scummvm/engines/neverhood/module1000.h

301 lines
8.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1000_H
#define NEVERHOOD_MODULE1000_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module1000
class Module1000 : public Module {
public:
Module1000(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1000();
protected:
int _sceneNum;
uint32 _musicFileHash;
void createScene(int sceneNum, int which);
void updateScene();
};
// Scene1001
class AsScene1001Door : public AnimatedSprite {
public:
AsScene1001Door(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void hammerHitsDoor();
void stShowIdleDoor();
void stBustedDoorMove();
void stBustedDoorGone();
};
class AsScene1001Hammer : public AnimatedSprite {
public:
AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
protected:
Sprite *_asDoor;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1001Window : public AnimatedSprite {
public:
AsScene1001Window(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1001Lever : public AnimatedSprite {
public:
AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsCommonButtonSprite : public StaticSprite {
public:
SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
protected:
Scene *_parentScene;
uint32 _soundFileHash;
int16 _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1001 : public Scene {
public:
Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1001();
protected:
Sprite *_asHammer;
Sprite *_asDoor;
Sprite *_asWindow;
Sprite *_asLever;
Sprite *_ssButton;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// TODO: Move this to some common file since it's used several times
class StaticScene : public Scene {
public:
StaticScene(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 cursorFileHash);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// Scene1002
class AsScene1002Ring : public AnimatedSprite {
public:
AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool isSpecial, int16 x, int16 y, int16 clipY1, bool isRingLow);
protected:
Scene *_parentScene;
bool _isSpecial;
void update();
uint32 hmRingIdle(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmRingPulled1(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmRingPulled2(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmRingHangingLow(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmRingReleased(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002Door : public StaticSprite {
public:
AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect);
protected:
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suOpenDoor();
void suCloseDoor();
};
class AsScene1002BoxingGloveHitEffect : public AnimatedSprite {
public:
AsScene1002BoxingGloveHitEffect(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002DoorSpy : public AnimatedSprite {
public:
AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *asScene1002BoxingGloveHitEffect);
protected:
Scene *_parentScene;
Sprite *_asDoor;
Sprite *_asBoxingGloveHitEffect;
NRect _clipRect;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmDoorSpyAnimation(int messageNum, const MessageParam &param, Entity *sender);
void suDoorSpy();
void stDoorSpyIdle();
void stDoorSpyBoxingGlove();
};
class SsCommonPressButton : public StaticSprite {
public:
SsCommonPressButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
void setFileHashes(uint32 fileHash1, uint32 fileHash2);
protected:
Scene *_parentScene;
uint32 _soundFileHash;
uint32 _fileHashes[2];
int _status;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002VenusFlyTrap : public AnimatedSprite {
public:
AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, bool isSecond);
protected:
Scene *_parentScene;
Sprite *_klaymen;
int _countdown;
bool _isSecond;
void update();
void upIdle();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmAnimationSimple(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmAnimationExt(int messageNum, const MessageParam &param, Entity *sender);
void stWalkBack();
void stWalk();
void stRelease();
void stGrabRing();
void stRingGrabbed();
void stKlaymenInside();
void stIdle();
void stKlaymenInsideMoving();
void stSpitOutKlaymen();
void swallowKlaymen();
};
class AsScene1002OutsideDoorBackground : public AnimatedSprite {
public:
AsScene1002OutsideDoorBackground(NeverhoodEngine *vm);
protected:
int _countdown;
bool _isDoorClosed;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
void stOpenDoor();
void stCloseDoor();
void stDoorClosed();
};
class AsScene1002KlaymenLadderHands : public AnimatedSprite {
public:
AsScene1002KlaymenLadderHands(NeverhoodEngine *vm, Klaymen *klaymen);
protected:
Klaymen *_klaymen;
void update();
};
class AsScene1002KlaymenPeekHand : public AnimatedSprite {
public:
AsScene1002KlaymenPeekHand(NeverhoodEngine *vm, Scene *parentScene, Klaymen *klaymen);
protected:
Scene *_parentScene;
Klaymen *_klaymen;
bool _isClipRectSaved;
NRect _savedClipRect;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1002 : public Scene {
public:
Scene1002(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1002();
protected:
Sprite *_asRing1;
Sprite *_asRing2;
Sprite *_asRing3;
Sprite *_asRing4;
Sprite *_asRing5;
Sprite *_asDoor;
Sprite *_asDoorSpy;
Sprite *_asVenusFlyTrap;
Sprite *_ssLadderArch;
Sprite *_ssLadderArchPart1;
Sprite *_ssLadderArchPart2;
Sprite *_ssLadderArchPart3;
Sprite *_ssCeiling;
Sprite *_asKlaymenLadderHands;
Sprite *_asKlaymenPeekHand;
Sprite *_asOutsideDoorBackground;
Sprite *_ssPressButton;
bool _isKlaymenFloor;
bool _isClimbingLadder;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// Scene1004
class AsScene1004TrashCan : public AnimatedSprite {
public:
AsScene1004TrashCan(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1004 : public Scene {
public:
Scene1004(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_asKlaymenLadderHands;
Sprite *_asTrashCan;
int _paletteAreaStatus;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void updatePaletteArea();
};
// Scene1005
class Scene1005 : public Scene {
public:
Scene1005(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void drawTextToBackground();
uint32 getTextIndex();
uint32 getTextIndex1();
uint32 getTextIndex2();
uint32 getTextIndex3();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1000_H */