scummvm/engines/gob/videoplayer.h
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

223 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_VIDEOPLAYER_H
#define GOB_VIDEOPLAYER_H
#include "common/array.h"
#include "common/list.h"
#include "common/rect.h"
#include "common/str.h"
#include "graphics/surface.h"
#include "gob/util.h"
#include "gob/draw.h"
namespace Video {
class CoktelDecoder;
}
namespace Gob {
class GobEngine;
class DataStream;
class VideoPlayer {
public:
enum Flags {
kFlagNone = 0x000000,
kFlagUseBackSurfaceContent = 0x000040, ///< Use the back surface as a video "base".
kFlagFrontSurface = 0x000080, ///< Draw directly into the front surface.
kFlagNoVideo = 0x000100, ///< Only sound.
kFlagOtherSurface = 0x000800, ///< Draw into a specific sprite.
kFlagScreenSurface = 0x400000 ///< Draw into a newly created sprite of screen dimensions.
};
/** Video format. */
enum Type {
kVideoTypeTry = -1, ///< Try any format.
kVideoTypeIMD = 0,
kVideoTypePreIMD = 1, ///< Early IMD format found in Fascination.
kVideoTypeVMD = 2,
kVideoTypeRMD = 3 ///< VMD containing "reversed" video.
};
struct Properties {
Type type; ///< Type of the video to open.
int sprite; ///< The sprite onto which to draw the video.
int32 x; ///< X coordinate of the video.
int32 y; ///< Y coordinate of the video.
int32 width; ///< Width of the video.
int32 height; ///< Height of the video.
uint32 flags; ///< Video flags.
bool switchColorMode; ///< Switch between paletted / true color modes?
int32 startFrame; ///< Frame to start playback from.
int32 lastFrame; ///< Frame to stop playback at.
int32 endFrame; ///< Last frame of this playback cycle.
bool forceSeek; ///< Force the seeking to the start frame.
int16 breakKey; ///< Keycode of the break/abort key.
uint16 palCmd; ///< Palette command.
int16 palStart; ///< Palette entry to start with.
int16 palEnd; ///< Palette entry to end at.
int32 palFrame; ///< Frame to apply the palette command at.
bool noBlock; ///< Non-blocking "live" video?
bool loop; ///< Loop the video?
bool fade; ///< Fade in?
bool waitEndFrame; ///< Wait for the frame's time to run out?
bool hasSound; ///< Does the video have sound?
bool canceled; ///< Was the video canceled?
Properties();
};
VideoPlayer(GobEngine *vm);
~VideoPlayer();
void evaluateFlags(Properties &properties);
int openVideo(bool primary, const Common::String &file, Properties &properties);
bool closeVideo(int slot = 0);
void closeLiveSound();
void closeAll();
bool reopenVideo(int slot = 0);
bool reopenAll();
void pauseVideo(int slot, bool pause);
void pauseAll(bool pause);
void finishVideoSound(int slot);
void waitSoundEnd(int slot);
bool play(int slot, Properties &properties);
void waitEndFrame(int slot, bool onlySound = false);
int32 getExpectedFrameFromCurrentTime(int slot);
bool isPlayingLive() const;
bool isSoundPlaying() const;
void updateLive(bool force = false);
bool slotIsOpen(int slot = 0) const;
Common::String getFileName(int slot = 0) const;
uint32 getFrameCount (int slot = 0) const;
uint32 getCurrentFrame(int slot = 0) const;
uint16 getWidth (int slot = 0) const;
uint16 getHeight (int slot = 0) const;
uint16 getDefaultX (int slot = 0) const;
uint16 getDefaultY (int slot = 0) const;
uint32 getFlags (int slot = 0) const;
const Common::List<Common::Rect> *getDirtyRects(int slot = 0) const;
bool hasEmbeddedFile(const Common::String &fileName, int slot = 0) const;
Common::SeekableReadStream *getEmbeddedFile(const Common::String &fileName, int slot = 0);
int32 getSubtitleIndex(int slot = 0) const;
void writeVideoInfo(const Common::String &file, uint16 varX, uint16 varY,
uint16 varFrames, uint16 varWidth, uint16 varHeight);
bool copyFrame(int slot, Surface &dest,
uint16 left, uint16 top, uint16 width, uint16 height, uint16 x, uint16 y,
int32 transp = -1, bool yAxisReflexion = false) const;
private:
struct Video {
::Video::CoktelDecoder *decoder;
Common::String fileName;
SurfacePtr surface;
Properties properties;
bool live;
Video();
bool isEmpty() const;
void close();
void reopen();
};
static const int kVideoSlotCount = 32;
static const char *const _extensions[];
GobEngine *_vm;
// _videoSlots[0] is reserved for the "primary" video
Video _videoSlots[kVideoSlotCount];
bool _needBlit;
bool _noCursorSwitch;
bool _woodruffCohCottWorkaround;
const Video *getVideoBySlot(int slot) const;
Video *getVideoBySlot(int slot);
int getNextFreeSlot();
Common::String findFile(const Common::String &file, Properties &properties);
::Video::CoktelDecoder *openVideo(const Common::String &file, Properties &properties);
bool reopenVideo(Video &video);
bool playFrame(int slot, Properties &properties);
void checkAbort(Video &video, Properties &properties);
void evalBgShading(Video &video);
void copyPalette(const Video &video, int16 palStart, int16 palEnd);
void updateLive(int slot, bool force = false);
};
} // End of namespace Gob
#endif // GOB_VIDEOPLAYER_H