mirror of
https://github.com/libretro/scummvm.git
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391 lines
13 KiB
C++
391 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "common/system.h"
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#include "common/savefile.h"
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#include "graphics/thumbnail.h"
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#include "dm.h"
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#include "dungeonman.h"
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#include "timeline.h"
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#include "group.h"
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#include "champion.h"
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#include "menus.h"
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#include "eventman.h"
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#include "projexpl.h"
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namespace DM {
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#define C2_FORMAT_DM_AMIGA_2X_PC98_X68000_FM_TOWNS_CSB_ATARI_ST 2
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#define C3_PLATFORM_AMIGA 3
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#define C10_DUNGEON_DM 10
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LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
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Common::String fileName;
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Common::SaveFileManager *saveFileManager = nullptr;
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Common::InSaveFile *file = nullptr;
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struct {
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int16 _saveFormat;
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int16 _saveAndPlayChoice;
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int32 _gameId;
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int16 _platform;
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uint16 _dungeonId;
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} dmSaveHeader;
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dmSaveHeader._saveFormat = 0;
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dmSaveHeader._saveAndPlayChoice = 0;
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dmSaveHeader._gameId = 0;
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dmSaveHeader._platform = 0;
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dmSaveHeader._dungeonId = 0;
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if (!_g298_newGame) {
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fileName = getSavefileName(slot);
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saveFileManager = _system->getSavefileManager();
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file = saveFileManager->openForLoading(fileName);
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}
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_g528_saveFormat = C2_FORMAT_DM_AMIGA_2X_PC98_X68000_FM_TOWNS_CSB_ATARI_ST;
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_g527_platform = C3_PLATFORM_AMIGA;
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_g526_dungeonId = C10_DUNGEON_DM;
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if (_g298_newGame) {
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//L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true);
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_g524_restartGameAllowed = false;
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_championMan->_g305_partyChampionCount = 0;
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_championMan->_g414_leaderHandObject = Thing::_none;
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_g525_gameId = ((int32)getRandomNumber(65536)) * getRandomNumber(65536);
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} else {
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warning(false, "MISSING CODE: missing check for matching _g525_gameId in f435_loadgame");
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/*if (_vm->_g523_restartGameRequest && (L1372_s_SaveHeader.GameID != _vm->_g525_gameId)) {
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L1367_pc_Message = G0546_pc_THATSNOTTHESAMEGAME;
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goto T0435004;
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}*/
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SaveGameHeader header;
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readSaveGameHeader(file, &header);
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warning(false, "MISSING CODE: missing check for matching format and platform in save in f435_loadgame");
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dmSaveHeader._saveFormat = file->readSint16BE();
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dmSaveHeader._saveAndPlayChoice = file->readSint16BE();
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dmSaveHeader._gameId = file->readSint32BE();
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dmSaveHeader._platform = file->readSint16BE();
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dmSaveHeader._dungeonId = file->readUint16BE();
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_g525_gameId = dmSaveHeader._gameId;
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_g313_gameTime = file->readSint32BE();
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// G0349_ul_LastRandomNumber = L1371_s_GlobalData.LastRandomNumber;
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_championMan->_g305_partyChampionCount = file->readUint16BE();
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_dungeonMan->_g306_partyMapX = file->readSint16BE();
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_dungeonMan->_g307_partyMapY = file->readSint16BE();
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_dungeonMan->_g308_partyDir = (Direction)file->readUint16BE();
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_dungeonMan->_g309_partyMapIndex = file->readByte();
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_championMan->_g411_leaderIndex = (ChampionIndex)file->readSint16BE();
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_championMan->_g514_magicCasterChampionIndex = (ChampionIndex)file->readSint16BE();
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_timeline->_g372_eventCount = file->readUint16BE();
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_timeline->_g373_firstUnusedEventIndex = file->readUint16BE();
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_timeline->_g369_eventMaxCount = file->readUint16BE();
