scummvm/engines/voyeur/voyeur.cpp

925 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/voyeur.h"
#include "voyeur/animation.h"
#include "voyeur/graphics.h"
#include "voyeur/staticres.h"
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "graphics/palette.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
namespace Voyeur {
VoyeurEngine *g_vm;
VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("Voyeur"),
_defaultFontInfo(3, 0xff, 0xff, 0, 0, ALIGN_LEFT, 0, Common::Point(), 1, 1,
Common::Point(1, 1), 1, 0, 0) {
_debugger = nullptr;
_eventsManager = nullptr;
_filesManager = nullptr;
_graphicsManager = nullptr;
_soundManager = nullptr;
_voy = nullptr;
_bVoy = NULL;
_iForceDeath = ConfMan.getInt("boot_param");
if (_iForceDeath < 1 || _iForceDeath > 4)
_iForceDeath = -1;
_controlPtr = NULL;
_stampFlags = 0;
_playStampGroupId = _currentVocId = 0;
_audioVideoId = -1;
_checkTransitionId = -1;
_gameHour = 0;
_gameMinute = 0;
_flashTimeVal = 0;
_flashTimeFlag = false;
_timeBarVal = -1;
_checkPhoneVal = 0;
_voyeurArea = AREA_NONE;
_loadGameSlot = -1;
DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
_debugger = new Debugger(this);
_eventsManager = new EventsManager(this);
_filesManager = new FilesManager(this);
_graphicsManager = new GraphicsManager(this);
_soundManager = new SoundManager(_mixer);
_voy = new SVoy(this);
_stampLibPtr = nullptr;
_controlGroupPtr = nullptr;
_stampData = nullptr;
_stackGroupPtr = nullptr;
_glGoState = -1;
_glGoStack = -1;
_resolvePtr = nullptr;
_mainThread = nullptr;
centerMansionView();
}
VoyeurEngine::~VoyeurEngine() {
delete _bVoy;
delete _voy;
delete _soundManager;
delete _graphicsManager;
delete _filesManager;
delete _eventsManager;
delete _debugger;
}
Common::Error VoyeurEngine::run() {
ESP_Init();
globalInitBolt();
if (doHeadTitle()) {
// The original allows the victim to be explicitly specified via the command line.
// This is possible in ScummVM by using a boot parameter.
if (_iForceDeath >= 1 && _iForceDeath <= 4)
_voy->_eventFlags |= EVTFLAG_VICTIM_PRESET;
playStamp();
if (!shouldQuit())
doTailTitle();
}
return Common::kNoError;
}
int VoyeurEngine::getRandomNumber(int maxNumber) {
return _randomSource.getRandomNumber(maxNumber);
}
void VoyeurEngine::ESP_Init() {
ThreadResource::init();
if (ConfMan.hasKey("save_slot"))
_loadGameSlot = ConfMan.getInt("save_slot");
}
void VoyeurEngine::globalInitBolt() {
initBolt();
_filesManager->openBoltLib("bvoy.blt", _bVoy);
_bVoy->getBoltGroup(0x000);
_bVoy->getBoltGroup(0x100);
_graphicsManager->_fontPtr = &_defaultFontInfo;
_graphicsManager->_fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
assert(_graphicsManager->_fontPtr->_curFont);
// Setup default flags
_voy->_viewBounds = nullptr;
_eventsManager->addFadeInt();
}
void VoyeurEngine::initBolt() {
vInitInterrupts();
_graphicsManager->sInitGraphics();
_eventsManager->vInitColor();
initInput();
}
void VoyeurEngine::vInitInterrupts() {
_eventsManager->_intPtr._palette = &_graphicsManager->_VGAColors[0];
}
void VoyeurEngine::initInput() {
}
bool VoyeurEngine::doHeadTitle() {
// char dest[144];
_eventsManager->startMainClockInt();
if (_loadGameSlot == -1) {
// Show starting screen
