scummvm/engines/supernova/game-manager.cpp
2020-02-16 13:07:19 +02:00

993 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "graphics/cursorman.h"
#include "graphics/palette.h"
#include "gui/message.h"
#include "supernova/screen.h"
#include "supernova/supernova.h"
#include "supernova/game-manager.h"
namespace Supernova {
bool GameManager::serialize(Common::WriteStream *out) {
return false;
}
bool GameManager::deserialize(Common::ReadStream *in, int version) {
return false;
}
void Inventory::add(Object &obj) {
if (_numObjects < kMaxCarry) {
_inventory[_numObjects++] = &obj;
obj.setProperty(CARRIED);
}
if (getSize() > _inventoryScroll + 8) {
_inventoryScroll = getSize() - 8;
_inventoryScroll += _inventoryScroll % 2;
}
}
void Inventory::remove(Object &obj) {
for (int i = 0; i < _numObjects; ++i) {
if (_inventory[i] == &obj) {
if (_inventoryScroll >= 2 && getSize() % 2)
_inventoryScroll -= 2;
--_numObjects;
while (i < _numObjects) {
_inventory[i] = _inventory[i + 1];
++i;
}
obj.disableProperty(CARRIED);
}
}
}
void Inventory::clear() {
for (int i = 0; i < _numObjects; ++i)
_inventory[i]->disableProperty(CARRIED);
_numObjects = 0;
_inventoryScroll = 0;
}
Object *Inventory::get(int index) const {
if (index < _numObjects)
return _inventory[index];
return _nullObject;
}
Object *Inventory::get(ObjectId id) const {
for (int i = 0; i < _numObjects; ++i) {
if (_inventory[i]->_id == id)
return _inventory[i];
}
return _nullObject;
}
GuiElement::GuiElement()
: _isHighlighted(false)
, _bgColorNormal(kColorWhite25)
, _bgColorHighlighted(kColorWhite44)
, _bgColor(kColorWhite25)
, _textColorNormal(kColorGreen)
, _textColorHighlighted(kColorLightGreen)
, _textColor(kColorGreen)
{
memset(_text, 0, sizeof(_text));
}
void GuiElement::setText(const char *text) {
strncpy(_text, text, sizeof(_text) - 1);
}
void GuiElement::setTextPosition(int x, int y) {
_textPosition = Common::Point(x, y);
}
void GuiElement::setSize(int x1, int y1, int x2, int y2) {
this->left = x1;
this->top = y1;
this->right = x2;
this->bottom = y2;
_textPosition = Common::Point(x1 + 1, y1 + 1);
}
void GuiElement::setColor(int bgColor, int textColor, int bgColorHighlighted, int textColorHightlighted) {
_bgColor = bgColor;
_textColor = textColor;
_bgColorNormal = bgColor;
_textColorNormal = textColor;
_bgColorHighlighted = bgColorHighlighted;
_textColorHighlighted = textColorHightlighted;
}
void GuiElement::setHighlight(bool isHighlighted_) {
if (isHighlighted_) {
_bgColor = _bgColorHighlighted;
_textColor = _textColorHighlighted;
} else {
_bgColor = _bgColorNormal;
_textColor = _textColorNormal;
}
}
int GameManager::guiCommands[] = {
kStringCommandGo, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose,
kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive
};
int GameManager::guiStatusCommands[] = {
kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose,
kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive
};
GameManager::GameManager(SupernovaEngine *vm, Sound *sound)
: _inventory(&_nullObject, _inventoryScroll)
, _vm(vm)
, _sound(sound)
, _mouseClickType(Common::EVENT_INVALID) {
initGui();
}
GameManager::~GameManager() {
}
void GameManager::destroyRooms() {
}
void GameManager::initState() {
