mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-27 11:20:40 +00:00
5dcdfd2600
The major contributors provided their consent: DrMcCoy, Strangerke, sdelamarre, sev. The goal is to allow the re-release of this code under Switch, which is incompatible with pure GPL
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
* This file is dual-licensed.
|
|
* In addition to the GPLv3 license mentioned above, this code is also
|
|
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
|
* full text of the license.
|
|
*
|
|
*/
|
|
|
|
#include "common/fs.h"
|
|
#include "common/config-manager.h"
|
|
|
|
#include "gob/init.h"
|
|
|
|
namespace Gob {
|
|
|
|
Init_v7::Init_v7(GobEngine *vm) : Init_v2(vm) {
|
|
}
|
|
|
|
Init_v7::~Init_v7() {
|
|
}
|
|
|
|
void Init_v7::initGame() {
|
|
const Common::FSNode gameDataDir(ConfMan.getPath("path"));
|
|
|
|
// Add the environment directory
|
|
SearchMan.addSubDirectoryMatching(gameDataDir, "envir");
|
|
|
|
// Add the application list directory
|
|
SearchMan.addSubDirectoryMatching(gameDataDir, "applis");
|
|
|
|
// Add the "ADIBODEM" directory sometimes found in demos
|
|
SearchMan.addSubDirectoryMatching(gameDataDir, "adibodem");
|
|
|
|
// Add additional applications directories (e.g. "Read/Count 4-5 years").
|
|
// We rely on the presence of an "intro_ap.itk" to determinate whether a subdirectory contains an applcation.
|
|
Common::FSList subdirs;
|
|
gameDataDir.getChildren(subdirs, Common::FSNode::kListDirectoriesOnly);
|
|
for (const Common::FSNode &subdirNode : subdirs) {
|
|
Common::FSDirectory subdir(subdirNode);
|
|
if (subdir.hasFile("intro_ap.stk")) {
|
|
debugC(1, kDebugFileIO, "Found Adibou/Adi application subdirectory \"%s\", adding it to the search path", subdir.getFSNode().getName().c_str());
|
|
SearchMan.addSubDirectoryMatching(gameDataDir, subdir.getFSNode().getName(), 0, 4, true);
|
|
}
|
|
}
|
|
|
|
Init::initGame();
|
|
}
|
|
|
|
} // End of namespace Gob
|