scummvm/gui/options.h
Eugene Sandulenko 0beb356156
GUI: Solve accumulated mess with the cloud defines
We were disabling way too much things when the cloud was disabled,
e.g. icon packs are now available when cloud is disabled.

Also, now we enable local server when SDL_Net is present, even if the
cloud is disabled.
2024-06-14 15:21:34 +02:00

415 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef OPTIONS_DIALOG_H
#define OPTIONS_DIALOG_H
#include "engines/metaengine.h"
#include "gui/dialog.h"
#include "common/str.h"
#include "audio/mididrv.h"
#ifdef USE_FLUIDSYNTH
#include "gui/fluidsynth-dialog.h"
#endif
#ifdef USE_LIBCURL
#include "backends/cloud/storage.h"
#endif
namespace Common {
class RemapWidget;
}
namespace GUI {
class LauncherDialog;
class CheckboxWidget;
class EditTextWidget;
class PopUpWidget;
class SliderWidget;
class StaticTextWidget;
class TabWidget;
class ButtonWidget;
class CommandSender;
class GuiObject;
class RadiobuttonGroup;
class RadiobuttonWidget;
class PathWidget;
class ScrollContainerWidget;
class OptionsContainerWidget;
class OptionsDialog : public Dialog {
public:
OptionsDialog(const Common::String &domain, int x, int y, int w, int h);
OptionsDialog(const Common::String &domain, const Common::String &name);
~OptionsDialog() override;
void init();
void open() override;
virtual void apply();
void close() override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleTickle() override;
void handleOtherEvent(const Common::Event &event) override;
const Common::String& getDomain() const { return _domain; }
void reflowLayout() override;
protected:
/** Config domain this dialog is used to edit. */
Common::String _domain;
ButtonWidget *_soundFontButton;
PathWidget *_soundFont;
ButtonWidget *_soundFontClearButton;
virtual void build();
virtual void clean();
void rebuild();
bool testGraphicsSettings();
void addControlControls(GuiObject *boss, const Common::String &prefix);
void addKeyMapperControls(GuiObject *boss, const Common::String &prefix, const Common::Array<Common::Keymap *> &keymaps, const Common::String &domain);
void addAchievementsControls(GuiObject *boss, const Common::String &prefix);
void addStatisticsControls(GuiObject *boss, const Common::String &prefix);
void addGraphicControls(GuiObject *boss, const Common::String &prefix);
void addAudioControls(GuiObject *boss, const Common::String &prefix);
void addMIDIControls(GuiObject *boss, const Common::String &prefix);
void addMT32Controls(GuiObject *boss, const Common::String &prefix);
void addVolumeControls(GuiObject *boss, const Common::String &prefix);
// The default value is the launcher's non-scaled talkspeed value. When SCUMM uses the widget,
// it uses its own scale
void addSubtitleControls(GuiObject *boss, const Common::String &prefix, int maxSliderVal = 255);
void setGraphicSettingsState(bool enabled);
void setAudioSettingsState(bool enabled);
void setMIDISettingsState(bool enabled);
void setMT32SettingsState(bool enabled);
void setVolumeSettingsState(bool enabled);
void setSubtitleSettingsState(bool enabled);
void enableShaderControls(bool enabled);
virtual void setupGraphicsTab();
void updateScaleFactors(uint32 tag);
bool loadMusicDeviceSetting(PopUpWidget *popup, Common::String setting, MusicType preferredType = MT_AUTO);
void saveMusicDeviceSetting(PopUpWidget *popup, Common::String setting);
TabWidget *_tabWidget;
int _graphicsTabId;
int _midiTabId;
ScrollContainerWidget *_pathsContainer;
PathWidget *_shader;
ButtonWidget *_shaderClearButton;
ButtonWidget *_updateShadersButton = nullptr;
private:
//
