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a7959a4ed4
Our mouse cursor is drawn in a separate layer, so we can draw on the screen without needing to hide it beforehand
554 lines
16 KiB
C++
554 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "lab/lab.h"
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#include "lab/dispman.h"
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#include "lab/eventman.h"
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#include "lab/image.h"
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#include "lab/labsets.h"
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#include "lab/music.h"
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#include "lab/processroom.h"
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#include "lab/resource.h"
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#include "lab/utils.h"
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namespace Lab {
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/*---------------------------------------------------------------------------*/
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/*------------------------------ The Map stuff ------------------------------*/
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/*---------------------------------------------------------------------------*/
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enum MapFloor {
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kFloorNone,
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kFloorLower,
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kFloorMiddle,
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kFloorUpper,
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kFloorMedMaze,
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kFloorHedgeMaze,
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kFloorSurMaze,
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kFloorCarnival
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};
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void LabEngine::loadMapData() {
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Common::File *mapImages = _resource->openDataFile("P:MapImage");
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_imgMap = new Image(mapImages, this);
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_imgRoom = new Image(mapImages, this);
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_imgUpArrowRoom = new Image(mapImages, this);
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_imgDownArrowRoom = new Image(mapImages, this);
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_imgHRoom = new Image(mapImages, this);
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_imgVRoom = new Image(mapImages, this);
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_imgMaze = new Image(mapImages, this);
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_imgHugeMaze = new Image(mapImages, this);
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_imgMapX[kDirectionNorth] = new Image(mapImages, this);
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_imgMapX[kDirectionEast] = new Image(mapImages, this);
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_imgMapX[kDirectionSouth] = new Image(mapImages, this);
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_imgMapX[kDirectionWest] = new Image(mapImages, this);
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_imgPath = new Image(mapImages, this);
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_imgBridge = new Image(mapImages, this);
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_mapButtonList.push_back(_event->createButton( 8, _utils->vgaScaleY(105), 0, Common::KEYCODE_ESCAPE, new Image(mapImages, this), new Image(mapImages, this))); // back
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_mapButtonList.push_back(_event->createButton( 55, _utils->vgaScaleY(105), 1, Common::KEYCODE_UP, new Image(mapImages, this), new Image(mapImages, this))); // up
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_mapButtonList.push_back(_event->createButton(101, _utils->vgaScaleY(105), 2, Common::KEYCODE_DOWN, new Image(mapImages, this), new Image(mapImages, this))); // down
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delete mapImages;
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Common::File *mapFile = _resource->openDataFile("Lab:Maps", MKTAG('M', 'A', 'P', '0'));
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updateEvents();
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_maxRooms = mapFile->readUint16LE();
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_maps = new MapData[_maxRooms + 1]; // will be freed when the user exits the map
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for (int i = 0; i <= _maxRooms; i++) {
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_maps[i]._x = mapFile->readUint16LE();
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_maps[i]._y = mapFile->readUint16LE();
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_maps[i]._pageNumber = mapFile->readUint16LE();
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_maps[i]._specialID = (SpecialRoom) mapFile->readUint16LE();
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_maps[i]._mapFlags = mapFile->readUint32LE();
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}
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delete mapFile;
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}
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void LabEngine::freeMapData() {
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_event->freeButtonList(&_mapButtonList);
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delete _imgMap;
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delete _imgRoom;
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delete _imgUpArrowRoom;
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delete _imgDownArrowRoom;
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delete _imgBridge;
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delete _imgHRoom;
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delete _imgVRoom;
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delete _imgMaze;
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delete _imgHugeMaze;
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delete _imgPath;
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for (int i = 0; i < 4; i++)
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delete _imgMapX[i];
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delete[] _maps;
