.. |
he
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SCUMM: Skip endian conversion on little endian systems (instead of assigning values back to themselves)
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2010-10-23 15:47:23 +00:00 |
imuse
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SCUMM: minor cleanup
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2010-09-18 11:26:10 +00:00 |
imuse_digi
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AUDIO: Rename Mixer::playInputStream to playStream
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2010-04-12 09:14:17 +00:00 |
insane
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ALL: Fix various typos (patch #3093266)
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2010-10-24 13:04:33 +00:00 |
smush
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SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; thanks to aquadran for helping verify the fix)
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2010-10-18 19:03:24 +00:00 |
actor.cpp
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SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
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2010-10-26 04:20:20 +00:00 |
actor.h
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SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
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2010-10-26 04:20:20 +00:00 |
akos.cpp
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ALL: Fix indention (whitespaces -> tabs)
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2010-10-23 15:46:50 +00:00 |
akos.h
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Fix the color of Poodles Galore's finger nails in Spy Fox 3.
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2009-06-04 11:03:45 +00:00 |
base-costume.cpp
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SCUMM: Rename _bitDepth to _bytesPerPixel
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2009-09-25 09:13:33 +00:00 |
base-costume.h
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Add patch from Tobias, for initial costume support in PCE version of Loom, with minor changes.
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2009-10-25 14:20:47 +00:00 |
bomp.cpp
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Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
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2010-05-09 20:17:30 +00:00 |
bomp.h
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Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
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2010-05-09 20:17:30 +00:00 |
boxes.cpp
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SCUMM: Add patch #3093051 - MMC64: Ladder facing patch.
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2010-10-25 07:07:23 +00:00 |
boxes.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
camera.cpp
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Remove excess spaces.
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2009-09-11 10:13:54 +00:00 |
charset-fontdata.cpp
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Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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2008-11-14 14:03:08 +00:00 |
charset.cpp
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SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 intro
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2010-10-23 00:30:21 +00:00 |
charset.h
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SCUMM/FM-TOWNS: more improvements to japanese font drawing
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2010-10-17 13:08:00 +00:00 |
costume.cpp
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Some style fixes.
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2010-03-16 14:34:25 +00:00 |
costume.h
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Add patch #2970176 - V0: MM Verb + Anim Fix.
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2010-03-16 08:59:48 +00:00 |
cursor.cpp
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LOOM PC-Engine: fix mouse cursor
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2010-10-10 14:22:10 +00:00 |
debugger.cpp
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SCUMM: Move class Player_V2CMS to its own header file
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2010-10-25 16:41:39 +00:00 |
debugger.h
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Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes"
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2009-12-23 21:12:15 +00:00 |
detection_tables.h
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SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001.
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2010-10-23 06:27:16 +00:00 |
detection.cpp
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SCUMM: Fix bug #3049323
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2010-08-25 07:40:13 +00:00 |
detection.h
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Add support for GUI options to SCUMM engine
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2009-06-06 17:59:54 +00:00 |
dialogs.cpp
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SCUMM: Move class Player_V2CMS to its own header file
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2010-10-25 16:41:39 +00:00 |
dialogs.h
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SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
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2010-09-13 23:35:55 +00:00 |
file_nes.cpp
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ALL: Fix indention (whitespaces -> tabs)
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2010-10-23 15:46:50 +00:00 |
file_nes.h
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Add support for Italian MM NES
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2009-08-10 19:31:08 +00:00 |
file.cpp
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Patch #2968610: Zak C64 German: crash due to padding bytes
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2010-05-09 18:05:00 +00:00 |
file.h
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Make ScummFile::eos() consistent with Stream::eos().
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2009-07-20 20:55:28 +00:00 |
gfx_towns.cpp
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SCUMM/FM-TOWNS: disable new graphics code in DS port
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2010-10-05 19:04:52 +00:00 |
gfx.cpp
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ALL: Fix indention (whitespaces -> tabs)
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2010-10-23 15:46:50 +00:00 |
gfx.h
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SCUMM/FM-TOWNS: disable new graphics code in DS port
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2010-10-05 19:04:52 +00:00 |
gfxARM.s
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Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
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2010-01-23 22:50:24 +00:00 |
help.cpp
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SCUMM: Patch #3059327
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2010-09-04 18:03:35 +00:00 |
help.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
input.cpp
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Replace SCUMM F5 dialog by GMM & add help button to GMM
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2010-05-26 19:54:50 +00:00 |
midiparser_ro.cpp
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Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
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2008-01-03 19:43:43 +00:00 |
module.mk
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
music.h
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Add patch #2839048 - MM C64 sound/music player, with minor changes.
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2009-11-26 00:31:19 +00:00 |
nut_renderer.cpp
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Changed all delete [] usages to delete[].
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2008-05-07 14:31:45 +00:00 |
nut_renderer.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
object.cpp
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SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.
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2010-10-25 08:03:55 +00:00 |
object.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
palette.cpp
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SCUMM: Add patch #3093057 - MMC64: sentence/inventory color.
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2010-10-25 03:21:49 +00:00 |
player_mod.cpp
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AUDIO: Rename Mixer::playInputStream to playStream
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2010-04-12 09:14:17 +00:00 |
player_mod.h
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cleanup
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2010-03-10 21:03:50 +00:00 |
player_nes.cpp
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SCUMM: Add posibility to disable NES APU which is CPU demanding
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2010-08-03 11:25:20 +00:00 |
player_nes.h
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_pce.cpp
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ALL: Fix indention (whitespaces -> tabs)
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2010-10-23 15:46:50 +00:00 |
player_pce.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
player_sid.cpp
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SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined.
