scrollx > i) {
|
|
scrollx = i;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
_vm->update();
|
|
}
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
}
|
|
|
|
|
|
void Logic::asmTurnGuardOn() {
|
|
gameState(85, 1);
|
|
}
|
|
|
|
|
|
void Logic::asmPanLeft320To144() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx > 144) {
|
|
scrollx -= 8;
|
|
if (scrollx < 144) {
|
|
scrollx = 144;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::asmSmooch() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
BobSlot *bobAzura = _vm->graphics()->bob(5);
|
|
BobSlot *bobJoe = _vm->graphics()->bob(6);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx < 320) {
|
|
scrollx += 8;
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
if (bobJoe->x - bobAzura->x > 128) {
|
|
bobAzura->x += 10;
|
|
bobJoe->x += 6;
|
|
} else {
|
|
bobAzura->x += 8;
|
|
bobJoe->x += 8;
|
|
}
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::asmMakeLightningHitPlane() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
short iy = 0, x, ydir = -1, j, k;
|
|
|
|
BobSlot *planeBob = _vm->graphics()->bob(5);
|
|
BobSlot *lightningBob = _vm->graphics()->bob(20);
|
|
|
|
planeBob->box.y2 = lightningBob->box.y2 = 199;
|
|
planeBob->y = 135;
|
|
|
|
planeBob->scale = 20;
|
|
|
|
for (x = 660; x > 163; x -= 6) {
|
|
planeBob->x = x;
|
|
planeBob->y = 135 + iy;
|
|
|
|
iy -= ydir;
|
|
if (iy < -9 || iy > 9)
|
|
ydir = -ydir;
|
|
|
|
planeBob->scale++;
|
|
if (planeBob->scale > 100)
|
|
planeBob->scale = 100;
|
|
|
|
int scrollX = x - 163;
|
|
if (scrollX > 320)
|
|
scrollX = 320;
|
|
_vm->display()->horizontalScroll(scrollX);
|
|
_vm->update();
|
|
}
|
|
|
|
planeBob->scale = 100;
|
|
_vm->display()->horizontalScroll(0);
|
|
|
|
planeBob->x -= -8;
|
|
planeBob->y += 6;
|
|
|
|
lightningBob->x = 160;
|
|
lightningBob->y = 0;
|
|
|
|
// 23/2/95 - Play lightning SFX
|
|
_vm->sound()->playSfx(_vm->logic()->currentRoomSfx());
|
|
|
|
_vm->bankMan()->unpack(18, lightningBob->frameNum, 15);
|
|
_vm->bankMan()->unpack(4, planeBob ->frameNum, 15);
|
|
|
|
// Plane plunges into the jungle!
|
|
BobSlot *fireBob = _vm->graphics()->bob(6);
|
|
|
|
fireBob->animating = true;
|
|
fireBob->x = planeBob->x;
|
|
fireBob->y = planeBob->y + 10;
|
|
|
|
_vm->bankMan()->unpack(19, fireBob->frameNum, 15);
|
|
_vm->update();
|
|
|
|
k = 20;
|
|
j = 1;
|
|
|
|
for (x = 163; x > -30; x -= 10) {
|
|
planeBob->y += 4;
|
|
fireBob->y += 4;
|
|
planeBob->x = fireBob->x = x;
|
|
|
|
if (k < 40) {
|
|
_vm->bankMan()->unpack(j, planeBob->frameNum, 15);
|
|
_vm->bankMan()->unpack(k, fireBob ->frameNum, 15);
|
|
k++;
|
|
j++;
|
|
|
|
if (j == 4)
|
|
j = 1;
|
|
}
|
|
|
|
_vm->update();
|
|
}
|
|
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
}
|
|
|
|
|
|
void Logic::asmScaleBlimp() {
|
|
int16 z = 256;
|
|
BobSlot *bob = _vm->graphics()->bob(7);
|
|
int16 x = bob->x;
|
|
int16 y = bob->y;
|
|
while (bob->x > 150) {
|
|
bob->x = x * 256 / z + 150;
|
|
bob->x = y * 256 / z + 112;
|
|
bob->scale = 100 * 256 / z;
|
|
|
|
++z;
|
|
if (z % 6 == 0) {
|
|
--x;
|
|
}
|
|
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::asmScaleEnding() {
|
|
_vm->graphics()->bob(7)->active = false; // Turn off blimp
|
|
BobSlot *b = _vm->graphics()->bob(20);
|
|
b->x = 160;
|
|
b->y = 100;
|
|
int i;
|
|
