scummvm/engines/neverhood/module2800.h

506 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE2800_H
#define NEVERHOOD_MODULE2800_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module2800
class Module2800 : public Module {
public:
Module2800(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2800();
protected:
int _sceneNum;
uint32 _currentMusicFileHash;
MusicResource *_musicResource;
void createScene(int sceneNum, int which);
void updateScene();
void updateMusic(bool halfVolume);
};
class Scene2801 : public Scene {
public:
Scene2801(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene2801();
protected:
Sprite *_asTape;
uint32 _paletteHash;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2802 : public Scene {
public:
Scene2802(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene2802();
protected:
SmackerPlayer *_smackerPlayer;
uint _currRadioMusicIndex;
int _currTuneStatus;
int _countdown1;
int _countdown2;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void incRadioMusicIndex(int delta);
void changeTuneStatus(int prevTuneStatus, int newTuneStatus);
};
class AsScene2803LightCord : public AnimatedSprite {
public:
AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y);
void stPulled();
void stIdle();
void setFileHashes(uint32 fileHash1, uint32 fileHash2);
protected:
Scene *_parentScene;
uint32 _fileHash1, _fileHash2;
bool _isPulled, _isBusy;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmPulled(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2803TestTubeOne : public AnimatedSprite {
public:
AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2);
protected:
uint32 _fileHash1, _fileHash2;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2803Rope : public AnimatedSprite {
public:
AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmReleased(int messageNum, const MessageParam &param, Entity *sender);
void stReleased();
void stHide();
};
class Scene2803 : public Scene {
public:
Scene2803(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
StaticSprite *_asTestTubeOne;
StaticSprite *_asTestTubeTwo;
StaticSprite *_asTestTubeThree;
Sprite *_asRope;
AsScene2803LightCord *_asLightCord;
StaticSprite *_sprite3;
StaticSprite *_sprite4;
StaticSprite *_sprite5;
StaticSprite *_sprite6;
StaticSprite *_sprite7;
StaticSprite *_sprite8;
StaticSprite *_sprite9;
Sprite *_sprite10;
NRect _clipRectsFloor[2];
NRect _clipRectsStairs[3];
int _paletteArea;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void upKlaymenStairs();
void klaymenStairs();
void klaymenFloor();
void toggleBackground();
void changeBackground();
void setPaletteArea0();
void setPaletteArea1();
void updatePaletteArea();
};
class Scene2803Small : public Scene {
public:
Scene2803Small(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
int _paletteArea;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_sprite5;
Sprite *_sprite6;
Sprite *_sprite7;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void upKlaymenSlope();
void upKlaymenFloor();
void klaymenSlope();
void klaymenFloor();
void setPaletteArea0();
void setPaletteArea1();
void setPaletteArea2();
void setPaletteArea3();
void updatePaletteArea(bool instantly);
};
class Scene2804;
class SsScene2804RedButton : public StaticSprite {
public:
SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene);
protected:
Scene2804 *_parentScene;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsScene2804LightCoil : public StaticSprite {
public:
SsScene2804LightCoil(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsScene2804BeamCoilBody : public StaticSprite {
public:
SsScene2804BeamCoilBody(NeverhoodEngine *vm);
};
class SsScene2804LightTarget : public StaticSprite {
public:
SsScene2804LightTarget(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsScene2804Flash : public StaticSprite {
public:
SsScene2804Flash(NeverhoodEngine *vm);
void show();
};
class AsScene2804CrystalWaves : public AnimatedSprite {
public:
AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex);
void show();
void hide();
protected:
uint _crystalIndex;
};
class AsScene2804Crystal : public AnimatedSprite {
public:
AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex);
void show();
void hide();
void activate();
int16 getColorNum() const { return _colorNum; }
protected:
AsScene2804CrystalWaves *_asCrystalWaves;
uint _crystalIndex;
int16 _colorNum;
bool _isLightOn;
bool _isShowing;
};
class SsScene2804CrystalButton : public StaticSprite {
public:
SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex);
protected:
Scene2804 *_parentScene;
AsScene2804Crystal *_asCrystal;
uint _crystalIndex;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2804BeamCoil : public AnimatedSprite {
public:
AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody);
virtual ~AsScene2804BeamCoil();
protected:
Scene *_parentScene;
SsScene2804BeamCoilBody *_ssBeamCoilBody;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void show();
void hide();
void stBeaming();
uint32 hmBeaming(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2804BeamTarget : public AnimatedSprite {
public:
