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113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_ASSETS_H
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#define MADS_ASSETS_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "mads/palette.h"
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namespace MADS {
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#define SPRITE_SET_CHAR_INFO 4
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class MADSEngine;
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class MSprite;
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class MSurface;
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struct SpriteAssetFrame {
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uint32 _stream;
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Common::Rect _bounds;
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uint32 _comp;
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MSprite *_frame;
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};
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class SpriteSetCharInfo {
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public:
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SpriteSetCharInfo(Common::SeekableReadStream *s);
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int _totalFrames;
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int _numEntries;
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int _frameList2[16];
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int _frameList[16];
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int _ticksList[16];
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int _unk1;
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int _ticksAmount;
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int _yScale;
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};
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class SpriteAsset {
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private:
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MADSEngine *_vm;
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byte _palette[PALETTE_SIZE];
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int _colorCount;
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uint32 _srcSize;
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int _frameRate, _pixelSpeed;
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int _maxWidth, _maxHeight;
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int _frameCount;
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Common::Array<uint32> _frameOffsets;
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Common::Array<SpriteAssetFrame> _frames;
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uint32 _frameStartOffset;
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uint8 _mode;
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bool _isBackground;
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/**
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* Load the data for the asset
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*/
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void load(Common::SeekableReadStream *stream, int flags);
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public:
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SpriteSetCharInfo *_charInfo;
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public:
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/**
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* Constructor
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*/
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SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags);
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/**
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* Constructor
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*/
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SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags);
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int getCount() { return _frameCount; }
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int getFrameRate() const { return _frameRate; }
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int getPixelSpeed() const { return _pixelSpeed; }
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int getFrameWidth(int index);
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int getFrameHeight(int index);
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int getMaxFrameWidth() const { return _maxWidth; }
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int getMaxFrameHeight() const { return _maxHeight; }
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MSprite *getFrame(int frameIndex);
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byte *getPalette() { return _palette; }
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int getColorCount() { return _colorCount; }
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bool isBackground() const { return _isBackground; }
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void drawScaled(int frameNumber, MSurface &depthSurface, MSurface &destSurface,
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int scale, int depth, const Common::Point &pos);
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void draw(MSurface *surface, int frameNumber, const Common::Point &pt);
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void depthDraw(MSurface *surface, MSurface *depthSurface, int frameNumber,
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const Common::Point &pt, int depth);
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};
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} // End of namespace MADS
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#endif /* MADS_ASSETS_H */
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