mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
2336 lines
49 KiB
C++
2336 lines
49 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#include "common/scummsys.h"
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#include "tony/mpal/mpalutils.h"
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#include "tony/adv.h"
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#include "tony/loc.h"
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#include "tony/tony.h"
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namespace Tony {
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using namespace ::Tony::MPAL;
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/****************************************************************************\
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* RMPalette Methods
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\****************************************************************************/
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/**
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* Operator for reading palette information from a data stream.
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*
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* @param ds Data stream
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* @param pal Destination palette
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*
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* @returns Reference to the data stream
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*/
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RMDataStream &operator>>(RMDataStream &ds, RMPalette &pal) {
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ds.Read(pal.m_data, 1024);
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return ds;
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}
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/****************************************************************************\
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* RMSlot Methods
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\****************************************************************************/
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/**
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* Operator for reading slot information from a data stream.
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*
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* @param ds Data stream
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* @param slot Destination slot
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*
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* @returns Reference to the data stream
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*/
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RMDataStream &operator>>(RMDataStream &ds, RMPattern::RMSlot &slot) {
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slot.ReadFromStream(ds);
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return ds;
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}
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void RMPattern::RMSlot::ReadFromStream(RMDataStream &ds, bool bLOX) {
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byte type;
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// Type
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ds >> type;
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m_type = (RMPattern::RMSlotType)type;
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// Dati
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ds >> m_data;
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// Posizione
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ds >> m_pos;
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// Flag generica
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ds >> m_flag;
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}
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/****************************************************************************\
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* Metodi di RMPattern
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\****************************************************************************/
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/**
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* Operator for reading pattern information from a data stream
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*
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* @param ds Data stream
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* @param pat Destination pattern
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*
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* @returns Reference to the data stream
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*/
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RMDataStream &operator>>(RMDataStream &ds, RMPattern &pat) {
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pat.ReadFromStream(ds);
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return ds;
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}
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void RMPattern::ReadFromStream(RMDataStream &ds, bool bLOX) {
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int i;
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// Pattern name
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if (!bLOX)
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ds >> m_name;
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// Velocity
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ds >> m_speed;
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// Position
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ds >> m_pos;
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// Flag for pattern looping
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ds >> m_bLoop;
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// Number of slots
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ds >> m_nSlots;
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// Create and read the slots
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m_slots = new RMSlot[m_nSlots];
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for (i = 0; i < m_nSlots && !ds.IsError(); i++) {
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if (bLOX)
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m_slots[i].ReadFromStream(ds, true);
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else
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m_slots[i].ReadFromStream(ds, false);
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}
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}
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void RMPattern::UpdateCoord(void) {
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m_curPos = m_pos + m_slots[m_nCurSlot].Pos();
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}
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void RMPattern::StopSfx(RMSfx *sfx) {
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for (int i = 0; i < m_nSlots; i++) {
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if (m_slots[i].m_type == SOUND) {
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if (sfx[m_slots[i].m_data].m_name[0] == '_')
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sfx[m_slots[i].m_data].Stop();
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else if (GLOBALS.bSkipSfxNoLoop)
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sfx[m_slots[i].m_data].Stop();
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}
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}
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}
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int RMPattern::Init(RMSfx *sfx, bool bPlayP0, byte *bFlag) {
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int i;
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// Read the current time
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m_nStartTime = _vm->GetTime();
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m_nCurSlot = 0;
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// Find the first frame of the pattern
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i = 0;
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while (m_slots[i].m_type != SPRITE) {
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assert(i + 1 < m_nSlots);
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i++;
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}
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m_nCurSlot = i;
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m_nCurSprite = m_slots[i].m_data;
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if (bFlag)
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*bFlag = m_slots[i].m_flag;
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// Calculate the current coordinates
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UpdateCoord();
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// Check for sound:
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// If the slot is 0, play
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// If speed = 0, must playing unless it goes into loop '_', or if specified by the parameter
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// If speed != 0, play only the loop
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for (i = 0; i < m_nSlots; i++) {
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if (m_slots[i].m_type == SOUND) {
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if (i == 0) {
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if (sfx[m_slots[i].m_data].m_name[0] == '_') {
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sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
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sfx[m_slots[i].m_data].Play(true);
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} else {
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sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
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sfx[m_slots[i].m_data].Play();
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}
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} else if (m_speed == 0) {
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if (bPlayP0) {
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sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
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sfx[m_slots[i].m_data].Play();
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} else if (sfx[m_slots[i].m_data].m_name[0] == '_') {
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sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
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sfx[m_slots[i].m_data].Play(true);
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}
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} else {
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if (m_bLoop && sfx[m_slots[i].m_data].m_name[0] == '_') {
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sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
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sfx[m_slots[i].m_data].Play(true);
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}
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}
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}
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}
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return m_nCurSprite;
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}
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int RMPattern::Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
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int CurTime = _vm->GetTime();
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// If the speed is 0, then the pattern never advances
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if (m_speed == 0) {
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CoroScheduler.pulseEvent(hEndPattern);
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bFlag = m_slots[m_nCurSlot].m_flag;
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return m_nCurSprite;
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}
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// Is it time to change the slots?
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while (m_nStartTime + m_speed <= (uint32)CurTime) {
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m_nStartTime += m_speed;
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if (m_slots[m_nCurSlot].m_type == SPRITE)
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m_nCurSlot++;
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if (m_nCurSlot == m_nSlots) {
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m_nCurSlot = 0;
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bFlag = m_slots[m_nCurSlot].m_flag;
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CoroScheduler.pulseEvent(hEndPattern);
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// @@@ If there is no loop pattern, and there's a warning that it's the final
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// frame, then remain on the last frame
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if (!m_bLoop) {
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m_nCurSlot = m_nSlots - 1;
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bFlag = m_slots[m_nCurSlot].m_flag;
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return m_nCurSprite;
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}
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}
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for (;;) {
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switch (m_slots[m_nCurSlot].m_type) {
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case SPRITE:
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// Read the next sprite
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m_nCurSprite = m_slots[m_nCurSlot].m_data;
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// Update the parent & child coordinates
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UpdateCoord();
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break;
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case SOUND:
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if (sfx != NULL) {
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sfx[m_slots[m_nCurSlot].m_data].SetVolume(m_slots[m_nCurSlot].Pos().x);
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if (sfx[m_slots[m_nCurSlot].m_data].m_name[0] != '_')
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sfx[m_slots[m_nCurSlot].m_data].Play(false);
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else
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sfx[m_slots[m_nCurSlot].m_data].Play(true);
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}
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break;
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case COMMAND:
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assert(0);
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break;
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default:
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assert(0);
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break;
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}
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if (m_slots[m_nCurSlot].m_type == SPRITE)
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break;
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m_nCurSlot++;
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}
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}
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// Return the current sprite
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bFlag = m_slots[m_nCurSlot].m_flag;
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return m_nCurSprite;
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}
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RMPattern::RMPattern() {
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m_slots = NULL;
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m_speed = 0;
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m_bLoop = 0;
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m_nSlots = 0;
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m_nCurSlot = 0;
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m_nCurSprite = 0;
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m_nStartTime = 0;
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m_slots = NULL;
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}
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RMPattern::~RMPattern() {
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if (m_slots != NULL) {
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delete[] m_slots;
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m_slots = NULL;
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}
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}
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/****************************************************************************\
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* RMSprite Methods
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\****************************************************************************/
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/**
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* Operator for reading sprite information from a data stream.
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*
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* @param ds Data stream
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* @param sprite Destination slot
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*
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* @returns Reference to the data stream
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*/
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RMDataStream &operator>>(RMDataStream &ds, RMSprite &sprite) {
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sprite.ReadFromStream(ds);
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return ds;
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}
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void RMSprite::Init(RMGfxSourceBuffer *buf) {
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m_buf = buf;
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}
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void RMSprite::LOXGetSizeFromStream(RMDataStream &ds, int *dimx, int *dimy) {
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int pos = ds.Pos();
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ds >> *dimx >> *dimy;
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ds.Seek(pos, ds.START);
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}
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void RMSprite::GetSizeFromStream(RMDataStream &ds, int *dimx, int *dimy) {
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int pos = ds.Pos();
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ds >> m_name;
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ds >> *dimx >> *dimy;
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ds.Seek(pos, ds.START);
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}
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void RMSprite::ReadFromStream(RMDataStream &ds, bool bLOX) {
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int dimx, dimy;
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// Sprite name
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if (!bLOX)
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ds >> m_name;
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// Dimensions
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ds >> dimx >> dimy;
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// Bounding box
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ds >> m_rcBox;
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// Unused space
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if (!bLOX)
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ds += 32;
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// Create buffer and read
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m_buf->Init(ds, dimx, dimy);
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}
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void RMSprite::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
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m_buf->Draw(coroParam, bigBuf, prim);
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}
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void RMSprite::SetPalette(byte *buf) {
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((RMGfxSourceBufferPal *)m_buf)->LoadPalette(buf);
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}
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RMSprite::RMSprite() {
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m_buf = NULL;
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}
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RMSprite::~RMSprite() {
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if (m_buf) {
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delete m_buf;
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m_buf = NULL;
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}
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}
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/****************************************************************************\
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* RMSfx Methods
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\****************************************************************************/
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/**
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* Operator for reading SFX information from a data stream.