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_imgMap = nullptr;
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_imgRoom = nullptr;
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_imgUpArrowRoom = nullptr;
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_imgDownArrowRoom = nullptr;
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_imgBridge = nullptr;
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_imgHRoom = nullptr;
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_imgVRoom = nullptr;
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_imgMaze = nullptr;
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_imgHugeMaze = nullptr;
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_imgPath = nullptr;
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for (int i = 0; i < 4; i++)
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_imgMapX[i] = nullptr;
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_maps = nullptr;
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}
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Common::Rect LabEngine::roomCoords(uint16 curRoom) {
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Image *curRoomImg = nullptr;
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switch (_maps[curRoom]._specialID) {
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case kNormalRoom:
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case kUpArrowRoom:
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case kDownArrowRoom:
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curRoomImg = _imgRoom;
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break;
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case kBridgeRoom:
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curRoomImg = _imgBridge;
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break;
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case kVerticalCorridor:
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curRoomImg = _imgVRoom;
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break;
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case kHorizontalCorridor:
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curRoomImg = _imgHRoom;
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break;
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default:
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// Some rooms (like the map) do not have an image
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break;
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}
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int x1 = _utils->mapScaleX(_maps[curRoom]._x);
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int y1 = _utils->mapScaleY(_maps[curRoom]._y);
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int x2 = x1;
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int y2 = y1;
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if (curRoomImg) {
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x2 += curRoomImg->_width;
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y2 += curRoomImg->_height;
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}
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return Common::Rect(x1, y1, x2, y2);
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}
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void LabEngine::drawRoomMap(uint16 curRoom, bool drawMarkFl) {
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uint16 drawX, drawY, offset;
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uint16 x = _utils->mapScaleX(_maps[curRoom]._x);
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uint16 y = _utils->mapScaleY(_maps[curRoom]._y);
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uint32 flags = _maps[curRoom]._mapFlags;
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switch (_maps[curRoom]._specialID) {
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case kNormalRoom:
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case kUpArrowRoom:
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case kDownArrowRoom:
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if (_maps[curRoom]._specialID == kNormalRoom)
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_imgRoom->drawImage(x, y);
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else if (_maps[curRoom]._specialID == kDownArrowRoom)
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_imgDownArrowRoom->drawImage(x, y);
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else
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_imgUpArrowRoom->drawImage(x, y);
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offset = (_imgRoom->_width - _imgPath->_width) / 2;
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if ((kDoorLeftNorth & flags) && (y >= _imgPath->_height))
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_imgPath->drawImage(x + offset, y - _imgPath->_height);
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if (kDoorLeftSouth & flags)
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_imgPath->drawImage(x + offset, y + _imgRoom->_height);
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offset = (_imgRoom->_height - _imgPath->_height) / 2;
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if (kDoorLeftEast & flags)
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_imgPath->drawImage(x + _imgRoom->_width, y + offset);
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if (kDoorLeftWest & flags)
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_imgPath->drawImage(x - _imgPath->_width, y + offset);
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drawX = x + (_imgRoom->_width - _imgMapX[_direction]->_width) / 2;
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drawY = y + (_imgRoom->_height - _imgMapX[_direction]->_height) / 2;
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break;
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case kBridgeRoom:
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_imgBridge->drawImage(x, y);
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drawX = x + (_imgBridge->_width - _imgMapX[_direction]->_width) / 2;
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drawY = y + (_imgBridge->_height - _imgMapX[_direction]->_height) / 2;
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break;
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case kVerticalCorridor:
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_imgVRoom->drawImage(x, y);
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offset = (_imgVRoom->_width - _imgPath->_width) / 2;