// Control controls
//
bool _enableControlSettings;
CheckboxWidget *_touchpadCheckbox;
StaticTextWidget *_kbdMouseSpeedDesc;
SliderWidget *_kbdMouseSpeedSlider;
StaticTextWidget *_kbdMouseSpeedLabel;
StaticTextWidget *_joystickDeadzoneDesc;
SliderWidget *_joystickDeadzoneSlider;
StaticTextWidget *_joystickDeadzoneLabel;
//
// KeyMapper controls
//
Common::RemapWidget *_keymapperWidget;
//
// Graphics controls
//
bool _enableGraphicSettings;
StaticTextWidget *_gfxPopUpDesc;
PopUpWidget *_gfxPopUp;
StaticTextWidget *_stretchPopUpDesc;
PopUpWidget *_stretchPopUp;
StaticTextWidget *_scalerPopUpDesc;
PopUpWidget *_scalerPopUp, *_scaleFactorPopUp;
ButtonWidget *_shaderButton;
CheckboxWidget *_fullscreenCheckbox;
CheckboxWidget *_filteringCheckbox;
CheckboxWidget *_aspectCheckbox;
CheckboxWidget *_vsyncCheckbox;
StaticTextWidget *_rendererTypePopUpDesc;
PopUpWidget *_rendererTypePopUp;
StaticTextWidget *_antiAliasPopUpDesc;
PopUpWidget *_antiAliasPopUp;
StaticTextWidget *_renderModePopUpDesc;
PopUpWidget *_renderModePopUp;
//
// Audio controls
//
bool _enableAudioSettings;
StaticTextWidget *_midiPopUpDesc;
PopUpWidget *_midiPopUp;
StaticTextWidget *_oplPopUpDesc;
PopUpWidget *_oplPopUp;
StaticTextWidget *_mt32DevicePopUpDesc;
PopUpWidget *_mt32DevicePopUp;
StaticTextWidget *_gmDevicePopUpDesc;
PopUpWidget *_gmDevicePopUp;
//
// MIDI controls
//
bool _enableMIDISettings;
CheckboxWidget *_multiMidiCheckbox;
StaticTextWidget *_midiGainDesc;
SliderWidget *_midiGainSlider;
StaticTextWidget *_midiGainLabel;
//
// MT-32 controls
//
bool _enableMT32Settings;
CheckboxWidget *_mt32Checkbox;
CheckboxWidget *_enableGSCheckbox;
//
// Subtitle controls
//
int getSubtitleMode(bool subtitles, bool speech_mute);
bool _enableSubtitleSettings;
bool _enableSubtitleToggle;
StaticTextWidget *_subToggleDesc;
RadiobuttonGroup *_subToggleGroup;
RadiobuttonWidget *_subToggleSubOnly;
RadiobuttonWidget *_subToggleSpeechOnly;
RadiobuttonWidget *_subToggleSubBoth;
static const char *_subModeDesc[];
static const char *_lowresSubModeDesc[];
StaticTextWidget *_subSpeedDesc;
SliderWidget *_subSpeedSlider;
StaticTextWidget *_subSpeedLabel;
//
// Volume controls
//
void updateMusicVolume(const int newValue) const;
void updateSfxVolume(const int newValue) const;
void updateSpeechVolume(const int newValue) const;
bool _enableVolumeSettings;
StaticTextWidget *_musicVolumeDesc;
SliderWidget *_musicVolumeSlider;
StaticTextWidget *_musicVolumeLabel;
StaticTextWidget *_sfxVolumeDesc;
SliderWidget *_sfxVolumeSlider;
StaticTextWidget *_sfxVolumeLabel;
StaticTextWidget *_speechVolumeDesc;
SliderWidget *_speechVolumeSlider;
StaticTextWidget *_speechVolumeLabel;
CheckboxWidget *_muteCheckbox;
protected:
//
// Game GUI options
//
Common::String _guioptions;
Common::String _guioptionsString;
//
// Backend controls
//
OptionsContainerWidget *_backendOptions;
};
class GlobalOptionsDialog : public OptionsDialog, public CommandSender {
public:
GlobalOptionsDialog(LauncherDialog *launcher);
~GlobalOptionsDialog() override;
void apply() override;
void close() override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleTickle() override;
void reflowLayout() override;
protected:
void build() override;
void clean() override;
Common::String _newTheme;
LauncherDialog *_launcher;
#ifdef USE_FLUIDSYNTH
FluidSynthSettingsDialog *_fluidSynthSettingsDialog;
#endif
void addMIDIControls(GuiObject *boss, const Common::String &prefix);
PathWidget *_savePath;
ButtonWidget *_savePathClearButton;
PathWidget *_themePath;
ButtonWidget *_themePathClearButton;
PathWidget *_iconPath;
