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72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Based on code by omergilad.
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#include "gui/animation/SequenceAnimationComposite.h"
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namespace GUI {
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void SequenceAnimationComposite::start(long currentTime) {
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Animation::start(currentTime);
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// The first animation in the sequence should a start time equal to this sequence
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if (_sequence.size() >= 1)
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_sequence[0]->start(currentTime);
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// Set the index to 0
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_index = 0;
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}
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void SequenceAnimationComposite::addAnimation(AnimationPtr animation) {
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_sequence.push_back(animation);
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}
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void SequenceAnimationComposite::update(Drawable *drawable, long currentTime) {
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uint16 sequenceSize = _sequence.size();
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// Check index bounds
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if (_index >= sequenceSize)
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return;
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// Get the current animation in the sequence
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AnimationPtr anim = _sequence[_index];
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// Update the drawable
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anim->update(drawable, currentTime);
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// Check if the current animation is finished
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if (anim->isFinished()) {
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// Increase the index - move to the next animation
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++_index;
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if (_index >= sequenceSize) {
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// Finished the sequence
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finishAnimation();
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} else {
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// Set the start time for the next animation
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_sequence[_index]->start(currentTime);
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}
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}
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}
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} // End of namespace GUI
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