if (_bVoy->getBoltGroup(0x500)) {
showConversionScreen();
_bVoy->freeBoltGroup(0x500);
if (shouldQuit())
return false;
}
if (ConfMan.getBool("copy_protection")) {
// Display lock screen
bool result = doLock();
if (!result || shouldQuit())
return false;
}
// Show the title screen
_eventsManager->getMouseInfo();
showTitleScreen();
if (shouldQuit())
return false;
// Opening
_eventsManager->getMouseInfo();
doOpening();
if (shouldQuit())
return false;
_eventsManager->getMouseInfo();
doTransitionCard("Saturday Afternoon", "Player's Apartment");
_eventsManager->delayClick(90);
if (_voy->_eventFlags & EVTFLAG_VICTIM_PRESET) {
// Preset victim turned on, so add a default set of incriminating videos
_voy->addEvent(18, 1, EVTYPE_VIDEO, 33, 0, 998, -1);
_voy->addEvent(18, 2, EVTYPE_VIDEO, 41, 0, 998, -1);
_voy->addEvent(18, 3, EVTYPE_VIDEO, 47, 0, 998, -1);
_voy->addEvent(18, 4, EVTYPE_VIDEO, 53, 0, 998, -1);
_voy->addEvent(18, 5, EVTYPE_VIDEO, 46, 0, 998, -1);
_voy->addEvent(18, 6, EVTYPE_VIDEO, 50, 0, 998, -1);
_voy->addEvent(18, 7, EVTYPE_VIDEO, 40, 0, 998, -1);
_voy->addEvent(18, 8, EVTYPE_VIDEO, 43, 0, 998, -1);
_voy->addEvent(19, 1, EVTYPE_AUDIO, 20, 0, 998, -1);
}
}
_voy->_aptLoadMode = 140;
return true;
}
void VoyeurEngine::showConversionScreen() {
_graphicsManager->_backgroundPage = _bVoy->boltEntry(0x502)._picResource;
_graphicsManager->_vPort->setupViewPort();
flipPageAndWait();
// Immediate palette load to show the initial screen
CMapResource *cMap = _bVoy->getCMapResource(0x503);
assert(cMap);
cMap->_steps = 0;
cMap->startFade();
// Wait briefly
_eventsManager->delayClick(150);
if (shouldQuit())
return;
// Fade out the screen
cMap = _bVoy->getCMapResource(0x504);
cMap->_steps = 30;
cMap->startFade();
if (shouldQuit())
return;
flipPageAndWaitForFade();
_graphicsManager->screenReset();
}
bool VoyeurEngine::doLock() {
bool result = true;
int buttonVocSize, wrongVocSize;
byte *buttonVoc = _filesManager->fload("button.voc", &buttonVocSize);
byte *wrongVoc = _filesManager->fload("wrong.voc", &wrongVocSize);
if (_bVoy->getBoltGroup(0x700)) {
Common::String password = "3333";
_graphicsManager->_backgroundPage = _bVoy->getPictureResource(0x700);
_graphicsManager->_backColors = _bVoy->getCMapResource(0x701);
PictureResource *cursorPic = _bVoy->getPictureResource(0x702);
_voy->_viewBounds = _bVoy->boltEntry(0x704)._rectResource;
Common::Array<RectEntry> &hotspots = _bVoy->boltEntry(0x705)._rectResource->_entries;
assert(cursorPic);
_graphicsManager->_vPort->setupViewPort();
_graphicsManager->_backColors->startFade();
_graphicsManager->_vPort->_parent->_flags |= DISPFLAG_8;
_graphicsManager->flipPage();
_eventsManager->sWaitFlip();
while (!shouldQuit() && (_eventsManager->_fadeStatus & 1))
_eventsManager->delay(1);
_eventsManager->setCursorColor(127, 0);
_graphicsManager->setColor(1, 64, 64, 64);
_graphicsManager->setColor(2, 96, 96, 96);
_graphicsManager->setColor(3, 160, 160, 160);
_graphicsManager->setColor(4, 224, 224, 224);
// Set up the cursor
_eventsManager->setCursor(cursorPic);
_eventsManager->showCursor();
_eventsManager->_intPtr._hasPalette = true;
_graphicsManager->_fontPtr->_curFont = _bVoy->boltEntry(0x708)._fontResource;