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*
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* @param ds Data stream
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* @param sfx Destination SFX
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*
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* @returns Reference to the data stream
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*/
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RMDataStream &operator>>(RMDataStream &ds, RMSfx &sfx) {
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sfx.ReadFromStream(ds);
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return ds;
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}
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void RMSfx::ReadFromStream(RMDataStream &ds, bool bLOX) {
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char id[4];
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int size;
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byte *raw;
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// sfx name
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ds >> m_name;
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ds >> size;
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// Upload the sound effect identifier from the buffer
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ds.Read(id, 4);
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// Ensure it's a RIFF
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assert(id[0] == 'R' && id[1] == 'I' && id[2] == 'F' && id[3] == 'F');
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// Read the size
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ds >> size;
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// Read the raw WAV data
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raw = new byte[size];
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ds.Read(raw, size);
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// Create the sound effect
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m_fx = _vm->CreateSFX(raw);
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m_fx->SetLoop(false);
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// Close the read buffer which is no longer needed
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delete[] raw;
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}
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RMSfx::RMSfx() {
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m_fx = NULL;
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m_bPlayingLoop = false;
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}
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RMSfx::~RMSfx() {
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if (m_fx) {
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m_fx->Release();
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m_fx = NULL;
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}
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}
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void RMSfx::Play(bool bLoop) {
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if (m_fx && !m_bPlayingLoop) {
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m_fx->SetLoop(bLoop);
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m_fx->Play();
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if (bLoop)
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m_bPlayingLoop = true;
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}
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}
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void RMSfx::SetVolume(int vol) {
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if (m_fx) {
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m_fx->SetVolume(vol);
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}
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}
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void RMSfx::Pause(bool bPause) {
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if (m_fx) {
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m_fx->Pause(bPause);
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}
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}
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void RMSfx::Stop(void) {
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if (m_fx) {
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m_fx->Stop();
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m_bPlayingLoop = false;
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}
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}
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/****************************************************************************\
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* RMItem Methods
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\****************************************************************************/
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/**
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* Operator for reading item information from a data stream.
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*
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* @param ds Data stream
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* @param tem Destination item
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*
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* @returns Reference to the data stream
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*/
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RMDataStream &operator>>(RMDataStream &ds, RMItem &item) {
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item.ReadFromStream(ds);
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return ds;
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}
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RMGfxSourceBuffer *RMItem::NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE) {
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if (m_cm == CM_256) {
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RMGfxSourceBuffer8RLE *spr;
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if (m_FX == 2) { // AB
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spr = new RMGfxSourceBuffer8RLEWordAB;
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} else if (m_FX == 1) { // OMBRA+AA
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if (dimx == -1 || dimx > 255)
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spr = new RMGfxSourceBuffer8RLEWordAA;
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else
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spr = new RMGfxSourceBuffer8RLEByteAA;
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spr->SetAlphaBlendColor(m_FXparm);
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if (bPreRLE)
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spr->SetAlreadyCompressed();
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} else {
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if (dimx == -1 || dimx > 255)
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spr = new RMGfxSourceBuffer8RLEWord;
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else
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spr = new RMGfxSourceBuffer8RLEByte;
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if (bPreRLE)
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spr->SetAlreadyCompressed();
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}
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return spr;
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} else
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return new RMGfxSourceBuffer16;
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}
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bool RMItem::IsIn(const RMPoint &pt, int *size) {
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RMRect rc;
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if (!m_bIsActive)
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return false;
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// Search for the right bounding box to use - use the sprite's if it has one, otherwise use the generic one
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if (m_nCurPattern != 0 && !m_sprites[m_nCurSprite].m_rcBox.IsEmpty())
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rc = m_sprites[m_nCurSprite].m_rcBox + CalculatePos();
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else if (!m_rcBox.IsEmpty())
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rc = m_rcBox;
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// If no box, return immediately
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else
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return false;
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if (size != NULL)
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*size = rc.Size();
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return rc.PtInRect(pt + m_curScroll);
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}
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void RMItem::ReadFromStream(RMDataStream &ds, bool bLOX) {
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int i, dimx, dimy;
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byte cm;
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// MPAL code
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ds >> m_mpalCode;
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// Object name
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ds >> m_name;
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// Z (signed)
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ds >> m_z;
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// Parent position
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ds >> m_pos;
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// Hotspot
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ds >> m_hot;
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// Bounding box
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ds >> m_rcBox;
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// Number of sprites, sound effects, and patterns
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ds >> m_nSprites >> m_nSfx >> m_nPatterns;
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// Color mode
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ds >> cm;
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m_cm = (RMColorMode)cm;
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// Flag for the presence of custom palette differences
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ds >> m_bPal;
|
|
|
|
if (m_cm == CM_256) {
|
|
// If there is a palette, read it in
|
|
if (m_bPal)
|
|
ds >> m_pal;
|
|
}
|
|
|
|
// MPAL data
|
|
if (!bLOX)
|
|
ds += 20;
|
|
|
|
ds >> m_FX;
|
|
ds >> m_FXparm;
|
|
|
|
if (!bLOX)
|
|
ds += 106;
|
|
|
|
// Create sub-classes
|
|
if (m_nSprites > 0)
|
|
m_sprites = new RMSprite[m_nSprites];
|
|
if (m_nSfx > 0)
|
|
m_sfx = new RMSfx[m_nSfx];
|
|
m_patterns = new RMPattern[m_nPatterns + 1];
|
|
|
|
// Read in class data
|
|
if (!ds.IsError())
|
|
for (i = 0; i < m_nSprites && !ds.IsError(); i++) {
|
|
// Download the sprites
|
|
if (bLOX) {
|
|
m_sprites[i].LOXGetSizeFromStream(ds, &dimx, &dimy);
|
|
m_sprites[i].Init(NewItemSpriteBuffer(dimx, dimy, true));
|
|
m_sprites[i].ReadFromStream(ds, true);
|
|
} else {
|
|
m_sprites[i].GetSizeFromStream(ds, &dimx, &dimy);
|
|
m_sprites[i].Init(NewItemSpriteBuffer(dimx, dimy, false));
|
|
m_sprites[i].ReadFromStream(ds, false);
|
|
}
|
|
|
|
if (m_cm == CM_256 && m_bPal)
|
|
m_sprites[i].SetPalette(m_pal.m_data);
|
|
}
|
|
|
|
if (!ds.IsError())
|
|
for (i = 0; i < m_nSfx && !ds.IsError(); i++) {
|
|
if (bLOX)
|
|
m_sfx[i].ReadFromStream(ds, true);
|
|
else
|
|
m_sfx[i].ReadFromStream(ds, false);
|
|
}
|
|
|
|
// Read the pattern from pattern 1
|
|
if (!ds.IsError())
|
|
for (i = 1; i <= m_nPatterns && !ds.IsError(); i++) {
|
|
if (bLOX)
|
|
m_patterns[i].ReadFromStream(ds, true);
|
|
else
|
|
m_patterns[i].ReadFromStream(ds, false);
|
|
}
|
|
|
|
// Initialise the current pattern
|
|
if (m_bInitCurPattern)
|
|
SetPattern(mpalQueryItemPattern(m_mpalCode));
|
|
|
|
// Initailise the current activation state
|
|
m_bIsActive = mpalQueryItemIsActive(m_mpalCode);
|
|
}
|
|
|
|
|
|
RMGfxPrimitive *RMItem::NewItemPrimitive() {
|
|
return new RMGfxPrimitive(this);
|
|
}
|
|
|
|
void RMItem::SetScrollPosition(const RMPoint &scroll) {
|
|
m_curScroll = scroll;
|
|
}
|
|
|
|
bool RMItem::DoFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList) {
|
|
int oldSprite = m_nCurSprite;
|
|
|
|
// Pattern 0 = Do not draw anything!
|
|
if (m_nCurPattern == 0)
|
|
return false;
|
|
|
|
// We do an update of the pattern, which also returns the current frame
|
|
if (m_nCurPattern != 0) {
|
|
m_nCurSprite = m_patterns[m_nCurPattern].Update(m_hEndPattern, m_bCurFlag, m_sfx);
|
|
|
|
// WORKAROUND: Currently, m_nCurSprite = -1 is used to flag that an item should be removed.
|
|
// However, this seems to be done inside a process waiting on an event pulsed inside the pattern
|
|
// Update method. So the value of m_nCurSprite = -1 is being destroyed with the return value
|
|
// replacing it. It may be that the current coroutine PulseEvent implementation is wrong somehow.
