mirror of
https://github.com/libretro/scummvm.git
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217 lines
5.7 KiB
C++
217 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "agos/intern.h"
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#include "agos/agos.h"
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#include "agos/vga.h"
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namespace AGOS {
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void AGOSEngine::freezeBottom() {
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_vgaMemBase = _vgaMemPtr;
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_vgaFrozenBase = _vgaMemPtr;
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}
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void AGOSEngine::unfreezeBottom() {
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_vgaMemPtr = _vgaRealBase;
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_vgaMemBase = _vgaRealBase;
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_vgaFrozenBase = _vgaRealBase;
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}
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static const uint8 zoneTable[160] = {
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0, 0, 2, 2, 2, 2, 0, 2, 2, 2,
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3, 0, 0, 0, 0, 0, 0, 0, 1, 0,
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3, 3, 3, 1, 3, 0, 0, 0, 1, 0,
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2, 0, 3, 0, 3, 3, 0, 1, 1, 0,
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1, 2, 2, 2, 0, 2, 2, 2, 0, 2,
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1, 2, 2, 2, 0, 2, 2, 2, 2, 2,
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2, 2, 2, 1, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 0, 2, 0, 3, 2, 2, 2, 3,
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2, 3, 3, 3, 1, 3, 3, 1, 1, 0,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 0, 0, 2, 2, 0,
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0, 2, 0, 2, 2, 2, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 2, 2, 2, 2, 2,
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2, 0, 2, 0, 0, 2, 2, 0, 2, 2,
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2, 2, 2, 2, 2, 0, 0, 0, 0, 0,
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};
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void AGOSEngine::loadZone(uint16 zoneNum, bool useError) {
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VgaPointersEntry *vpe;
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CHECK_BOUNDS(zoneNum, _vgaBufferPointers);
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if (getGameType() == GType_PN) {
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// Only a single zone is used in Personal Nightmare
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vpe = _vgaBufferPointers;
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vc27_resetSprite();
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_vgaMemPtr = _vgaMemBase;
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} else {
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vpe = _vgaBufferPointers + zoneNum;
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if (vpe->vgaFile1 != NULL)
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return;
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}
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// Loading order is important due to resource managment
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if (getPlatform() == Common::kPlatformAmiga && getGameType() == GType_WW &&
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zoneTable[zoneNum] == 3) {
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uint8 num = (zoneNum >= 85) ? 94 : 18;
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loadVGAVideoFile(num, 2, useError);
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} else {
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loadVGAVideoFile(zoneNum, 2, useError);
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}
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vpe->vgaFile2 = _block;
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vpe->vgaFile2End = _blockEnd;
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loadVGAVideoFile(zoneNum, 1, useError);
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vpe->vgaFile1 = _block;
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vpe->vgaFile1End = _blockEnd;
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vpe->sfxFile = NULL;
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if ((getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformAtariST) &&
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getGameType() == GType_ELVIRA2) {
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// A singe sound file is used for Amiga and AtariST versions
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if (loadVGASoundFile(1, 3)) {
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vpe->sfxFile = _block;
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vpe->sfxFileEnd = _blockEnd;
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}
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} else if (!(getFeatures() & GF_ZLIBCOMP)) {
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if (loadVGASoundFile(zoneNum, 3)) {
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vpe->sfxFile = _block;
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vpe->sfxFileEnd = _blockEnd;
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}
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}
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}
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void AGOSEngine::setZoneBuffers() {
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_zoneBuffers = (byte *)malloc(_vgaMemSize);
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_vgaMemPtr = _zoneBuffers;
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_vgaMemBase = _zoneBuffers;
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_vgaFrozenBase = _zoneBuffers;
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_vgaRealBase = _zoneBuffers;
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_vgaMemEnd = _zoneBuffers + _vgaMemSize;
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}
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byte *AGOSEngine::allocBlock(uint32 size) {
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for (;;) {
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_block = _vgaMemPtr;
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_blockEnd = _block + size;
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if (_blockEnd >= _vgaMemEnd) {
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_vgaMemPtr = _vgaMemBase;
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} else {
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_rejectBlock = false;
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checkNoOverWrite();
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if (_rejectBlock)
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continue;
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checkRunningAnims();
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if (_rejectBlock)
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continue;
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checkZonePtrs();
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_vgaMemPtr = _blockEnd;
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return _block;
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}
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}
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}
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void AGOSEngine::checkRunningAnims() {
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if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
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(_videoLockOut & 0x20)) {
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return;
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}
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VgaSprite *vsp;
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for (vsp = _vgaSprites; vsp->id; vsp++) {
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checkAnims(vsp->zoneNum);
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if (_rejectBlock == true)
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return;
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}
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}
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void AGOSEngine::checkNoOverWrite() {
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VgaPointersEntry *vpe;
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if (_noOverWrite == 0xFFFF)
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return;
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vpe = &_vgaBufferPointers[_noOverWrite];
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if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block) {
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_rejectBlock = true;
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_vgaMemPtr = vpe->vgaFile1End;
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} else if (vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block) {
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_rejectBlock = true;
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_vgaMemPtr = vpe->vgaFile2End;
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} else if (vpe->sfxFile && vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) {
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_rejectBlock = true;
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_vgaMemPtr = vpe->sfxFileEnd;
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} else {
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_rejectBlock = false;
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}
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}
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void AGOSEngine::checkAnims(uint a) {
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VgaPointersEntry *vpe;
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vpe = &_vgaBufferPointers[a];
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if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block) {
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_rejectBlock = true;
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_vgaMemPtr = vpe->vgaFile1End;
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} else if (vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block) {
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_rejectBlock = true;
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_vgaMemPtr = vpe->vgaFile2End;
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} else if (vpe->sfxFile && vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) {
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_rejectBlock = true;
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_vgaMemPtr = vpe->sfxFileEnd;
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} else {
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_rejectBlock = false;
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}
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}
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void AGOSEngine::checkZonePtrs() {
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uint count = ARRAYSIZE(_vgaBufferPointers);
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VgaPointersEntry *vpe = _vgaBufferPointers;
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do {
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if (((vpe->vgaFile1 < _blockEnd) && (vpe->vgaFile1End > _block)) ||
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((vpe->vgaFile2 < _blockEnd) && (vpe->vgaFile2End > _block)) ||
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((vpe->sfxFile < _blockEnd) && (vpe->sfxFileEnd > _block))) {
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vpe->vgaFile1 = NULL;
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vpe->vgaFile1End = NULL;
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vpe->vgaFile2 = NULL;
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vpe->vgaFile2End = NULL;
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vpe->sfxFile = NULL;
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vpe->sfxFileEnd = NULL;
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}
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} while (++vpe, --count);
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}
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} // End of namespace AGOS
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