for (i = 5; i <= 100; i += 5) {
|
|
b->scale = i;
|
|
_vm->update();
|
|
}
|
|
for (i = 0; i < 50; ++i) {
|
|
_vm->update();
|
|
}
|
|
_vm->display()->palFadeOut(0, 255, currentRoom());
|
|
}
|
|
|
|
|
|
void Logic::asmWaitForCarPosition() {
|
|
// Wait for car to reach correct position before pouring oil
|
|
while (_vm->bam()->_index != 60) {
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::asmShakeScreen() {
|
|
OSystem::instance()->set_shake_pos(3);
|
|
_vm->update();
|
|
OSystem::instance()->set_shake_pos(0);
|
|
_vm->update();
|
|
}
|
|
|
|
|
|
void Logic::asmAttemptPuzzle() {
|
|
++_puzzleAttemptCount;
|
|
if (_puzzleAttemptCount & 4) {
|
|
makeJoeSpeak(226, true);
|
|
_puzzleAttemptCount = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::asmScaleTitle() {
|
|
BobSlot *bob = _vm->graphics()->bob(5);
|
|
bob->animating = false;
|
|
bob->x = 161;
|
|
bob->y = 200;
|
|
bob->scale = 100;
|
|
|
|
int i;
|
|
for (i = 5; i <= 100; i +=5) {
|
|
bob->scale = i;
|
|
bob->y -= 4;
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
|
|
void Logic::asmPanRightToHugh() {
|
|
BobSlot *bob_thugA1 = _vm->graphics()->bob(20);
|
|
BobSlot *bob_thugA2 = _vm->graphics()->bob(21);
|
|
BobSlot *bob_thugA3 = _vm->graphics()->bob(22);
|
|
BobSlot *bob_hugh1 = _vm->graphics()->bob(1);
|
|
BobSlot *bob_hugh2 = _vm->graphics()->bob(23);
|
|
BobSlot *bob_hugh3 = _vm->graphics()->bob(24);
|
|
BobSlot *bob_thugB1 = _vm->graphics()->bob(25);
|
|
BobSlot *bob_thugB2 = _vm->graphics()->bob(26);
|
|
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->input()->fastMode(true);
|
|
_vm->update();
|
|
|
|
int i = 4, k = 160;
|
|
|
|
// Adjust thug1 gun so it matches rest of body
|
|
bob_thugA1->x += (k / 2) * 2 - 45;
|
|
bob_thugA2->x += (k / 2) * 2;
|
|
bob_thugA3->x += (k / 2) * 2;
|
|
|
|
bob_hugh1->x += (k / 2) * 3 + (k / 2);
|
|
bob_hugh2->x += (k / 2) * 3 + (k / 2);
|
|
bob_hugh3->x += (k / 2) * 3 + (k / 2);
|
|
|
|
bob_thugB1->x += (k / 2) * 4 + k;
|
|
bob_thugB2->x += (k / 2) * 4 + k;
|
|
|
|
if (i == 3) {
|
|
bob_thugB1->x += 10;
|
|
bob_thugB2->x += 10;
|
|
}
|
|
|
|
i *= 2;
|
|
|
|
int horizontalScroll = 0;
|
|
while (horizontalScroll < k && !_vm->input()->cutawayQuit()) {
|
|
|
|
horizontalScroll = horizontalScroll + i;
|
|
if (horizontalScroll > k)
|
|
horizontalScroll = k;
|
|
|
|
_vm->display()->horizontalScroll(horizontalScroll);
|
|
|
|
bob_thugA1->x -= i * 2;
|
|
bob_thugA2->x -= i * 2;
|
|
bob_thugA3->x -= i * 2;
|
|
|
|
bob_hugh1->x -= i * 3;
|
|
bob_hugh2->x -= i * 3;
|
|
bob_hugh3->x -= i * 3;
|
|
|
|
bob_thugB1->x -= i * 4;
|
|
bob_thugB2->x -= i * 4;
|
|
|
|
_vm->update();
|
|
}
|
|
|
|
_vm->input()->fastMode(false);
|
|
}
|
|
|
|
|
|
void Logic::asmMakeWhiteFlash() {
|
|
_vm->display()->palCustomFlash();
|
|
}
|
|
|
|
|
|
void Logic::asmPanRightToJoeAndRita() { // cdint.cut
|
|
BobSlot *bob_box = _vm->graphics()->bob(20);
|
|
BobSlot *bob_beam = _vm->graphics()->bob(21);
|
|
BobSlot *bob_crate = _vm->graphics()->bob(22);
|
|
BobSlot *bob_clock = _vm->graphics()->bob(23);
|
|
BobSlot *bob_hands = _vm->graphics()->bob(24);
|
|
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->input()->fastMode(true);
|
|
|
|
_vm->update();
|
|
|
|
bob_box ->x += 280 * 2;
|
|
bob_beam ->x += 30;
|
|
bob_crate->x += 180 * 3;
|
|
|
|
