mirror of
https://github.com/libretro/scummvm.git
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197 lines
4.2 KiB
C++
197 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_GAME_H
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#define GOB_GAME_H
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#include "common/str.h"
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#include "gob/util.h"
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#include "gob/video.h"
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#include "gob/sound/sounddesc.h"
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namespace Gob {
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class Script;
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class Resources;
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class Variables;
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class Hotspots;
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class Environments {
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public:
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static const uint8 kEnvironmentCount = 20;
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Environments(GobEngine *vm);
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~Environments();
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void set(uint8 env);
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void get(uint8 env) const;
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const Common::String &getTotFile(uint8 env) const;
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bool has(Variables *variables, uint8 startEnv = 0, int16 except = -1) const;
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bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const;
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bool has(Resources *resources, uint8 startEnv = 0, int16 except = -1) const;
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void clear();
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bool setMedia(uint8 env);
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bool getMedia(uint8 env);
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bool clearMedia(uint8 env);
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private:
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struct Environment {
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int32 cursorHotspotX;
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int32 cursorHotspotY;
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Common::String totFile;
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Variables *variables;
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Script *script;
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Resources *resources;
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};
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struct Media {
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SurfacePtr sprites[10];
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SoundDesc sounds[10];
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Font *fonts[17];
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};
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GobEngine *_vm;
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Environment _environments[kEnvironmentCount];
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Media _media[kEnvironmentCount];
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};
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class TotFunctions {
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public:
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TotFunctions(GobEngine *vm);
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~TotFunctions();
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int find(const Common::String &totFile) const;
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bool load(const Common::String &totFile);
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bool unload(const Common::String &totFile);
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bool call(const Common::String &totFile, const Common::String &function) const;
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bool call(const Common::String &totFile, uint16 offset) const;
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private:
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static const uint8 kTotCount = 100;
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struct Function {
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Common::String name;
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byte type;
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uint16 offset;
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};
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struct Tot {
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Common::String file;
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Common::List<Function> functions;
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Script *script;
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Resources *resources;
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};
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GobEngine *_vm;
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Tot _tots[kTotCount];
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bool loadTot(Tot &tot, const Common::String &file);
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void freeTot(Tot &tot);
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bool loadIDE(Tot &tot);
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int findFree() const;
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bool call(const Tot &tot, uint16 offset) const;
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};
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class Game {
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public:
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Script *_script;
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Resources *_resources;
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Hotspots *_hotspots;
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Common::String _curTotFile;
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Common::String _totToLoad;
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int32 _startTimeKey;
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MouseButtons _mouseButtons;
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bool _noScroll;
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bool _preventScroll;
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bool _wantScroll;
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int16 _wantScrollX;
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int16 _wantScrollY;
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byte _handleMouse;
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char _forceHandleMouse;
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Game(GobEngine *vm);
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virtual ~Game();
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void prepareStart();
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void playTot(int16 function);
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void capturePush(int16 left, int16 top, int16 width, int16 height);
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void capturePop(char doDraw);
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void freeSoundSlot(int16 slot);
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void wantScroll(int16 x, int16 y);
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void evaluateScroll();
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int16 checkKeys(int16 *pMousex = 0, int16 *pMouseY = 0,
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MouseButtons *pButtons = 0, char handleMouse = 0);
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void start();
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void totSub(int8 flags, const Common::String &totFile);
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void switchTotSub(int16 index, int16 function);
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bool loadFunctions(const Common::String &tot, uint16 flags);
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bool callFunction(const Common::String &tot, const Common::String &function, int16 param);
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protected:
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GobEngine *_vm;
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char _tempStr[256];
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// Capture
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Common::Rect _captureStack[20];
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int16 _captureCount;
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// For totSub()
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int8 _curEnvironment;
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int8 _numEnvironments;
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Environments _environments;
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TotFunctions _totFunctions;
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void clearUnusedEnvironment();
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};
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} // End of namespace Gob
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#endif // GOB_GAME_H
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