_currentInputObject = &_nullObject;
_inputObject[0] = &_nullObject;
_inputObject[1] = &_nullObject;
_inputVerb = ACTION_WALK;
_processInput = false;
_guiEnabled = true;
_animationEnabled = true;
_roomBrightness = 255;
_mouseClicked = false;
_keyPressed = false;
_mouseX = -1;
_mouseY = -1;
_mouseField = -1;
_inventoryScroll = 0;
_oldTime = g_system->getMillis();
_timerPaused = 0;
_timePaused = false;
_messageDuration = 0;
_animationTimer = 0;
_currentSentence = -1;
for (int i = 0 ; i < 6 ; ++i) {
_sentenceNumber[i] = -1;
_texts[i] = kNoString;
_rows[i] = 0;
_rowsStart[i] = 0;
}
_dead = false;
}
void GameManager::initRooms() {
}
void GameManager::initGui() {
int cmdCount = ARRAYSIZE(_guiCommandButton);
int cmdAvailableSpace = 320 - (cmdCount - 1) * 2;
for (int i = 0; i < cmdCount; ++i) {
const Common::String &text = _vm->getGameString(guiCommands[i]);
cmdAvailableSpace -= Screen::textWidth(text);
}
int commandButtonX = 0;
for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
const Common::String &text = _vm->getGameString(guiCommands[i]);
int width;
if (i < cmdCount - 1) {
int space = cmdAvailableSpace / (cmdCount - i);
cmdAvailableSpace -= space;
width = Screen::textWidth(text) + space;
} else
width = 320 - commandButtonX;
_guiCommandButton[i].setSize(commandButtonX, 150, commandButtonX + width, 159);
_guiCommandButton[i].setText(text.c_str());
_guiCommandButton[i].setColor(kColorWhite25, kColorDarkGreen, kColorWhite44, kColorGreen);
commandButtonX += width + 2;
}
for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) {
int inventoryX = 136 * (i % 2);
int inventoryY = 161 + 10 * (i / 2);
_guiInventory[i].setSize(inventoryX, inventoryY, inventoryX + 135, inventoryY + 9);
_guiInventory[i].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
}
_guiInventoryArrow[0].setSize(272, 161, 279, 180);
_guiInventoryArrow[0].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
_guiInventoryArrow[0].setText("\x82");
_guiInventoryArrow[0].setTextPosition(273, 166);
_guiInventoryArrow[1].setSize(272, 181, 279, 200);
_guiInventoryArrow[1].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
_guiInventoryArrow[1].setText("\x83");
_guiInventoryArrow[1].setTextPosition(273, 186);
}
bool GameManager::canSaveGameStateCurrently() {
return false;
}
void GameManager::updateEvents() {
}
void GameManager::processInput(Common::KeyState &state) {
_key = state;
switch (state.keycode) {
case Common::KEYCODE_F1:
// help
if (!_guiEnabled)
return;
if (_vm->_MSPart == 1)
_vm->showHelpScreen1();
else if (_vm->_MSPart == 2)
_vm->showHelpScreen2();
break;
case Common::KEYCODE_F2:
// show game manual
if (!_guiEnabled)
return;
_vm->showTextReader("doc");
break;
case Common::KEYCODE_F3:
// show game info
if (!_guiEnabled)
return;
_vm->showTextReader("inf");
break;
case Common::KEYCODE_F4:
if (!_guiEnabled)
return;
_vm->setTextSpeed();
break;
case Common::KEYCODE_F5:
_vm->openMainMenuDialog();
break;
case Common::KEYCODE_x:
if (state.flags & Common::KBD_ALT) {
if (_vm->quitGameDialog())
_vm->quitGame();
}
break;
default:
break;
}
if (_vm->_improved && _guiEnabled) {
switch (state.keycode) {
case Common::KEYCODE_1:
resetInputState();
_inputVerb = ACTION_WALK;
break;
case Common::KEYCODE_2:
resetInputState();
