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agi
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
agos
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Fix recent regression in vc61().
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2009-07-08 01:07:41 +00:00 |
cine
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
cruise
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Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message
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2009-07-07 07:41:02 +00:00 |
drascula
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
gob
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
groovie
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Groovie: Improve ROQ timing and audio sync (noticeable at least in the Clandestiny trailer)
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2009-07-06 15:23:50 +00:00 |
igor
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
kyra
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Cleanup.
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2009-07-09 15:32:06 +00:00 |
lure
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Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
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2009-07-03 10:40:49 +00:00 |
m4
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
made
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
parallaction
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Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*)
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2009-07-09 13:17:46 +00:00 |
queen
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Fixed some more warnings observed on buildbot
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2009-07-01 20:51:34 +00:00 |
saga
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* Moved the updated IFF code from Parallaction to common/
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2009-06-12 08:51:05 +00:00 |
sci
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- Moved printObject inside the Console class
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2009-07-08 13:08:51 +00:00 |
scumm
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Change all uses of FM-Towns/fm-towns to FM-TOWNS.
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2009-07-07 19:18:53 +00:00 |
sky
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Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
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2009-07-03 10:40:49 +00:00 |
sword1
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Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
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2009-07-03 10:40:49 +00:00 |
sword2
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
tinsel
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Added support for compressed sample files (patch #2815426 by m_kiewitz)
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2009-07-02 12:15:04 +00:00 |
touche
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
tucker
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simplified .raw/.wav data files handling in introduction sequences
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2009-06-14 15:07:34 +00:00 |
advancedDetector.cpp
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Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.
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2009-06-06 19:47:55 +00:00 |
advancedDetector.h
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
dialogs.cpp
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Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
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2009-06-06 17:58:08 +00:00 |
dialogs.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engine.cpp
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Implement feature request #1180217: "GUI: Mute option"
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2009-06-06 17:36:06 +00:00 |
engine.h
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Implement feature request #1180217: "GUI: Mute option"
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2009-06-06 17:36:06 +00:00 |
engines.mk
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Added build rules for SCI32 games
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2009-03-30 08:09:02 +00:00 |
game.cpp
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
game.h
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
metaengine.h
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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2009-03-05 12:04:58 +00:00 |
module.mk
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |