scummvm/engines/gob/global.cpp
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

138 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "gob/gob.h"
#include "gob/global.h"
namespace Gob {
Global::Global(GobEngine *vm) : _vm(vm) {
for (int i = 0; i < 128; i++)
_pressedKeys[i] = 0;
_presentCGA = UNDEF;
_presentEGA = UNDEF;
_presentVGA = UNDEF;
_presentHER = UNDEF;
_videoMode = 0;
_fakeVideoMode = 0;
_oldMode = 3;
_soundFlags = 0;
_language = 0x8000;
_languageWanted = 0x8000;
_foundLanguage = false;
_useMouse = UNDEF;
_mousePresent = UNDEF;
_mouseXShift = 3;
_mouseYShift = 3;
_mouseMinX = 0;
_mouseMinY = 0;
_mouseMaxX = 320;
_mouseMaxY = 200;
_useJoystick = 1;
_primaryWidth = 0;
_primaryHeight = 0;
_colorCount = 16;
for (int i = 0; i < 256; i++) {
_redPalette [i] = 0;
_greenPalette[i] = 0;
_bluePalette [i] = 0;
}
_unusedPalette1[ 0] = (int16) 0x0000;
_unusedPalette1[ 1] = (int16) 0x000B;
_unusedPalette1[ 2] = (int16) 0x0000;
_unusedPalette1[ 3] = (int16) 0x5555;
_unusedPalette1[ 4] = (int16) 0xAAAA;
_unusedPalette1[ 5] = (int16) 0xFFFF;
_unusedPalette1[ 6] = (int16) 0x0000;
_unusedPalette1[ 7] = (int16) 0x5555;
_unusedPalette1[ 8] = (int16) 0xAAAA;
_unusedPalette1[ 9] = (int16) 0xFFFF;
_unusedPalette1[10] = (int16) 0x0000;
_unusedPalette1[11] = (int16) 0x5555;
_unusedPalette1[12] = (int16) 0xAAAA;
_unusedPalette1[13] = (int16) 0xFFFF;
_unusedPalette1[14] = (int16) 0x0000;
_unusedPalette1[15] = (int16) 0x5555;
_unusedPalette1[16] = (int16) 0xAAAA;
_unusedPalette1[17] = (int16) 0xFFFF;
for (int i = 0; i < 16; i++)
_unusedPalette2[i] = i;
_vgaPalette[ 0].red = 0x00; _vgaPalette[ 0].green = 0x00; _vgaPalette[ 0].blue = 0x00;
_vgaPalette[ 1].red = 0x00; _vgaPalette[ 1].green = 0x00; _vgaPalette[ 1].blue = 0x2A;
_vgaPalette[ 2].red = 0x00; _vgaPalette[ 2].green = 0x2A; _vgaPalette[ 2].blue = 0x00;
_vgaPalette[ 3].red = 0x00; _vgaPalette[ 3].green = 0x2A; _vgaPalette[ 3].blue = 0x2A;
_vgaPalette[ 4].red = 0x2A; _vgaPalette[ 4].green = 0x00; _vgaPalette[ 4].blue = 0x00;
_vgaPalette[ 5].red = 0x2A; _vgaPalette[ 5].green = 0x00; _vgaPalette[ 5].blue = 0x2A;
_vgaPalette[ 6].red = 0x2A; _vgaPalette[ 6].green = 0x15; _vgaPalette[ 6].blue = 0x00;
_vgaPalette[ 7].red = 0x2A; _vgaPalette[ 7].green = 0x2A; _vgaPalette[ 7].blue = 0x2A;
_vgaPalette[ 8].red = 0x15; _vgaPalette[ 8].green = 0x15; _vgaPalette[ 8].blue = 0x15;
_vgaPalette[ 9].red = 0x15; _vgaPalette[ 9].green = 0x15; _vgaPalette[ 9].blue = 0x3F;
_vgaPalette[10].red = 0x15; _vgaPalette[10].green = 0x3F; _vgaPalette[10].blue = 0x15;
_vgaPalette[11].red = 0x15; _vgaPalette[11].green = 0x3F; _vgaPalette[11].blue = 0x3F;
_vgaPalette[12].red = 0x3F; _vgaPalette[12].green = 0x15; _vgaPalette[12].blue = 0x15;
_vgaPalette[13].red = 0x3F; _vgaPalette[13].green = 0x15; _vgaPalette[13].blue = 0x3F;
_vgaPalette[14].red = 0x3F; _vgaPalette[14].green = 0x3F; _vgaPalette[14].blue = 0x15;
_vgaPalette[15].red = 0x3F; _vgaPalette[15].green = 0x3F; _vgaPalette[15].blue = 0x3F;
_pPaletteDesc = nullptr;
_setAllPalette = false;
_dontSetPalette = false;
_debugFlag = 0;
_inter_animDataSize = 10;
_inter_mouseX = 0;
_inter_mouseY = 0;
_speedFactor = 1;
_doSubtitles = false;
_noCd = false;
_curWinId = 0;
}
Global::~Global() {
}
} // End of namespace Gob