AsScene2804BeamTarget(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2804 : public Scene {
public:
Scene2804(NeverhoodEngine *vm, Module *parentModule, int which);
bool isWorking() const { return _isWorking; }
protected:
int _countdown1;
int _countdown2;
int _countdown3;
int _beamStatus;
bool _isSolved;
bool _isWorking;
Sprite *_ssRedButton;
Sprite *_asCoil;
Sprite *_asTarget;
SsScene2804Flash *_ssFlash;
AsScene2804Crystal *_asCrystals[5];
Sprite *_ssCrystalButtons[5];
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2805 : public Scene {
public:
Scene2805(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_sprite1;
Sprite *_sprite2;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2806Spew : public AnimatedSprite {
public:
AsScene2806Spew(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2806 : public Scene {
public:
Scene2806(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
NPointArray *_pointList;
int _pointIndex;
NRect _clipRects[4];
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_asSpew;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void update();
void findClosestPoint();
};
class Scene2807 : public Scene {
public:
Scene2807(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsScene2808Dispenser : public StaticSprite {
public:
SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex);
void startCountdown(int index);
protected:
Scene *_parentScene;
int _countdown;
int _testTubeSetNum, _testTubeIndex;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2808TestTube : public AnimatedSprite {
public:
AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser);
void fill();
void flush();
uint32 getFillLevel() const { return _fillLevel; }
protected:
SsScene2808Dispenser *_ssDispenser;
int _testTubeSetNum;
uint32 _fillLevel;
int _testTubeIndex;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2808Handle : public AnimatedSprite {
public:
AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
void activate();
void stActivated();
protected:
Scene *_parentScene;
int _testTubeSetNum;
bool _isActivated;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmActivating(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2808Flow : public AnimatedSprite {
public:
AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
void start();
void stKeepFlowing();
protected:
Scene *_parentScene;
int _testTubeSetNum;
uint32 hmFlowing(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2808LightEffect : public AnimatedSprite {
public:
AsScene2808LightEffect(NeverhoodEngine *vm, int which);
protected:
int _countdown;
void update();
};
class Scene2808 : public Scene {
public:
Scene2808(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
int _countdown;
int _testTubeSetNum;
AsScene2808Flow *_asFlow;
int _leaveResult;
bool _isFlowing;
AsScene2808TestTube *_asTestTubes[3];
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void update();
bool isMixtureGood();
bool isAnyTestTubeFilled();
};
class AsScene2809Spew : public AnimatedSprite {
public:
AsScene2809Spew(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2809 : public Scene {
public:
Scene2809(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
NPointArray *_pointList;
int _pointIndex;
NRect _clipRects[4];
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_asSpew;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void findClosestPoint();
};
class AsScene2810Rope : public AnimatedSprite {
public:
AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2810 : public Scene {
public:
Scene2810(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene2810();
protected:
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_asRope;
Sprite *_sprite4;
Sprite *_asTape;
Sprite *_sprite5;
Sprite *_sprite6;
bool _isRopingDown;
NRect _clipRects[2];
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void insertKlaymenLadder();
};
class AsScene2812Winch : public AnimatedSprite {
public:
AsScene2812Winch(NeverhoodEngine *vm);
virtual ~AsScene2812Winch();
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2812Rope : public AnimatedSprite {
public:
AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmRopingDown(int messageNum, const MessageParam &param, Entity *sender);
void stRopingDown();
};
class AsScene2812TrapDoor : public AnimatedSprite {
public:
AsScene2812TrapDoor(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2812 : public Scene {
public:
Scene2812(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_asWinch;
Sprite *_asTrapDoor;
Sprite *_asRope;
Sprite *_sprite3;
Sprite *_sprite2;
Sprite *_sprite4;
Sprite *_ssTape;
Sprite *_asKey;
Sprite *_sprite1;
bool _isRopingDown;
int _paletteArea;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void setPaletteArea0(bool instantly);
void setPaletteArea1(bool instantly);
void setPaletteArea2(bool instantly);
void updatePaletteArea(bool instantly);
};
class Scene2822 : public Scene {
public:
Scene2822(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_ssButton;
int _scrollIndex;
int _countdown;
int _countdownStatus;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE2800_H */