_graphicsManager->_fontPtr->_fontSaveBack = 0;
_graphicsManager->_fontPtr->_fontFlags = DISPFLAG_NONE;
Common::String dateString = "ScummVM";
Common::String displayString = Common::String::format("Last Play %s", dateString.c_str());
bool firstLoop = true;
bool breakFlag = false;
while (!breakFlag && !shouldQuit()) {
_graphicsManager->_vPort->setupViewPort();
flipPageAndWait();
// Display the last play time
_graphicsManager->_fontPtr->_pos = Common::Point(0, 97);
_graphicsManager->_fontPtr->_justify = ALIGN_CENTER;
_graphicsManager->_fontPtr->_justifyWidth = 384;
_graphicsManager->_fontPtr->_justifyHeight = 97;
_graphicsManager->_vPort->drawText(displayString);
flipPageAndWait();
if (firstLoop) {
firstLoop = false;
displayString = "";
}
// Loop for getting key presses
int key;
do {
do {
// Scan through the list of key rects to check if a keypad key is highlighted
key = -1;
Common::Point mousePos = _eventsManager->getMousePos() + Common::Point(20, 10);
int keyCount = hotspots.size();
for (int keyIndex = 0; keyIndex < keyCount; ++keyIndex) {
if (hotspots[keyIndex].contains(mousePos)) {
key = keyIndex;
break;
}
}
_eventsManager->setCursorColor(127, (key == -1) ? 0 : 1);
_eventsManager->_intPtr._hasPalette = true;
_eventsManager->delay(1);
_eventsManager->getMouseInfo();
} while (!shouldQuit() && !_eventsManager->_mouseClicked);
_eventsManager->_mouseClicked = false;
} while (!shouldQuit() && key == -1);
_soundManager->abortVOCMap();
_soundManager->playVOCMap(buttonVoc, buttonVocSize);
while (_soundManager->getVOCStatus()) {
if (shouldQuit())
break;
_eventsManager->delay(1);
}
// Process the key
if (key < 10) {
// Numeric key
if (displayString.size() < 10) {
displayString += '0' + key;
continue;
}
} else if (key == 10) {
// Accept key
if ((password.empty() && displayString.empty()) || (password == displayString)) {
breakFlag = true;
result = true;
break;
}
} else if (key == 11) {
// New code
if ((password.empty() && displayString.empty()) || (password != displayString)) {
_graphicsManager->_vPort->setupViewPort();
password = displayString;
displayString = "";
continue;
}
} else if (key == 12) {
// Exit keyword
breakFlag = true;
result = false;
break;
} else {
continue;
}
_soundManager->playVOCMap(wrongVoc, wrongVocSize);
}
_graphicsManager->fillPic(_graphicsManager->_vPort, 0);
flipPageAndWait();
_graphicsManager->resetPalette();
_voy->_viewBounds = nullptr;
_bVoy->freeBoltGroup(0x700);
}
_eventsManager->hideCursor();
delete[] buttonVoc;
delete[] wrongVoc;
return result;
}
void VoyeurEngine::showTitleScreen() {
if (!_bVoy->getBoltGroup(0x500))
return;
_graphicsManager->_backgroundPage = _bVoy->getPictureResource(0x500);
_graphicsManager->_vPort->setupViewPort();
flipPageAndWait();
// Immediate palette load to show the initial screen
CMapResource *cMap = _bVoy->getCMapResource(0x501);
assert(cMap);
cMap->_steps = 60;
cMap->startFade();
// Wait briefly
_eventsManager->delayClick(200);
if (shouldQuit()) {
_bVoy->freeBoltGroup(0x500);
return;
}
// Fade out the screen
cMap = _bVoy->getCMapResource(0x504);
cMap->_steps = 30;
cMap->startFade();
flipPageAndWaitForFade();
if (shouldQuit()) {
_bVoy->freeBoltGroup(0x500);
return;
}
