scummvm/audio/decoders/qdm2.h
2021-12-26 18:48:43 +01:00

52 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Only compile if Mohawk is enabled or if we're building dynamic modules
#if defined(ENABLE_MOHAWK) || defined(DYNAMIC_MODULES)
#ifndef AUDIO_QDM2_H
#define AUDIO_QDM2_H
#include "common/types.h"
namespace Common {
class SeekableReadStream;
}
namespace Audio {
class Codec;
/**
* Create a new Codec from the QDM2 data in the given stream.
*
* @param extraData the QuickTime extra data stream
* @param disposeExtraData the QuickTime extra data stream
* @return a new Codec, or NULL, if an error occurred
*/
Codec *makeQDM2Decoder(Common::SeekableReadStream *extraData,
DisposeAfterUse::Flag disposeExtraData = DisposeAfterUse::NO);
} // End of namespace Audio
#endif // AUDIO_QDM2_H
#endif // Mohawk/Plugins guard