mirror of
https://github.com/libretro/scummvm.git
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376 lines
10 KiB
C++
376 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE2200_H
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#define NEVERHOOD_MODULE2200_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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#include "neverhood/module1000.h"
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#include "neverhood/graphics.h"
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namespace Neverhood {
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// Module2200
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class Module2200 : public Module {
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public:
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Module2200(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module2200();
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protected:
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int _sceneNum;
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void createScene(int sceneNum, int which);
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void updateScene();
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void createHallOfRecordsScene(int which, uint32 hallOfRecordsInfoId);
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};
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// Scene2201
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static const NPoint kSsScene2201PuzzleCubePoints[] = {
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{305, 305}, {321, 305}, {336, 305}, {305, 319},
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{321, 319}, {336, 319}, {305, 332}, {321, 332},
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{336, 333}
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};
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static const uint32 kSsScene2201PuzzleCubeFileHashes[] = {
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0x88134A44, 0xAA124340, 0xB8124602, 0xA902464C,
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0x890A4244, 0xA8124642, 0xB812C204, 0x381A4A4C
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};
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class AsScene2201CeilingFan : public AnimatedSprite {
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public:
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AsScene2201CeilingFan(NeverhoodEngine *vm);
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};
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class AsScene2201Door : public AnimatedSprite {
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public:
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AsScene2201Door(NeverhoodEngine *vm, Klaymen *klaymen, Sprite *ssDoorLight, bool isOpen);
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protected:
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Klaymen *_klaymen;
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Sprite *_ssDoorLight;
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bool _isOpen;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stOpenDoor();
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void stCloseDoor();
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};
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class SsScene2201PuzzleCube : public StaticSprite {
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public:
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SsScene2201PuzzleCube(NeverhoodEngine *vm, uint32 positionIndex, uint32 cubeIndex);
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};
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class Scene2201 : public Scene {
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public:
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Scene2201(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2201();
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protected:
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NRect _clipRects[2];
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Sprite *_ssDoorLight;
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Sprite *_asDoor;
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Sprite *_ssDoorButton;
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Sprite *_asTape;
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bool _isSoundPlaying;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene2202PuzzleCube : public StaticSprite {
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public:
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SsScene2202PuzzleCube(NeverhoodEngine *vm, Scene *parentScene, int16 cubePosition, int16 cubeSymbol);
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protected:
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Scene *_parentScene;
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int16 _cubeSymbol;
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int16 _cubePosition;
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int16 _newX, _newY;
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int16 _xDelta, _yDelta;
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int16 _xIncr;
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int16 _yIncr;
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int16 _errValue;
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int16 _counter;
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int16 _xFlagPos;
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bool _counterDirection;
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bool _isMoving;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suMoveCubeX();
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void suMoveCubeY();
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void moveCube(int16 newCubePosition);
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void stopMoving();
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};
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class Scene2202 : public Scene {
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public:
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Scene2202(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2202();
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protected:
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Sprite *_ssMovingCube;
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Sprite *_ssDoneMovingCube;
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bool _isCubeMoving;
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int16 _movingCubePosition;
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int _surfacePriority;
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bool _leaveScene;
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bool _isSolved;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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int16 getFreeCubePosition(int16 index);
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bool testIsSolved();
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};
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class AsCommonKey : public AnimatedSprite {
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public:
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AsCommonKey(NeverhoodEngine *vm, Scene *parentScene, int keyIndex, int surfacePriority, int16 x, int16 y);
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protected:
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Scene *_parentScene;
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int _keyIndex;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2203Door : public AnimatedSprite {
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public:
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AsScene2203Door(NeverhoodEngine *vm, Scene *parentScene, uint doorIndex);
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protected:
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Scene *_parentScene;
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Sprite *_otherDoor;
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uint _doorIndex;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void openDoor();
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void closeDoor();
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};
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class Scene2203 : public Scene {
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public:
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Scene2203(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2203();
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protected:
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Sprite *_asLeftDoor;
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Sprite *_asRightDoor;
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Sprite *_ssSmallLeftDoor;
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Sprite *_ssSmallRightDoor;
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Sprite *_asTape;
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Sprite *_asKey;
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NRect _leftDoorClipRect;
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NRect _rightDoorClipRect;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene2205DoorFrame : public StaticSprite {
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public:
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SsScene2205DoorFrame(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2205 : public Scene {
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public:
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Scene2205(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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SsCommonPressButton *_ssLightSwitch;
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Sprite *_ssDoorFrame;
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bool _isKlaymenInLight;
