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This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118 |
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actors.cpp | ||
animation.cpp | ||
converse.cpp | ||
detection.cpp | ||
drascula.cpp | ||
drascula.h | ||
graphics.cpp | ||
interface.cpp | ||
module.mk | ||
objects.cpp | ||
palette.cpp | ||
rooms.cpp | ||
saveload.cpp | ||
sound.cpp | ||
talk.cpp |