scummvm/engines/scumm
Johannes Schickel dac9493069 ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
I also extended the comment for it to show two possible use cases.

svn-id: r53895
2010-10-27 22:52:02 +00:00
..
he SCUMM: Skip endian conversion on little endian systems (instead of assigning values back to themselves) 2010-10-23 15:47:23 +00:00
imuse SCUMM: minor cleanup 2010-09-18 11:26:10 +00:00
imuse_digi AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
insane ALL: Fix various typos (patch #3093266) 2010-10-24 13:04:33 +00:00
smush SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; thanks to aquadran for helping verify the fix) 2010-10-18 19:03:24 +00:00
actor.cpp SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. 2010-10-26 04:20:20 +00:00
actor.h SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. 2010-10-26 04:20:20 +00:00
akos.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
akos.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
base-costume.cpp SCUMM: Rename _bitDepth to _bytesPerPixel 2009-09-25 09:13:33 +00:00
base-costume.h Add patch from Tobias, for initial costume support in PCE version of Loom, with minor changes. 2009-10-25 14:20:47 +00:00
bomp.cpp Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
bomp.h Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
boxes.cpp SCUMM: Add patch #3093051 - MMC64: Ladder facing patch. 2010-10-25 07:07:23 +00:00
boxes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
camera.cpp Remove excess spaces. 2009-09-11 10:13:54 +00:00
charset-fontdata.cpp Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
charset.cpp SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 intro 2010-10-23 00:30:21 +00:00
charset.h SCUMM/FM-TOWNS: more improvements to japanese font drawing 2010-10-17 13:08:00 +00:00
costume.cpp Some style fixes. 2010-03-16 14:34:25 +00:00
costume.h Add patch #2970176 - V0: MM Verb + Anim Fix. 2010-03-16 08:59:48 +00:00
cursor.cpp LOOM PC-Engine: fix mouse cursor 2010-10-10 14:22:10 +00:00
debugger.cpp SCUMM: Move class Player_V2CMS to its own header file 2010-10-25 16:41:39 +00:00
debugger.h Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes" 2009-12-23 21:12:15 +00:00
detection_tables.h SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001. 2010-10-23 06:27:16 +00:00
detection.cpp SCUMM: Fix bug #3049323 2010-08-25 07:40:13 +00:00
detection.h Add support for GUI options to SCUMM engine 2009-06-06 17:59:54 +00:00
dialogs.cpp SCUMM: Move class Player_V2CMS to its own header file 2010-10-25 16:41:39 +00:00
dialogs.h SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly". 2010-09-13 23:35:55 +00:00
file_nes.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
file_nes.h Add support for Italian MM NES 2009-08-10 19:31:08 +00:00
file.cpp Patch #2968610: Zak C64 German: crash due to padding bytes 2010-05-09 18:05:00 +00:00
file.h Make ScummFile::eos() consistent with Stream::eos(). 2009-07-20 20:55:28 +00:00
gfx_towns.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
gfx.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
gfx.h SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
gfxARM.s Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
help.cpp SCUMM: Patch #3059327 2010-09-04 18:03:35 +00:00
help.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
input.cpp Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
midiparser_ro.cpp Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom 2008-01-03 19:43:43 +00:00
module.mk SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
music.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
nut_renderer.cpp Changed all delete [] usages to delete[]. 2008-05-07 14:31:45 +00:00
nut_renderer.h Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
object.cpp SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix. 2010-10-25 08:03:55 +00:00
object.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
palette.cpp SCUMM: Add patch #3093057 - MMC64: sentence/inventory color. 2010-10-25 03:21:49 +00:00
player_mod.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_mod.h cleanup 2010-03-10 21:03:50 +00:00
player_nes.cpp SCUMM: Add posibility to disable NES APU which is CPU demanding 2010-08-03 11:25:20 +00:00
player_nes.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_pce.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
player_pce.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
player_sid.cpp SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined. 2010-08-17 11:02:27 +00:00
player_sid.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
player_towns.cpp LOOM PC-Engine: fix regression 2010-10-10 10:26:49 +00:00
player_towns.h SCUMM/FM-TOWNS: cleanup sfx code 2010-10-09 01:36:38 +00:00
player_v1.cpp Replace mutex_up/mutex_down methods by Common::StackLock 2010-03-10 21:05:48 +00:00
player_v1.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2.cpp SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2a.cpp Fix for bug #2824840: ZAK: Crash when using the yellow crystal (Amiga version) 2010-04-28 20:18:56 +00:00
player_v2a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2base.cpp SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2base.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2cms.cpp SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2cms.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v3a.cpp Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v3a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v4a.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_v4a.h Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
proc3ARM.s SCUMM: Fix stride of palette data in ARM optimised costime renderer 2010-02-26 16:17:12 +00:00
resource_v2.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v3.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v4.cpp The layout of global object data is different in the PCE version of Loom. 2009-10-08 09:33:20 +00:00
resource.cpp SCUMM: Fix potential bug in ScummEngine::resStrLen. 2010-10-18 18:55:24 +00:00
resource.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
room.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
saveload.cpp ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. 2010-10-27 22:52:02 +00:00
saveload.h SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. 2010-10-26 04:20:20 +00:00
script_v0.cpp SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix. 2010-10-25 08:26:21 +00:00
script_v2.cpp SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix. 2010-10-25 08:03:55 +00:00
script_v3.cpp SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
script_v4.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
script_v5.cpp SCUMM: Simplify SO_LOAD_STRING code 2010-10-18 18:56:40 +00:00
script_v6.cpp SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001. 2010-10-23 06:27:16 +00:00
script_v8.cpp SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
script.cpp SCUMM: Fix potential bug in ScummEngine::resStrLen. 2010-10-18 18:55:24 +00:00
script.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm_v0.h SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
scumm_v2.h SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in revision 42737. 2010-09-18 14:31:21 +00:00
scumm_v3.h SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
scumm_v4.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v5.h SCUMM: _resultVarNumber and related methods are specific to v0-v5 2010-08-11 12:49:16 +00:00
scumm_v6.h Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. 2009-07-15 02:06:26 +00:00
scumm_v7.h fix for bug #2820389 2009-09-23 13:22:12 +00:00
scumm_v8.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm-md5.h SCUMM: Correct incorrect demo entry for Backyard Football 2002. 2010-10-18 00:43:49 +00:00
scumm.cpp ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. 2010-10-27 22:52:02 +00:00
scumm.h ENGINE: Generalize SCUMM play time counting and move it into Engine. 2010-10-27 22:37:51 +00:00
sound.cpp SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2 2010-10-07 19:23:49 +00:00
sound.h SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
string.cpp SCUMM/FM-TOWNS JAPANESE: fix font spacing issues 2010-10-18 23:54:35 +00:00
usage_bits.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
usage_bits.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
util.cpp Move tag2str() to common/ 2008-01-21 12:44:39 +00:00
util.h Move tag2str() to common/ 2008-01-21 12:44:39 +00:00
vars.cpp SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
verbs.cpp SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix. 2010-10-25 08:26:21 +00:00
verbs.h Fix spelling, cleanup 2010-06-15 12:33:20 +00:00