ButtonWidget *_iconPathClearButton;
#ifdef USE_DLC
PathWidget *_dlcPath;
ButtonWidget *_dlcPathClearButton;
#endif
PathWidget *_extraPath;
ButtonWidget *_extraPathClearButton;
#ifdef DYNAMIC_MODULES
PathWidget *_pluginsPath;
ButtonWidget *_pluginsPathClearButton;
#endif
StaticTextWidget *_browserPath;
ButtonWidget *_browserPathClearButton;
StaticTextWidget *_logPath;
void addPathsControls(GuiObject *boss, const Common::String &prefix, bool lowres);
//
// GUI controls
//
StaticTextWidget *_curTheme;
StaticTextWidget *_guiBasePopUpDesc;
PopUpWidget *_guiBasePopUp;
StaticTextWidget *_rendererPopUpDesc;
PopUpWidget *_rendererPopUp;
StaticTextWidget *_guiLanguagePopUpDesc;
PopUpWidget *_guiLanguagePopUp;
CheckboxWidget *_guiLanguageUseGameLanguageCheckbox;
CheckboxWidget *_useSystemDialogsCheckbox;
CheckboxWidget *_guiReturnToLauncherAtExit;
CheckboxWidget *_guiConfirmExit;
CheckboxWidget *_guiDisableBDFScaling;
void addGUIControls(GuiObject *boss, const Common::String &prefix, bool lowres);
//
// Misc controls
//
StaticTextWidget *_autosavePeriodPopUpDesc;
PopUpWidget *_autosavePeriodPopUp;
StaticTextWidget *_randomSeedDesc;
EditTextWidget *_randomSeed;
ButtonWidget *_randomSeedClearButton;
PopUpWidget *_debugLevelPopUp;
#ifdef USE_UPDATES
StaticTextWidget *_updatesPopUpDesc;
PopUpWidget *_updatesPopUp;
#endif
bool updateAutosavePeriod(int newValue);
void addMiscControls(GuiObject *boss, const Common::String &prefix, bool lowres);
#ifdef USE_CLOUD
#ifdef USE_LIBCURL
//
// Cloud controls
//
uint32 _selectedStorageIndex;
StaticTextWidget *_storagePopUpDesc;
PopUpWidget *_storagePopUp;
StaticTextWidget *_storageDisabledHint;
ButtonWidget *_storageEnableButton;
StaticTextWidget *_storageUsernameDesc;
StaticTextWidget *_storageUsername;
StaticTextWidget *_storageUsedSpaceDesc;
StaticTextWidget *_storageUsedSpace;
StaticTextWidget *_storageSyncHint;
StaticTextWidget *_storageLastSyncDesc;
StaticTextWidget *_storageLastSync;
ButtonWidget *_storageSyncSavesButton;
StaticTextWidget *_storageDownloadHint;
ButtonWidget *_storageDownloadButton;
StaticTextWidget *_storageDisconnectHint;
ButtonWidget *_storageDisconnectButton;
bool _connectingStorage;
StaticTextWidget *_storageWizardNotConnectedHint;
ButtonWidget *_storageWizardConnectButton;
bool _redrawCloudTab;
void addCloudControls(GuiObject *boss, const Common::String &prefix, bool lowres);
void setupCloudTab();
void shiftWidget(Widget *widget, const char *widgetName, int32 xOffset, int32 yOffset);
void storageSavesSyncedCallback(const Cloud::Storage::BoolResponse &response);
void storageErrorCallback(const Networking::ErrorResponse &response);
#endif // USE_LIBCURL
#endif // USE_CLOUD
#ifdef USE_SDL_NET
//
// LAN controls
//
ButtonWidget *_runServerButton;
StaticTextWidget *_serverInfoLabel;
ButtonWidget *_rootPathButton;
PathWidget *_rootPath;
ButtonWidget *_rootPathClearButton;
StaticTextWidget *_serverPortDesc;
EditTextWidget *_serverPort;
ButtonWidget *_serverPortClearButton;
StaticTextWidget *_featureDescriptionLine1;
StaticTextWidget *_featureDescriptionLine2;
bool _serverWasRunning;
void addNetworkControls(GuiObject *boss, const Common::String &prefix, bool lowres);
void reflowNetworkTabLayout();
#endif // USE_SDL_NET
//
// Accessibility controls
//
#ifdef USE_TTS
bool _enableTTS;
CheckboxWidget *_ttsCheckbox;
PopUpWidget *_ttsVoiceSelectionPopUp;
void addAccessibilityControls(GuiObject *boss, const Common::String &prefix);
#endif
#ifdef USE_DISCORD
bool _enableDiscordRpc;
CheckboxWidget *_discordRpcCheckbox;
#endif
};
} // End of namespace GUI
#endif