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_groupMan->_g377_currActiveGroupCount = file->readUint16BE();
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_projexpl->_g361_lastCreatureAttackTime = file->readSint32BE();
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_projexpl->_g362_lastPartyMovementTime = file->readSint32BE();
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_g310_disabledMovementTicks = file->readSint16BE();
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_g311_projectileDisableMovementTicks = file->readSint16BE();
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_g312_lastProjectileDisabledMovementDirection = file->readSint16BE();
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_championMan->_g414_leaderHandObject = Thing(file->readUint16BE());
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_groupMan->_g376_maxActiveGroupCount = file->readUint16BE();
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if (!_g523_restartGameRequest) {
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_timeline->f233_initTimeline();
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_groupMan->f196_initActiveGroups();
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}
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_groupMan->load1_ActiveGroupPart(file);
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_championMan->load2_PartyPart(file);
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_timeline->load3_eventsPart(file);
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_timeline->load4_timelinePart(file);
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// read sentinel
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uint32 sentinel = file->readUint32BE();
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assert(sentinel == 0x6f85e3d3);
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}
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_dungeonMan->f434_loadDungeonFile(file);
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delete file;
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if (_g298_newGame) {
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_timeline->f233_initTimeline();
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_groupMan->f196_initActiveGroups();
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warning(false, "MISSING CODE: missing fadePlette stuff in f435_loadgame on newGame");
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/*
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if (L1366_B_FadePalette) {
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F0436_STARTEND_FadeToPalette(G0345_aui_BlankBuffer);
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D26_WaitForVerticalBlank();
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D18_FillScreenBlack();
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F0436_STARTEND_FadeToPalette(_vm->_displayMan->_g347_paletteTopAndBottomScreen);
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}*/
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} else {
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_g528_saveFormat = dmSaveHeader._saveFormat;
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_g527_platform = dmSaveHeader._platform;
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_g526_dungeonId = dmSaveHeader._dungeonId;
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_g524_restartGameAllowed = true;
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warning(false, "MISSING CDOE: F0427_DIALOG_Draw in f435_loadgame");
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}
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_championMan->_g303_partyDead = false;
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return k1_LoadgameSuccess;
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}
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void DMEngine::f433_processCommand140_saveGame(uint16 slot, const Common::String desc) {
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warning(false, "DUMMY CODE in f433_processCommand140_saveGame, saveAndPlayChoice is always 0");
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int16 saveAndPlayChoice = 0;
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char *message = nullptr;
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_menuMan->f456_drawDisabledMenu();
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_eventMan->f78_showMouse();
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// do {
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// ask the player what he wants
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// while
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// F0427_DIALOG_Draw(0, G0551_pc_SAVINGGAME, 0, 0, 0, 0, false, false, false);
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uint16 champHandObjWeight = 0;
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if (!_championMan->_g415_leaderEmptyHanded) {
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champHandObjWeight = _dungeonMan->f140_getObjectWeight(_championMan->_g414_leaderHandObject);
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_championMan->_gK71_champions[_championMan->_g411_leaderIndex]._load -= champHandObjWeight;
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}
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Common::String savefileName = getSavefileName(slot);
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Common::SaveFileManager *saveFileManager = _system->getSavefileManager();
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Common::OutSaveFile *file = saveFileManager->openForSaving(savefileName);
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if (!file)
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return; // TODO: silent fail
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writeSaveGameHeader(file, desc);
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file->writeSint16BE(_g528_saveFormat);
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file->writeSint16BE(saveAndPlayChoice);
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file->writeSint32BE(_g525_gameId);
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file->writeSint16BE(_g527_platform);
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file->writeUint16BE(_g526_dungeonId);
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// write C0_SAVE_PART_GLOBAL_DATA part
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file->writeSint32BE(_g313_gameTime);
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//L1348_s_GlobalData.LastRandomNumber = G0349_ul_LastRandomNumber;
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file->writeUint16BE(_championMan->_g305_partyChampionCount);
