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85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
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#define ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
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#include "illusions/specialcode.h"
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#include "common/rect.h"
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namespace Illusions {
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class IllusionsEngine_BBDOU;
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class BbdouSpecialCode;
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class Control;
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struct Item0 {
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uint32 _sequenceId1;
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uint32 _sequenceId2;
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int16 _count;
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uint32 _progResKeywordId;
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uint32 _baseNamedPointId;
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uint32 _namedPointIds[32];
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uint32 _objectId;
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Common::Point _pt;
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Item0() : _count(0) {}
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};
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struct Item141C {
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uint32 _objectId;
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int16 _enabled;
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Common::Point _position;
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int16 _fieldA;
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uint32 _sequenceId;
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};
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class BbdouBubble {
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public:
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BbdouBubble(IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou);
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~BbdouBubble();
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void init();
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void addItem0(uint32 sequenceId1, uint32 sequenceId2, uint32 progResKeywordId,
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uint32 namedPointId, int16 count, uint32 *namedPointIds);
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void show();
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void hide();
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void setup(int16 minCount, Common::Point pt1, Common::Point pt2, uint32 progResKeywordId);
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uint32 addItem(uint positionIndex, uint32 sequenceId);
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void calcBubbles(Common::Point &pt1, Common::Point &pt2);
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protected:
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IllusionsEngine_BBDOU *_vm;
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BbdouSpecialCode *_bbdou;
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Common::Array<Item0> _item0s;
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Item0 *_currItem0;
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Item0 *_prevItem0;
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Item0 *_someItem0;
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uint32 _objectIds[32];
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Common::Point _pt1;
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Common::Point _pt2;
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int _objectId1414;
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int _objectId1418;
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Item141C _items[32];
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
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