scummvm/engines/neverhood/module1400.h
2013-05-08 20:43:44 +02:00

284 lines
7.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1400_H
#define NEVERHOOD_MODULE1400_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/module1200.h"
namespace Neverhood {
class Module1400 : public Module {
public:
Module1400(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1400();
protected:
void createScene(int sceneNum, int which);
void updateScene();
};
// Scene1401
class Class525 : public AnimatedSprite {
public:
Class525(NeverhoodEngine *vm);
virtual ~Class525();
protected:
int _countdown1;
int _countdown2;
void update4662A0();
void update466300();
uint32 handleMessage466320(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage4663C0(int messageNum, const MessageParam &param, Entity *sender);
void sub466420();
void sub466460();
void sub4664B0();
};
class Class526 : public AnimatedSprite {
public:
Class526(NeverhoodEngine *vm, Sprite *class525);
protected:
Sprite *_class525;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void spriteUpdate466720();
void sub466770();
};
class Class527 : public AnimatedSprite {
public:
Class527(NeverhoodEngine *vm, Sprite *class526);
protected:
Sprite *_class526;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void spriteUpdate466920();
void sub466970();
};
class Class528 : public AnimatedSprite {
public:
Class528(NeverhoodEngine *vm, Sprite *klayman, bool flag);
protected:
Sprite *_klayman;
int _countdown;
bool _flag;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void sub466BF0();
void sub466C50();
void sub466CB0();
};
struct Class489Item {
NPoint point;
int8 varIndex1;
int8 varIndex2;
int8 index1;
int8 flag2;
int8 flag4;
int8 flag;
};
class Class489 : public AnimatedSprite {
public:
Class489(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman, Sprite *class525);
virtual ~Class489();
protected:
Scene *_parentScene;
Sprite *_klayman;
Sprite *_class525;
const Class489Item *_class489Item;
int16 _remX;
bool _flag;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage4348E0(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage434B20(int messageNum, const MessageParam &param, Entity *sender);
void spriteUpdate434B60();
void sub434C80();
void sub434D80();
void sub434DD0();
void sub434DF0();
void sub434E60();
void sub434E90();
void sub434EC0();
void sub434F40();
void sub434F80();
void sub434FF0();
void sub435040();
};
class Scene1401 : public Scene {
public:
Scene1401(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
bool _flag;
Sprite *_class427;
Class489 *_class489;
Sprite *_class525;
Sprite *_class526;
Sprite *_class527;
Sprite *_class528;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_ssButton;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// Scene1402
class Class454 : public StaticSprite {
public:
Class454(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority);
};
class Class482 : public AnimatedSprite {
public:
Class482(NeverhoodEngine *vm, Scene *parentScene, int which);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void sub428500();
void sub428530();
void sub428560();
};
class Scene1402 : public Scene {
public:
Scene1402(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_class454_1;
Sprite *_class454_2;
Sprite *_class454_3;
Sprite *_class482;
Class489 *_class489;
bool _flag;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void sub428220();
void sub428230();
};
// Scene1407
class AsScene1407Mouse : public AnimatedSprite {
public:
AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
int16 _walkDestX;
int16 _currSectionIndex;
int16 _nextHoleIndex;
int _countdown;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suWalkTo();
void upGoThroughHole();
void stIdleLookAtGoodHole();
void stWalkToDest();
void stWalkToHole();
void stGoThroughHole();
void stArriveAtHole();
};
class Scene1407 : public Scene {
public:
Scene1407(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_asMouse;
Sprite *_ssResetButton;
int _puzzleSolvedCountdown;
int _resetButtonCountdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// Scene1403
class Scene1403 : public Scene {
public:
Scene1403(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_class401_1;
Sprite *_class401_2;
Sprite *_class401_3;
AsScene1201Tape *_asTape1;
AsScene1201Tape *_asTape2;
Class489 *_class489;
bool _flag;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// Scene1404
class Scene1404 : public Scene {
public:
Scene1404(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1404();
protected:
Sprite *_sprite1;
Sprite *_asTape;
Class489 *_class489;
Sprite *_class545;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// Scene1405
class Scene1405;
class AsScene1405Tile : public AnimatedSprite {
public:
AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 index);
void show();
void hide();
protected:
Scene1405 *_parentScene;
bool _flag;
uint32 _index;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1405 : public Scene {
public:
Scene1405(NeverhoodEngine *vm, Module *parentModule, int which);
int getCountdown() const { return _countdown; }
protected:
bool _selectFirstTile;
int _firstTileIndex;
int _secondTileIndex;
int _tilesLeft;
int _countdown;
AsScene1405Tile *_tiles[48];
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1400_H */