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if (kDoorLeftNorth & flags)
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_imgPath->drawImage(x + offset, y - _imgPath->_height);
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if (kDoorLeftSouth & flags)
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_imgPath->drawImage(x + offset, y + _imgVRoom->_height);
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offset = (_imgRoom->_height - _imgPath->_height) / 2;
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if (kDoorLeftEast & flags)
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_imgPath->drawImage(x + _imgVRoom->_width, y + offset);
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if (kDoorLeftWest & flags)
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_imgPath->drawImage(x - _imgPath->_width, y + offset);
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if (kDoorBottomEast & flags)
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_imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
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if (kDoorBottomWest & flags)
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_imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
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offset = (_imgVRoom->_height - _imgPath->_height) / 2;
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if (kDoorMiddleEast & flags)
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_imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
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if (kDoorMiddleWest & flags)
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_imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
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drawX = x + (_imgVRoom->_width - _imgMapX[_direction]->_width) / 2;
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drawY = y + (_imgVRoom->_height - _imgMapX[_direction]->_height) / 2;
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break;
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case kHorizontalCorridor:
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_imgHRoom->drawImage(x, y);
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offset = (_imgRoom->_width - _imgPath->_width) / 2;
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if (kDoorLeftNorth & flags)
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_imgPath->drawImage(x + offset, y - _imgPath->_height);
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if (kDoorLeftSouth & flags)
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_imgPath->drawImage(x + offset, y + _imgRoom->_height);
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if (kDoorRightNorth & flags)
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_imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height);
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if (kDoorRightSouth & flags)
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_imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height);
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offset = (_imgHRoom->_width - _imgPath->_width) / 2;
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if (kDoorMiddleNorth & flags)
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_imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height);
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if (kDoorMiddleSouth & flags)
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_imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height);
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offset = (_imgRoom->_height - _imgPath->_height) / 2;
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if (kDoorLeftEast & flags)
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_imgPath->drawImage(x + _imgHRoom->_width, y + offset);
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if (kDoorLeftWest & flags)
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_imgPath->drawImage(x - _imgPath->_width, y + offset);
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drawX = x + (_imgHRoom->_width - _imgMapX[_direction]->_width) / 2;
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drawY = y + (_imgHRoom->_height - _imgMapX[_direction]->_height) / 2;
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break;
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default:
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return;
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}
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if (drawMarkFl)
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_imgMapX[_direction]->drawImage(drawX, drawY);
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}
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bool LabEngine::floorVisited(uint16 floorNum) {
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for (int i = 0; i < _maxRooms; i++) {
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if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x)
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return true;
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}
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return false;
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}
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uint16 LabEngine::getUpperFloor(uint16 floorNum) {
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if ((floorNum == kFloorCarnival) || (floorNum == kFloorNone))
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return kFloorNone;
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for (int i = floorNum; i < kFloorCarnival; i++)
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if (floorVisited(i + 1))
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return i + 1;
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return kFloorNone;
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}
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uint16 LabEngine::getLowerFloor(uint16 floorNum) {
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if ((floorNum == kFloorLower) || (floorNum == kFloorNone))
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return kFloorNone;
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for (int i = floorNum; i > kFloorLower; i--)
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if (floorVisited(i - 1))
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return i - 1;
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return kFloorNone;
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}
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void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fadeIn) {