_graphicsManager->screenReset();
_eventsManager->delayClick(200);
// Voyeur title
playRL2Video("a1100100.rl2");
_graphicsManager->screenReset();
_bVoy->freeBoltGroup(0x500);
}
void VoyeurEngine::doOpening() {
_graphicsManager->screenReset();
if (!_bVoy->getBoltGroup(0x200))
return;
byte *frameTable = _bVoy->memberAddr(0x215);
byte *xyTable = _bVoy->memberAddr(0x216);
// byte *whTable = _bVoy->memberAddr(0x217);
int frameIndex = 0;
bool creditShow = true;
PictureResource *textPic = nullptr;
Common::Point textPos;
_voy->_vocSecondsOffset = 0;
_voy->_RTVNum = 0;
_voy->_audioVisualStartTime = _voy->_RTVNum;
_voy->_eventFlags |= EVTFLAG_RECORDING;
_gameHour = 4;
_gameMinute = 0;
_audioVideoId = 1;
_eventsManager->_videoDead = -1;
_voy->addVideoEventStart();
_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
for (int i = 0; i < 256; ++i)
_graphicsManager->setColor(i, 8, 8, 8);
_eventsManager->_intPtr._hasPalette = true;
_graphicsManager->_vPort->setupViewPort();
flipPageAndWait();
RL2Decoder decoder;
decoder.loadRL2File("a2300100.rl2", false);
decoder.start();
while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager->_mouseClicked) {
if (decoder.hasDirtyPalette()) {
const byte *palette = decoder.getPalette();
_graphicsManager->setPalette(palette, 0, 256);
}
if (decoder.needsUpdate()) {
const Graphics::Surface *frame = decoder.decodeNextFrame();
Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
(byte *)_graphicsManager->_screenSurface.getPixels());
if (decoder.getCurFrame() >= (int32)READ_LE_UINT32(frameTable + frameIndex * 4)) {
if (creditShow) {
// Show a credit
textPic = _bVoy->boltEntry(frameIndex / 2 + 0x202)._picResource;
textPos = Common::Point(READ_LE_UINT16(xyTable + frameIndex * 2),
READ_LE_UINT16(xyTable + (frameIndex + 1) * 2));
creditShow = false;
} else {
textPic = nullptr;
creditShow = true;
}
++frameIndex;
}
if (textPic) {
_graphicsManager->sDrawPic(textPic, _graphicsManager->_vPort, textPos);
}
flipPageAndWait();
}
_eventsManager->getMouseInfo();
g_system->delayMillis(10);
}
if ((_voy->_RTVNum - _voy->_audioVisualStartTime) < 2)
_eventsManager->delay(60);
_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
_voy->addVideoEventEnd();
_voy->_eventFlags &= ~EVTFLAG_RECORDING;
_bVoy->freeBoltGroup(0x200);
}
void VoyeurEngine::playRL2Video(const Common::String &filename) {
RL2Decoder decoder;
decoder.loadRL2File(filename, false);
decoder.start();
while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager->_mouseClicked) {
if (decoder.hasDirtyPalette()) {
const byte *palette = decoder.getPalette();
_graphicsManager->setPalette(palette, 0, 256);
}
if (decoder.needsUpdate()) {
const Graphics::Surface *frame = decoder.decodeNextFrame();
Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
(byte *)_graphicsManager->_screenSurface.getPixels());
}
_eventsManager->getMouseInfo();
g_system->delayMillis(10);
}
}
void VoyeurEngine::playAVideo(int videoId) {
playAVideoDuration(videoId, 9999);
}
void VoyeurEngine::playAVideoDuration(int videoId, int duration) {
int totalFrames = duration * 10;
if (videoId == -1)
return;
PictureResource *pic = NULL;
if (videoId == 42) {
_eventsManager->_videoDead = 0;
pic = _bVoy->boltEntry(0xE00 + _eventsManager->_videoDead)._picResource;
}
RL2Decoder decoder;
decoder.loadVideo(videoId);
decoder.seek(Audio::Timestamp(_voy->_vocSecondsOffset * 1000));
decoder.start();
int endFrame = decoder.getCurFrame() + totalFrames;
_eventsManager->getMouseInfo();
_eventsManager->startCursorBlink();
while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager->_mouseClicked &&
(decoder.getCurFrame() < endFrame)) {
if (decoder.needsUpdate()) {
const Graphics::Surface *frame = decoder.decodeNextFrame();
Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
(byte *)_graphicsManager->_screenSurface.getPixels());
if (_voy->_eventFlags & EVTFLAG_RECORDING)
_graphicsManager->drawDot();
}
if (decoder.hasDirtyPalette()) {
const byte *palette = decoder.getPalette();
_graphicsManager->setPalette(palette, 0, decoder.getPaletteCount());
_graphicsManager->setOneColor(128, 220, 20, 20);
}
_eventsManager->getMouseInfo();
g_system->delayMillis(10);
}
// RL2 finished
_graphicsManager->screenReset();
_voy->_eventFlags &= ~EVTFLAG_RECORDING;
if (_voy->_eventFlags & EVTFLAG_8) {
assert(pic);
byte *imgData = _graphicsManager->_vPort->_currentPic->_imgData;
_graphicsManager->_vPort->_currentPic->_imgData = pic->_imgData;
pic->_imgData = imgData;
_voy->_eventFlags &= ~EVTFLAG_8;
}
}
void VoyeurEngine::playAudio(int audioId) {
_bVoy->getBoltGroup(0x7F00);
_graphicsManager->_backgroundPage = _bVoy->boltEntry(0x7F00 +
BLIND_TABLE[audioId] * 2)._picResource;
_graphicsManager->_backColors = _bVoy->boltEntry(0x7F01 +
BLIND_TABLE[audioId] * 2)._cMapResource;
_graphicsManager->_vPort->setupViewPort();
_graphicsManager->_backColors->startFade();
flipPageAndWaitForFade();
_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
_soundManager->setVOCOffset(_voy->_vocSecondsOffset);
Common::String filename = _soundManager->getVOCFileName(
audioId + 159);
_soundManager->startVOCPlay(filename);
_voy->_eventFlags |= EVTFLAG_RECORDING;
_eventsManager->startCursorBlink();
while (!shouldQuit() && !_eventsManager->_mouseClicked &&
_soundManager->getVOCStatus())
_eventsManager->delayClick(1);
_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
_soundManager->stopVOCPlay();
_bVoy->freeBoltGroup(0x7F00);
_graphicsManager->_vPort->setupViewPort(NULL);
_voy->_eventFlags &= ~EVTFLAG_RECORDING;
_voy->_playStampMode = 129;
}
void VoyeurEngine::doTransitionCard(const Common::String &time, const Common::String &location) {
_graphicsManager->setColor(128, 16, 16, 16);
_graphicsManager->setColor(224, 220, 220, 220);
_eventsManager->_intPtr._hasPalette = true;
_graphicsManager->_vPort->setupViewPort(NULL);
_graphicsManager->_vPort->fillPic(0x80);
_graphicsManager->flipPage();
_eventsManager->sWaitFlip();
flipPageAndWait();
_graphicsManager->_vPort->fillPic(0x80);
FontInfoResource &fi = *_graphicsManager->_fontPtr;
fi._curFont = _bVoy->boltEntry(257)._fontResource;
fi._foreColor = 224;
fi._fontSaveBack = 0;
fi._pos = Common::Point(0, 116);
fi._justify = ALIGN_CENTER;
fi._justifyWidth = 384;
fi._justifyHeight = 120;
_graphicsManager->_vPort->drawText(time);
if (!location.empty()) {
fi._pos = Common::Point(0, 138);
fi._justify = ALIGN_CENTER;
fi._justifyWidth = 384;
