mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-27 11:20:40 +00:00
371 lines
11 KiB
C++
371 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/pathfinder.h"
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#include "camera.h"
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namespace Illusions {
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PointArray *PathFinder::findPath(Camera *camera, Common::Point sourcePt, Common::Point destPt,
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PointArray *walkPoints, PathLines *walkRects, WidthHeight bgDimensions) {
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Common::Point cameraPt = camera->getScreenOffset();
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_screenRect.p0 = cameraPt;
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_screenRect.p1.x = cameraPt.x + 320; //TODO fix me get screen dimensions here.
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_screenRect.p1.y = cameraPt.y + 200;
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_walkPoints = walkPoints;
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_walkRects = walkRects;
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_bgDimensions = bgDimensions;
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return findPathInternal(sourcePt, destPt);
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}
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PointArray *PathFinder::findPathInternal(Common::Point sourcePt, Common::Point destPt) {
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PathLine line;
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PointArray *foundPath = new PointArray();
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line.p0 = sourcePt;
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line.p1 = destPt;
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if (_walkRects && _walkPoints && isLineBlocked(line)) {
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Common::Point nextStartPt = sourcePt, outPt;
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if (!findValidDestLine(destPt)) {
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findValidDestPt(destPt);
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line.p1 = destPt;
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}
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_pathBytes = (byte*)calloc(1, _walkPoints->size());
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bool done = false;
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while (!done) {
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line.p0 = nextStartPt;
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if (!isLineBlocked(line)) {
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foundPath->push_back(destPt);
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done = true;
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} else {
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if (foundPath->size() < _walkPoints->size() + 2 && findClosestPt(nextStartPt, outPt, destPt)) {
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foundPath->push_back(outPt);
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nextStartPt = outPt;
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} else {
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if (foundPath->size() == 0)
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foundPath->push_back(sourcePt);
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done = true;
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}
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}
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}
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free(_pathBytes);
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postProcess(sourcePt, foundPath);
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} else {
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foundPath->push_back(destPt);
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}
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return foundPath;
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}
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void PathFinder::postProcess(Common::Point sourcePt, PointArray *foundPath) {
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// For each three points A, B and C, removes B if the line between A and C is not blocked
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for (uint index = 0; index + 2 < foundPath->size(); ++index) {
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PathLine line;
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line.p0 = index == 0 ? sourcePt : (*foundPath)[index - 1];
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line.p1 = (*foundPath)[index + 1];
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if (!isLineBlocked(line)) {
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debug("remove point");
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foundPath->remove_at(index);
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}
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}
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}
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bool PathFinder::isLineBlocked(PathLine &line) {
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for (uint i = 0; i < _walkRects->size(); ++i) {
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if (calcLineStatus(line, (*_walkRects)[i], nullptr) != 3)
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return true;
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}
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return false;
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}
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int PathFinder::calcLineDistance(PathLine &line) {
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int16 deltaX = line.p0.x - line.p1.x;
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int16 deltaY = line.p0.y - line.p1.y;
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if (deltaX != 0 || deltaY != 0)
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return sqrt(deltaX * deltaX + deltaY * deltaY);
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return 0;
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}
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bool PathFinder::findClosestPt(Common::Point &sourcePt, Common::Point &closestPt, Common::Point &destPt) {
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PathLine sourceLine, destLine;
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uint minIndex = 0;
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int minDistance = 0xFFFF;
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sourceLine.p0 = sourcePt;
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destLine.p1 = destPt;
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for (uint i = 0; i < _walkPoints->size(); ++i) {
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sourceLine.p1 = (*_walkPoints)[i];
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destLine.p0 = (*_walkPoints)[i];
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if (!_pathBytes[i] && !isLineBlocked(sourceLine)) {
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int currDistance = calcLineDistance(destLine);
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if (currDistance <= minDistance) {
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minDistance = currDistance;
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minIndex = i + 1;
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}
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}
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}
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if (minIndex) {
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closestPt = (*_walkPoints)[minIndex - 1];
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_pathBytes[minIndex - 1] = 1;
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return true;
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}
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return false;
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}
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bool PathFinder::findValidDestLine(Common::Point &destPt) {
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PathLine destLine;
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destLine.p0 = destPt;
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for (uint i = 0; i < _walkPoints->size(); ++i) {
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destLine.p1 = (*_walkPoints)[i];
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if (!isLineBlocked(destLine))
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return true;
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}
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return false;
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}
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void PathFinder::findValidDestPt(Common::Point &destPt) {
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Common::Point minPt, outPt, deltaPt;
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int minDistance = 0xFFFF, currDistance;
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PathLine destLine;
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for (uint i = 0; i < _walkRects->size(); ++i) {
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PathLine currRect = (*_walkRects)[i];
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//TODO fix this hack. Used here to get xmas tree scene to work.
