scummvm/engines/buried/death.h
Filippos Karapetis b52f486232 BURIED: Move agent evaluation (score) logic into a separate file
This is used by the death screens, the completion screen, and our
in-game score screen, so move the duplicate code into a new file
2022-01-02 16:52:20 +02:00

75 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BURIED_DEATH_H
#define BURIED_DEATH_H
#include "buried/global_flags.h"
#include "buried/window.h"
namespace Graphics {
class Font;
struct Surface;
}
namespace Buried {
class AVIFrames;
class AgentEvaluation;
class DeathWindow : public Window {
public:
DeathWindow(BuriedEngine *vm, Window *parent, int deathSceneIndex, GlobalFlags globalFlags, Common::Array<int> itemArray);
~DeathWindow();
void onPaint();
bool onEraseBackground();
void onTimer(uint timer);
void onLButtonUp(const Common::Point &point, uint flags);
void onLButtonDown(const Common::Point &point, uint flags);
void onMouseMove(const Common::Point &point, uint flags);
private:
Common::Rect _quit;
Common::Rect _restoreGame;
Common::Rect _mainMenu;
int _curButton;
uint _timer;
AVIFrames *_deathSceneFrames;
int _deathSceneIndex;
GlobalFlags _globalFlags;
Common::Array<int> _itemArray;
int32 _deathFrameIndex;
bool _lightOn;
Graphics::Font *_textFontA;
Graphics::Font *_textFontB;
int _fontHeightA, _fontHeightB;
bool _walkthroughMode;
AgentEvaluation *_agentEvaluation;
};
} // End of namespace Buried
#endif