_inputVerb = ACTION_LOOK;
break;
case Common::KEYCODE_3:
resetInputState();
_inputVerb = ACTION_TAKE;
break;
case Common::KEYCODE_4:
resetInputState();
_inputVerb = ACTION_OPEN;
break;
case Common::KEYCODE_5:
resetInputState();
_inputVerb = ACTION_CLOSE;
break;
case Common::KEYCODE_6:
resetInputState();
_inputVerb = ACTION_PRESS;
break;
case Common::KEYCODE_7:
resetInputState();
_inputVerb = ACTION_PULL;
break;
case Common::KEYCODE_8:
resetInputState();
_inputVerb = ACTION_USE;
break;
case Common::KEYCODE_9:
resetInputState();
_inputVerb = ACTION_TALK;
break;
case Common::KEYCODE_0:
resetInputState();
_inputVerb = ACTION_GIVE;
break;
default:
break;
}
}
}
void GameManager::resetInputState() {
setObjectNull(_inputObject[0]);
setObjectNull(_inputObject[1]);
_inputVerb = ACTION_WALK;
_processInput = false;
_mouseClicked = false;
_keyPressed = false;
_key.reset();
_mouseClickType = Common::EVENT_MOUSEMOVE;
processInput();
}
void GameManager::processInput() {
enum {
onNone,
onObject,
onCmdButton,
onInventory,
onInventoryArrowUp,
onInventoryArrowDown
} mouseLocation;
if (_mouseField >= 0 && _mouseField < 256)
mouseLocation = onObject;
else if (_mouseField >= 256 && _mouseField < 512)
mouseLocation = onCmdButton;
else if (_mouseField >= 512 && _mouseField < 768)
mouseLocation = onInventory;
else if (_mouseField == 768)
mouseLocation = onInventoryArrowUp;
else if (_mouseField == 769)
mouseLocation = onInventoryArrowDown;
else
mouseLocation = onNone;
if (_mouseClickType == Common::EVENT_LBUTTONUP) {
if (_vm->_screen->isMessageShown()) {
// Hide the message and consume the event
_vm->removeMessage();
if (mouseLocation != onCmdButton)
return;
}
switch(mouseLocation) {
case onObject:
case onInventory:
// Fallthrough
if (_inputVerb == ACTION_GIVE || _inputVerb == ACTION_USE) {
if (isNullObject(_inputObject[0])) {
_inputObject[0] = _currentInputObject;
if (!_inputObject[0]->hasProperty(COMBINABLE))
_processInput = true;
} else {
_inputObject[1] = _currentInputObject;
_processInput = true;
}
} else {
_inputObject[0] = _currentInputObject;
if (!isNullObject(_currentInputObject))
_processInput = true;
}
break;
case onCmdButton:
resetInputState();
_inputVerb = static_cast<Action>(_mouseField - 256);
break;
case onInventoryArrowUp:
if (_inventoryScroll >= 2)
_inventoryScroll -= 2;
break;
case onInventoryArrowDown:
if (_inventoryScroll < _inventory.getSize() - ARRAYSIZE(_guiInventory))
_inventoryScroll += 2;
break;
case onNone:
default:
break;
}
} else if (_mouseClickType == Common::EVENT_RBUTTONUP) {
if (_vm->_screen->isMessageShown()) {
// Hide the message and consume the event
_vm->removeMessage();
return;
}
if (isNullObject(_currentInputObject))
return;
if (mouseLocation == onObject || mouseLocation == onInventory) {
_inputObject[0] = _currentInputObject;
ObjectTypes type = _inputObject[0]->_type;
if (type & OPENABLE)
_inputVerb = (type & OPENED) ? ACTION_CLOSE : ACTION_OPEN;
else if (type & PRESS)
_inputVerb = ACTION_PRESS;
else if (type & TALK)
_inputVerb = ACTION_TALK;
else
_inputVerb = ACTION_LOOK;
_processInput = true;
}
} else if (_mouseClickType == Common::EVENT_MOUSEMOVE) {
int field = -1;
int click = -1;
if ((_mouseY >= _guiCommandButton[0].top) && (_mouseY <= _guiCommandButton[0].bottom)) {
