mirror of
https://github.com/libretro/scummvm.git
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5dcdfd2600
The major contributors provided their consent: DrMcCoy, Strangerke, sdelamarre, sev. The goal is to allow the re-release of this code under Switch, which is incompatible with pure GPL
195 lines
5.2 KiB
C++
195 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "common/endian.h"
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#include "common/savefile.h"
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#include "graphics/conversion.h"
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#include "gob/gob.h"
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#include "gob/video.h"
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#include "gob/util.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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namespace Gob {
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Video_v6::Video_v6(GobEngine *vm) : Video_v2(vm) {
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}
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char Video_v6::spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
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int16 x, int16 y, int16 transp, Surface &destDesc) {
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if ((sprBuf[0] == 1) && (sprBuf[1] == 3)) {
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drawPacked(sprBuf, x, y, destDesc);
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return 1;
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}
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if (srcWidth & 0xC000) {
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warning("Playtoons Stub: srcWidth & 0xC000 == %04X", srcWidth & 0xC000);
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srcWidth &= 0x3FFF;
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}
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if ((sprBuf[0] == 1) && (sprBuf[1] == 2)) {
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if (Video_v2::spriteUncompressor(sprBuf, srcWidth, srcHeight, x, y, transp, destDesc))
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return 1;
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Video::drawPacked(sprBuf, srcWidth, srcHeight, x, y, transp, destDesc);
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return 1;
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}
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warning("Urban Stub: spriteUncompressor(), sprBuf[0,1,2] = %d,%d,%d",
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sprBuf[0], sprBuf[1], sprBuf[2]);
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return 1;
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}
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void Video_v6::drawPacked(const byte *sprBuf, int16 x, int16 y, Surface &surfDesc) {
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const byte *data = sprBuf + 2;
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int16 width = READ_LE_UINT16(data);
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int16 height = READ_LE_UINT16(data + 2);
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data += 4;
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const byte *srcData = data;
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byte *uncBuf = nullptr;
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if (*srcData++ != 0) {
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uint32 size = READ_LE_UINT32(data);
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uncBuf = new byte[size];
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//spriteUncompressor(data, buf);
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warning("Urban Stub: drawPacked: spriteUncompressor(data, uncBuf)");
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srcData = uncBuf;
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}
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drawYUVData(srcData, surfDesc, width, height, x, y);
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delete[] uncBuf;
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}
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void Video_v6::drawYUVData(const byte *srcData, Surface &destDesc,
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int16 width, int16 height, int16 x, int16 y) {
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int16 dataWidth = width;
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int16 dataHeight = height;
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if (dataWidth & 0xF)
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dataWidth = (dataWidth & 0xFFF0) + 16;
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if (dataHeight & 0xF)
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dataHeight = (dataHeight & 0xFFF0) + 16;
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const byte *dataY = srcData;
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const byte *dataU = dataY + (dataWidth * dataHeight);
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const byte *dataV = dataU + ((dataWidth * dataHeight) >> 4);
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drawYUV(destDesc, x, y, dataWidth, dataHeight, width, height, dataY, dataU, dataV);
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}
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void Video_v6::drawYUV(Surface &destDesc, int16 x, int16 y,
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int16 dataWidth, int16 dataHeight, int16 width, int16 height,
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const byte *dataY, const byte *dataU, const byte *dataV) {
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const Graphics::PixelFormat &pixelFormat = _vm->getPixelFormat();
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if ((x + width - 1) >= destDesc.getWidth())
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width = destDesc.getWidth() - x;
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if ((y + height - 1) >= destDesc.getHeight())
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height = destDesc.getHeight() - y;
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Pixel dst = destDesc.get(x, y);
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for (int i = 0; i < height; i++) {
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Pixel dstRow = dst;
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int nextChromaLine = (i < ((height - 1) & ~3) ) ? dataWidth : 0;
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for (int j = 0; j < width; j++, ++dstRow) {
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int nextChromaColumn = (j < ((width - 1) & ~3)) ? 1 : 0;
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// Get (7bit) Y data. It is at full res, does not need to be interpolated
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byte dY = dataY[j] << 1;
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// do linear interpolation on chroma values (7bits)
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// to avoid blockiness
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byte dU0 = dataU[j >> 2];
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byte dV0 = dataV[j >> 2];
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byte dU1 = dataU[(j >> 2) + nextChromaColumn];
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byte dV1 = dataV[(j >> 2) + nextChromaColumn];
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byte dU2 = dataU[(j + nextChromaLine) >> 2];
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byte dV2 = dataV[(j + nextChromaLine) >> 2];
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byte dU3 = dataU[((j + nextChromaLine) >> 2) + nextChromaColumn];
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byte dV3 = dataV[((j + nextChromaLine) >> 2) + nextChromaColumn];
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byte tX = j & 3;
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byte tY = i & 3;
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byte invtX = 4 - tX;
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byte invtY = 4 - tY;
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int16 dUX1 = dU0 * invtX + dU1 * tX;
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int16 dUX2 = dU2 * invtX + dU3 * tX;
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byte dU = (dUX1 * invtY + dUX2 * tY) >> 3;
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int16 dVY1 = dV0 * invtX + dV1 * tX;
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int16 dVY2 = dV2 * invtX + dV3 * tX;
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byte dV = (dVY1 * invtY + dVY2 * tY) >> 3;
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byte r, g, b;
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Graphics::YUV2RGB(dY, dU, dV, r, g, b);
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if (dY != 0) {
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// Solid pixel
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uint32 c = pixelFormat.RGBToColor(r, g, b);
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// If the solid pixel's value is 0, we'll fudge it to 1
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dstRow.set((c == 0) ? 1 : c);
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} else
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// Transparent pixel, we'll use pixel value 0
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dstRow.set(0);
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}
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dst += destDesc.getWidth();
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dataY += dataWidth;
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if ((i & 3) == 3) {
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// Next line of chroma data
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dataU += dataWidth >> 2;
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dataV += dataWidth >> 2;
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}
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}
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}
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} // End of namespace Gob
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