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7682560cc7
The games absolutely will not run yet, but they're useful to have around so their data can be inspected.
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_DETECTION_H
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#define NANCY_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Nancy {
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enum GameType {
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kGameTypeNone = 0,
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kGameTypeVampire = 1,
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kGameTypeNancy1 = 2,
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kGameTypeNancy2 = 3,
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kGameTypeNancy3 = 4,
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kGameTypeNancy4 = 5,
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kGameTypeNancy5 = 6,
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kGameTypeNancy6 = 7,
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kGameTypeNancy7 = 8,
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kGameTypeNancy8 = 9,
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kGameTypeNancy9 = 10,
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kGameTypeNancy10 = 11,
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kGameTypeNancy11 = 12,
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};
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enum NancyGameFlags {
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GF_COMPRESSED = 1 << 0
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};
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struct NancyGameDescription {
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ADGameDescription desc;
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GameType gameType;
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};
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enum NancyDebugChannels {
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kDebugEngine = 1 << 0,
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kDebugActionRecord = 1 << 1,
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kDebugScene = 1 << 2,
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kDebugSound = 1 << 3,
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kDebugVideo = 1 << 4,
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kDebugHypertext = 1 << 5
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};
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// Settings found in the original engine
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#define GAMEOPTION_PLAYER_SPEECH GUIO_GAMEOPTIONS1
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#define GAMEOPTION_CHARACTER_SPEECH GUIO_GAMEOPTIONS2
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#define GAMEOPTION_AUTO_MOVE GUIO_GAMEOPTIONS3
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// Patch settings, general
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#define GAMEOPTION_FIX_SOFTLOCKS GUIO_GAMEOPTIONS4
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#define GAMEOPTION_FIX_ANNOYANCES GUIO_GAMEOPTIONS5
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// Patch settings, specific to each game
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#define GAMEOPTION_NANCY2_TIMER GUIO_GAMEOPTIONS6
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} // End of namespace Nancy
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#endif // NANCY_DETECTION_H
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