fi._justifyHeight = 140;
_graphicsManager->_vPort->drawText(location);
}
flipPageAndWait();
}
void VoyeurEngine::saveLastInplay() {
// No implementation in ScummVM version
}
void VoyeurEngine::flipPageAndWait() {
_graphicsManager->_vPort->_flags |= DISPFLAG_8;
_graphicsManager->flipPage();
_eventsManager->sWaitFlip();
}
void VoyeurEngine::flipPageAndWaitForFade() {
flipPageAndWait();
while (!shouldQuit() && (_eventsManager->_fadeStatus & 1))
_eventsManager->delay(1);
}
void VoyeurEngine::showEndingNews() {
_playStampGroupId = (_voy->_incriminatedVictimNumber - 1) * 256 + 0x7700;
_voy->_boltGroupId2 = (_controlPtr->_state->_victimIndex - 1) * 256 + 0x7B00;
_bVoy->getBoltGroup(_playStampGroupId);
_bVoy->getBoltGroup(_voy->_boltGroupId2);
PictureResource *pic = _bVoy->boltEntry(_playStampGroupId)._picResource;
CMapResource *pal = _bVoy->boltEntry(_playStampGroupId + 1)._cMapResource;
_graphicsManager->_vPort->setupViewPort(pic);
pal->startFade();
flipPageAndWaitForFade();
_eventsManager->getMouseInfo();
for (int idx = 1; idx < 4; ++idx) {
if (idx == 3) {
pic = _bVoy->boltEntry(_voy->_boltGroupId2)._picResource;
pal = _bVoy->boltEntry(_voy->_boltGroupId2 + 1)._cMapResource;
} else {
pic = _bVoy->boltEntry(_playStampGroupId + idx * 2)._picResource;
pal = _bVoy->boltEntry(_playStampGroupId + idx * 2 + 1)._cMapResource;
}
_graphicsManager->_vPort->setupViewPort(pic);
pal->startFade();
flipPageAndWaitForFade();
_bVoy->freeBoltMember(_playStampGroupId + (idx - 1) * 2);
_bVoy->freeBoltMember(_playStampGroupId + (idx - 1) * 2 + 1);
Common::String fname = Common::String::format("news%d.voc", idx);
_soundManager->startVOCPlay(fname);
_eventsManager->getMouseInfo();
while (!shouldQuit() && !_eventsManager->_mouseClicked &&
_soundManager->getVOCStatus()) {
_eventsManager->delay(1);
_eventsManager->getMouseInfo();
}
_soundManager->stopVOCPlay();
if (idx == 3)
_eventsManager->delay(3);
if (shouldQuit() || _eventsManager->_mouseClicked)
break;
}
_bVoy->freeBoltGroup(_playStampGroupId);
_bVoy->freeBoltGroup(_voy->_boltGroupId2);
_playStampGroupId = -1;
_voy->_boltGroupId2 = -1;
}
/*------------------------------------------------------------------------*/
Common::String VoyeurEngine::generateSaveName(int slot) {
return Common::String::format("%s.%03d", _targetName.c_str(), slot);
}
/**
* Returns true if it is currently okay to restore a game
*/
bool VoyeurEngine::canLoadGameStateCurrently() {
return _voyeurArea == AREA_APARTMENT;
}
/**
* Returns true if it is currently okay to save the game
*/
bool VoyeurEngine::canSaveGameStateCurrently() {
return _voyeurArea == AREA_APARTMENT;
}
/**
* Load the savegame at the specified slot index
*/
Common::Error VoyeurEngine::loadGameState(int slot) {
_loadGameSlot = slot;
return Common::kNoError;
}
void VoyeurEngine::loadGame(int slot) {
// Open up the save file
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(generateSaveName(slot));
if (!saveFile)
return;
Common::Serializer serializer(saveFile, NULL);
// Store the current time index before the game is loaded
_checkTransitionId = _voy->_transitionId;
// Stop any playing sound
_soundManager->stopVOCPlay();
// Read in the savegame header
VoyeurSavegameHeader header;
