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243 lines
4.9 KiB
C++
243 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#ifndef TONY_INVENTORY_H
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#define TONY_INVENTORY_H
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#include "common/scummsys.h"
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#include "common/mutex.h"
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#include "tony/font.h"
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#include "tony/game.h"
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#include "tony/gfxcore.h"
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#include "tony/loc.h"
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namespace Tony {
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struct RMInventoryItem {
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RMItem _icon;
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RMGfxSourceBuffer8RLEByteAA *_pointer;
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int _status;
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};
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class RMInventory : public RMGfxWoodyBuffer {
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private:
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enum InventoryState {
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CLOSED,
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OPENING,
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OPENED,
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CLOSING,
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SELECTING
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};
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protected:
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int _nItems;
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RMInventoryItem *_items;
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int _inv[256];
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int _nInv;
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int _curPutY;
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uint32 _curPutTime;
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int _curPos;
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InventoryState _state;
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bool _bHasFocus;
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int _nSelectObj;
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int _nCombine;
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bool _bCombining;
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bool _bBlinkingRight, _bBlinkingLeft;
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int _miniAction;
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RMItem _miniInterface;
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RMText _hints[3];
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Common::Mutex _csModifyInterface;
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protected:
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/**
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* Prepare the image inventory. It should be recalled whenever the inventory changes
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*/
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void prepare();
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/**
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* Check if the mouse Y position is conrrect, even under the inventory portion of the screen
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*/
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bool checkPointInside(const RMPoint &pt);
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public:
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RMInventory();
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~RMInventory() override;
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/**
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* Prepare a frame
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*/
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void doFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpos, bool bCanOpen);
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/**
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* Initialization and closing
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*/
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using RMGfxWoodyBuffer::init;
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void init();
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void close();
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void reset();
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/**
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* Overload test for removal from OT list
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*/
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void removeThis(CORO_PARAM, bool &result) override;
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/**
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* Overload the drawing of the inventory
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*/
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void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) override;
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/**
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* Method for determining whether the inventory currently has the focus
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*/
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bool haveFocus(const RMPoint &mpos);
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/**
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* Method for determining if the mini interface is active
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*/
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bool miniActive();
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/**
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* Handle the left mouse click (only when the inventory has the focus)
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*/
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bool leftClick(const RMPoint &mpos, int &nCombineObj);
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/**
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* Handle the right mouse button (only when the inventory has the focus)
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*/
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void rightClick(const RMPoint &mpos);
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bool rightRelease(const RMPoint &mpos, RMTonyAction &curAction);
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/**
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* Warn that an item combine is over
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*/
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void endCombine();
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public:
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/**
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* Add an item to the inventory
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*/
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void addItem(int code);
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RMInventory &operator+=(RMItem *item);
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RMInventory &operator+=(RMItem &item);
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RMInventory &operator+=(int code);
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/**
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* Removes an item
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*/
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void removeItem(int code);
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/**
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* We are on an object?
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*/
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RMItem *whichItemIsIn(const RMPoint &mpt);
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bool itemInFocus(const RMPoint &mpt);
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/**
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* Change the icon of an item
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*/
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void changeItemStatus(uint32 dwCode, uint32 dwStatus);
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/**
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* Save methods
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*/
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int getSaveStateSize();
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void saveState(byte *state);
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int loadState(byte *state);
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};
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class RMInterface : public RMGfxSourceBuffer8RLEByte {
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private:
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bool _bActive;
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RMPoint _mpos;
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RMPoint _openPos;
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RMPoint _openStart;
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RMText _hints[5];
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RMGfxSourceBuffer8RLEByte _hotzone[5];
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RMRect _hotbbox[5];
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bool _bPerorate;
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int _lastHotZone;
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protected:
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/**
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* Return which box a given point is in
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*/
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int onWhichBox(RMPoint pt);
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public:
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RMInterface();
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~RMInterface() override;
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/**
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* The usual DoFrame (poll the graphics engine)
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*/
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void doFrame(RMGfxTargetBuffer &bigBuf, RMPoint mousepos);
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/**
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* TRUE if it is active (you can select items)
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*/
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bool active();
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/**
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* Initialization
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*/
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using RMGfxSourceBuffer8RLEByte::init;
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void init();
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void close();
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/**
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* Reset the interface
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*/
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void reset();
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/**
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* Warns of mouse clicks and releases
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*/
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void clicked(const RMPoint &mousepos);
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bool released(const RMPoint &mousepos, RMTonyAction &action);
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/**
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* Enables or disables the fifth verb
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*/
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void setPerorate(bool bOn);
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bool getPerorate();
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/**
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* Overloaded Draw
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*/
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void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) override;
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};
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} // End of namespace Tony
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#endif
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