|
|
// In any case, a special check here is done for items that have ended
|
|
if (m_nCurPattern == 0)
|
|
m_nCurSprite = -1;
|
|
}
|
|
|
|
// If the function returned -1, it means that the pattern has finished
|
|
if (m_nCurSprite == -1) {
|
|
// We have pattern 0, so leave. The class will self de-register from the OT list
|
|
m_nCurPattern = 0;
|
|
return false;
|
|
}
|
|
|
|
// If we are not in the OT list, add ourselves
|
|
if (!m_nInList && bAddToList)
|
|
bigBuf->AddPrim(NewItemPrimitive());
|
|
|
|
return oldSprite != m_nCurSprite;
|
|
}
|
|
|
|
RMPoint RMItem::CalculatePos(void) {
|
|
return m_pos + m_patterns[m_nCurPattern].Pos();
|
|
}
|
|
|
|
void RMItem::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
// If CurSprite == -1, then the pattern is finished
|
|
if (m_nCurSprite == -1)
|
|
return;
|
|
|
|
// Set the flag
|
|
prim->SetFlag(m_bCurFlag);
|
|
|
|
// Offset direction for scrolling
|
|
prim->Dst().Offset(-m_curScroll);
|
|
|
|
// We must offset the cordinates of the item inside the primitive
|
|
// It is estimated as nonno + (babbo + figlio)
|
|
prim->Dst().Offset(CalculatePos());
|
|
|
|
// No stretching, please
|
|
prim->SetStrecth(false);
|
|
|
|
// Now we turn to the generic surface drawing routines
|
|
CORO_INVOKE_2(m_sprites[m_nCurSprite].Draw, bigBuf, prim);
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
|
|
void RMItem::RemoveThis(CORO_PARAM, bool &result) {
|
|
// Remove from the OT list if the current frame is -1 (pattern over)
|
|
result = (m_nCurSprite == -1);
|
|
}
|
|
|
|
|
|
void RMItem::SetStatus(int nStatus) {
|
|
m_bIsActive = (nStatus > 0);
|
|
}
|
|
|
|
void RMItem::SetPattern(int nPattern, bool bPlayP0) {
|
|
int i;
|
|
|
|
assert(nPattern >= 0 && nPattern <= m_nPatterns);
|
|
|
|
if (m_sfx)
|
|
if (m_nCurPattern > 0)
|
|
m_patterns[m_nCurPattern].StopSfx(m_sfx);
|
|
|
|
// Remember the current pattern
|
|
m_nCurPattern = nPattern;
|
|
|
|
// Start the pattern to start the animation
|
|
if (m_nCurPattern != 0)
|
|
m_nCurSprite = m_patterns[m_nCurPattern].Init(m_sfx, bPlayP0, &m_bCurFlag);
|
|
else {
|
|
m_nCurSprite = -1;
|
|
|
|
// Look for the sound effect for pattern 0
|
|
if (bPlayP0)
|
|
for (i = 0; i < m_nSfx; i++)
|
|
if (strcmp(m_sfx[i].m_name, "p0") == 0)
|
|
m_sfx[i].Play();
|
|
}
|
|
}
|
|
|
|
|
|
bool RMItem::GetName(RMString &name) {
|
|
char buf[256];
|
|
|
|
mpalQueryItemName(m_mpalCode, buf);
|
|
name = buf;
|
|
if (buf[0] == '\0')
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
|
|
void RMItem::Unload(void) {
|
|
if (m_patterns != NULL) {
|
|
delete[] m_patterns;
|
|
m_patterns = NULL;
|
|
}
|
|
|
|
if (m_sprites != NULL) {
|
|
delete[] m_sprites;
|
|
m_sprites = NULL;
|
|
}
|
|
|
|
if (m_sfx != NULL) {
|
|
delete[] m_sfx;
|
|
m_sfx = NULL;
|
|
}
|
|
}
|
|
|
|
RMItem::RMItem() {
|
|
m_bCurFlag = 0;
|
|
m_patterns = NULL;
|
|
m_sprites = NULL;
|
|
m_sfx = NULL;
|
|
m_curScroll.Set(0, 0);
|
|
m_bInitCurPattern = true;
|
|
m_nCurPattern = 0;
|
|
m_z = 0;
|
|
m_cm = CM_256;
|
|
m_FX = 0;
|
|
m_FXparm = 0;
|
|
m_mpalCode = 0;
|
|
m_nSprites = 0;
|
|
m_nSfx = 0;
|
|
m_nPatterns = 0;
|
|
m_bPal = 0;
|
|
m_nCurSprite = 0;
|
|
|
|
m_hEndPattern = CoroScheduler.createEvent(false, false);
|
|
}
|
|
|
|
RMItem::~RMItem() {
|
|
Unload();
|
|
CoroScheduler.closeEvent(m_hEndPattern);
|
|
}
|
|
|
|
|
|
void RMItem::WaitForEndPattern(CORO_PARAM, uint32 hCustomSkip) {
|
|
CORO_BEGIN_CONTEXT;
|
|
uint32 h[2];
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
if (m_nCurPattern != 0) {
|
|
if (hCustomSkip == CORO_INVALID_PID_VALUE)
|
|
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, m_hEndPattern, CORO_INFINITE);
|
|
else {
|
|
_ctx->h[0] = hCustomSkip;
|
|
_ctx->h[1] = m_hEndPattern;
|
|
CORO_INVOKE_4(CoroScheduler.waitForMultipleObjects, 2, &_ctx->h[0], false, CORO_INFINITE);
|
|
}
|
|
}
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
void RMItem::ChangeHotspot(const RMPoint &pt) {
|
|
m_hot = pt;
|
|
}
|
|
|
|
void RMItem::PlaySfx(int nSfx) {
|
|
if (nSfx < m_nSfx)
|
|
m_sfx[nSfx].Play();
|
|
}
|
|
|
|
void RMItem::PauseSound(bool bPause) {
|
|
int i;
|
|
|
|
for (i = 0; i < m_nSfx; i++)
|
|
m_sfx[i].Pause(bPause);
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
* RMWipe Methods
|
|
\****************************************************************************/
|
|
|
|
|
|
RMWipe::RMWipe() {
|
|
m_hUnregistered = CoroScheduler.createEvent(false, false);
|
|
m_hEndOfFade = CoroScheduler.createEvent(false, false);
|
|
}
|
|
|
|
RMWipe::~RMWipe() {
|
|
CoroScheduler.closeEvent(m_hUnregistered);
|
|
CoroScheduler.closeEvent(m_hEndOfFade);
|
|
}
|
|
|
|
int RMWipe::Priority(void) {
|
|
return 200;
|
|
}
|
|
|
|
void RMWipe::Unregister(void) {
|
|
RMGfxTask::Unregister();
|
|
assert(m_nInList == 0);
|
|
CoroScheduler.setEvent(m_hUnregistered);
|
|
}
|
|
|
|
void RMWipe::RemoveThis(CORO_PARAM, bool &result) {
|
|
result = m_bUnregister;
|
|
}
|
|
|
|
void RMWipe::WaitForFadeEnd(CORO_PARAM) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, m_hEndOfFade, CORO_INFINITE);
|
|
|
|
m_bEndFade = true;
|
|
m_bFading = false;
|
|
|
|
CORO_INVOKE_0(MainWaitFrame);
|
|
CORO_INVOKE_0(MainWaitFrame);
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
void RMWipe::CloseFade(void) {
|
|
m_wip0r.Unload();
|
|
}
|
|
|
|
void RMWipe::InitFade(int type) {
|
|
// Activate the fade
|
|
m_bUnregister = false;
|
|
m_bEndFade = false;
|
|
|
|
m_nFadeStep = 0;
|
|
|
|
m_bMustRegister = true;
|
|
|
|
RMRes res(RES_W_CERCHIO);
|
|
RMDataStream ds;
|
|
|
|
ds.OpenBuffer(res);
|
|
ds >> m_wip0r;
|
|
ds.Close();
|
|
|
|
m_wip0r.SetPattern(1);
|
|
|
|
m_bFading = true;
|
|
}
|
|
|
|
void RMWipe::DoFrame(RMGfxTargetBuffer &bigBuf) {
|
|
if (m_bMustRegister) {
|
|
bigBuf.AddPrim(new RMGfxPrimitive(this));
|
|
m_bMustRegister = false;
|
|
}
|
|
|
|
if (m_bFading) {
|
|
m_wip0r.DoFrame(&bigBuf, false);
|
|
|
|
m_nFadeStep++;
|
|
|
|
if (m_nFadeStep == 10) {
|
|
CoroScheduler.setEvent(m_hEndOfFade);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RMWipe::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
if (m_bFading) {
|
|
CORO_INVOKE_2(m_wip0r.Draw, bigBuf, prim);
|
|
}
|
|
|
|
if (m_bEndFade)
|
|
Common::fill((byte *)bigBuf, (byte *)bigBuf + bigBuf.Dimx() * bigBuf.Dimy() * 2, 0x0);
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
* RMCharacter Methods
|
|
\****************************************************************************/
|
|
|
|
/****************************************************************************/
|
|
/* Find the shortest path between two nodes of the graph connecting the BOX */
|
|
/* Returns path along the vector path path[] */
|
|
/****************************************************************************/
|
|
|
|
short RMCharacter::FindPath(short source, short destination) {
|
|
static RMBox BOX[MAXBOXES]; // Matrix of adjacent boxes
|
|
static short COSTO[MAXBOXES]; // Cost per node
|
|
static short VALIDO[MAXBOXES]; // 0:Invalid 1:Valid 2:Saturated
|
|
static short NEXT[MAXBOXES]; // Prossimo Nodo
|
|
short i, j, k, costominimo, fine, errore = 0;
|
|
RMBoxLoc *cur;
|
|
|
|
g_system->lockMutex(csMove);
|
|
|
|
if (source == -1 || destination == -1) {
|
|
g_system->unlockMutex(csMove);
|
|
return 0;
|
|
}
|
|
|
|
// Get the boxes
|
|
cur = theBoxes->GetBoxes(curLocation);
|
|
|
|
// Make a backup copy to work on
|
|
for (i = 0; i < cur->numbbox; i++)
|
|
memcpy(&BOX[i], &cur->boxes[i], sizeof(RMBox));
|
|
|
|
// Invalidate all nodes
|
|
for (i = 0; i < cur->numbbox; i++)
|
|
VALIDO[i] = 0;
|
|
|
|
// Prepare source and variables for the procedure
|
|
COSTO[source] = 0;
|
|
VALIDO[source] = 1;
|
|
fine = 0;
|
|
|
|
// Find the shortest path
|
|
while (!fine) {
|
|
costominimo = 32000; // Reset the minimum cost
|
|
errore = 1; // Possible error
|
|
|
|
// 1st cycle: explore possible new nodes
|
|
for (i = 0; i < cur->numbbox; i++)
|
|
if (VALIDO[i] == 1) {
|
|
errore = 0; // Failure de-bunked
|
|
j = 0;
|
|
while (((BOX[i].adj[j]) != 1) && (j < cur->numbbox))
|
|
j++;
|
|
|
|
if (j >= cur->numbbox)
|
|
VALIDO[i] = 2; // nodo saturated?
