scummvm/gob/gob.cpp
2005-05-07 13:40:06 +00:00

198 lines
4.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "backends/fs/fs.h"
#include "common/md5.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/sound.h"
#include "gob/init.h"
enum {
// We only compute MD5 of the first megabyte of our data files.
kMD5FileSizeLimit = 1024 * 1024
};
struct GobGameSettings {
const char *name;
const char *description;
uint32 features;
const char *md5sum;
GameSettings toGameSettings() const {
GameSettings dummy = { name, description, features };
return dummy;
}
};
static const GobGameSettings gob_games[] = {
{"gob1", "Gobliiins 1 (CD)", 0, "45f9c1162dd7040fd05fd013ccc176e2"},
{"gob1", "Gobliiins 1 (Demo)", 0, "4f5bf4b9e4c39ebb93579747fc678e97"},
#if 0
// Not supported yet
{"gob2", "Gobliins 2 (CD)", 0, "410e632682ab11969bc3b3b588066d95"},
{"gob2", "Gobliins 2 (Demo)", 0, "be8b111191f965ac9b28fe530580d14e"},
{"gob3", "Goblins Quest 3 (Demo)", 0, "5024e7de8d6377fbbeabbaa92e0452bc"},
{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", 0, "c27402cee260d2ff1c4cecb2006a630a"},
#endif
{0, 0, 0, 0}
};
GameList Engine_GOB_gameList() {
GameList games;
const GobGameSettings *g = gob_games;
while (g->name) {
games.push_back(g->toGameSettings());
g++;
}
return games;
}
DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const GobGameSettings *g;
FSList::const_iterator file;
// Iterate over all files in the given directory
for (file = fslist.begin(); file != fslist.end(); file++) {
if (file->isDirectory())
continue;
// All the supported games have an intro.stk file.
if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0)
break;
}
if (file == fslist.end())
return detectedGames;
uint8 md5sum[16];
char md5str[32 + 1];
if (md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) {
for (int i = 0; i < 16; i++) {
sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
}
for (g = gob_games; g->name; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
detectedGames.push_back(g->toGameSettings());
}
}
if (detectedGames.isEmpty()) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
}
}
return detectedGames;
}
Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
return new Gob::GobEngine(detector, syst);
}
REGISTER_PLUGIN(GOB, "Gob Engine")
namespace Gob {
#define MAX_TIME_DELTA 100
GobEngine *_vm = NULL;
GobEngine::GobEngine(GameDetector *detector, OSystem * syst) : Engine(syst) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(SoundMixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(SoundMixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_vm = this;
}
GobEngine::~GobEngine() {
}
void GobEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
int GobEngine::init(GameDetector &detector) {
_system->beginGFXTransaction();
initCommonGFX(detector);
_system->initSize(320, 200);
_system->endGFXTransaction();
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
debugFlag = 1;
breakSet = 0;
doRangeClamp = 1;
trySmallForBig = 0;
checkMemFlag = 0;
videoMode = 0x13;
snd_soundPort = 1;
useMouse = 1;
soundFlags = 0;
switch (Common::parseLanguage(ConfMan.get("language"))) {
case Common::FR_FRA:
language = 0;
break;
case Common::DE_DEU:
language = 1;
break;
case Common::ES_ESP:
language = 3;
break;
case Common::IT_ITA:
language = 4;
break;
default:
// Default to English
language = 2;
break;
}
return 0;
}
int GobEngine::go() {
init_initGame(0);
return 0;
}
void GobEngine::shutdown() {
_system->quit();
}
} // End of namespace Gob