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_graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0);
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_imgMap->drawImage(0, 0);
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_event->drawButtonList(&_mapButtonList);
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for (int i = 1; i <= _maxRooms; i++) {
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if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x) {
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drawRoomMap(i, (bool)(i == curRoom));
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}
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}
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updateEvents();
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// Makes sure the X is drawn in corridors
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// NOTE: this here on purpose just in case there's some weird
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// condition, like the surreal maze where there are no rooms
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if ((_maps[curRoom]._pageNumber == floorNum) && _roomsFound->in(curRoom) && _maps[curRoom]._x)
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drawRoomMap(curRoom, true);
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_event->toggleButton(_event->getButton(1), 12, (getUpperFloor(floorNum) != kFloorNone)); // up button
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_event->toggleButton(_event->getButton(2), 12, (getLowerFloor(floorNum) != kFloorNone)); // down button
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// Labyrinth specific code
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if (floorNum == kFloorLower) {
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if (floorVisited(kFloorSurMaze))
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_imgMaze->drawImage(_utils->mapScaleX(538), _utils->mapScaleY(277));
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} else if (floorNum == kFloorMiddle) {
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if (floorVisited(kFloorCarnival))
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_imgMaze->drawImage(_utils->mapScaleX(358), _utils->mapScaleY(72));
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if (floorVisited(kFloorMedMaze))
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_imgMaze->drawImage(_utils->mapScaleX(557), _utils->mapScaleY(325));
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} else if (floorNum == kFloorUpper) {
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if (floorVisited(kFloorHedgeMaze))
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_imgHugeMaze->drawImage(_utils->mapScaleX(524), _utils->mapScaleY(97));
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} else if (floorNum == kFloorSurMaze) {
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Common::Rect textRect = Common::Rect(_utils->mapScaleX(360), 0, _utils->mapScaleX(660), _utils->mapScaleY(450));
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const char *textPtr = _resource->getStaticText(kTextSurmazeMessage).c_str();
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_graphics->flowText(_msgFont, 0, 7, 0, true, true, true, true, textRect, textPtr);
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}
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if ((floorNum >= kFloorLower) && (floorNum <= kFloorCarnival)) {
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const char *textPrt = _resource->getStaticText(floorNum - 1).c_str();
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_graphics->flowText(_msgFont, 0, 5, 3, true, true, true, true, _utils->vgaRectScale(14, 75, 134, 97), textPrt);
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}
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if (!_rooms[curMsg]._roomMsg.empty())
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_graphics->flowText(_msgFont, 0, 5, 3, true, true, true, true, _utils->vgaRectScale(14, 148, 134, 186), _rooms[curMsg]._roomMsg.c_str());
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if (fadeIn)
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_graphics->fade(true);
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}
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void LabEngine::processMap(uint16 curRoom) {
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byte place = 1;
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uint16 curMsg = curRoom;
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uint16 curFloor = _maps[curRoom]._pageNumber;
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while (1) {
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// Make sure we check the music at least after every message
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updateEvents();
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IntuiMessage *msg = _event->getMsg();
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if (shouldQuit()) {
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_quitLab = true;
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return;
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}
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if (!msg) {
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updateEvents();
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byte newcolor[3];
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if (place <= 14) {
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newcolor[0] = 14 << 2;
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newcolor[1] = place << 2;
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newcolor[2] = newcolor[1];
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} else {
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newcolor[0] = 14 << 2;
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newcolor[1] = (28 - place) << 2;
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newcolor[2] = newcolor[1];
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}
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waitTOF();
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_graphics->writeColorRegs(newcolor, 1, 1);
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_event->updateMouse();
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waitTOF();
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place++;
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if (place >= 28)
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place = 1;