int horizontalScroll = _vm->display()->horizontalScroll();
|
|
|
|
int i = 1;
|
|
while (horizontalScroll < 290 && !_vm->input()->cutawayQuit()) {
|
|
|
|
horizontalScroll = horizontalScroll + i;
|
|
if (horizontalScroll > 290)
|
|
horizontalScroll = 290;
|
|
|
|
_vm->display()->horizontalScroll(horizontalScroll);
|
|
|
|
bob_box ->x -= i * 2;
|
|
bob_beam ->x -= i;
|
|
bob_crate->x -= i * 3;
|
|
bob_clock->x -= i * 2;
|
|
bob_hands->x -= i * 2;
|
|
|
|
_vm->update();
|
|
}
|
|
_vm->input()->fastMode(false);
|
|
}
|
|
|
|
|
|
void Logic::asmPanLeftToBomb() {
|
|
BobSlot *bob21 = _vm->graphics()->bob(21);
|
|
BobSlot *bob22 = _vm->graphics()->bob(22);
|
|
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->input()->fastMode(true);
|
|
|
|
int horizontalScroll = _vm->display()->horizontalScroll();
|
|
|
|
int i = 5;
|
|
while ((horizontalScroll > 0 || bob21->x < 136) && !_vm->input()->cutawayQuit()) {
|
|
|
|
horizontalScroll -= i;
|
|
if (horizontalScroll < 0)
|
|
horizontalScroll = 0;
|
|
|
|
_vm->display()->horizontalScroll(horizontalScroll);
|
|
|
|
if (horizontalScroll < 272 && bob21->x < 136)
|
|
bob21->x += (i/2);
|
|
|
|
bob22->x += i;
|
|
|
|
_vm->update();
|
|
}
|
|
|
|
_vm->input()->fastMode(false);
|
|
}
|
|
|
|
|
|
void Logic::asmEndDemo() {
|
|
debug(0, "Flight of the Amazon Queen, released January 95.");
|
|
OSystem::instance()->quit();
|
|
}
|
|
|
|
|
|
void Logic::asmInterviewIntro() {
|
|
// put camera on airship
|
|
_vm->graphics()->putCameraOnBob(5);
|
|
BobSlot *bas = _vm->graphics()->bob(5);
|
|
|
|
bas->curPos(-30, 40);
|
|
|
|
bas->move(700, 10, 3);
|
|
int scale = 450;
|
|
while (bas->moving && !_vm->input()->cutawayQuit()) {
|
|
bas->scale = 256 * 100 / scale;
|
|
--scale;
|
|
if (scale < 256) {
|
|
scale = 256;
|
|
}
|
|
_vm->update();
|
|
}
|
|
|
|
bas->scale = 90;
|
|
bas->xflip = true;
|
|
|
|
bas->move(560, 25, 4);
|
|
while (bas->moving && !_vm->input()->cutawayQuit()) {
|
|
_vm->update();
|
|
}
|
|
|
|
bas->move(545, 65, 2);
|
|
while (bas->moving && !_vm->input()->cutawayQuit()) {
|
|
_vm->update();
|
|
}
|
|
|
|
bas->move(540, 75, 2);
|
|
while (bas->moving && !_vm->input()->cutawayQuit()) {
|
|
_vm->update();
|
|
}
|
|
|
|
// put camera on Joe
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
}
|
|
|
|
|
|
void Logic::asmEndInterview() {
|
|
debug(0, "Interactive Interview copyright (c) 1995, IBI.");
|
|
OSystem::instance()->quit();
|
|
}
|
|
|
|
void Logic::startCredits(const char *filename) {
|
|
|
|
stopCredits();
|
|
_credits = new Credits(_vm, filename);
|
|
}
|
|
|
|
void Logic::stopCredits() {
|
|
if (_credits) {
|
|
delete _credits;
|
|
_credits = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
bool LogicDemo::preChangeRoom() {
|
|
if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) {
|
|
currentRoom(79);
|
|
roomDisplay(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
|
|
playCutaway("clogo.cut");
|
|
sceneReset();
|
|
currentRoom(ROOM_HOTEL_LOBBY);
|
|
entryObj(584);
|
|
roomDisplay(currentRoom(), RDM_FADE_JOE, 100, 2, true);
|
|
playCutaway("c70d.cut");
|
|
gameState(VAR_INTRO_PLAYED, 1);
|
|
inventorySetup();
|
|
inventoryRefresh();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
bool LogicInterview::preChangeRoom() {
|
|
if (currentRoom() == 2 && gameState(2) == 0) {
|
|
currentRoom(6);
