scummvm/engines/illusions/illusions.cpp

364 lines
9.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/illusions.h"
#include "illusions/actor.h"
#include "illusions/camera.h"
#include "illusions/cursor.h"
#include "illusions/dictionary.h"
#include "illusions/resources/fontresource.h"
#include "illusions/graphics.h"
#include "illusions/input.h"
#include "illusions/resources/actorresource.h"
#include "illusions/resources/backgroundresource.h"
#include "illusions/resources/scriptresource.h"
#include "illusions/resources/soundresource.h"
#include "illusions/resources/talkresource.h"
#include "illusions/resourcesystem.h"
#include "illusions/screen.h"
#include "illusions/screentext.h"
#include "illusions/sound.h"
#include "illusions/specialcode.h"
#include "illusions/thread.h"
#include "illusions/time.h"
#include "illusions/updatefunctions.h"
#include "illusions/threads/talkthread.h"
#include "audio/audiostream.h"
#include "video/video_decoder.h"
#include "video/avi_decoder.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/timer.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/surface.h"
namespace Illusions {
char *debugW2I(uint16 *wstr) {
static char buf[65];
char *p = buf;
uint i = 0;
while (*wstr != 0 && i < sizeof(buf) - 1) {
*p++ = (byte)*wstr;
wstr++;
i++;
}
*p = 0;
return buf;
}
void swapBytesInWideString(byte *wstr) {
#if defined(SCUMM_BIG_ENDIAN)
for (byte *ptr = wstr; *ptr != 0; ptr += 2) {
WRITE_UINT16(ptr, SWAP_BYTES_16(READ_UINT16(ptr)));
}
#endif
}
IllusionsEngine::IllusionsEngine(OSystem *syst, const IllusionsGameDescription *gd) :
Engine(syst), _gameDescription(gd) {
_random = new Common::RandomSource("illusions");
_rerunThreads = false;
_isSaveAllowed = true; // TODO
_resumeFromSavegameRequested = false;
_savegameSlotNum = -1;
_savegameSceneId = 0;
_savegameThreadId = 0;
_nextTempThreadId = 0;
Engine::syncSoundSettings();
}
IllusionsEngine::~IllusionsEngine() {
delete _random;
}
void IllusionsEngine::updateEvents() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
_input->processEvent(event);
switch (event.type) {
case Common::EVENT_QUIT:
quitGame();
break;
default:
break;
}
}
}
void IllusionsEngine::runUpdateFunctions() {
_updateFunctions->update();
}
Common::Point *IllusionsEngine::getObjectActorPositionPtr(uint32 objectId) {
Control *control = getObjectControl(objectId);
if (control && control->_actor)
return &control->_actor->_position;
return nullptr;
}
uint32 IllusionsEngine::getElapsedUpdateTime() {
uint32 result = 0;
uint32 currTime = getCurrentTime();
if (_resGetCtr <= 0 ) {
if (_unpauseControlActorFlag) {
_unpauseControlActorFlag = false;
result = 0;
} else {
result = currTime - _lastUpdateTime;
}
_lastUpdateTime = currTime;
} else {
result = _resGetTime - _lastUpdateTime;
_lastUpdateTime = _resGetTime;
}
return result;
}
int IllusionsEngine::updateActors(uint flags) {
uint32 deltaTime = getElapsedUpdateTime();
for (Controls::ItemsIterator it = _controls->_controls.begin(); it != _controls->_controls.end(); ++it) {
Control *control = *it;
if (control->_pauseCtr == 0 && control->_actor && control->_actor->_controlRoutine)
control->_actor->runControlRoutine(control, deltaTime);
}
return kUFNext;
}
int IllusionsEngine::updateSequences(uint flags) {
for (Controls::ItemsIterator it = _controls->_controls.begin(); it != _controls->_controls.end(); ++it) {
Control *control = *it;
if (control->_pauseCtr == 0 && control->_actor && control->_actor->_seqCodeIp) {
control->sequenceActor();
}
}
return kUFNext;
}
int IllusionsEngine::updateGraphics(uint flags) {
Common::Point panPoint(0, 0);
uint32 currTime = getCurrentTime();
_camera->update(currTime);
updateFader();
BackgroundInstance *backgroundItem = _backgroundInstances->findActiveBackgroundInstance();
if (backgroundItem) {
BackgroundResource *bgRes = backgroundItem->_bgRes;
for (uint i = 0; i < bgRes->_bgInfosCount; ++i) {
BgInfo *bgInfo = &bgRes->_bgInfos[i];
uint32 priority = getPriorityFromBase(bgInfo->_priorityBase);
_screen->_drawQueue->insertSurface(backgroundItem->_surfaces[i],
bgInfo->_surfInfo._dimensions, backgroundItem->_panPoints[i], priority);
if (bgInfo->_flags & 1)