/* command row */
field = 9;
while (_mouseX < _guiCommandButton[field].left - 1)
field--;
field += 256;
} else if ((_mouseX >= 283) && (_mouseX <= 317) && (_mouseY >= 163) && (_mouseY <= 197)) {
/* exit box */
field = _exitList[(_mouseX - 283) / 7 + 5 * ((_mouseY - 163) / 7)];
} else if ((_mouseY >= 161) && (_mouseX <= 270)) {
/* inventory box */
field = (_mouseX + 1) / 136 + ((_mouseY - 161) / 10) * 2;
if (field + _inventoryScroll < _inventory.getSize())
field += 512;
else
field = -1;
} else if ((_mouseY >= 161) && (_mouseX >= 271) && (_mouseX < 279)) {
/* inventory arrows */
field = (_mouseY > 180) ? 769 : 768;
} else {
/* normal item */
for (int i = 0; (_currentRoom->getObject(i)->_id != INVALIDOBJECT) &&
(field == -1) && i < kMaxObject; i++) {
click = _currentRoom->getObject(i)->_click;
const MSNImage *image = _vm->_screen->getCurrentImage();
if (click != 255 && image) {
const MSNImage::ClickField *clickField = image->_clickField;
do {
if ((_mouseX >= clickField[click].x1) && (_mouseX <= clickField[click].x2) &&
(_mouseY >= clickField[click].y1) && (_mouseY <= clickField[click].y2))
field = i;
click = clickField[click].next;
} while ((click != 0) && (field == -1));
}
}
}
if (_mouseField != field) {
switch (mouseLocation) {
case onInventoryArrowUp:
case onInventoryArrowDown:
// Fallthrough
_guiInventoryArrow[_mouseField - 768].setHighlight(false);
break;
case onInventory:
_guiInventory[_mouseField - 512].setHighlight(false);
break;
case onCmdButton:
_guiCommandButton[_mouseField - 256].setHighlight(false);
break;
case onObject:
case onNone:
default:
// Fallthrough
break;
}
setObjectNull(_currentInputObject);
_mouseField = field;
if (_mouseField >= 0 && _mouseField < 256)
mouseLocation = onObject;
else if (_mouseField >= 256 && _mouseField < 512)
mouseLocation = onCmdButton;
else if (_mouseField >= 512 && _mouseField < 768)
mouseLocation = onInventory;
else if (_mouseField == 768)
mouseLocation = onInventoryArrowUp;
else if (_mouseField == 769)
mouseLocation = onInventoryArrowDown;
else
mouseLocation = onNone;
switch (mouseLocation) {
case onInventoryArrowUp:
case onInventoryArrowDown:
// Fallthrough
_guiInventoryArrow[_mouseField - 768].setHighlight(true);
break;
case onInventory:
_guiInventory[_mouseField - 512].setHighlight(true);
_currentInputObject = _inventory.get(_mouseField - 512 + _inventoryScroll);
break;
case onCmdButton:
_guiCommandButton[_mouseField - 256].setHighlight(true);
break;
case onObject:
_currentInputObject = _currentRoom->getObject(_mouseField);
break;
case onNone:
default:
break;
}
}
}
}
void GameManager::setObjectNull(Object *&obj) {
obj = &_nullObject;
}
bool GameManager::isNullObject(Object *obj) {
return obj == &_nullObject;
}
void GameManager::sentence(int number, bool brightness) {
if (number < 0)
return;
_vm->renderBox(0, 141 + _rowsStart[number] * 10, 320, _rows[number] * 10 - 1, brightness ? kColorWhite44 : kColorWhite25);
if (_texts[_rowsStart[number]] == kStringDialogSeparator)
_vm->renderText(kStringConversationEnd, 1, 142 + _rowsStart[number] * 10, brightness ? kColorRed : kColorDarkRed);
else {
for (int r = _rowsStart[number]; r < _rowsStart[number] + _rows[number]; ++r)
_vm->renderText(_texts[r], 1, 142 + r * 10, brightness ? kColorGreen : kColorDarkGreen);