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file->writeSint16BE(_dungeonMan->_g306_partyMapX);
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file->writeSint16BE(_dungeonMan->_g307_partyMapY);
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file->writeUint16BE(_dungeonMan->_g308_partyDir);
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file->writeByte(_dungeonMan->_g309_partyMapIndex);
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file->writeSint16BE(_championMan->_g411_leaderIndex);
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file->writeSint16BE(_championMan->_g514_magicCasterChampionIndex);
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file->writeUint16BE(_timeline->_g372_eventCount);
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file->writeUint16BE(_timeline->_g373_firstUnusedEventIndex);
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file->writeUint16BE(_timeline->_g369_eventMaxCount);
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file->writeUint16BE(_groupMan->_g377_currActiveGroupCount);
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file->writeSint32BE(_projexpl->_g361_lastCreatureAttackTime);
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file->writeSint32BE(_projexpl->_g362_lastPartyMovementTime);
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file->writeSint16BE(_g310_disabledMovementTicks);
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file->writeSint16BE(_g311_projectileDisableMovementTicks);
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file->writeSint16BE(_g312_lastProjectileDisabledMovementDirection);
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file->writeUint16BE(_championMan->_g414_leaderHandObject.toUint16());
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file->writeUint16BE(_groupMan->_g376_maxActiveGroupCount);
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// write C1_SAVE_PART_ACTIVE_GROUP part
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_groupMan->save1_ActiveGroupPart(file);
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// write C2_SAVE_PART_PARTY part
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_championMan->save2_PartyPart(file);
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// write C3_SAVE_PART_EVENTS part
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_timeline->save3_eventsPart(file);
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// write C4_SAVE_PART_TIMELINE part
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_timeline->save4_timelinePart(file);
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// write sentinel
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file->writeUint32BE(0x6f85e3d3);
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// save _g278_dungeonFileHeader
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{
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DungeonFileHeader &header = _dungeonMan->_g278_dungeonFileHeader;
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file->writeUint16BE(header._ornamentRandomSeed);
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file->writeUint16BE(header._rawMapDataSize);
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file->writeByte(header._mapCount);
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file->writeByte(0); // to match the structure of dungeon.dat, will be discarded
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file->writeUint16BE(header._textDataWordCount);
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file->writeUint16BE(header._partyStartLocation);
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file->writeUint16BE(header._squareFirstThingCount);
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for (uint16 i = 0; i < 16; ++i)
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file->writeUint16BE(header._thingCounts[i]);
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}
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// save _g277_dungeonMaps
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for (uint16 i = 0; i < _dungeonMan->_g278_dungeonFileHeader._mapCount; ++i) {
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Map &map = _dungeonMan->_g277_dungeonMaps[i];
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uint16 tmp;
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file->writeUint16BE(map._rawDunDataOffset);
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file->writeUint32BE(0); // to match the structure of dungeon.dat, will be discarded
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file->writeByte(map._offsetMapX);
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file->writeByte(map._offsetMapY);
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tmp = ((map._height & 0x1F) << 11) | ((map._width & 0x1F) << 6) | (map._level & 0x3F);
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file->writeUint16BE(tmp);
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tmp = ((map._randFloorOrnCount & 0xF) << 12) | ((map._floorOrnCount & 0xF) << 8)
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| ((map._randWallOrnCount & 0xF) << 4) | (map._wallOrnCount & 0xF);
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file->writeUint16BE(tmp);
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tmp = ((map._difficulty & 0xF) << 12) | ((map._creatureTypeCount & 0xF) << 4) | (map._doorOrnCount & 0xF);
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file->writeUint16BE(tmp);
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tmp = ((map._doorSet1 & 0xF) << 12) | ((map._doorSet0 & 0xF) << 8)
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| ((map._wallSet & 0xF) << 4) | (map._floorSet & 0xF);
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file->writeUint16BE(tmp);
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}
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// save _g280_dungeonColumnsCumulativeSquareThingCount
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for (uint16 i = 0; i < _dungeonMan->_g282_dungeonColumCount; ++i)
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file->writeUint16BE(_dungeonMan->_g280_dungeonColumnsCumulativeSquareThingCount[i]);
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// save _g283_squareFirstThings
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for (uint16 i = 0; i < _dungeonMan->_g278_dungeonFileHeader._squareFirstThingCount; ++i)
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file->writeUint16BE(_dungeonMan->_g283_squareFirstThings[i].toUint16());
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// save _g260_dungeonTextData
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for (uint16 i = 0; i < _dungeonMan->_g278_dungeonFileHeader._textDataWordCount; ++i)