|
|
else {
|
|
NEXT[i] = j;
|
|
if (COSTO[i] + 1 < costominimo)
|
|
costominimo = COSTO[i] + 1;
|
|
}
|
|
}
|
|
|
|
if (errore)
|
|
fine = 1; // All nodes saturated
|
|
|
|
// 2nd cycle: adding new nodes that were found, saturate old nodes
|
|
for (i = 0; i < cur->numbbox; i++)
|
|
if ((VALIDO[i] == 1) && ((COSTO[i] + 1) == costominimo)) {
|
|
BOX[i].adj[NEXT[i]] = 2;
|
|
COSTO[NEXT[i]] = costominimo;
|
|
VALIDO[NEXT[i]] = 1;
|
|
for (j = 0; j < cur->numbbox; j++)
|
|
if (BOX[j].adj[NEXT[i]] == 1)
|
|
BOX[j].adj[NEXT[i]] = 0;
|
|
|
|
if (NEXT[i] == destination)
|
|
fine = 1;
|
|
}
|
|
}
|
|
|
|
// Remove the path from the adjacent modified matrixes
|
|
if (!errore) {
|
|
pathlenght = COSTO[destination];
|
|
k = pathlenght;
|
|
path[k] = destination;
|
|
|
|
while (path[k] != source) {
|
|
i = 0;
|
|
while (BOX[i].adj[path[k]] != 2)
|
|
i++;
|
|
k--;
|
|
path[k] = i;
|
|
}
|
|
|
|
pathlenght++;
|
|
}
|
|
|
|
g_system->unlockMutex(csMove);
|
|
|
|
return !errore;
|
|
}
|
|
|
|
|
|
void RMCharacter::GoTo(CORO_PARAM, RMPoint destcoord, bool bReversed) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
if (m_pos == destcoord) {
|
|
if (minpath == 0) {
|
|
CORO_INVOKE_0(Stop);
|
|
CoroScheduler.pulseEvent(hEndOfPath);
|
|
return;
|
|
}
|
|
}
|
|
|
|
status = WALK;
|
|
linestart = m_pos;
|
|
lineend = destcoord;
|
|
dx = linestart.x - lineend.x;
|
|
dy = linestart.y - lineend.y;
|
|
fx = dx;
|
|
fy = dy;
|
|
dx = ABS(dx);
|
|
dy = ABS(dy);
|
|
walkspeed = curSpeed;
|
|
walkcount = 0;
|
|
|
|
if (bReversed) {
|
|
while (0) ;
|
|
}
|
|
|
|
int nPatt = GetCurPattern();
|
|
|
|
if (dx > dy) {
|
|
slope = fy / fx;
|
|
if (lineend.x < linestart.x)
|
|
walkspeed = -walkspeed;
|
|
walkstatus = 1;
|
|
|
|
// Change the pattern for the new direction
|
|
bNeedToStop = true;
|
|
if ((walkspeed < 0 && !bReversed) || (walkspeed >= 0 && bReversed)) {
|
|
if (nPatt != PAT_WALKLEFT)
|
|
SetPattern(PAT_WALKLEFT);
|
|
} else {
|
|
if (nPatt != PAT_WALKRIGHT)
|
|
SetPattern(PAT_WALKRIGHT);
|
|
}
|
|
} else {
|
|
slope = fx / fy;
|
|
if (lineend.y < linestart.y)
|
|
walkspeed = -walkspeed;
|
|
walkstatus = 0;
|
|
|
|
bNeedToStop = true;
|
|
if ((walkspeed < 0 && !bReversed) || (walkspeed >= 0 && bReversed)) {
|
|
if (nPatt != PAT_WALKUP)
|
|
SetPattern(PAT_WALKUP);
|
|
} else {
|
|
if (nPatt != PAT_WALKDOWN)
|
|
SetPattern(PAT_WALKDOWN);
|
|
}
|
|
}
|
|
|
|
olddx = dx;
|
|
olddy = dy;
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
|
|
RMPoint RMCharacter::Searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoint punto) {
|
|
short passi, minimo;
|
|
RMPoint nuovo, trovato;
|
|
minimo = 32000;
|
|
|
|
if (UP) {
|
|
nuovo = punto;
|
|
passi = 0;
|
|
while ((InWhichBox(nuovo) == -1) && (nuovo.y >= 0)) {
|
|
nuovo.y--;
|
|
passi++;
|
|
}
|
|
if ((InWhichBox(nuovo) != -1) && (passi < minimo) &&
|
|
FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
|
|
minimo = passi;
|
|
nuovo.y--; // to avoid error?
|
|
trovato = nuovo;
|
|
}
|
|
}
|
|
|
|
if (DOWN) {
|
|
nuovo = punto;
|
|
passi = 0;
|
|
while ((InWhichBox(nuovo) == -1) && (nuovo.y < 480)) {
|
|
nuovo.y++;
|
|
passi++;
|
|
}
|
|
if ((InWhichBox(nuovo) != -1) && (passi < minimo) &&
|
|
FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
|
|
minimo = passi;
|
|
nuovo.y++; // to avoid error?
|
|
trovato = nuovo;
|
|
}
|
|
}
|
|
|
|
if (RIGHT) {
|
|
nuovo = punto;
|
|
passi = 0;
|
|
while ((InWhichBox(nuovo) == -1) && (nuovo.x < 640)) {
|
|
nuovo.x++;
|
|
passi++;
|
|
}
|
|
if ((InWhichBox(nuovo) != -1) && (passi < minimo) &&
|
|
FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
|
|
minimo = passi;
|
|
nuovo.x++; // to avoid error?
|
|
trovato = nuovo;
|
|
}
|
|
}
|
|
|
|
if (LEFT) {
|
|
nuovo = punto;
|
|
passi = 0;
|
|
while ((InWhichBox(nuovo) == -1) && (nuovo.x >= 0)) {
|
|
nuovo.x--;
|
|
passi++;
|
|
}
|
|
if ((InWhichBox(nuovo) != -1) && (passi < minimo) &&
|
|
FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
|
|
minimo = passi;
|
|
nuovo.x--; // to avoid error?
|
|
trovato = nuovo;
|
|
}
|
|
}
|
|
|
|
if (minimo == 32000) trovato = punto;
|
|
return trovato;
|
|
}
|
|
|
|
|
|
RMPoint RMCharacter::NearestPoint(const RMPoint &punto) {
|
|
return Searching(1, 1, 1, 1, punto);
|
|
}
|
|
|
|
|
|
short RMCharacter::ScanLine(const RMPoint &punto) {
|
|
int Ldx, Ldy, Lcount;
|
|
float Lfx, Lfy, Lslope;
|
|
RMPoint Lstart, Lend, Lscan;
|
|
signed char Lspeed, Lstatus;
|
|
|
|
Lstart = m_pos;
|
|
Lend = punto;
|
|
Ldx = Lstart.x - Lend.x;
|
|
Ldy = Lstart.y - Lend.y;
|
|
Lfx = Ldx;
|
|
Lfy = Ldy;
|
|
Ldx = ABS(Ldx);
|
|
Ldy = ABS(Ldy);
|
|
Lspeed = 1;
|
|
Lcount = 0;
|
|
|
|
if (Ldx > Ldy) {
|
|
Lslope = Lfy / Lfx;
|
|
if (Lend.x < Lstart.x) Lspeed = -Lspeed;
|
|
Lstatus = 1;
|
|
} else {
|
|
Lslope = Lfx / Lfy;
|
|
if (Lend.y < Lstart.y) Lspeed = - Lspeed;
|
|
Lstatus = 0;
|
|
}
|
|
|
|
Lscan = Lstart; // Start scanning
|
|
while (InWhichBox(Lscan) != -1) {
|
|
Lcount++;
|
|
if (Lstatus) {
|
|
Ldx = Lspeed * Lcount;
|
|
Ldy = Lslope * Ldx;
|
|
} else {
|
|
Ldy = Lspeed * Lcount;
|
|
Ldx = Lslope * Ldy;
|
|
}
|
|
|
|
Lscan.x = Lstart.x + Ldx;
|
|
Lscan.y = Lstart.y + Ldy;
|
|
|
|
if ((ABS(Lscan.x - Lend.x) <= 1) && (ABS(Lscan.y - Lend.y) <= 1)) return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Calculates intersections between the straight line and the closest BBOX
|
|
*/
|
|
RMPoint RMCharacter::InvScanLine(const RMPoint &punto) {
|
|
int Ldx, Ldy, Lcount;
|
|
float Lfx, Lfy, Lslope;
|
|
RMPoint Lstart, Lend, Lscan;
|
|
signed char Lspeed, Lstatus, Lbox = -1;
|
|
|
|
Lstart = punto; // Exchange!