}
}
void GameManager::say(int textId) {
Common::String str = _vm->getGameString(textId);
if (!str.empty())
say(str.c_str());
}
void GameManager::say(const char *text) {
Common::String t(text);
char *row[6];
Common::String::iterator p = t.begin();
uint numRows = 0;
while (*p) {
row[numRows++] = p;
while ((*p != '\0') && (*p != '|')) {
++p;
}
if (*p == '|') {
*p = 0;
++p;
}
}
_vm->renderBox(0, 138, 320, 62, kColorBlack);
_vm->renderBox(0, 141, 320, numRows * 10 - 1, kColorWhite25);
for (uint r = 0; r < numRows; ++r)
_vm->renderText(row[r], 1, 142 + r * 10, kColorDarkGreen);
wait((t.size() + 20) * _vm->_textSpeed / 10, true);
_vm->renderBox(0, 138, 320, 62, kColorBlack);
}
void GameManager::reply(int textId, int aus1, int aus2) {
Common::String str = _vm->getGameString(textId);
if (!str.empty())
reply(str.c_str(), aus1, aus2);
}
void GameManager::reply(const char *text, int aus1, int aus2) {
if (*text != '|')
_vm->renderMessage(text, kMessageTop);
for (int z = (strlen(text) + 20) * _vm->_textSpeed / 40; z > 0; --z) {
if (aus1)
_vm->renderImage(aus1);
wait(2, true);
if (_keyPressed || _mouseClicked)
z = 1;
if (aus2)
_vm->renderImage(aus2);
wait(2, true);
if (_keyPressed || _mouseClicked)
z = 1;
}
if (*text != '|')
_vm->removeMessage();
}
int GameManager::dialog(int num, byte rowLength[6], int text[6], int number) {
_vm->_allowLoadGame = false;
_guiEnabled = false;
bool remove[6];
for (int i = 0; i < 6; ++i)
remove[i] = _currentRoom->sentenceRemoved(i, number);
_vm->renderBox(0, 138, 320, 62, kColorBlack);
for (int i = 0; i < 6 ; ++i)
_sentenceNumber[i] = -1;
int r = 0, rq = 0;
for (int i = 0; i < num; ++i) {
if (!remove[i]) {
_rowsStart[i] = r;
_rows[i] = rowLength[i];
for (int j = 0; j < _rows[i]; ++j, ++r, ++rq) {
_texts[r] = text[rq];
_sentenceNumber[r] = i;
}
sentence(i, false);
} else
rq += rowLength[i];
}
_currentSentence = -1;
do {
do {
updateEvents();
mousePosDialog(_mouseX, _mouseY);
g_system->updateScreen();
g_system->delayMillis(_vm->_delay);
} while (!_mouseClicked && !_vm->shouldQuit());
} while (_currentSentence == -1 && !_vm->shouldQuit());
_vm->renderBox(0, 138, 320, 62, kColorBlack);
if (number && _currentSentence != -1 && _texts[_rowsStart[_currentSentence]] != kStringDialogSeparator)
_currentRoom->removeSentence(_currentSentence, number);
_guiEnabled = true;
_vm->_allowLoadGame = true;
return _currentSentence;
}
void GameManager::mousePosDialog(int x, int y) {
int a = y < 141 ? -1 : _sentenceNumber[(y - 141) / 10];
if (a != _currentSentence) {
sentence(_currentSentence, false);
_currentSentence = a;
sentence(_currentSentence, true);
}
}
void GameManager::takeObject(Object &obj) {
if (obj.hasProperty(CARRIED))
return;
if (obj._section != 0)
_vm->renderImage(obj._section);
obj._click = obj._click2 = 255;
_inventory.add(obj);
}
void GameManager::drawCommandBox() {
for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
_vm->renderBox(_guiCommandButton[i]);
int space = (_guiCommandButton[i].width() - Screen::textWidth(_guiCommandButton[i].getText())) / 2;
_vm->renderText(_guiCommandButton[i].getText(),
_guiCommandButton[i].getTextPos().x + space,
_guiCommandButton[i].getTextPos().y,
_guiCommandButton[i].getTextColor());
}
}
