scummvm/engines/cruise/menu.cpp
2020-02-04 19:05:26 -08:00

324 lines
6.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cruise/cruise.h"
#include "cruise/cruise_main.h"
#include "cruise/staticres.h"
#include "engines/metaengine.h"
#include "gui/saveload.h"
#include "common/system.h"
namespace Cruise {
extern int currentMouseButton;
menuStruct *menuTable[8];
menuStruct *createMenu(int X, int Y, const char *menuName) {
menuStruct *entry;
entry = (menuStruct *) MemAlloc(sizeof(menuStruct));
assert(entry);
entry->x = X - 160 / 2;
entry->y = Y;
entry->stringPtr = menuName;
entry->numElements = 0;
entry->ptrNextElement = NULL;
entry->gfx = renderText(160, menuName);
return entry;
}
// TODO: rewrite to remove the goto
void addSelectableMenuEntry(int ovlIdx, int headerIdx, menuStruct *pMenu, int param2, int color, const char *menuText) {
menuElementStruct *di;
menuElementStruct *var_6;
menuElementStruct *pNewElement;
menuElementSubStruct *pSubStruct;
menuElementSubStruct *pSubStructCurrent;
if (pMenu->numElements <= 48) {
var_6 = pMenu->ptrNextElement;
if (var_6) {
do {
di = var_6;
if (param2) {
if (!strcmp(var_6->string, menuText)) {
pNewElement = var_6;
pSubStruct = (menuElementSubStruct *)allocAndZero(sizeof(menuElementSubStruct));
assert(pSubStruct);
pSubStruct->pNext = NULL;
pSubStruct->ovlIdx = ovlIdx;
pSubStruct->header = headerIdx;
pSubStructCurrent = pNewElement->ptrSub;
if (!pSubStructCurrent) {
pNewElement->ptrSub = pSubStruct;
return;
}
if (pSubStructCurrent->pNext) {
do {
pSubStructCurrent = pSubStructCurrent->pNext;
} while (pSubStructCurrent->pNext);
}
pSubStructCurrent->pNext = pSubStruct;
return;
}
}
var_6 = var_6->next;
} while (var_6);
var_6 = di;
}
pNewElement = (menuElementStruct *)allocAndZero(sizeof(menuElementStruct));
assert(pNewElement);
pSubStruct = (menuElementSubStruct *)allocAndZero(sizeof(menuElementSubStruct));
assert(pSubStruct);
pNewElement->string = menuText;
pNewElement->next = NULL;
pNewElement->selected = false;
pNewElement->color = color;
pNewElement->gfx = renderText(160, menuText);
if (var_6 == NULL) {
pMenu->ptrNextElement = pNewElement;
} else {
var_6->next = pNewElement;
}
pNewElement->ptrSub = pSubStruct;
pSubStruct->pNext = NULL;
pSubStruct->ovlIdx = ovlIdx;
pSubStruct->header = headerIdx;
pMenu->numElements++;
}
}
void updateMenuMouse(int mouseX, int mouseY, menuStruct *pMenu) {
if (pMenu) {
if (pMenu->gfx) {
int height = pMenu->gfx->height; // rustine
int var_2 = 0;
menuElementStruct *pCurrentEntry = pMenu->ptrNextElement;
while (pCurrentEntry) {
pCurrentEntry->selected = false;
if (var_2 == 0) {
if ((mouseX > pCurrentEntry->x) && ((pCurrentEntry->x + 160) >= mouseX)) {
if ((mouseY > pCurrentEntry->y) && ((pCurrentEntry->y + height) >= mouseY)) {
var_2 = 1;
pCurrentEntry->selected = true;
}
}
}
pCurrentEntry = pCurrentEntry->next;
}
}
}
}
bool manageEvents();
int processMenu(menuStruct *pMenu) {
int16 mouseX;
int16 mouseY;
int16 mouseButton;
int di;
int si;
currentActiveMenu = 0;
mainDraw(true);
flipScreen();
di = 0;
si = 0;
do {
getMouseStatus(&main10, &mouseX, &mouseButton, &mouseY);
updateMenuMouse(mouseX, mouseY, pMenu);
if (mouseButton) {
if (di) {
si = 1;
}
} else {
di = 1;
}
mainDraw(true);
flipScreen();
manageEvents();
g_system->delayMillis(10);
// readKeyboard();
} while (!si);
currentActiveMenu = -1;
mainDraw(true);
flipScreen();
if (mouseButton & 1) {
menuElementSubStruct* pSelectedEntry = getSelectedEntryInMenu(pMenu);
if (pSelectedEntry) {
return pSelectedEntry->header;
} else {
return -1;
}
}
return -1;
}
static void handleSaveLoad(bool saveFlag) {
if (saveFlag)
_vm->saveGameDialog();
else
_vm->loadGameDialog();
}
int playerMenu(int menuX, int menuY) {
//int restartGame = 0;
if (playerMenuEnabled && displayOn) {
if (remdo) {
_vm->sound().stopMusic();
freeStuff2();
}
/*
if (currentMenu) {
freeMenu(currentMenu);
currentMenu = 0;
selectDown = 0;
menuDown = 0;
main9 = -1;
}
if (inventoryMenu) {
freeMenu(inventoryMenu);
inventoryMenu = 0;
selectDown = 0;
menuDown = 0;
main9 = -1;
}*/
/* if (mouseVar2) {
free3(mouseVar2);
} */
/* mouseVar2 = 0;
linkedRelation = 0; */
freeDisk();
menuTable[0] = createMenu(menuX, menuY, _vm->langString(ID_PLAYER_MENU));
assert(menuTable[0]);
//addSelectableMenuEntry(0, 3, menuTable[0], 1, -1, "Save game disk");
if (userEnabled) {
addSelectableMenuEntry(0, 4, menuTable[0], 1, -1, _vm->langString(ID_SAVE));
}
addSelectableMenuEntry(0, 5, menuTable[0], 1, -1, _vm->langString(ID_LOAD));
addSelectableMenuEntry(0, 6, menuTable[0], 1, -1, _vm->langString(ID_RESTART));
addSelectableMenuEntry(0, 7, menuTable[0], 1, -1, _vm->langString(ID_QUIT));
int retourMenu = processMenu(menuTable[0]);
freeMenu(menuTable[0]);
menuTable[0] = NULL;
currentMouseButton = 0;
switch (retourMenu) {
case 3: // select save drive
break;
case 4: // save
case 5: // load
handleSaveLoad(retourMenu == 4);
break;
case 6: // restart
_vm->sound().fadeOutMusic();
Op_FadeOut();
memset(globalScreen, 0, 320 * 200);
initVars();
_vm->initAllData();
changeCursor(CURSOR_NORMAL);
userEnabled = 0;
break;
case 7: // exit
return 1;
default:
break;
}
}
return 0;
}
void freeMenu(menuStruct *pMenu) {
menuElementStruct *pElement = pMenu->ptrNextElement;
while (pElement) {
menuElementStruct *next;
menuElementSubStruct *pSub = pElement->ptrSub;
next = pElement->next;
while (pSub) {
menuElementSubStruct *nextSub;
nextSub = pSub->pNext;
MemFree(pSub);
pSub = nextSub;
}
if (pElement->gfx) {
freeGfx(pElement->gfx);
}
MemFree(pElement);
pElement = next;
}
freeGfx(pMenu->gfx);
MemFree(pMenu);
}
} // End of namespace Cruise