|
|
Lend = m_pos; // :-)
|
|
Ldx = Lstart.x - Lend.x;
|
|
Ldy = Lstart.y - Lend.y;
|
|
Lfx = Ldx;
|
|
Lfy = Ldy;
|
|
Ldx = ABS(Ldx);
|
|
Ldy = ABS(Ldy);
|
|
Lspeed = 1;
|
|
Lcount = 0;
|
|
|
|
if (Ldx > Ldy) {
|
|
Lslope = Lfy / Lfx;
|
|
if (Lend.x < Lstart.x) Lspeed = -Lspeed;
|
|
Lstatus = 1;
|
|
} else {
|
|
Lslope = Lfx / Lfy;
|
|
if (Lend.y < Lstart.y) Lspeed = -Lspeed;
|
|
Lstatus = 0;
|
|
}
|
|
Lscan = Lstart;
|
|
|
|
for (;;) {
|
|
if (InWhichBox(Lscan) != -1) {
|
|
if (InWhichBox(Lscan) != Lbox) {
|
|
if (InWhichBox(m_pos) == InWhichBox(Lscan) || FindPath(InWhichBox(m_pos), InWhichBox(Lscan)))
|
|
return Lscan;
|
|
else
|
|
Lbox = InWhichBox(Lscan);
|
|
}
|
|
}
|
|
|
|
Lcount++;
|
|
if (Lstatus) {
|
|
Ldx = Lspeed * Lcount;
|
|
Ldy = Lslope * Ldx;
|
|
} else {
|
|
Ldy = Lspeed * Lcount;
|
|
Ldx = Lslope * Ldy;
|
|
}
|
|
Lscan.x = Lstart.x + Ldx;
|
|
Lscan.y = Lstart.y + Ldy;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Returns the HotSpot coordinate closest to the player
|
|
*/
|
|
|
|
RMPoint RMCharacter::NearestHotSpot(int sourcebox, int destbox) {
|
|
RMPoint puntocaldo;
|
|
short cc;
|
|
int x, y, distanzaminima;
|
|
distanzaminima = 10000000;
|
|
RMBoxLoc *cur = theBoxes->GetBoxes(curLocation);
|
|
|
|
for (cc = 0; cc < cur->boxes[sourcebox].numhotspot; cc++)
|
|
if ((cur->boxes[sourcebox].hotspot[cc].destination) == destbox) {
|
|
x = ABS(cur->boxes[sourcebox].hotspot[cc].hotx - m_pos.x);
|
|
y = ABS(cur->boxes[sourcebox].hotspot[cc].hoty - m_pos.y);
|
|
|
|
if ((x * x + y * y) < distanzaminima) {
|
|
distanzaminima = x * x + y * y;
|
|
puntocaldo.x = cur->boxes[sourcebox].hotspot[cc].hotx;
|
|
puntocaldo.y = cur->boxes[sourcebox].hotspot[cc].hoty;
|
|
}
|
|
}
|
|
|
|
return puntocaldo;
|
|
}
|
|
|
|
void RMCharacter::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
if (bDrawNow) {
|
|
prim->Dst() += m_fixedScroll;
|
|
|
|
CORO_INVOKE_2(RMItem::Draw, bigBuf, prim);
|
|
}
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
void RMCharacter::NewBoxEntered(int nBox) {
|
|
RMBoxLoc *cur;
|
|
bool bOldReverse;
|
|
|
|
// Recall on ExitBox
|
|
mpalQueryDoAction(3, curLocation, curbox);
|
|
|
|
cur = theBoxes->GetBoxes(curLocation);
|
|
bOldReverse = cur->boxes[curbox].bReversed;
|
|
curbox = nBox;
|
|
|
|
// If Z is changed, we must remove it from the OT
|
|
if (cur->boxes[curbox].Zvalue != m_z) {
|
|
bRemoveFromOT = true;
|
|
m_z = cur->boxes[curbox].Zvalue;
|
|
}
|
|
|
|
// Movement management is reversed, only if we are not in the shortest path. If we are in the shortest
|
|
// path, directly do the DoFrame
|
|
if (bMovingWithoutMinpath) {
|
|
if ((cur->boxes[curbox].bReversed && !bOldReverse) || (!cur->boxes[curbox].bReversed && bOldReverse)) {
|
|
switch (GetCurPattern()) {
|
|
case PAT_WALKUP:
|
|
SetPattern(PAT_WALKDOWN);
|
|
break;
|
|
case PAT_WALKDOWN:
|
|
SetPattern(PAT_WALKUP);
|
|
break;
|
|
case PAT_WALKRIGHT:
|
|
SetPattern(PAT_WALKLEFT);
|
|
break;
|
|
case PAT_WALKLEFT:
|
|
SetPattern(PAT_WALKRIGHT);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Recall On EnterBox
|
|
mpalQueryDoAction(2, curLocation, curbox);
|
|
}
|
|
|
|
void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int loc) {
|
|
CORO_BEGIN_CONTEXT;
|
|
bool bEndNow;
|
|
RMBoxLoc *cur;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
_ctx->bEndNow = false;
|
|
bEndOfPath = false;
|
|
bDrawNow = (curLocation == loc);
|
|
|
|
g_system->lockMutex(csMove);
|
|
|
|
// If we're walking..
|
|
if (status != STAND) {
|
|
// If we are going horizontally
|
|
if (walkstatus == 1) {
|
|
dx = walkspeed * walkcount;
|
|
dy = slope * dx;
|
|
m_pos.x = linestart.x + dx;
|
|
m_pos.y = linestart.y + dy;
|
|
|
|
// Right
|
|
if (((walkspeed > 0) && (m_pos.x > lineend.x)) || ((walkspeed < 0) && (m_pos.x < lineend.x))) {
|
|
m_pos = lineend;
|
|
status = STAND;
|
|
_ctx->bEndNow = true;
|
|
}
|
|
}
|
|
|
|
// If we are going vertical
|
|
if (walkstatus == 0) {
|
|
dy = walkspeed * walkcount;
|
|
dx = slope * dy;
|
|
m_pos.x = linestart.x + dx;
|
|
m_pos.y = linestart.y + dy;
|
|
|
|
// Down
|
|
if (((walkspeed > 0) && (m_pos.y > lineend.y)) || ((walkspeed < 0) && (m_pos.y < lineend.y))) {
|
|
m_pos = lineend;
|
|
status = STAND;
|
|
_ctx->bEndNow = true;
|
|
}
|
|
}
|
|
|
|
// Check if the character came out of the BOX in error, in which case he returns immediately
|
|
if (InWhichBox(m_pos) == -1) {
|
|
m_pos.x = linestart.x + olddx;
|
|
m_pos.y = linestart.y + olddy;
|
|
}
|
|
|
|
// If we have just moved to a temporary location, and is over the shortest path, we stop permanently
|
|
if (_ctx->bEndNow && minpath == 0) {
|
|
if (!bEndOfPath)
|
|
CORO_INVOKE_0(Stop);
|
|
bEndOfPath = true;
|
|
CoroScheduler.pulseEvent(hEndOfPath);
|
|
}
|
|
|
|
walkcount++;
|
|
|
|
// Update the character Z. @@@ Should remove only if the Z was changed
|
|
|
|
// Check if the box was changed
|
|
if (!theBoxes->IsInBox(curLocation, curbox, m_pos))
|
|
NewBoxEntered(InWhichBox(m_pos));
|
|
|
|
// Update the old coordinates
|
|
olddx = dx;
|
|
olddy = dy;
|
|
}
|
|
|
|
// If we stop
|
|
if (status == STAND) {
|
|
// Check if there is still the shortest path to calculate
|
|
if (minpath == 1) {
|
|
_ctx->cur = theBoxes->GetBoxes(curLocation);
|
|
|
|
// If we still have to go through a box
|
|
if (pathcount < pathlenght) {
|
|
// Check if the box we're going into is active
|
|
if (_ctx->cur->boxes[path[pathcount - 1]].attivo) {
|
|
// Move in a straight line towards the nearest hotspot, taking into account the reversing
|
|
// NEWBOX = path[pathcount-1]
|
|
CORO_INVOKE_2(GoTo, NearestHotSpot(path[pathcount - 1], path[pathcount]), _ctx->cur->boxes[path[pathcount - 1]].bReversed);
|
|
pathcount++;
|
|
} else {
|
|
// If the box is off, we can only block all
|
|
// @@@ Whilst this should not happen, because have improved
|
|
// the search for the minimum path
|
|
minpath = 0;
|
|
if (!bEndOfPath)
|
|
CORO_INVOKE_0(Stop);
|
|
bEndOfPath = true;
|
|
CoroScheduler.pulseEvent(hEndOfPath);
|
|
}
|
|
} else {
|
|
// If we have already entered the last box, we just have to move in a straight line towards the
|
|
// point of arrival
|
|
// NEWBOX = InWhichBox(pathend)
|
|
minpath = 0;
|
|
CORO_INVOKE_2(GoTo, pathend, _ctx->cur->boxes[InWhichBox(pathend)].bReversed);
|
|
}
|
|
}
|
|
}
|
|
|
|
g_system->unlockMutex(csMove);
|
|
|
|
// Invoke the DoFrame of the item
|
|
RMItem::DoFrame(bigBuf);
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
void RMCharacter::Stop(CORO_PARAM) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
bMoving = false;
|
|
|
|
// You never know..