void GameManager::drawInventory() {
for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) {
_vm->renderBox(_guiInventory[i]);
_vm->renderText(_inventory.get(i + _inventoryScroll)->_name,
_guiInventory[i].getTextPos().x,
_guiInventory[i].getTextPos().y,
_guiInventory[i].getTextColor());
}
_vm->renderBox(_guiInventoryArrow[0]);
_vm->renderBox(_guiInventoryArrow[1]);
if (_inventory.getSize() > ARRAYSIZE(_guiInventory)) {
if (_inventoryScroll != 0)
_vm->renderText(_guiInventoryArrow[0]);
if (_inventoryScroll + ARRAYSIZE(_guiInventory) < _inventory.getSize())
_vm->renderText(_guiInventoryArrow[1]);
}
}
void GameManager::getInput(bool onlyKeys) {
while (!_vm->shouldQuit()) {
updateEvents();
if ((_mouseClicked && !onlyKeys) || _keyPressed)
break;
g_system->updateScreen();
g_system->delayMillis(_vm->_delay);
}
}
void GameManager::roomBrightness() {
}
void GameManager::changeRoom(RoomId id) {
_currentRoom = _rooms[id];
_newRoom = true;
for (int i = 0; i < 25; i++)
_exitList[i] = -1;
for (int i = 0; i < kMaxObject; i++) {
if (_currentRoom->getObject(i)->hasProperty(EXIT)) {
byte r = _currentRoom->getObject(i)->_direction;
_exitList[r] = i;
}
}
}
void GameManager::wait(int ticks, bool checkInput) {
int32 end = _time + ticksToMsec(ticks);
bool inputEvent = false;
do {
g_system->delayMillis(_vm->_delay);
updateEvents();
g_system->updateScreen();
if (checkInput)
inputEvent = _keyPressed || _mouseClicked;
} while (_time < end && !_vm->shouldQuit() && !inputEvent);
}
bool GameManager::waitOnInput(int ticks, Common::KeyCode &keycode) {
keycode = Common::KEYCODE_INVALID;
int32 end = _time + ticksToMsec(ticks);
do {
g_system->delayMillis(_vm->_delay);
updateEvents();
g_system->updateScreen();
if (_keyPressed) {
keycode = _key.keycode;
_key.reset();
return true;
} else if (_mouseClicked)
return true;
} while (_time < end && !_vm->shouldQuit());
return false;
}
void GameManager::setAnimationTimer(int ticks) {
_animationTimer = ticksToMsec(ticks);
}
void GameManager::handleTime() {
}
void GameManager::pauseTimer(bool pause) {
if (pause == _timerPaused)
return;
if (pause) {
_timerPaused = true;
int32 delta = g_system->getMillis() - _oldTime;
_timePaused = _time + delta;
} else {
_time = _timePaused;
_oldTime = g_system->getMillis();
_timerPaused = false;
}
}
void GameManager::loadTime() {
}
void GameManager::saveTime() {
}
void GameManager::screenShake() {
for (int i = 0; i < 12; ++i) {
_vm->_system->setShakePos(0, 8);
wait(1);
_vm->_system->setShakePos(0, 0);
wait(1);
}
}
void GameManager::showMenu() {
_vm->renderBox(0, 138, 320, 62, 0);
_vm->renderBox(0, 140, 320, 9, kColorWhite25);
drawCommandBox();
_vm->renderBox(281, 161, 39, 39, kColorWhite25);
drawInventory();
}
void GameManager::drawMapExits() {
}
void GameManager::animationOff() {
_animationEnabled = false;
}
void GameManager::animationOn() {
_animationEnabled = true;
}
void GameManager::edit(Common::String &input, int x, int y, uint length) {
bool isEditing = true;
uint cursorIndex = input.size();
// NOTE: Pixels for char needed = kFontWidth + 2px left and right side bearing
int overdrawWidth = 0;
Color background = kColorBlack;
if (_vm->_MSPart == 1) {
overdrawWidth = ((int)((length + 1) * (kFontWidth + 2)) > (kScreenWidth - x)) ?