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bool _isLightOn;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2206DoorSpikes : public StaticSprite {
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public:
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AsScene2206DoorSpikes(NeverhoodEngine *vm, uint32 fileHash);
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protected:
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int _deltaIndex;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suOpen();
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void suClose();
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};
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class AsScene2206Platform : public StaticSprite {
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public:
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AsScene2206Platform(NeverhoodEngine *vm, uint32 fileHash);
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protected:
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int16 _yDelta;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suMoveDown();
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};
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class SsScene2206TestTube : public StaticSprite {
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public:
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SsScene2206TestTube(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, uint32 fileHash);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2206 : public Scene {
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public:
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Scene2206(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2206();
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protected:
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_asDoorSpikes;
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Sprite *_ssButton;
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Sprite *_asPlatform;
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Sprite *_ssTestTube;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void klaymenInFrontSpikes();
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void klaymenBehindSpikes();
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void readClickedColumn();
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};
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class AsScene2207Elevator : public AnimatedSprite {
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public:
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AsScene2207Elevator(NeverhoodEngine *vm, Scene *parentScene);
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~AsScene2207Elevator();
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protected:
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Scene *_parentScene;
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NPointArray *_pointArray;
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int16 _pointIndex;
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int16 _destPointIndex, _destPointIndexDelta;
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bool _isMoving;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suSetPosition();
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void moveToY(int16 y);
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};
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class AsScene2207Lever : public AnimatedSprite {
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public:
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AsScene2207Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int doDeltaX);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stLeverDown();
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void stLeverDownEvent();
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void stLeverUp();
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void stLeverUpEvent();
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};
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class AsScene2207WallRobotAnimation : public AnimatedSprite {
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public:
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AsScene2207WallRobotAnimation(NeverhoodEngine *vm, Scene *parentScene);
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~AsScene2207WallRobotAnimation();
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protected:
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bool _idle;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stStartAnimation();
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void stStopAnimation();
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void cbStopAnimation();
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};
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class AsScene2207WallCannonAnimation : public AnimatedSprite {
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public:
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AsScene2207WallCannonAnimation(NeverhoodEngine *vm);
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protected:
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bool _idle;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stStartAnimation();
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void stStopAnimation();
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void cbStopAnimation();
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};
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class SsScene2207Symbol : public StaticSprite {
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public:
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SsScene2207Symbol(NeverhoodEngine *vm, uint32 fileHash, int index);
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};
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class Scene2207 : public Scene {
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public:
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Scene2207(NeverhoodEngine *vm, Module *parentModule);
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protected:
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Sprite *_asElevator;
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Sprite *_ssMaskPart1;
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Sprite *_ssMaskPart2;
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Sprite *_ssMaskPart3;
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Sprite *_asTape;
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Sprite *_asLever;
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Sprite *_asWallRobotAnimation;
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Sprite *_asWallCannonAnimation;
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Sprite *_ssButton;
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int _elevatorSurfacePriority;
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bool _klaymenAtElevator;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage2(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2208 : public Scene {
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public:
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Scene2208(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2208();
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protected:
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FontSurface *_fontSurface;
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BaseSurface *_backgroundSurface;
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BaseSurface *_topBackgroundSurface;
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BaseSurface *_bottomBackgroundSurface;
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TextResource _textResource;
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int16 _backgroundScrollY;
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int16 _newRowIndex;
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int16 _currRowIndex;
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int16 _rowScrollY;
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int16 _maxRowIndex;
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int16 _visibleRowsCount;
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Common::Array<const char*> _strings;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void drawRow(int16 rowIndex);
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};
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class Scene2242 : public Scene {
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public:
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Scene2242(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2242();
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protected:
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Sprite *_asTape;
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bool _isKlaymenInLight;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void readClickedColumn();
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};
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class HallOfRecordsScene : public Scene {
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public:
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HallOfRecordsScene(NeverhoodEngine *vm, Module *parentModule, int which, uint32 hallOfRecordsInfoId);
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~HallOfRecordsScene();
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protected:
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HallOfRecordsInfo *_hallOfRecordsInfo;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void readClickedColumn();
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};
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class Scene2247 : public Scene {
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public:
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Scene2247(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2247();
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void readClickedColumn();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE2200_H */
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