|
|
status = STAND;
|
|
minpath = 0;
|
|
|
|
if (!bNeedToStop)
|
|
return;
|
|
|
|
bNeedToStop = false;
|
|
|
|
switch (GetCurPattern()) {
|
|
case PAT_WALKUP:
|
|
SetPattern(PAT_STANDUP);
|
|
break;
|
|
|
|
case PAT_WALKDOWN:
|
|
SetPattern(PAT_STANDDOWN);
|
|
break;
|
|
|
|
case PAT_WALKLEFT:
|
|
SetPattern(PAT_STANDLEFT);
|
|
break;
|
|
|
|
case PAT_WALKRIGHT:
|
|
SetPattern(PAT_STANDRIGHT);
|
|
break;
|
|
|
|
default:
|
|
SetPattern(PAT_STANDDOWN);
|
|
break;
|
|
}
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
inline int RMCharacter::InWhichBox(const RMPoint &pt) {
|
|
return theBoxes->WhichBox(curLocation, pt);
|
|
}
|
|
|
|
|
|
void RMCharacter::Move(CORO_PARAM, RMPoint pt, bool *result) {
|
|
CORO_BEGIN_CONTEXT;
|
|
RMPoint dest;
|
|
int numbox;
|
|
RMBoxLoc *cur;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
bMoving = true;
|
|
|
|
// 0, 0 does not do anything, just stops the character
|
|
if (pt.x == 0 && pt.y == 0) {
|
|
minpath = 0;
|
|
status = STAND;
|
|
CORO_INVOKE_0(Stop);
|
|
if (result)
|
|
*result = true;
|
|
return;
|
|
}
|
|
|
|
// If clicked outside the box
|
|
_ctx->numbox = InWhichBox(pt);
|
|
if (_ctx->numbox == -1) {
|
|
// Find neareste point inside the box
|
|
_ctx->dest = NearestPoint(pt);
|
|
|
|
// ???!??
|
|
if (_ctx->dest == pt)
|
|
_ctx->dest = InvScanLine(pt);
|
|
|
|
pt = _ctx->dest;
|
|
_ctx->numbox = InWhichBox(pt);
|
|
}
|
|
|
|
_ctx->cur = theBoxes->GetBoxes(curLocation);
|
|
|
|
minpath = 0;
|
|
status = STAND;
|
|
bMovingWithoutMinpath = true;
|
|
if (ScanLine(pt))
|
|
CORO_INVOKE_2(GoTo, pt, _ctx->cur->boxes[_ctx->numbox].bReversed);
|
|
else if (FindPath(InWhichBox(m_pos), InWhichBox(pt))) {
|
|
bMovingWithoutMinpath = false;
|
|
minpath = 1;
|
|
pathcount = 1;
|
|
pathend = pt;
|
|
} else {
|
|
// @@@ This case is whether a hotspot is inside a box, but there is
|
|
// a path to get there. We use the InvScanLine to search around a point
|
|
_ctx->dest = InvScanLine(pt);
|
|
pt = _ctx->dest;
|
|
|
|
if (ScanLine(pt))
|
|
CORO_INVOKE_2(GoTo, pt, _ctx->cur->boxes[_ctx->numbox].bReversed);
|
|
else if (FindPath(InWhichBox(m_pos), InWhichBox(pt))) {
|
|
bMovingWithoutMinpath = false;
|
|
minpath = 1;
|
|
pathcount = 1;
|
|
pathend = pt;
|
|
if (result)
|
|
*result = true;
|
|
} else {
|
|
if (result)
|
|
*result = false;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (result)
|
|
*result = true;
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
void RMCharacter::SetPosition(const RMPoint &pt, int newloc) {
|
|
RMBoxLoc *box;
|
|
|
|
minpath = 0;
|
|
status = STAND;
|
|
m_pos = pt;
|
|
|
|
if (newloc != -1)
|
|
curLocation = newloc;
|
|
|
|
// Update the character's Z value
|
|
box = theBoxes->GetBoxes(curLocation);
|
|
curbox = InWhichBox(m_pos);
|
|
assert(curbox != -1);
|
|
m_z = box->boxes[curbox].Zvalue;
|
|
bRemoveFromOT = true;
|
|
}
|
|
|
|
void RMCharacter::WaitForEndMovement(CORO_PARAM) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
if (bMoving)
|
|
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, hEndOfPath, CORO_INFINITE);
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
void RMCharacter::RemoveThis(CORO_PARAM, bool &result) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
if (bRemoveFromOT)
|
|
result = true;
|
|
else
|
|
CORO_INVOKE_1(RMItem::RemoveThis, result);
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
RMCharacter::RMCharacter() {
|
|
csMove = g_system->createMutex();
|
|
hEndOfPath = CoroScheduler.createEvent(false, false);
|
|
minpath = 0;
|
|
curSpeed = 3;
|
|
bRemoveFromOT = false;
|
|
bMoving = false;
|
|
curLocation = 0;
|
|
curbox = 0;
|
|
dx = dy = 0;
|
|
olddx = olddy = 0;
|
|
fx = fy = slope = 0;
|
|
walkspeed = walkstatus = 0;
|
|
nextbox = 0;
|
|
pathlenght = pathcount = 0;
|
|
status = STAND;
|
|
theBoxes = NULL;
|
|
walkcount = 0;
|
|
bEndOfPath = false;
|
|
bMovingWithoutMinpath = false;
|
|
bDrawNow = false;
|
|
bNeedToStop = false;
|
|
|
|
m_pos.Set(0, 0);
|
|
}
|
|
|
|
RMCharacter::~RMCharacter() {
|
|
g_system->deleteMutex(csMove);
|
|
CoroScheduler.closeEvent(hEndOfPath);
|
|
}
|
|
|
|
void RMCharacter::LinkToBoxes(RMGameBoxes *boxes) {
|
|
theBoxes = boxes;
|
|
}
|
|
|
|
/****************************************************************************\
|
|
* RMBox Methods
|
|
\****************************************************************************/
|
|
|
|
void RMBox::ReadFromStream(RMDataStream &ds) {
|
|
uint16 w;
|
|
int i;
|
|
byte b;
|
|
|
|
// Bbox
|
|
ds >> left;
|
|
ds >> top;
|
|
ds >> right;
|
|
ds >> bottom;
|
|
|
|
// Adjacency
|
|
for (i = 0; i < MAXBOXES; i++) {
|
|
ds >> adj[i];
|
|
}
|
|
|
|
// Misc
|
|
ds >> numhotspot;
|
|
ds >> Zvalue;
|
|
ds >> b;
|
|
attivo = b;
|
|
ds >> b;
|
|
bReversed = b;
|
|
|
|
// Reversed expansion space
|
|
ds += 30;
|
|
|
|
// Hotspots
|
|
for (i = 0; i < numhotspot; i++) {
|
|
ds >> w;
|
|
hotspot[i].hotx = w;
|
|
ds >> w;
|
|
hotspot[i].hoty = w;
|
|
ds >> w;
|
|
hotspot[i].destination = w;
|
|
}
|
|
}
|
|
|
|
RMDataStream &operator>>(RMDataStream &ds, RMBox &box) {
|
|
box.ReadFromStream(ds);
|
|
|
|
return ds;
|
|
}
|
|
|
|
/****************************************************************************\
|
|
* RMBoxLoc Methods
|
|
\****************************************************************************/
|
|
|
|
RMBoxLoc::RMBoxLoc() {
|
|
boxes = NULL;
|
|
}
|
|
|
|
RMBoxLoc::~RMBoxLoc() {
|
|
delete[] boxes;
|
|
}
|
|
|
|
void RMBoxLoc::ReadFromStream(RMDataStream &ds) {
|
|
int i;
|
|
char buf[2];
|
|
byte ver;
|
|
|
|
// ID and version
|
|
ds >> buf[0] >> buf[1] >> ver;
|
|
assert(buf[0] == 'B' && buf[1] == 'X');
|
|
assert(ver == 3);
|
|
|
|
// Number of boxes
|
|
ds >> numbbox;
|
|
|
|
// Allocate memory for the boxes
|
|
boxes = new RMBox[numbbox];
|
|
|
|
// Read in boxes
|
|
for (i = 0; i < numbbox; i++)
|
|
ds >> boxes[i];
|
|
}
|
|
|
|
|
|
void RMBoxLoc::RecalcAllAdj(void) {
