scummvm/engines/agos/animation.h

114 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGOS_ANIMATION_H
#define AGOS_ANIMATION_H
#include "common/file.h"
#include "common/stream.h"
#include "graphics/video/dxa_player.h"
#include "graphics/video/smk_player.h"
#include "sound/mixer.h"
namespace AGOS {
class AGOSEngine;
class MoviePlayer {
friend class MoviePlayerDXA;
friend class MoviePlayerSMK;
AGOSEngine *_vm;
Audio::Mixer *_mixer;
Audio::SoundHandle _bgSound;
Audio::AudioStream *_bgSoundStream;
bool _leftButtonDown;
bool _rightButtonDown;
bool _skipMovie;
uint32 _ticks;
uint16 _frameSkipped;
char baseName[40];
public:
MoviePlayer(AGOSEngine *vm);
virtual ~MoviePlayer();
virtual bool load() = 0;
virtual void play();
virtual void playVideo() = 0;
virtual void nextFrame() = 0;
virtual void stopVideo() = 0;
private:
virtual void handleNextFrame();
virtual bool processFrame() = 0;
virtual void startSound() {};
};
class MoviePlayerDXA : public MoviePlayer, ::Graphics::DXADecoder {
static const char *_sequenceList[90];
uint8 _sequenceNum;
public:
MoviePlayerDXA(AGOSEngine *vm, const char *name);
bool load();
void playVideo();
void nextFrame();
virtual void stopVideo();
protected:
void setPalette(byte *pal);
private:
void handleNextFrame();
bool processFrame();
void startSound();
};
class MoviePlayerSMK : public MoviePlayer, ::Graphics::SmackerDecoder {
public:
MoviePlayerSMK(AGOSEngine *vm, const char *name);
bool load();
void playVideo();
void nextFrame();
virtual void stopVideo();
protected:
void setPalette(byte *pal);
private:
void handleNextFrame();
bool processFrame();
void startSound();
};
MoviePlayer *makeMoviePlayer(AGOSEngine *vm, const char *name);
} // End of namespace AGOS
#endif