if (!header.read(saveFile))
return;
if (header._thumbnail)
header._thumbnail->free();
delete header._thumbnail;
synchronize(serializer);
delete saveFile;
// Show a transition card if the time index has changed
checkTransition();
// Load the apartment
_mainThread->loadTheApt();
}
/**
* Save the game to the given slot index, and with the given name
*/
Common::Error VoyeurEngine::saveGameState(int slot, const Common::String &desc) {
// Open the save file for writing
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(generateSaveName(slot));
if (!saveFile)
return Common::kCreatingFileFailed;
// Write out the header
VoyeurSavegameHeader header;
header.write(saveFile, this, desc);
// Set up a serializer
Common::Serializer serializer(NULL, saveFile);
// Synchronise the data
synchronize(serializer);
saveFile->finalize();
delete saveFile;
return Common::kNoError;
}
void VoyeurEngine::synchronize(Common::Serializer &s) {
s.syncAsSint16LE(_glGoState);
s.syncAsSint16LE(_glGoStack);
s.syncAsSint16LE(_stampFlags);
s.syncAsSint16LE(_playStampGroupId);
s.syncAsSint16LE(_currentVocId);
s.syncAsSint16LE(_audioVideoId);
s.syncAsSint16LE(_iForceDeath);
s.syncAsSint16LE(_gameHour);
s.syncAsSint16LE(_gameMinute);
s.syncAsSint16LE(_flashTimeVal);
s.syncAsSint16LE(_flashTimeFlag);
s.syncAsSint16LE(_timeBarVal);
s.syncAsSint16LE(_checkPhoneVal);
// Sub-systems
_voy->synchronize(s);
_graphicsManager->synchronize(s);
_mainThread->synchronize(s);
_controlPtr->_state->synchronize(s);
}
/*------------------------------------------------------------------------*/
bool VoyeurSavegameHeader::read(Common::InSaveFile *f) {
_thumbnail = NULL;
uint32 signature = f->readUint32BE();
if (signature != MKTAG('V', 'O', 'Y', 'R')) {
warning("Invalid savegame");
return false;
}
_version = f->readByte();
if (_version > VOYEUR_SAVEGAME_VERSION)
return false;
char c;
_saveName = "";
while ((c = f->readByte()) != 0)
_saveName += c;
// Get the thumbnail
_thumbnail = Graphics::loadThumbnail(*f);
if (!_thumbnail)
return false;
// Read in the save datet/ime
_saveYear = f->readSint16LE();
_saveMonth = f->readSint16LE();
_saveDay = f->readSint16LE();
_saveHour = f->readSint16LE();
_saveMinutes = f->readSint16LE();
_totalFrames = f->readUint32LE();
return true;
}
void VoyeurSavegameHeader::write(Common::OutSaveFile *f, VoyeurEngine *vm, const Common::String &saveName) {
// Write ident string
f->writeUint32BE(MKTAG('V', 'O', 'Y', 'R'));
// Write out savegame version
f->writeByte(VOYEUR_SAVEGAME_VERSION);
// Write out savegame name
f->write(saveName.c_str(), saveName.size());
f->writeByte(0);
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
::createThumbnail(thumb, (byte *)vm->_graphicsManager->_screenSurface.getPixels(),
SCREEN_WIDTH, SCREEN_HEIGHT, vm->_graphicsManager->_VGAColors);
Graphics::saveThumbnail(*f, *thumb);
thumb->free();
delete thumb;
// Write the save datet/ime
TimeDate td;
g_system->getTimeAndDate(td);
f->writeSint16LE(td.tm_year + 1900);
f->writeSint16LE(td.tm_mon + 1);
f->writeSint16LE(td.tm_mday);
f->writeSint16LE(td.tm_hour);
f->writeSint16LE(td.tm_min);
f->writeUint32LE(vm->_eventsManager->getGameCounter());
}
} // End of namespace Voyeur