|
|
int i, j;
|
|
|
|
for (i = 0; i < numbbox; i++) {
|
|
Common::fill(boxes[i].adj, boxes[i].adj + MAXBOXES, 0);
|
|
|
|
for (j = 0; j < boxes[i].numhotspot; j++)
|
|
if (boxes[boxes[i].hotspot[j].destination].attivo)
|
|
boxes[i].adj[boxes[i].hotspot[j].destination] = 1;
|
|
}
|
|
}
|
|
|
|
RMDataStream &operator>>(RMDataStream &ds, RMBoxLoc &bl) {
|
|
bl.ReadFromStream(ds);
|
|
|
|
return ds;
|
|
}
|
|
|
|
/****************************************************************************\
|
|
* RMGameBoxes methods
|
|
\****************************************************************************/
|
|
|
|
RMGameBoxes::RMGameBoxes() {
|
|
m_nLocBoxes = 0;
|
|
Common::fill(m_allBoxes, m_allBoxes + GAME_BOXES_SIZE, (RMBoxLoc *)NULL);
|
|
}
|
|
|
|
RMGameBoxes::~RMGameBoxes() {
|
|
for (int i = 1; i <= m_nLocBoxes; ++i)
|
|
delete m_allBoxes[i];
|
|
}
|
|
|
|
void RMGameBoxes::Init(void) {
|
|
int i;
|
|
RMString fn;
|
|
RMDataStream ds;
|
|
|
|
// Load boxes from disk
|
|
m_nLocBoxes = 130;
|
|
for (i = 1; i <= m_nLocBoxes; i++) {
|
|
RMRes res(10000 + i);
|
|
|
|
ds.OpenBuffer(res);
|
|
|
|
m_allBoxes[i] = new RMBoxLoc();
|
|
ds >> *m_allBoxes[i];
|
|
|
|
m_allBoxes[i]->RecalcAllAdj();
|
|
|
|
ds.Close();
|
|
}
|
|
}
|
|
|
|
void RMGameBoxes::Close(void) {
|
|
}
|
|
|
|
RMBoxLoc *RMGameBoxes::GetBoxes(int nLoc) {
|
|
return m_allBoxes[nLoc];
|
|
}
|
|
|
|
bool RMGameBoxes::IsInBox(int nLoc, int nBox, const RMPoint &pt) {
|
|
RMBoxLoc *cur = GetBoxes(nLoc);
|
|
|
|
if ((pt.x >= cur->boxes[nBox].left) && (pt.x <= cur->boxes[nBox].right) &&
|
|
(pt.y >= cur->boxes[nBox].top) && (pt.y <= cur->boxes[nBox].bottom))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
int RMGameBoxes::WhichBox(int nLoc, const RMPoint &punto) {
|
|
int i;
|
|
RMBoxLoc *cur = GetBoxes(nLoc);
|
|
|
|
if (!cur) return -1;
|
|
|
|
for (i = 0; i < cur->numbbox; i++)
|
|
if (cur->boxes[i].attivo)
|
|
if ((punto.x >= cur->boxes[i].left) && (punto.x <= cur->boxes[i].right) &&
|
|
(punto.y >= cur->boxes[i].top) && (punto.y <= cur->boxes[i].bottom))
|
|
return i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
void RMGameBoxes::ChangeBoxStatus(int nLoc, int nBox, int status) {
|
|
m_allBoxes[nLoc]->boxes[nBox].attivo = status;
|
|
m_allBoxes[nLoc]->RecalcAllAdj();
|
|
}
|
|
|
|
|
|
int RMGameBoxes::GetSaveStateSize(void) {
|
|
int size;
|
|
int i;
|
|
|
|
size = 4;
|
|
|
|
for (i = 1; i <= m_nLocBoxes; i++) {
|
|
size += 4;
|
|
size += m_allBoxes[i]->numbbox;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
void RMGameBoxes::SaveState(byte *state) {
|
|
int i, j;
|
|
|
|
// Save the number of locations with boxes
|
|
WRITE_LE_UINT32(state, m_nLocBoxes);
|
|
state += 4;
|
|
|
|
// For each location, write out the number of boxes and their status
|
|
for (i = 1; i <= m_nLocBoxes; i++) {
|
|
WRITE_LE_UINT32(state, m_allBoxes[i]->numbbox);
|
|
state += 4;
|
|
|
|
for (j = 0; j < m_allBoxes[i]->numbbox; j++)
|
|
*state++ = m_allBoxes[i]->boxes[j].attivo;
|
|
}
|
|
}
|
|
|
|
void RMGameBoxes::LoadState(byte *state) {
|
|
int i, j;
|
|
int nloc, nbox;
|
|
|
|
// Load number of items
|
|
nloc = READ_LE_UINT32(state);
|
|
state += 4;
|
|
|
|
assert(nloc <= m_nLocBoxes);
|
|
|
|
// For each location, read the number of boxes and their status
|
|
for (i = 1; i <= nloc; i++) {
|
|
nbox = READ_LE_UINT32(state);
|
|
state += 4;
|
|
|
|
for (j = 0; j < nbox ; j++) {
|
|
if (j < m_allBoxes[i]->numbbox)
|
|
m_allBoxes[i]->boxes[j].attivo = *state;
|
|
|
|
state++;
|
|
}
|
|
|
|
m_allBoxes[i]->RecalcAllAdj();
|
|
}
|
|
}
|
|
|
|
/****************************************************************************\
|
|
* RMLocation Methods
|
|
\****************************************************************************/
|
|
|
|
/**
|
|
* Standard constructor
|
|
*/
|
|
RMLocation::RMLocation() {
|
|
m_nItems = 0;
|
|
m_items = NULL;
|
|
m_buf = NULL;
|
|
}
|
|
|
|
|
|
/**
|
|
* Load a location (.LOC) from a file that is provided.
|
|
*
|
|
* @param lpszFileName Name of the file
|
|
*/
|
|
bool RMLocation::Load(const char *lpszFileName) {
|
|
Common::File f;
|
|
bool bRet;
|
|
|
|
// Open the file for reading
|
|
if (!f.open(lpszFileName))
|
|
return false;
|
|
|
|
// Passes to the method variation for loading from the opened file
|
|
bRet = Load(f);
|
|
|
|
// Close the file
|
|
f.close();
|
|
|
|
return bRet;
|
|
}
|
|
|
|
|
|
/**
|
|
* Load a location (.LOC) from a given open file
|
|
*
|
|
* @param hFile File reference
|
|
*
|
|
* @returns True if succeeded OK, false in case of error.
|
|
*/
|
|
bool RMLocation::Load(Common::File &file) {
|
|
int size;
|
|
bool bRet;
|
|
|
|
// Get the file size
|
|
size = file.size();
|
|
file.seek(0);
|
|
|
|
RMFileStreamSlow fs;
|
|
|
|
fs.OpenFile(file);
|
|
bRet = Load(fs);
|
|
fs.Close();
|
|
|
|
return bRet;
|
|
}
|
|
|
|
|
|
bool RMLocation::Load(const byte *buf) {
|
|
RMDataStream ds;
|
|
bool bRet;
|
|
|
|
ds.OpenBuffer(buf);
|
|
bRet = Load(ds);
|
|
ds.Close();
|
|
return bRet;
|
|
}
|
|
|
|
|
|
/**
|
|
* Load a location (.LOC) from a given data stream
|
|
*
|
|
* @param ds Data stream
|
|
* @returns True if succeeded OK, false in case of error.
|
|
*/
|
|
bool RMLocation::Load(RMDataStream &ds) {
|
|
char id[3];
|
|
int dimx, dimy;
|
|
byte ver;
|
|
byte cm;
|
|
int i;
|
|
|
|
// Check the ID
|
|
ds >> id[0] >> id[1] >> id[2];
|
|
|
|
// Check if we are in a LOX
|
|
if (id[0] == 'L' && id[1] == 'O' && id[2] == 'X')
|
|
return LoadLOX(ds);
|
|
|
|
// Otherwise, check that it is a normal LOC
|
|
if (id[0] != 'L' || id[1] != 'O' || id[2] != 'C')
|
|
return false;
|
|
|
|
// Version
|
|
ds >> ver;
|
|
assert(ver == 6);
|
|
|
|
// Location name
|
|
ds >> m_name;
|
|
|
|
// Skip the MPAL bailouts (64 bytes)
|
|
ds >> TEMPNumLoc;
|
|
ds >> TEMPTonyStart.x >> TEMPTonyStart.y;
|
|
ds += 64 - 4 * 3;
|
|
|
|
// Skip flag associated with the background (?)
