mirror of
https://github.com/libretro/scummvm.git
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284 lines
7.0 KiB
C++
284 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE1400_H
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#define NEVERHOOD_MODULE1400_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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#include "neverhood/module1200.h"
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namespace Neverhood {
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class Module1400 : public Module {
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public:
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Module1400(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module1400();
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protected:
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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// Scene1401
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class Class525 : public AnimatedSprite {
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public:
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Class525(NeverhoodEngine *vm);
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virtual ~Class525();
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protected:
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int _countdown1;
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int _countdown2;
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void update4662A0();
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void update466300();
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uint32 handleMessage466320(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage4663C0(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub466420();
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void sub466460();
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void sub4664B0();
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};
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class Class526 : public AnimatedSprite {
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public:
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Class526(NeverhoodEngine *vm, Sprite *class525);
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protected:
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Sprite *_class525;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void spriteUpdate466720();
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void sub466770();
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};
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class Class527 : public AnimatedSprite {
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public:
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Class527(NeverhoodEngine *vm, Sprite *class526);
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protected:
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Sprite *_class526;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void spriteUpdate466920();
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void sub466970();
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};
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class Class528 : public AnimatedSprite {
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public:
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Class528(NeverhoodEngine *vm, Sprite *klayman, bool flag);
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protected:
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Sprite *_klayman;
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int _countdown;
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bool _flag;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub466BF0();
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void sub466C50();
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void sub466CB0();
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};
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struct Class489Item {
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NPoint point;
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int8 varIndex1;
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int8 varIndex2;
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int8 index1;
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int8 flag2;
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int8 flag4;
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int8 flag;
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};
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class Class489 : public AnimatedSprite {
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public:
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Class489(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman, Sprite *class525);
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virtual ~Class489();
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protected:
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Scene *_parentScene;
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Sprite *_klayman;
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Sprite *_class525;
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const Class489Item *_class489Item;
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int16 _remX;
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bool _flag;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage4348E0(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage434B20(int messageNum, const MessageParam ¶m, Entity *sender);
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void spriteUpdate434B60();
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void sub434C80();
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void sub434D80();
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void sub434DD0();
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void sub434DF0();
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void sub434E60();
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void sub434E90();
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void sub434EC0();
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void sub434F40();
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void sub434F80();
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void sub434FF0();
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void sub435040();
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};
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class Scene1401 : public Scene {
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public:
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Scene1401(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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bool _flag;
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Sprite *_class427;
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Class489 *_class489;
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Sprite *_class525;
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Sprite *_class526;
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Sprite *_class527;
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Sprite *_class528;
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_ssButton;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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// Scene1402
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class Class454 : public StaticSprite {
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public:
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Class454(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority);
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};
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class Class482 : public AnimatedSprite {
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public:
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Class482(NeverhoodEngine *vm, Scene *parentScene, int which);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub428500();
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void sub428530();
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void sub428560();
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};
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class Scene1402 : public Scene {
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public:
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Scene1402(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_class454_1;
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Sprite *_class454_2;
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Sprite *_class454_3;
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Sprite *_class482;
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Class489 *_class489;
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bool _flag;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub428220();
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void sub428230();
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};
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// Scene1407
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class AsScene1407Mouse : public AnimatedSprite {
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public:
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AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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int16 _walkDestX;
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int16 _currSectionIndex;
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int16 _nextHoleIndex;
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int _countdown;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suWalkTo();
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void upGoThroughHole();
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void stIdleLookAtGoodHole();
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void stWalkToDest();
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void stWalkToHole();
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void stGoThroughHole();
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void stArriveAtHole();
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};
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class Scene1407 : public Scene {
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public:
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Scene1407(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_asMouse;
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Sprite *_ssResetButton;
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int _puzzleSolvedCountdown;
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int _resetButtonCountdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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// Scene1403
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class Scene1403 : public Scene {
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public:
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Scene1403(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_class401_1;
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Sprite *_class401_2;
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Sprite *_class401_3;
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AsScene1201Tape *_asTape1;
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AsScene1201Tape *_asTape2;
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Class489 *_class489;
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bool _flag;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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// Scene1404
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class Scene1404 : public Scene {
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public:
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Scene1404(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Scene1404();
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protected:
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Sprite *_sprite1;
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Sprite *_asTape;
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Class489 *_class489;
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Sprite *_class545;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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// Scene1405
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class Scene1405;
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class AsScene1405Tile : public AnimatedSprite {
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public:
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AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 index);
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void show();
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void hide();
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protected:
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Scene1405 *_parentScene;
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bool _flag;
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uint32 _index;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1405 : public Scene {
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public:
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Scene1405(NeverhoodEngine *vm, Module *parentModule, int which);
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int getCountdown() const { return _countdown; }
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protected:
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bool _selectFirstTile;
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int _firstTileIndex;
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int _secondTileIndex;
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int _tilesLeft;
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int _countdown;
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AsScene1405Tile *_tiles[48];
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE1400_H */
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