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} else {
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uint32 msgClass = msg->_msgClass;
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uint16 msgCode = msg->_code;
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uint16 mouseX = msg->_mouse.x;
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uint16 mouseY = msg->_mouse.y;
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if ((msgClass == kMessageRightClick) || ((msgClass == kMessageRawKey) && (msgCode == Common::KEYCODE_ESCAPE)))
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return;
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if (msgClass == kMessageButtonUp) {
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if (msgCode == 0) {
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// Quit menu button
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return;
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} else if (msgCode == 1) {
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// Up arrow
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uint16 upperFloor = getUpperFloor(curFloor);
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if (upperFloor != kFloorNone) {
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curFloor = upperFloor;
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_graphics->fade(false);
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drawMap(curRoom, curMsg, curFloor, false);
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_graphics->fade(true);
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}
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} else if (msgCode == 2) {
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// Down arrow
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uint16 lowerFloor = getLowerFloor(curFloor);
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if (lowerFloor != kFloorNone) {
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curFloor = lowerFloor;
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_graphics->fade(false);
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drawMap(curRoom, curMsg, curFloor, false);
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_graphics->fade(true);
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}
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}
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} else if (msgClass == kMessageLeftClick) {
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if ((curFloor == kFloorLower) && _utils->mapRectScale(538, 277, 633, 352).contains(mouseX, mouseY)
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&& floorVisited(kFloorSurMaze)) {
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curFloor = kFloorSurMaze;
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_graphics->fade(false);
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drawMap(curRoom, curMsg, curFloor, false);
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_graphics->fade(true);
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} else if ((curFloor == kFloorMiddle) && _utils->mapRectScale(358, 71, 452, 147).contains(mouseX, mouseY)
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&& floorVisited(kFloorCarnival)) {
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curFloor = kFloorCarnival;
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_graphics->fade(false);
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drawMap(curRoom, curMsg, curFloor, false);
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_graphics->fade(true);
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} else if ((curFloor == kFloorMiddle) && _utils->mapRectScale(557, 325, 653, 401).contains(mouseX, mouseY)
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&& floorVisited(kFloorMedMaze)) {
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curFloor = kFloorMedMaze;
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_graphics->fade(false);
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drawMap(curRoom, curMsg, curFloor, false);
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_graphics->fade(true);
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} else if ((curFloor == kFloorUpper) && _utils->mapRectScale(524, 97, 645, 207).contains(mouseX, mouseY)
|
|
&& floorVisited(kFloorHedgeMaze)) {
|
|
curFloor = kFloorHedgeMaze;
|
|
|
|
_graphics->fade(false);
|
|
drawMap(curRoom, curMsg, curFloor, false);
|
|
_graphics->fade(true);
|
|
} else if (mouseX > _utils->mapScaleX(314)) {
|
|
uint16 oldMsg = curMsg;
|
|
Common::Rect curCoords;
|
|
|
|
for (int i = 1; i <= _maxRooms; i++) {
|
|
curCoords = roomCoords(i);
|
|
|
|
if ((_maps[i]._pageNumber == curFloor)
|
|
&& _roomsFound->in(i) && curCoords.contains(Common::Point(mouseX, mouseY))) {
|
|
curMsg = i;
|
|
}
|
|
}
|
|
|
|
if (oldMsg != curMsg) {
|
|
if (!_rooms[curMsg]._roomMsg.empty())
|
|
_resource->readViews(curMsg);
|
|
|
|
const char *sptr;
|
|
if ((sptr = _rooms[curMsg]._roomMsg.c_str())) {
|
|
_graphics->rectFillScaled(13, 148, 135, 186, 3);
|
|
_graphics->flowText(_msgFont, 0, 5, 3, true, true, true, true, _utils->vgaRectScale(14, 148, 134, 186), sptr);
|
|
|
|
if (_maps[oldMsg]._pageNumber == curFloor)
|
|
drawRoomMap(oldMsg, (bool)(oldMsg == curRoom));
|
|
|
|
curCoords = roomCoords(curMsg);
|
|
int right = (curCoords.left + curCoords.right) / 2;
|
|
int left = right - 1;
|
|
int top, bottom;
|
|
top = bottom = (curCoords.top + curCoords.bottom) / 2;
|
|
|
|
if ((curMsg != curRoom) && (_maps[curMsg]._pageNumber == curFloor))
|
|
_graphics->rectFill(left, top, right, bottom, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_graphics->screenUpdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LabEngine::doMap(uint16 curRoom) {
|
|
static uint16 amigaMapPalette[] = {
|
|
0x0BA8, 0x0C11, 0x0A74, 0x0076,
|
|
0x0A96, 0x0DCB, 0x0CCA, 0x0222,
|
|
0x0444, 0x0555, 0x0777, 0x0999,
|
|
0x0AAA, 0x0ED0, 0x0EEE, 0x0694
|
|
};
|
|
|
|
_graphics->_fadePalette = amigaMapPalette;
|
|
|
|
updateEvents();
|
|
loadMapData();
|
|
_graphics->blackAllScreen();
|
|
_event->attachButtonList(&_mapButtonList);
|
|
drawMap(curRoom, curRoom, _maps[curRoom]._pageNumber, true);
|
|
_event->mouseShow();
|
|
_graphics->screenUpdate();
|
|
processMap(curRoom);
|
|
_event->attachButtonList(nullptr);
|
|
_graphics->fade(false);
|
|
_graphics->blackAllScreen();
|
|
_graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0);
|
|
freeMapData();
|
|
_graphics->blackAllScreen();
|
|
_graphics->screenUpdate();
|
|
}
|
|
|
|
} // End of namespace Lab
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