|
|
ds += 1;
|
|
|
|
// Location dimensions
|
|
ds >> dimx >> dimy;
|
|
m_curScroll.Set(0, 0);
|
|
|
|
// Read the colour mode
|
|
ds >> cm;
|
|
m_cmode = (RMColorMode)cm;
|
|
|
|
// Initialise the source buffer and read the location
|
|
switch (m_cmode) {
|
|
case CM_256:
|
|
m_buf = new RMGfxSourceBuffer8;
|
|
break;
|
|
|
|
case CM_65K:
|
|
m_buf = new RMGfxSourceBuffer16;
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
break;
|
|
};
|
|
|
|
// Initialise the surface, loading the palette if necessary
|
|
m_buf->Init(ds, dimx, dimy, true);
|
|
|
|
// Check the size of the location
|
|
// assert(dimy!=512);
|
|
|
|
// Number of objects
|
|
ds >> m_nItems;
|
|
|
|
// Create and read in the objects
|
|
if (m_nItems > 0)
|
|
m_items = new RMItem[m_nItems];
|
|
|
|
|
|
_vm->FreezeTime();
|
|
for (i = 0; i < m_nItems && !ds.IsError(); i++)
|
|
ds >> m_items[i];
|
|
_vm->UnfreezeTime();
|
|
|
|
return ds.IsError();
|
|
}
|
|
|
|
|
|
bool RMLocation::LoadLOX(RMDataStream &ds) {
|
|
int dimx, dimy;
|
|
byte ver;
|
|
int i;
|
|
|
|
// Version
|
|
ds >> ver;
|
|
assert(ver == 1);
|
|
|
|
// Location name
|
|
ds >> m_name;
|
|
|
|
// Location number
|
|
ds >> TEMPNumLoc;
|
|
ds >> TEMPTonyStart.x >> TEMPTonyStart.y;
|
|
|
|
// Dimensions
|
|
ds >> dimx >> dimy;
|
|
m_curScroll.Set(0, 0);
|
|
|
|
// It's always 65K (16-bit) mode
|
|
m_cmode = CM_65K;
|
|
m_buf = new RMGfxSourceBuffer16;
|
|
|
|
// Initialise the surface, loading in the palette if necessary
|
|
m_buf->Init(ds, dimx, dimy, true);
|
|
|
|
// Number of items
|
|
ds >> m_nItems;
|
|
|
|
// Create and read objects
|
|
if (m_nItems > 0)
|
|
m_items = new RMItem[m_nItems];
|
|
|
|
for (i = 0; i < m_nItems && !ds.IsError(); i++)
|
|
m_items[i].ReadFromStream(ds, true);
|
|
|
|
return ds.IsError();
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw method overloaded from RMGfxSourceBUffer8
|
|
*/
|
|
void RMLocation::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
// Set the position of the source scrolling
|
|
if (m_buf->Dimy() > RM_SY || m_buf->Dimx() > RM_SX) {
|
|
prim->SetSrc(RMRect(m_curScroll, m_curScroll + RMPoint(640, 480)));
|
|
}
|
|
|
|
prim->SetDst(m_fixedScroll);
|
|
|
|
// Invoke the drawing method fo the image class, which will draw the location background
|
|
CORO_INVOKE_2(m_buf->Draw, bigBuf, prim);
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Prepare a frame, adding the location to the OT list, and all the items that have changed animation frame.
|
|
*/
|
|
void RMLocation::DoFrame(RMGfxTargetBuffer *bigBuf) {
|
|
int i;
|
|
|
|
// If the location is not in the OT list, add it in
|
|
if (!m_nInList)
|
|
bigBuf->AddPrim(new RMGfxPrimitive(this));
|
|
|
|
// Process all the location items
|
|
for (i = 0; i < m_nItems; i++)
|
|
m_items[i].DoFrame(bigBuf);
|
|
}
|
|
|
|
|
|
RMItem *RMLocation::GetItemFromCode(uint32 dwCode) {
|
|
int i;
|
|
|
|
for (i = 0; i < m_nItems; i++)
|
|
if (m_items[i].MpalCode() == (int)dwCode)
|
|
return &m_items[i];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
RMItem *RMLocation::WhichItemIsIn(const RMPoint &pt) {
|
|
int found = -1;
|
|
int foundSize = 0;
|
|
int size;
|
|
|
|
for (int i = 0; i < m_nItems; i++) {
|
|
size = 0;
|
|
if (m_items[i].IsIn(pt, &size)) {
|
|
if (found == -1 || size < foundSize) {
|
|
foundSize = size;
|
|
found = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found == -1)
|
|
return NULL;
|
|
else
|
|
return &m_items[found];
|
|
}
|
|
|
|
|
|
RMLocation::~RMLocation() {
|
|
Unload();
|
|
}
|
|
|
|
void RMLocation::Unload(void) {
|
|
// Clear memory
|
|
if (m_items) {
|
|
delete[] m_items;
|
|
m_items = NULL;
|
|
}
|
|
|
|
// Destroy the buffer
|
|
if (m_buf) {
|
|
delete m_buf;
|
|
m_buf = NULL;
|
|
}
|
|
}
|
|
|
|
void RMLocation::UpdateScrolling(const RMPoint &ptShowThis) {
|
|
RMPoint oldScroll = m_curScroll;
|
|
|
|
if (m_curScroll.x + 250 > ptShowThis.x) {
|
|
m_curScroll.x = ptShowThis.x - 250;
|
|
} else if (m_curScroll.x + RM_SX - 250 < ptShowThis.x) {
|
|
m_curScroll.x = ptShowThis.x + 250 - RM_SX;
|
|
} else if (ABS(m_curScroll.x + RM_SX / 2 - ptShowThis.x) > 32 && m_buf->Dimx() > RM_SX) {
|
|
if (m_curScroll.x + RM_SX / 2 < ptShowThis.x)
|
|
m_curScroll.x++;
|
|
else
|
|
m_curScroll.x--;
|
|
}
|
|
|
|
if (m_curScroll.y + 180 > ptShowThis.y) {
|
|
m_curScroll.y = ptShowThis.y - 180;
|
|
} else if (m_curScroll.y + RM_SY - 180 < ptShowThis.y) {
|
|
m_curScroll.y = ptShowThis.y + 180 - RM_SY;
|
|
} else if (ABS(m_curScroll.y + RM_SY / 2 - ptShowThis.y) > 16 && m_buf->Dimy() > RM_SY) {
|
|
if (m_curScroll.y + RM_SY / 2 < ptShowThis.y)
|
|
m_curScroll.y++;
|
|
else
|
|
m_curScroll.y--;
|
|
}
|
|
|
|
if (m_curScroll.x < 0) m_curScroll.x = 0;
|
|
if (m_curScroll.y < 0) m_curScroll.y = 0;
|
|
if (m_curScroll.x + RM_SX > m_buf->Dimx()) m_curScroll.x = m_buf->Dimx() - RM_SX;
|
|
if (m_curScroll.y + RM_SY > m_buf->Dimy()) m_curScroll.y = m_buf->Dimy() - RM_SY;
|
|
|
|
if (oldScroll != m_curScroll)
|
|
for (int i = 0; i < m_nItems; i++)
|
|
m_items[i].SetScrollPosition(m_curScroll);
|
|
}
|
|
|
|
void RMLocation::SetFixedScroll(const RMPoint &scroll) {
|
|
m_fixedScroll = scroll;
|
|
|
|
for (int i = 0; i < m_nItems; i++)
|
|
m_items[i].SetScrollPosition(m_curScroll - m_fixedScroll);
|
|
}
|
|
|
|
void RMLocation::SetScrollPosition(const RMPoint &scroll) {
|
|
RMPoint pt = scroll;
|
|
if (pt.x < 0) pt.x = 0;
|
|
if (pt.y < 0) pt.y = 0;
|
|
if (pt.x + RM_SX > m_buf->Dimx()) pt.x = m_buf->Dimx() - RM_SX;
|
|
if (pt.y + RM_SY > m_buf->Dimy()) pt.y = m_buf->Dimy() - RM_SY;
|
|
|
|
m_curScroll = pt;
|
|
|
|
for (int i = 0; i < m_nItems; i++)
|
|
m_items[i].SetScrollPosition(m_curScroll);
|
|
}
|
|
|
|
|
|
void RMLocation::PauseSound(bool bPause) {
|
|
int i;
|
|
|
|
for (i = 0; i < m_nItems; i++)
|
|
m_items[i].PauseSound(bPause);
|
|
}
|
|
|
|
|
|
/****************************************************************************\
|
|
* RMMessage Methods
|
|
\****************************************************************************/
|
|
|
|
RMMessage::RMMessage(uint32 dwId) {
|
|
Load(dwId);
|
|
}
|
|
|
|
RMMessage::RMMessage() {
|
|
lpMessage = NULL;
|
|
}
|
|
|
|
RMMessage::~RMMessage() {
|
|
if (lpMessage)
|
|
GlobalFree(lpMessage);
|
|
}
|
|
|
|
void RMMessage::Load(uint32 dwId) {
|
|
lpMessage = mpalQueryMessage(dwId);
|
|
assert(lpMessage != NULL);
|
|
|
|
if (lpMessage)
|
|
ParseMessage();
|
|
}
|
|
|
|
void RMMessage::ParseMessage(void) {
|
|
char *p;
|
|
|
|
assert(lpMessage != NULL);
|
|
|
|
nPeriods = 1;
|
|
p = lpPeriods[0] = lpMessage;
|
|
|
|
for (;;) {
|
|
// Find the end of the current period
|
|
while (*p != '\0')
|
|
p++;
|
|
|
|
// If there is another '0' at the end of the string, the end has been found
|
|
p++;
|
|
if (*p == '\0')
|
|
break;
|
|
|
|
// Otherwise there is another line, and remember it's start
|
|
lpPeriods[nPeriods++] = p;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Tony
|