mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
6eb64102a4
svn-id: r30238
117 lines
2.3 KiB
C++
117 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef QUEEN_STATE_H
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#define QUEEN_STATE_H
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#include "common/util.h"
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#include "queen/defs.h"
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namespace Queen {
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enum StateTalk {
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STATE_TALK_TALK,
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STATE_TALK_MUTE
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};
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enum StateGrab {
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STATE_GRAB_NONE,
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STATE_GRAB_DOWN,
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STATE_GRAB_UP,
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STATE_GRAB_MID
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};
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enum StateOn {
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STATE_ON_ON,
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STATE_ON_OFF
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};
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enum StateUse {
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STATE_USE,
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STATE_USE_ON
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};
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/*!
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Each object/item in game has a state field.
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(refer to ObjectData and ItemData).
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<table>
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<tr>
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<td>Name</td>
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<td>Bits</td>
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<td>Description</td>
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</tr>
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<tr>
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<td>USE</td>
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<td>10</td>
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<td>Use</td>
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</tr>
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<tr>
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<td>TALK</td>
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<td>9</td>
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<td>Talk</td>
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</tr>
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<tr>
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<td>ON</td>
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<td>8</td>
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<td>On/Off</td>
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</tr>
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<tr>
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<td>DEF</td>
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<td>7,6,5,4</td>
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<td>Default verb command</td>
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</tr>
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<tr>
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<td>DIR</td>
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<td>3,2</td>
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<td>Direction to face for the object</td>
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</tr>
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<tr>
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<td>GRAB</td>
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<td>1,0</td>
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<td>Grab Direction</td>
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</tr>
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</table>
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*/
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struct State {
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static Direction findDirection(uint16 state);
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static StateTalk findTalk(uint16 state);
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static StateGrab findGrab(uint16 state);
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static StateOn findOn(uint16 state);
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static Verb findDefaultVerb(uint16 state);
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static StateUse findUse(uint16 state);
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static void alterOn(uint16 *objState, StateOn state);
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static void alterDefaultVerb(uint16 *objState, Verb v);
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};
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} // End of namespace Queen
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#endif
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