scummvm/engines/mads/assets.h

113 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_ASSETS_H
#define MADS_ASSETS_H
#include "common/scummsys.h"
#include "common/array.h"
#include "mads/palette.h"
namespace MADS {
#define SPRITE_SET_CHAR_INFO 4
class MADSEngine;
class MSprite;
class MSurface;
struct SpriteAssetFrame {
uint32 _stream;
Common::Rect _bounds;
uint32 _comp;
MSprite *_frame;
};
class SpriteSetCharInfo {
public:
SpriteSetCharInfo(Common::SeekableReadStream *s);
int _totalFrames;
int _numEntries;
int _frameList2[16];
int _frameList[16];
int _ticksList[16];
int _unk1;
int _ticksAmount;
int _yScale;
};
class SpriteAsset {
private:
MADSEngine *_vm;
byte _palette[PALETTE_SIZE];
int _colorCount;
uint32 _srcSize;
int _frameRate, _pixelSpeed;
int _maxWidth, _maxHeight;
int _frameCount;
Common::Array<uint32> _frameOffsets;
Common::Array<SpriteAssetFrame> _frames;
uint32 _frameStartOffset;
uint8 _mode;
bool _isBackground;
/**
* Load the data for the asset
*/
void load(Common::SeekableReadStream *stream, int flags);
public:
SpriteSetCharInfo *_charInfo;
public:
/**
* Constructor
*/
SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags);
/**
* Constructor
*/
SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags);
int getCount() { return _frameCount; }
int getFrameRate() const { return _frameRate; }
int getPixelSpeed() const { return _pixelSpeed; }
int getFrameWidth(int index);
int getFrameHeight(int index);
int getMaxFrameWidth() const { return _maxWidth; }
int getMaxFrameHeight() const { return _maxHeight; }
MSprite *getFrame(int frameIndex);
byte *getPalette() { return _palette; }
int getColorCount() { return _colorCount; }
bool isBackground() const { return _isBackground; }
void drawScaled(int frameNumber, MSurface &depthSurface, MSurface &destSurface,
int scale, int depth, const Common::Point &pos);
void draw(MSurface *surface, int frameNumber, const Common::Point &pt);
void depthDraw(MSurface *surface, MSurface *depthSurface, int frameNumber,
const Common::Point &pt, int depth);
};
} // End of namespace MADS
#endif /* MADS_ASSETS_H */