scummvm/sky/sky.h

133 lines
2.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SKYMAIN_H
#define SKYMAIN_H
#include <stdio.h>
#include "base/engine.h"
#include "common/util.h"
#include "common/timer.h"
#include "sound/mixer.h"
#include "sky/sound.h"
#include "sky/text.h"
#include "sky/disk.h"
#include "sky/struc.h"
#include "sky/screen.h"
#include "sky/music/musicbase.h"
#include "sky/music/adlibmusic.h"
#include "sky/music/gmmusic.h"
#include "sky/music/mt32music.h"
#include "sky/mouse.h"
#include "sky/control.h"
#include "sky/intro.h"
#include "common/config-file.h"
struct SystemVars {
uint32 systemFlags;
uint32 gameVersion;
uint32 mouseFlag;
uint16 language;
uint32 currentPalette;
uint16 gameSpeed;
uint16 currentMusic;
bool pastIntro;
bool quitting;
};
class SkyLogic;
class SkyScreen;
class SkyControl;
class SkyIntro;
class SkyState : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
byte _game;
byte _key_pressed;
static uint8 _languageTable[11];
bool _quickLaunch; // set when starting with -x
bool _floppyIntro;
uint16 _debugMode;
int _numScreenUpdates;
Timer *_timer;
FILE *_dump_file;
int _number_of_savegames;
int _sdl_mouse_x, _sdl_mouse_y;
SkySound *_skySound;
SkyDisk *_skyDisk;
SkyText *_skyText;
SkyLogic *_skyLogic;
SkyMouse *_skyMouse;
SkyScreen *_skyScreen;
SkyControl *_skyControl;
SkyMusicBase *_skyMusic;
SkyIntro *_skyIntro;
GameDetector *_detector; // necessary for music
public:
SkyState(GameDetector *detector, OSystem *syst);
virtual ~SkyState();
static bool isDemo(void);
static bool isCDVersion(void);
static Compact *fetchCompact(uint32 a);
static void **fetchItem(uint32 num);
static void **_itemList[300];
static SystemVars _systemVars;
protected:
byte _fastMode;
void logic_engine();
void delay(uint amount);
void go();
void doCheat(uint8 num);
void handleKey(void);
uint32 _lastSaveTime;
SkyText *getSkyText();
void initialise();
void initItemList();
void initVirgin();
static void timerHandler(void *ptr);
void gotTimerTick();
void loadFixedItems();
void loadBase0();
static int CDECL game_thread_proc(void *param);
};
#endif