|
|
roomDisplay(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
|
|
playCutaway("start.cut");
|
|
gameState(2, 1);
|
|
inventorySetup();
|
|
inventoryRefresh();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
bool LogicGame::preChangeRoom() {
|
|
if (currentRoom() == ROOM_JUNGLE_PINNACLE) {
|
|
handlePinnacleRoom();
|
|
return true;
|
|
} else if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) {
|
|
roomDisplay(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
|
|
playCutaway("copy.cut");
|
|
playCutaway("clogo.cut");
|
|
|
|
// XXX enable talking for talkie version
|
|
|
|
if (ConfMan.getBool("alt_intro")) {
|
|
playCutaway("cintr.cut");
|
|
} else {
|
|
playCutaway("cdint.cut");
|
|
_vm->display()->palSetPanel();
|
|
}
|
|
|
|
playCutaway("cred.cut");
|
|
sceneReset();
|
|
currentRoom(ROOM_HOTEL_LOBBY);
|
|
entryObj(584);
|
|
roomDisplay(currentRoom(), RDM_FADE_JOE, 100, 2, true);
|
|
playCutaway("c70d.cut");
|
|
gameState(VAR_INTRO_PLAYED, 1);
|
|
inventorySetup();
|
|
inventoryRefresh();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
bool LogicDemo::handleSpecialMove(uint16 sm) {
|
|
switch (sm) {
|
|
case 4:
|
|
asmMakeJoeUseUnderwear();
|
|
break;
|
|
case 5:
|
|
asmSwitchToDressPalette();
|
|
break;
|
|
case 14:
|
|
asmEndDemo();
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
bool LogicInterview::handleSpecialMove(uint16 sm) {
|
|
switch (sm) {
|
|
case 1:
|
|
asmInterviewIntro();
|
|
break;
|
|
case 2:
|
|
asmEndInterview();
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
bool LogicGame::handleSpecialMove(uint16 sm) {
|
|
typedef void (Logic::*SpecialMoveProc)();
|
|
static const SpecialMoveProc asmTable[] = {
|
|
/* 00 */
|
|
0,
|
|
0,
|
|
&Logic::asmMakeJoeUseDress,
|
|
&Logic::asmMakeJoeUseNormalClothes,
|
|
/* 04 */
|
|
&Logic::asmMakeJoeUseUnderwear,
|
|
&Logic::asmSwitchToDressPalette,
|
|
&Logic::asmSwitchToNormalPalette,
|
|
&Logic::asmStartCarAnimation, // room 74
|
|
/* 08 */
|
|
&Logic::asmStopCarAnimation, // room 74
|
|
&Logic::asmStartFightAnimation, // room 69
|
|
&Logic::asmWaitForFrankPosition, // c69e.cut
|
|
&Logic::asmMakeFrankGrowing, // c69z.cut
|
|
/* 12 */
|
|
&Logic::asmMakeRobotGrowing, // c69z.cut
|
|
&Logic::asmShrinkRobot,
|
|
&Logic::asmEndGame,
|
|
&Logic::asmPutCameraOnDino,
|
|
/* 16 */
|
|
&Logic::asmPutCameraOnJoe,
|
|
&Logic::asmAltIntroPanRight, // cintr.cut
|
|
&Logic::asmAltIntroPanLeft, // cintr.cut
|
|
&Logic::asmSetAzuraInLove,
|
|
/* 20 */
|
|
&Logic::asmPanRightFromJoe,
|
|
&Logic::asmSetLightsOff,
|
|
&Logic::asmSetLightsOn,
|
|
&Logic::asmSetManequinAreaOn,
|
|
/* 24 */
|
|
&Logic::asmPanToJoe,
|
|
&Logic::asmTurnGuardOn,
|
|
&Logic::asmPanLeft320To144,
|
|
&Logic::asmSmooch,
|
|
/* 28 */
|
|
&Logic::asmMakeLightningHitPlane,
|
|
&Logic::asmScaleBlimp,
|
|
&Logic::asmScaleEnding,
|
|
&Logic::asmWaitForCarPosition,
|
|
/* 32 */
|
|
&Logic::asmShakeScreen,
|
|
&Logic::asmAttemptPuzzle,
|
|
&Logic::asmScaleTitle,
|
|
0,
|
|
/* 36 */
|
|
&Logic::asmPanRightToHugh,
|
|
&Logic::asmMakeWhiteFlash,
|
|
&Logic::asmPanRightToJoeAndRita,
|
|
&Logic::asmPanLeftToBomb // cdint.cut
|
|
};
|
|
if (sm >= ARRAYSIZE(asmTable) || asmTable[sm] == 0)
|
|
return false;
|
|
(this->*asmTable[sm])();
|
|
return true;
|
|
}
|
|
|
|
|
|
} // End of namespace Queen
|
|
|