scummvm/math/vector4d.h
2021-12-26 21:19:38 +01:00

60 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MATH_VECTOR4D_H
#define MATH_VECTOR4D_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "math/vector.h"
#include "math/vector3d.h"
#include "math/angle.h"
namespace Math {
typedef Matrix<4, 1> Vector4d;
template<>
class Matrix<4, 1> : public MatrixType<4, 1> {
public:
float& x() { return value(0); }
float x() const { return value(0); }
float& y() { return value(1); }
float y() const { return value(1); }
float& z() { return value(2); }
float z() const { return value(2); }
float& w() { return value(3); }
float w() const { return value(3); }
Matrix();
Matrix(float lx, float ly, float lz, float lw);
Matrix(const MatrixBase<4, 1> &m);
Matrix(const float *data);
void set(float lx, float ly, float lz, float lw);
Vector3d getXYZ() const;
};
} // end of namespace Math
#endif