scummvm/engines/nancy/detection.h
Kaloyan Chehlarski 7682560cc7 NANCY: Add detection for nancy10 & 11
The games absolutely will not run yet, but they're useful
to have around so their data can be inspected.
2024-02-07 23:15:23 +01:00

78 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_DETECTION_H
#define NANCY_DETECTION_H
#include "engines/advancedDetector.h"
namespace Nancy {
enum GameType {
kGameTypeNone = 0,
kGameTypeVampire = 1,
kGameTypeNancy1 = 2,
kGameTypeNancy2 = 3,
kGameTypeNancy3 = 4,
kGameTypeNancy4 = 5,
kGameTypeNancy5 = 6,
kGameTypeNancy6 = 7,
kGameTypeNancy7 = 8,
kGameTypeNancy8 = 9,
kGameTypeNancy9 = 10,
kGameTypeNancy10 = 11,
kGameTypeNancy11 = 12,
};
enum NancyGameFlags {
GF_COMPRESSED = 1 << 0
};
struct NancyGameDescription {
ADGameDescription desc;
GameType gameType;
};
enum NancyDebugChannels {
kDebugEngine = 1 << 0,
kDebugActionRecord = 1 << 1,
kDebugScene = 1 << 2,
kDebugSound = 1 << 3,
kDebugVideo = 1 << 4,
kDebugHypertext = 1 << 5
};
// Settings found in the original engine
#define GAMEOPTION_PLAYER_SPEECH GUIO_GAMEOPTIONS1
#define GAMEOPTION_CHARACTER_SPEECH GUIO_GAMEOPTIONS2
#define GAMEOPTION_AUTO_MOVE GUIO_GAMEOPTIONS3
// Patch settings, general
#define GAMEOPTION_FIX_SOFTLOCKS GUIO_GAMEOPTIONS4
#define GAMEOPTION_FIX_ANNOYANCES GUIO_GAMEOPTIONS5
// Patch settings, specific to each game
#define GAMEOPTION_NANCY2_TIMER GUIO_GAMEOPTIONS6
} // End of namespace Nancy
#endif // NANCY_DETECTION_H