scummvm/engines/gob/init_v7.cpp
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

69 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/fs.h"
#include "common/config-manager.h"
#include "gob/init.h"
namespace Gob {
Init_v7::Init_v7(GobEngine *vm) : Init_v2(vm) {
}
Init_v7::~Init_v7() {
}
void Init_v7::initGame() {
const Common::FSNode gameDataDir(ConfMan.getPath("path"));
// Add the environment directory
SearchMan.addSubDirectoryMatching(gameDataDir, "envir");
// Add the application list directory
SearchMan.addSubDirectoryMatching(gameDataDir, "applis");
// Add the "ADIBODEM" directory sometimes found in demos
SearchMan.addSubDirectoryMatching(gameDataDir, "adibodem");
// Add additional applications directories (e.g. "Read/Count 4-5 years").
// We rely on the presence of an "intro_ap.itk" to determinate whether a subdirectory contains an applcation.
Common::FSList subdirs;
gameDataDir.getChildren(subdirs, Common::FSNode::kListDirectoriesOnly);
for (const Common::FSNode &subdirNode : subdirs) {
Common::FSDirectory subdir(subdirNode);
if (subdir.hasFile("intro_ap.stk")) {
debugC(1, kDebugFileIO, "Found Adibou/Adi application subdirectory \"%s\", adding it to the search path", subdir.getFSNode().getName().c_str());
SearchMan.addSubDirectoryMatching(gameDataDir, subdir.getFSNode().getName(), 0, 4, true);
}
}
Init::initGame();
}
} // End of namespace Gob