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file->writeUint16BE(_dungeonMan->_g260_dungeonTextData[i]);
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// save _g284_thingData
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for (uint16 thingIndex = 0; thingIndex < 16; ++thingIndex)
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for (uint16 i = 0; i < g235_ThingDataWordCount[thingIndex] * _dungeonMan->_g278_dungeonFileHeader._thingCounts[thingIndex]; ++i)
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file->writeUint16BE(_dungeonMan->_g284_thingData[thingIndex][i]);
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// save _g276_dungeonRawMapData
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for (uint32 i = 0; i < _dungeonMan->_g278_dungeonFileHeader._rawMapDataSize; ++i)
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file->writeByte(_dungeonMan->_g276_dungeonRawMapData[i]);
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file->flush();
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file->finalize();
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delete file;
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if (!saveAndPlayChoice) {
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_eventMan->f77_hideMouse();
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f444_endGame(false);
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}
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if (!_championMan->_g415_leaderEmptyHanded) {
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_championMan->_gK71_champions[_championMan->_g411_leaderIndex]._load += champHandObjWeight;
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}
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_g524_restartGameAllowed = true;
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_menuMan->f457_drawEnabledMenus();
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_eventMan->f77_hideMouse();
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}
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Common::String DMEngine::getSavefileName(uint16 slot) {
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return Common::String::format("%s.%03u", _targetName.c_str(), slot);
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}
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#define SAVEGAME_ID MKTAG('D', 'M', 'D', 'M')
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#define SAVEGAME_VERSION 1
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void DMEngine::writeSaveGameHeader(Common::OutSaveFile* out, const Common::String& saveName) {
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out->writeUint32BE(SAVEGAME_ID);
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// Write version
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out->writeByte(SAVEGAME_VERSION);
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// Write savegame name
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out->writeString(saveName);
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out->writeByte(0);
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// Save the game thumbnail
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Graphics::saveThumbnail(*out);
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// Creation date/time
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TimeDate curTime;
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_system->getTimeAndDate(curTime);
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uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
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uint32 playTime = getTotalPlayTime() / 1000;
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out->writeUint32BE(saveDate);
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out->writeUint16BE(saveTime);
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out->writeUint32BE(playTime);
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}
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bool DMEngine::readSaveGameHeader(Common::InSaveFile* in, SaveGameHeader* header) {
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uint32 id = in->readUint32BE();
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// Check if it's a valid ScummVM savegame
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if (id != SAVEGAME_ID)
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return false;
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// Read in the version
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header->_version = in->readByte();
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// Check that the save version isn't newer than this binary
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if (header->_version > SAVEGAME_VERSION)
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return false;
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// Read in the save name
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Common::String saveName;
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char ch;
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while ((ch = (char)in->readByte()) != '\0')
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saveName += ch;
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header->_descr.setDescription(saveName);
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// Get the thumbnail
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header->_descr.setThumbnail(Graphics::loadThumbnail(*in));
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uint32 saveDate = in->readUint32BE();
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uint16 saveTime = in->readUint16BE();
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uint32 playTime = in->readUint32BE();
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int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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header->_descr.setSaveDate(year, month, day);
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int hour = (saveTime >> 8) & 0xFF;
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int minutes = saveTime & 0xFF;
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header->_descr.setSaveTime(hour, minutes);
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header->_descr.setPlayTime(playTime * 1000);
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if (g_engine)
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g_engine->setTotalPlayTime(playTime * 1000);
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return true;
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}
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}
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