mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
293 lines
6.7 KiB
C++
293 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard,
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* which is licensed under the zlib-license (see LICENSE).
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* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
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*/
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// Texture Manager
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#include "common/endian.h"
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#include "graphics/tinygl/zgl.h"
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namespace TinyGL {
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GLTexture *GLContext::find_texture(uint h) {
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GLTexture *t;
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t = shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE];
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while (t) {
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if (t->handle == h)
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return t;
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t = t->next;
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}
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return nullptr;
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}
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void GLContext::free_texture(uint h) {
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free_texture(find_texture(h));
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}
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void GLContext::free_texture(GLTexture *t) {
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GLTexture **ht;
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GLImage *im;
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assert(t);
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if (!t->prev) {
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ht = &shared_state.texture_hash_table[t->handle % TEXTURE_HASH_TABLE_SIZE];
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*ht = t->next;
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} else {
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t->prev->next = t->next;
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}
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if (t->next)
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t->next->prev = t->prev;
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for (int i = 0; i < MAX_TEXTURE_LEVELS; i++) {
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im = &t->images[i];
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if (im->pixmap) {
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delete im->pixmap;
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im->pixmap = nullptr;
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}
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}
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gl_free(t);
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}
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GLTexture *GLContext::alloc_texture(uint h) {
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GLTexture *t, **ht;
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t = (GLTexture *)gl_zalloc(sizeof(GLTexture));
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ht = &shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE];
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t->next = *ht;
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t->prev = nullptr;
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if (t->next)
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t->next->prev = t;
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*ht = t;
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t->handle = h;
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t->disposed = false;
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t->versionNumber = 0;
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return t;
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}
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void GLContext::glopBindTexture(GLParam *p) {
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int target = p[1].i;
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int texture = p[2].i;
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GLTexture *t;
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assert(target == TGL_TEXTURE_2D && texture >= 0);
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t = find_texture(texture);
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if (!t) {
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t = alloc_texture(texture);
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}
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current_texture = t;
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}
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void GLContext::glopTexImage2D(GLParam *p) {
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int target = p[1].i;
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int level = p[2].i;
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int internalformat = p[3].i;
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int width = p[4].i;
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int height = p[5].i;
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int border = p[6].i;
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uint format = (uint)p[7].i;
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uint type = (uint)p[8].i;
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byte *pixels = (byte *)p[9].p;
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GLImage *im;
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if (target != TGL_TEXTURE_2D)
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error("tglTexImage2D: target not handled");
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if (level < 0 || level >= MAX_TEXTURE_LEVELS)
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error("tglTexImage2D: invalid level");
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if (internalformat != TGL_RGBA && internalformat != TGL_RGB)
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error("tglTexImage2D: invalid internalformat");
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if (border != 0)
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error("tglTexImage2D: invalid border");
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assert (current_texture);
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current_texture->versionNumber++;
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im = ¤t_texture->images[level];
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im->xsize = _textureSize;
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im->ysize = _textureSize;
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if (im->pixmap) {
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delete im->pixmap;
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im->pixmap = nullptr;
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}
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if (pixels) {
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uint filter;
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Graphics::PixelFormat pf;
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bool found = false;
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Common::Array<struct tglColorAssociation>::const_iterator it = colorAssociationList.begin();
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for (; it != colorAssociationList.end(); it++) {
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if (it->format == format &&
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it->type == type) {
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pf = it->pf;
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found = true;
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break;
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}
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}
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if (!found)
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error("TinyGL texture: format 0x%04x and type 0x%04x combination not supported", format, type);
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Graphics::PixelBuffer src(pf, pixels);
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Graphics::PixelFormat internalPf;
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#if defined(SCUMM_LITTLE_ENDIAN)
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if (internalformat == TGL_RGBA)
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internalPf = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
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else if (internalformat == TGL_RGB)
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internalPf = Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0);
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#else
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if (internalformat == TGL_RGBA)
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internalPf = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
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else if (internalformat == TGL_RGB)
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internalPf = Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
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#endif
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Graphics::PixelBuffer srcInternal(internalPf, width * height, DisposeAfterUse::YES);
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srcInternal.copyBuffer(0, width * height, src);
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if (width > _textureSize || height > _textureSize)
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filter = texture_mag_filter;
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else
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filter = texture_min_filter;
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switch (filter) {
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case TGL_LINEAR_MIPMAP_NEAREST:
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case TGL_LINEAR_MIPMAP_LINEAR:
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case TGL_LINEAR:
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im->pixmap = new BilinearTexelBuffer(
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srcInternal,
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width, height,
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_textureSize
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);
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break;
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default:
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im->pixmap = new NearestTexelBuffer(
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srcInternal,
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width, height,
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_textureSize
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);
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break;
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}
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}
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}
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// TODO: not all tests are done
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void GLContext::glopTexEnv(GLParam *p) {
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int target = p[1].i;
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int pname = p[2].i;
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int param = p[3].i;
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if (target != TGL_TEXTURE_ENV) {
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error:
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error("tglTexParameter: unsupported option");
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}
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if (pname != TGL_TEXTURE_ENV_MODE)
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goto error;
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if (param != TGL_DECAL)
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goto error;
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}
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// TODO: not all tests are done
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void GLContext::glopTexParameter(GLParam *p) {
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int target = p[1].i;
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int pname = p[2].i;
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int param = p[3].i;
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if (target != TGL_TEXTURE_2D) {
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error:
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error("tglTexParameter: unsupported option");
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}
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switch (pname) {
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case TGL_TEXTURE_WRAP_S:
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texture_wrap_s = param;
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break;
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case TGL_TEXTURE_WRAP_T:
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texture_wrap_t = param;
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break;
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case TGL_TEXTURE_MAG_FILTER:
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switch (param) {
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case TGL_NEAREST:
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case TGL_LINEAR:
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texture_mag_filter = param;
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break;
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default:
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goto error;
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}
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break;
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case TGL_TEXTURE_MIN_FILTER:
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switch (param) {
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case TGL_LINEAR_MIPMAP_NEAREST:
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case TGL_LINEAR_MIPMAP_LINEAR:
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case TGL_NEAREST_MIPMAP_NEAREST:
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case TGL_NEAREST_MIPMAP_LINEAR:
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case TGL_NEAREST:
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case TGL_LINEAR:
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texture_min_filter = param;
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break;
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default:
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goto error;
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}
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break;
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default:
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;
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}
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}
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void GLContext::glopPixelStore(GLParam *p) {
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int pname = p[1].i;
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int param = p[2].i;
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if (pname != TGL_UNPACK_ALIGNMENT || param != 1) {
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error("tglPixelStore: unsupported option");
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}
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}
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void GLContext::gl_GenTextures(TGLsizei n, TGLuint *textures) {
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for (int i = 0; i < n; i++) {
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textures[i] = maxTextureName + i + 1;
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}
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maxTextureName += n;
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}
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void GLContext::gl_DeleteTextures(TGLsizei n, const TGLuint *textures) {
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for (int i = 0; i < n; i++) {
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TinyGL::GLTexture *t = find_texture(textures[i]);
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if (t) {
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if (t == current_texture) {
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current_texture = find_texture(0);
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}
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t->disposed = true;
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}
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}
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}
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} // end of namespace TinyGL
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