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if (currRect.p1.x > _screenRect.p1.x) {
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currRect.p1.x = _screenRect.p1.x;
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}
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if (currRect.p0.x < _screenRect.p0.x) {
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currRect.p0.x = _screenRect.p0.x;
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}
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WidthHeight rectDimensions = calcRectDimensions(currRect);
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adjustRectDimensions(rectDimensions);
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clipLineToBg(destPt, rectDimensions, destLine);
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if (calcLineStatus(destLine, currRect, &outPt) == 3) {
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destLine.p0 = destPt;
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destLine.p1 = currRect.p0;
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currDistance = calcLineDistance(destLine);
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if (currDistance < minDistance) {
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minDistance = currDistance;
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minPt = currRect.p0;
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}
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destLine.p0 = destPt;
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destLine.p1 = currRect.p1;
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currDistance = calcLineDistance(destLine);
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if (currDistance < minDistance) {
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minDistance = currDistance;
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minPt = currRect.p1;
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}
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} else {
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destLine.p0 = destPt;
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destLine.p1 = outPt;
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currDistance = calcLineDistance(destLine);
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if (currDistance < minDistance) {
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minDistance = currDistance;
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minPt = outPt;
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}
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}
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}
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findDeltaPt(minPt, deltaPt);
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destPt.x = deltaPt.x + minPt.x;
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destPt.y = deltaPt.y + minPt.y;
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}
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WidthHeight PathFinder::calcRectDimensions(PathLine &rect) {
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WidthHeight dimensions;
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dimensions._width = rect.p1.x - rect.p0.x;
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dimensions._height = rect.p1.y - rect.p0.y;
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swapDimensions(dimensions);
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return dimensions;
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}
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void PathFinder::adjustRectDimensions(WidthHeight &dimensions) {
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dimensions._width = ABS(dimensions._height) * (dimensions._width < 0 ? -1 : 1);
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dimensions._height = ABS(dimensions._width) * (dimensions._height < 0 ? -1 : 1);
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if (dimensions._width)
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dimensions._width = -dimensions._width;
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else
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dimensions._height = -dimensions._height;
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swapDimensions(dimensions);
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}
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void PathFinder::swapDimensions(WidthHeight &dimensions) {
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if (dimensions._width < 0) {
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dimensions._width = -dimensions._width;
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dimensions._height = -dimensions._height;
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} else if (dimensions._width == 0)
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dimensions._height = abs(dimensions._height);
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else if (dimensions._height == 0)
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dimensions._width = abs(dimensions._width);
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}
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void PathFinder::clipLineToBg(Common::Point &destPt, WidthHeight &rectDimensions, PathLine &outDestLine) {
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if (rectDimensions._height == 0) {
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outDestLine.p0.x = 0;
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outDestLine.p0.y = destPt.y;
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outDestLine.p1.x = _bgDimensions._width;
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outDestLine.p1.y = destPt.y;
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} else if (rectDimensions._width == 0) {
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outDestLine.p0.y = 0;
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outDestLine.p0.x = destPt.x;
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outDestLine.p1.x = destPt.x;
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outDestLine.p1.y = _bgDimensions._height;
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} else {
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outDestLine.p0 = destPt;
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outDestLine.p1.x = destPt.x + rectDimensions._width;
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outDestLine.p1.y = destPt.y + rectDimensions._height;
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int16 y1 = destPt.y + (rectDimensions._height * -destPt.x / rectDimensions._width);
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int16 y2 = destPt.y + (rectDimensions._height * (_bgDimensions._width - destPt.x) / rectDimensions._width);
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int16 x1 = destPt.x + (rectDimensions._width * -destPt.y / rectDimensions._height);
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int16 x2 = destPt.x + (rectDimensions._width * (_bgDimensions._height - destPt.y) / rectDimensions._height);
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if (ABS(rectDimensions._height) <= ABS(rectDimensions._width)) {
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outDestLine.p0.y = 0;
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outDestLine.p0.x = _bgDimensions._width;
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if (x1 < 0 || _bgDimensions._width < x1)
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outDestLine.p0.y = y2;
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else
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outDestLine.p0.x = x1;
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outDestLine.p1.x = 0;
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outDestLine.p1.y = _bgDimensions._height;
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if (x2 < 0 || _bgDimensions._width < x2)
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outDestLine.p1.y = y1;
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else
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outDestLine.p1.x = x2;
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} else {
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outDestLine.p0.y = 0;
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outDestLine.p0.x = 0;
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if (x1 < 0 || _bgDimensions._width < x1)
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outDestLine.p0.y = y1;
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else
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outDestLine.p0.x = x1;
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outDestLine.p1.x = _bgDimensions._width;
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outDestLine.p1.y = _bgDimensions._height;
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if (x2 < 0 || _bgDimensions._width < x2)
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outDestLine.p1.y = y2;
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else
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outDestLine.p1.x = x2;
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}
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}
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}
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void PathFinder::findDeltaPt(Common::Point pt, Common::Point &outDeltaPt) {
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static const struct { int16 x, y; } kDeltaPoints[] = {
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{ 0, -4}, {0, 4}, {-4, 0}, { 4, 0}, {-3, -3}, {3, 3}, {-3, 3}, { 3, -3},
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{-2, -4}, {2, 4}, {-2, 4}, { 2, -4}, {-4, -2}, {4, 2}, {-4, 2}, { 4, -2},
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{-1, -4}, {1, 4}, {-1, 4}, { 1, -4}, {-4, -1}, {4, 1}, {-4, 1}, { 4, -1},
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{-2, -3}, {2, 3}, {-2, 3}, { 2, -3}, {-3, -2}, {3, 2}, {-3, 2}, { 3, -2}
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};
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Common::Point testPt;
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for (uint i = 0; i < 32; ++i) {
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testPt.x = pt.x + kDeltaPoints[i].x;
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testPt.y = pt.y + kDeltaPoints[i].y;
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if (findValidDestLine(testPt)) {
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outDeltaPt.x = kDeltaPoints[i].x;
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outDeltaPt.y = kDeltaPoints[i].y;
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break;
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}
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}
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}
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/**
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* returns true if line is contained within rect.
