scummvm/engines/gob
2006-06-13 17:02:53 +00:00
..
anim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
anim.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
cdrom.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
cdrom.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
dataio.cpp - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
dataio.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
draw_v1.cpp Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable 2006-06-13 08:10:54 +00:00
draw_v2.cpp Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable 2006-06-13 08:10:54 +00:00
draw.cpp More stub-filling + small clean-up 2006-06-10 14:37:48 +00:00
draw.h More stub-filling + small clean-up 2006-06-10 14:37:48 +00:00
driver_vga.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
driver_vga.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
game_v1.cpp Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable 2006-06-13 08:10:54 +00:00
game_v2.cpp Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable 2006-06-13 08:10:54 +00:00
game.cpp Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable 2006-06-13 08:10:54 +00:00
game.h Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable 2006-06-13 08:10:54 +00:00
global.cpp Fixed the invalid reads visible with valgrind, deleted the 2006-04-13 21:52:23 +00:00
global.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
gob.cpp - Removed usage of OSystem::quit(), added a _quitRequested variable 2006-05-31 08:44:14 +00:00
gob.h - Removed usage of OSystem::quit(), added a _quitRequested variable 2006-05-31 08:44:14 +00:00
goblin_v1.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
goblin_v2.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
goblin.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
goblin.h More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
init_v1.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
init_v2.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
init.cpp Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable 2006-06-13 08:10:54 +00:00
init.h - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
inter_v1.cpp Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable 2006-06-13 08:10:54 +00:00
inter_v2.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
inter.cpp - Removed usage of OSystem::quit(), added a _quitRequested variable 2006-05-31 08:44:14 +00:00
inter.h - Fixed drawing of sprite-parts based texts 2006-06-01 12:18:12 +00:00
map_v1.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map_v2.cpp More stub-filling + small clean-up 2006-06-10 14:37:48 +00:00
map.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map.h More stub-filling + small clean-up 2006-06-10 14:37:48 +00:00
module.mk - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
mult_v1.cpp More READ_LE_* -> MemoryReadStream conversion + minor cleanup 2006-06-13 17:02:53 +00:00
mult_v2.cpp More READ_LE_* -> MemoryReadStream conversion + minor cleanup 2006-06-13 17:02:53 +00:00
mult.cpp More READ_LE_* -> MemoryReadStream conversion + minor cleanup 2006-06-13 17:02:53 +00:00
mult.h More READ_LE_* -> MemoryReadStream conversion + minor cleanup 2006-06-13 17:02:53 +00:00
music.cpp - Fixed endianness/signess issues 2006-06-04 17:24:03 +00:00
music.h - Removed usage of OSystem::quit(), added a _quitRequested variable 2006-05-31 08:44:14 +00:00
pack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
pack.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
parse_v1.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
parse_v2.cpp - Fixed endianness/signess issues 2006-06-04 17:24:03 +00:00
parse.cpp make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
parse.h make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
scenery_v1.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
scenery_v2.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
scenery.cpp More READ_LE_* -> MemoryReadStream conversion + minor cleanup 2006-06-13 17:02:53 +00:00
scenery.h Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable 2006-06-13 08:10:54 +00:00
sound.cpp - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
sound.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
timer.cpp Changed debug()s to debugC()s 2006-02-24 23:31:31 +00:00
timer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp - Removed usage of OSystem::quit(), added a _quitRequested variable 2006-05-31 08:44:14 +00:00
util.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
video_v1.cpp - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
video_v2.cpp - Fixed endianness/signess issues 2006-06-04 17:24:03 +00:00
video.cpp - Removed usage of OSystem::quit(), added a _quitRequested variable 2006-05-31 08:44:14 +00:00
video.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00