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2010-08-17 11:02:27 +00:00 |
player_sid.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
player_towns.cpp
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LOOM PC-Engine: fix regression
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2010-10-10 10:26:49 +00:00 |
player_towns.h
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SCUMM/FM-TOWNS: cleanup sfx code
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2010-10-09 01:36:38 +00:00 |
player_v1.cpp
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Replace mutex_up/mutex_down methods by Common::StackLock
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2010-03-10 21:05:48 +00:00 |
player_v1.h
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Add patch #2839048 - MM C64 sound/music player, with minor changes.
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2009-11-26 00:31:19 +00:00 |
player_v2.cpp
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2.h
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2a.cpp
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Fix for bug #2824840: ZAK: Crash when using the yellow crystal (Amiga version)
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2010-04-28 20:18:56 +00:00 |
player_v2a.h
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Add patch #2839048 - MM C64 sound/music player, with minor changes.
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2009-11-26 00:31:19 +00:00 |
player_v2base.cpp
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2base.h
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2cms.cpp
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2cms.h
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v3a.cpp
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Add patch #2839048 - MM C64 sound/music player, with minor changes.
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2009-11-26 00:31:19 +00:00 |
player_v3a.h
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Add patch #2839048 - MM C64 sound/music player, with minor changes.
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2009-11-26 00:31:19 +00:00 |
player_v4a.cpp
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AUDIO: Rename Mixer::playInputStream to playStream
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2010-04-12 09:14:17 +00:00 |
player_v4a.h
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Strip trailing spaces/tabs.
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2010-01-25 01:39:44 +00:00 |
proc3ARM.s
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SCUMM: Fix stride of palette data in ARM optimised costime renderer
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2010-02-26 16:17:12 +00:00 |
resource_v2.cpp
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Removed last traces of clearIOFailed. Yay :)
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2009-07-29 21:39:00 +00:00 |
resource_v3.cpp
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Removed last traces of clearIOFailed. Yay :)
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2009-07-29 21:39:00 +00:00 |
resource_v4.cpp
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The layout of global object data is different in the PCE version of Loom.
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2009-10-08 09:33:20 +00:00 |
resource.cpp
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SCUMM: Fix potential bug in ScummEngine::resStrLen.
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2010-10-18 18:55:24 +00:00 |
resource.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
room.cpp
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SCUMM/FM-TOWNS: disable new graphics code in DS port
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2010-10-05 19:04:52 +00:00 |
saveload.cpp
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ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
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2010-10-27 22:52:02 +00:00 |
saveload.h
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SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
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2010-10-26 04:20:20 +00:00 |
script_v0.cpp
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SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.
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2010-10-25 08:26:21 +00:00 |
script_v2.cpp
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SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.
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2010-10-25 08:03:55 +00:00 |
script_v3.cpp
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SCUMM: More finely differentiate opcode tables between v3, v4 and v5
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2010-08-16 19:58:01 +00:00 |
script_v4.cpp
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SCUMM/FM-TOWNS: disable new graphics code in DS port
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2010-10-05 19:04:52 +00:00 |
script_v5.cpp
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SCUMM: Simplify SO_LOAD_STRING code
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2010-10-18 18:56:40 +00:00 |
script_v6.cpp
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SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001.
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2010-10-23 06:27:16 +00:00 |
script_v8.cpp
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SCUMM: Got rid of o6_invalid
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2009-04-16 09:27:02 +00:00 |
script.cpp
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SCUMM: Fix potential bug in ScummEngine::resStrLen.
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2010-10-18 18:55:24 +00:00 |
script.h
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SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
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2009-04-16 09:26:37 +00:00 |
scumm_v0.h
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SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
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2010-09-18 14:18:48 +00:00 |
scumm_v2.h
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SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in revision 42737.
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2010-09-18 14:31:21 +00:00 |
scumm_v3.h
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SCUMM: More finely differentiate opcode tables between v3, v4 and v5
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2010-08-16 19:58:01 +00:00 |
scumm_v4.h
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SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
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2009-04-19 01:01:54 +00:00 |
scumm_v5.h
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SCUMM: _resultVarNumber and related methods are specific to v0-v5
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2010-08-11 12:49:16 +00:00 |
scumm_v6.h
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Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
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2009-07-15 02:06:26 +00:00 |
scumm_v7.h
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fix for bug #2820389
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2009-09-23 13:22:12 +00:00 |
scumm_v8.h
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SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
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2009-04-16 09:26:37 +00:00 |
scumm-md5.h
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SCUMM: Correct incorrect demo entry for Backyard Football 2002.
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2010-10-18 00:43:49 +00:00 |
scumm.cpp
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ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
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2010-10-27 22:52:02 +00:00 |
scumm.h
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ENGINE: Generalize SCUMM play time counting and move it into Engine.
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2010-10-27 22:37:51 +00:00 |
sound.cpp
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SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
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2010-10-07 19:23:49 +00:00 |
sound.h
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SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
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2010-09-18 14:18:48 +00:00 |
string.cpp
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SCUMM/FM-TOWNS JAPANESE: fix font spacing issues
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2010-10-18 23:54:35 +00:00 |
usage_bits.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
usage_bits.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
util.cpp
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Move tag2str() to common/
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2008-01-21 12:44:39 +00:00 |
util.h
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Move tag2str() to common/
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2008-01-21 12:44:39 +00:00 |
vars.cpp
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SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
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2010-09-18 14:18:48 +00:00 |
verbs.cpp
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SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.
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2010-10-25 08:26:21 +00:00 |
verbs.h
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Fix spelling, cleanup
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2010-06-15 12:33:20 +00:00 |