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*/
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bool PathFinder::isLineWithinRectangle(PathLine &line, PathLine &rect) {
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return line.p0.x <= rect.p1.x && line.p1.x >= rect.p0.x &&
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line.p0.y <= rect.p1.y && line.p1.y >= rect.p0.y;
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}
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/**
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* flip line coordinates so it starts top left and finishes bottom right
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*/
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void PathFinder::swapLine(PathLine &line, PathLine &outLine) {
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if (line.p1.x <= line.p0.x) {
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outLine.p1.x = line.p0.x;
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outLine.p0.x = line.p1.x;
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} else {
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outLine.p0.x = line.p0.x;
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outLine.p1.x = line.p1.x;
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}
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if (line.p1.y <= line.p0.y) {
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outLine.p1.y = line.p0.y;
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outLine.p0.y = line.p1.y;
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} else {
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outLine.p0.y = line.p0.y;
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outLine.p1.y = line.p1.y;
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}
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}
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int PathFinder::calcLineStatus(PathLine &sourceLine, PathLine &destRect, Common::Point *outPoint) {
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PathLine sourceLine1, destRect1;
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swapLine(sourceLine, sourceLine1);
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swapLine(destRect, destRect1);
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if (!isLineWithinRectangle(sourceLine1, destRect1))
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return 3;
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int sourceDeltaX = sourceLine.p1.x - sourceLine.p0.x;
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int sourceDeltaY = sourceLine.p1.y - sourceLine.p0.y;
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int destDeltaX = destRect.p0.x - destRect.p1.x;
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int destDeltaY = destRect.p0.y - destRect.p1.y;
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int sdDeltaX = sourceLine.p0.x - destRect.p0.x;
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int sdDeltaY = sourceLine.p0.y - destRect.p0.y;
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int delta1 = destDeltaY * sdDeltaX - destDeltaX * sdDeltaY;
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int delta2 = sourceDeltaY * destDeltaX - sourceDeltaX * destDeltaY;
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int delta3 = sourceDeltaX * sdDeltaY - sourceDeltaY * sdDeltaX;
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if ((delta2 <= 0 && (delta1 > 0 || delta2 > delta1)) ||
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(delta2 > 0 && (delta1 < 0 || delta2 < delta1)) ||
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(delta2 <= 0 && (delta3 > 0 || delta2 > delta3)) ||
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(delta2 > 0 && (delta3 < 0 || delta2 < delta3)))
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return 3;
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if (!outPoint)
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return 1;
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if (delta2 == 0)
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return 2;
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int v15 = sourceDeltaX * delta1, v18 = sourceDeltaY * delta1;
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int v16 = 0;
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int v17 = 0;
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if ((v15 >= 0 && delta2 >= 0) || (v15 < 0 && delta2 < 0)) {
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v16 = delta2 / 2;
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v17 = delta2 / 2;
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} else if ((v15 < 0 && delta2 >= 0) || (v15 >= 0 && delta2 < 0)) {
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v17 = delta2 / 2;
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v16 = delta2 / -2;
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}
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outPoint->x = sourceLine.p0.x + (v15 + v16) / delta2;
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if ((v18 >= 0 && delta2 < 0) || (v18 < 0 && delta2 >= 0))
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v17 = -v17;
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outPoint->y = sourceLine.p0.y + (v18 + v17) / delta2;
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return 1;
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}
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} // End of namespace Illusions
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