kScreenWidth - x : (length + 1) * (kFontWidth + 2);
background = kColorDarkBlue;
} else if (_vm->_MSPart == 2) {
overdrawWidth = ((int)((length + 1) * (kFontWidth2 + 2)) > (kScreenWidth - x))
? kScreenWidth - x : (length + 1) * (kFontWidth2 + 2);
background = kColorWhite35;
}
_guiEnabled = false;
while (isEditing) {
_vm->_screen->setTextCursorPos(x, y);
_vm->_screen->setTextCursorColor(kColorWhite99);
_vm->renderBox(x, y - 1, overdrawWidth, 9, background);
for (uint i = 0; i < input.size(); ++i) {
// Draw char highlight depending on cursor position
if (i == cursorIndex) {
_vm->renderBox(_vm->_screen->getTextCursorPos().x, y - 1,
Screen::textWidth(input[i]), 9, kColorWhite99);
_vm->_screen->setTextCursorColor(background);
_vm->renderText((uint16)input[i]);
_vm->_screen->setTextCursorColor(kColorWhite99);
} else
_vm->renderText((uint16)input[i]);
}
if (cursorIndex == input.size()) {
_vm->renderBox(_vm->_screen->getTextCursorPos().x + 1, y - 1, 6, 9, background);
_vm->renderBox(_vm->_screen->getTextCursorPos().x, y - 1, 1, 9, kColorWhite99);
}
getInput(true);
if (_vm->shouldQuit())
break;
switch (_key.keycode) {
case Common::KEYCODE_RETURN:
case Common::KEYCODE_ESCAPE:
isEditing = false;
break;
case Common::KEYCODE_UP:
case Common::KEYCODE_DOWN:
cursorIndex = input.size();
break;
case Common::KEYCODE_LEFT:
if (cursorIndex != 0)
--cursorIndex;
break;
case Common::KEYCODE_RIGHT:
if (cursorIndex != input.size())
++cursorIndex;
break;
case Common::KEYCODE_DELETE:
if (cursorIndex != input.size())
input.deleteChar(cursorIndex);
break;
case Common::KEYCODE_BACKSPACE:
if (cursorIndex != 0) {
--cursorIndex;
input.deleteChar(cursorIndex);
}
break;
default:
if (Common::isPrint(_key.ascii) && input.size() < length) {
input.insertChar(_key.ascii, cursorIndex);
++cursorIndex;
}
break;
}
}
_guiEnabled = true;
}
void GameManager::takeMoney(int amount) {
}
void GameManager::drawStatus() {
int index = static_cast<int>(_inputVerb);
_vm->renderBox(0, 140, 320, 9, kColorWhite25);
_vm->renderText(_vm->getGameString(guiStatusCommands[index]), 1, 141, kColorDarkGreen);
if (isNullObject(_inputObject[0]))
_vm->renderText(_currentInputObject->_name);
else {
_vm->renderText(_inputObject[0]->_name);
if (_inputVerb == ACTION_GIVE)
_vm->renderText(kPhrasalVerbParticleGiveTo);
else if (_inputVerb == ACTION_USE)
_vm->renderText(kPhrasalVerbParticleUseWith);
_vm->renderText(_currentInputObject->_name);
}
}
void GameManager::dead(int messageId) {
_vm->paletteFadeOut();
_guiEnabled = false;
if (_vm->_MSPart == 1)
_vm->setCurrentImage(11);
else if (_vm->_MSPart == 2)
_vm->setCurrentImage(43);
_vm->renderImage(0);
_vm->renderMessage(messageId);
if (_vm->_MSPart == 1)
_sound->play(kAudioDeath);
else if (_vm->_MSPart == 2)
_sound->play(kAudioDeath2);
_vm->paletteFadeIn();
getInput();
_vm->paletteFadeOut();
_vm->removeMessage();
destroyRooms();
initRooms();
initState();
if (_vm->_MSPart == 1)
changeRoom(CABIN_R3);
else if (_vm->_MSPart == 2)
changeRoom(AIRPORT);
initGui();
_inventory.clear();
g_system->fillScreen(kColorBlack);
_vm->paletteFadeIn();
_guiEnabled = true;
_dead = true;
}
int GameManager::invertSection(int section) {
if (section < kSectionInvert)
section += kSectionInvert;
else
section -= kSectionInvert;
return section;
}
bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
return false;
}
void GameManager::handleInput() {
}
void GameManager::executeRoom() {
}
void GameManager::drawGUI() {
drawMapExits();
drawInventory();
drawStatus();
drawCommandBox();
}
}