scummvm/engines/neverhood/module2200.h

376 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE2200_H
#define NEVERHOOD_MODULE2200_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/module1000.h"
#include "neverhood/graphics.h"
namespace Neverhood {
// Module2200
class Module2200 : public Module {
public:
Module2200(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2200();
protected:
int _sceneNum;
void createScene(int sceneNum, int which);
void updateScene();
void createHallOfRecordsScene(int which, uint32 hallOfRecordsInfoId);
};
// Scene2201
static const NPoint kSsScene2201PuzzleCubePoints[] = {
{305, 305}, {321, 305}, {336, 305}, {305, 319},
{321, 319}, {336, 319}, {305, 332}, {321, 332},
{336, 333}
};
static const uint32 kSsScene2201PuzzleCubeFileHashes[] = {
0x88134A44, 0xAA124340, 0xB8124602, 0xA902464C,
0x890A4244, 0xA8124642, 0xB812C204, 0x381A4A4C
};
class AsScene2201CeilingFan : public AnimatedSprite {
public:
AsScene2201CeilingFan(NeverhoodEngine *vm);
};
class AsScene2201Door : public AnimatedSprite {
public:
AsScene2201Door(NeverhoodEngine *vm, Klaymen *klaymen, Sprite *ssDoorLight, bool isOpen);
protected:
Klaymen *_klaymen;
Sprite *_ssDoorLight;
bool _isOpen;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stOpenDoor();
void stCloseDoor();
};
class SsScene2201PuzzleCube : public StaticSprite {
public:
SsScene2201PuzzleCube(NeverhoodEngine *vm, uint32 positionIndex, uint32 cubeIndex);
};
class Scene2201 : public Scene {
public:
Scene2201(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2201();
protected:
NRect _clipRects[2];
Sprite *_ssDoorLight;
Sprite *_asDoor;
Sprite *_ssDoorButton;
Sprite *_asTape;
bool _isSoundPlaying;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsScene2202PuzzleCube : public StaticSprite {
public:
SsScene2202PuzzleCube(NeverhoodEngine *vm, Scene *parentScene, int16 cubePosition, int16 cubeSymbol);
protected:
Scene *_parentScene;
int16 _cubeSymbol;
int16 _cubePosition;
int16 _newX, _newY;
int16 _xDelta, _yDelta;
int16 _xIncr;
int16 _yIncr;
int16 _errValue;
int16 _counter;
int16 _xFlagPos;
bool _counterDirection;
bool _isMoving;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suMoveCubeX();
void suMoveCubeY();
void moveCube(int16 newCubePosition);
void stopMoving();
};
class Scene2202 : public Scene {
public:
Scene2202(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2202();
protected:
Sprite *_ssMovingCube;
Sprite *_ssDoneMovingCube;
bool _isCubeMoving;
int16 _movingCubePosition;
int _surfacePriority;
bool _leaveScene;
bool _isSolved;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
int16 getFreeCubePosition(int16 index);
bool testIsSolved();
};
class AsCommonKey : public AnimatedSprite {
public:
AsCommonKey(NeverhoodEngine *vm, Scene *parentScene, int keyIndex, int surfacePriority, int16 x, int16 y);
protected:
Scene *_parentScene;
int _keyIndex;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2203Door : public AnimatedSprite {
public:
AsScene2203Door(NeverhoodEngine *vm, Scene *parentScene, uint doorIndex);
protected:
Scene *_parentScene;
Sprite *_otherDoor;
uint _doorIndex;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void openDoor();
void closeDoor();
};
class Scene2203 : public Scene {
public:
Scene2203(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2203();
protected:
Sprite *_asLeftDoor;
Sprite *_asRightDoor;
Sprite *_ssSmallLeftDoor;
Sprite *_ssSmallRightDoor;
Sprite *_asTape;
Sprite *_asKey;
NRect _leftDoorClipRect;
NRect _rightDoorClipRect;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsScene2205DoorFrame : public StaticSprite {
public:
SsScene2205DoorFrame(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2205 : public Scene {
public:
Scene2205(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
SsCommonPressButton *_ssLightSwitch;
Sprite *_ssDoorFrame;
bool _isKlaymenInLight;
bool _isLightOn;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2206DoorSpikes : public StaticSprite {
public:
AsScene2206DoorSpikes(NeverhoodEngine *vm, uint32 fileHash);
protected:
int _deltaIndex;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suOpen();
void suClose();
};
class AsScene2206Platform : public StaticSprite {
public:
AsScene2206Platform(NeverhoodEngine *vm, uint32 fileHash);
protected:
int16 _yDelta;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suMoveDown();
};
class SsScene2206TestTube : public StaticSprite {
public:
SsScene2206TestTube(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, uint32 fileHash);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2206 : public Scene {
public:
Scene2206(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2206();
protected:
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_asDoorSpikes;
Sprite *_ssButton;
Sprite *_asPlatform;
Sprite *_ssTestTube;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void klaymenInFrontSpikes();
void klaymenBehindSpikes();
void readClickedColumn();
};
class AsScene2207Elevator : public AnimatedSprite {
public:
AsScene2207Elevator(NeverhoodEngine *vm, Scene *parentScene);
~AsScene2207Elevator();
protected:
Scene *_parentScene;
NPointArray *_pointArray;
int16 _pointIndex;
int16 _destPointIndex, _destPointIndexDelta;
bool _isMoving;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suSetPosition();
void moveToY(int16 y);
};
class AsScene2207Lever : public AnimatedSprite {
public:
AsScene2207Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int doDeltaX);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stLeverDown();
void stLeverDownEvent();
void stLeverUp();
void stLeverUpEvent();
};
class AsScene2207WallRobotAnimation : public AnimatedSprite {
public:
AsScene2207WallRobotAnimation(NeverhoodEngine *vm, Scene *parentScene);
~AsScene2207WallRobotAnimation();
protected:
bool _idle;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stStartAnimation();
void stStopAnimation();
void cbStopAnimation();
};
class AsScene2207WallCannonAnimation : public AnimatedSprite {
public:
AsScene2207WallCannonAnimation(NeverhoodEngine *vm);
protected:
bool _idle;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stStartAnimation();
void stStopAnimation();
void cbStopAnimation();
};
class SsScene2207Symbol : public StaticSprite {
public:
SsScene2207Symbol(NeverhoodEngine *vm, uint32 fileHash, int index);
};
class Scene2207 : public Scene {
public:
Scene2207(NeverhoodEngine *vm, Module *parentModule);
protected:
Sprite *_asElevator;
Sprite *_ssMaskPart1;
Sprite *_ssMaskPart2;
Sprite *_ssMaskPart3;
Sprite *_asTape;
Sprite *_asLever;
Sprite *_asWallRobotAnimation;
Sprite *_asWallCannonAnimation;
Sprite *_ssButton;
int _elevatorSurfacePriority;
bool _klaymenAtElevator;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage2(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2208 : public Scene {
public:
Scene2208(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2208();
protected:
FontSurface *_fontSurface;
BaseSurface *_backgroundSurface;
BaseSurface *_topBackgroundSurface;
BaseSurface *_bottomBackgroundSurface;
TextResource _textResource;
int16 _backgroundScrollY;
int16 _newRowIndex;
int16 _currRowIndex;
int16 _rowScrollY;
int16 _maxRowIndex;
int16 _visibleRowsCount;
Common::Array<const char*> _strings;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void drawRow(int16 rowIndex);
};
class Scene2242 : public Scene {
public:
Scene2242(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2242();
protected:
Sprite *_asTape;
bool _isKlaymenInLight;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void readClickedColumn();
};
class HallOfRecordsScene : public Scene {
public:
HallOfRecordsScene(NeverhoodEngine *vm, Module *parentModule, int which, uint32 hallOfRecordsInfoId);
~HallOfRecordsScene();
protected:
HallOfRecordsInfo *_hallOfRecordsInfo;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void readClickedColumn();
};
class Scene2247 : public Scene {
public:
Scene2247(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2247();
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void readClickedColumn();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE2200_H */