panPoint = backgroundItem->_panPoints[i];
}
}
for (Controls::ItemsIterator it = _controls->_controls.begin(); it != _controls->_controls.end(); ++it) {
Control *control = *it;
Actor *actor = control->_actor;
if (control->_pauseCtr == 0 && actor && (actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && !(actor->_flags & Illusions::ACTOR_FLAG_200)) {
Common::Point drawPosition = control->calcPosition(panPoint);
if (actor->_flags & Illusions::ACTOR_FLAG_2000) {
Frame *frame = &(*actor->_frames)[actor->_frameIndex - 1];
_screen->_decompressQueue->insert(&actor->_drawFlags, frame->_flags,
frame->_surfInfo._pixelSize, frame->_surfInfo._dimensions,
frame->_compressedPixels, actor->_surface);
actor->_flags &= ~Illusions::ACTOR_FLAG_2000;
}
if (actor->_surfInfo._dimensions._width && actor->_surfInfo._dimensions._height) {
uint32 priority = control->getDrawPriority();
_screen->_drawQueue->insertSprite(&actor->_drawFlags, actor->_surface,
actor->_surfInfo._dimensions, drawPosition, control->_position,
priority, actor->_scale, actor->_spriteFlags);
}
}
}
if (_screenText->_surface) {
uint32 priority = getGameId() == kGameIdDuckman ? getPriorityFromBase(19) : getPriorityFromBase(99);
_screen->_drawQueue->insertTextSurface(_screenText->_surface, _screenText->_dimensions,
_screenText->_position, priority);
}
return kUFNext;
}
int IllusionsEngine::updateSoundMan(uint flags) {
_soundMan->update();
return kUFNext;
}
int IllusionsEngine::updateSprites(uint flags) {
_screen->updateSprites();
_screenPalette->updatePalette();
return kUFNext;
}
int IllusionsEngine::getRandom(int max) {
return _random->getRandomNumber(max - 1);
}
int IllusionsEngine::convertPanXCoord(int16 x) {
int16 diff = x - _camera->getCurrentPan().x;
int16 absX = ABS(diff);
int newX = 0;
if (absX < 160) {
newX = (diff << 7) / 320;
} else if (diff < 0) {
newX = -64;
} else {
newX = 64;
}
debug(1, "convertPanXCoord %d %d -> %d", diff, x, newX);
return newX;
}
bool IllusionsEngine::calcPointDirection(Common::Point &srcPt, Common::Point &dstPt, uint &facing) {
facing = 0;
uint xd = 0, yd = 0;
if (srcPt.x < dstPt.x)
xd = 0x40;
else if (srcPt.x > dstPt.x)
xd = 0x04;
else
xd = 0x00;
if (srcPt.y < dstPt.y)
yd = 0x01;
else if (srcPt.y > dstPt.y)
yd = 0x10;
else
yd = 0x00;
if (!xd && !yd)
facing = 0;
else if (!yd && xd)
facing = xd;
else if (yd && !xd)
facing = yd;
else if (xd == 0x04 && yd == 0x01)
facing = 0x02;
else if (xd == 0x40 && yd == 0x01)
facing = 0x80;
else if (xd == 0x04 && yd == 0x10)
facing = 0x08;
else if (xd == 0x40 && yd == 0x10)
facing = 0x20;
return facing != 0;
}
bool IllusionsEngine::isSoundActive() {
// TODO
return true;
}
void IllusionsEngine::setCurrFontId(uint32 fontId) {
_fontId = fontId;
}
bool IllusionsEngine::checkActiveTalkThreads() {
return _threads->isActiveThread(kMsgQueryTalkThreadActive);
}
void IllusionsEngine::setTextDuration(int kind, uint32 duration) {
_field8 = kind;
switch (_field8) {
case 1:
case 2:
_fieldA = 0;
break;
case 3:
case 4:
_fieldA = duration;
break;
default:
break;
}
}
uint32 IllusionsEngine::clipTextDuration(uint32 duration) {
switch (_field8) {
case 2:
if (duration == 0)
duration = 240;
break;
case 3:
if (duration < _fieldA)
duration = _fieldA;
break;
case 4:
if (duration > _fieldA)
duration = _fieldA;
break;
default:
break;
}
return duration;
}
void IllusionsEngine::getDefaultTextDimensions(WidthHeight &dimensions) {
dimensions = _defaultTextDimensions;
}
void IllusionsEngine::setDefaultTextDimensions(WidthHeight &dimensions) {
_defaultTextDimensions = dimensions;
}
void IllusionsEngine::getDefaultTextPosition(Common::Point &position) {
position = _defaultTextPosition;
}
void IllusionsEngine::setDefaultTextPosition(Common::Point &position) {
_defaultTextPosition = position;
}
FramesList *IllusionsEngine::findActorSequenceFrames(Sequence *sequence) {
return _actorInstances->findSequenceFrames(sequence);
}
void IllusionsEngine::setSubtitleDuration(uint16 duration) {
_subtitleDuration = duration;
ConfMan.setInt("talkspeed", _subtitleDuration);
ConfMan.flushToDisk();
}
uint16 IllusionsEngine::getSubtitleDuration() {
return (uint16)_subtitleDuration;
}
} // End of namespace Illusions