mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 07:39:08 +00:00
802a301a16
svn-id: r12739
121 lines
3.1 KiB
C++
121 lines
3.1 KiB
C++
/* Copyright (C) 1994-2004 Revolution Software Ltd
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
#include "sword2/sword2.h"
|
|
#include "sword2/driver/d_draw.h"
|
|
#include "sword2/driver/menu.h"
|
|
#include "sword2/driver/render.h"
|
|
|
|
namespace Sword2 {
|
|
|
|
Graphics::Graphics(Sword2Engine *vm, int16 width, int16 height)
|
|
: _vm(vm), _iconCount(0), _needFullRedraw(false),
|
|
_fadeStatus(RDFADE_NONE), _mouseSprite(NULL), _mouseAnim(NULL),
|
|
_luggageAnim(NULL), _layer(0), _renderAverageTime(60),
|
|
_lightMask(NULL), _screenWide(width), _screenDeep(height) {
|
|
|
|
int i, j;
|
|
|
|
_buffer = _dirtyGrid = NULL;
|
|
|
|
_buffer = (byte *) malloc(width * height);
|
|
if (!_buffer)
|
|
error("Could not initialise display");
|
|
|
|
_vm->_system->init_size(width, height);
|
|
|
|
_gridWide = width / CELLWIDE;
|
|
_gridDeep = height / CELLDEEP;
|
|
|
|
if ((width % CELLWIDE) || (height % CELLDEEP))
|
|
error("Bad cell size");
|
|
|
|
_dirtyGrid = (byte *) calloc(_gridWide, _gridDeep);
|
|
if (!_buffer)
|
|
error("Could not initialise dirty grid");
|
|
|
|
for (i = 0; i < ARRAYSIZE(_blockSurfaces); i++)
|
|
_blockSurfaces[i] = NULL;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
for (j = 0; j < RDMENU_MAXPOCKETS; j++) {
|
|
_icons[i][j] = NULL;
|
|
_pocketStatus[i][j] = 0;
|
|
}
|
|
|
|
_menuStatus[i] = RDMENU_HIDDEN;
|
|
}
|
|
}
|
|
|
|
Graphics::~Graphics() {
|
|
free(_buffer);
|
|
free(_dirtyGrid);
|
|
closeBackgroundLayer();
|
|
free(_lightMask);
|
|
free(_mouseAnim);
|
|
free(_luggageAnim);
|
|
for (int i = 0; i < 2; i++)
|
|
for (int j = 0; j < RDMENU_MAXPOCKETS; j++)
|
|
free(_icons[i][j]);
|
|
}
|
|
|
|
/**
|
|
* @return the graphics detail setting
|
|
*/
|
|
|
|
int8 Graphics::getRenderLevel(void) {
|
|
return _renderLevel;
|
|
}
|
|
|
|
void Graphics::setRenderLevel(int8 level) {
|
|
_renderLevel = level;
|
|
|
|
switch (_renderLevel) {
|
|
case 0:
|
|
// Lowest setting: no fancy stuff
|
|
_renderCaps = 0;
|
|
break;
|
|
case 1:
|
|
// Medium-low setting: transparency-blending
|
|
_renderCaps = RDBLTFX_SPRITEBLEND;
|
|
break;
|
|
case 2:
|
|
// Medium-high setting: transparency-blending + shading
|
|
_renderCaps = RDBLTFX_SPRITEBLEND | RDBLTFX_SHADOWBLEND;
|
|
break;
|
|
case 3:
|
|
// Highest setting: transparency-blending + shading +
|
|
// edge-blending + improved stretching
|
|
_renderCaps = RDBLTFX_SPRITEBLEND | RDBLTFX_SHADOWBLEND | RDBLTFX_EDGEBLEND;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Fill the screen buffer with palette colour zero. Note that it does not
|
|
* touch the menu areas of the screen.
|
|
*/
|
|
|
|
void Graphics::clearScene(void) {
|
|
memset(_buffer + MENUDEEP * _screenWide, 0, _screenWide * RENDERDEEP);
|
|
}
|
|
|
|
} // End of namespace Sword2
|