mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
a8e5df433f
svn-id: r44101
157 lines
4.0 KiB
C++
157 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "teenagent/dialog.h"
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#include "teenagent/resources.h"
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#include "teenagent/scene.h"
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namespace TeenAgent {
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void Dialog::show(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2) {
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--slot1;
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--slot2;
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debug(0, "Dialog::pop(%04x, %u:%u, %u:%u)", addr, slot1, animation1, slot2, animation2);
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Resources * res = Resources::instance();
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int n = 0;
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Common::String message;
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byte color = color1;
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if (animation1 != 0) {
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SceneEvent e(SceneEvent::PlayAnimation);
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e.animation = animation1;
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e.color = 0xc0 | slot1; //looped, paused
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scene->push(e);
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}
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if (animation2 != 0) {
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SceneEvent e(SceneEvent::PlayAnimation);
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e.animation = animation2;
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e.color = 0xc0 | slot2; //looped, paused
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scene->push(e);
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}
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while (n < 4) {
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byte c = res->eseg.get_byte(addr++);
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//debug(0, "%02x: %c", c, c > 0x20? c: '.');
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switch (c) {
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case 0:
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++n;
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switch (n) {
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case 1:
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//debug(0, "new line\n");
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message += '\n';
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break;
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case 2:
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//debug(0, "displaymessage\n");
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if (color == color2 && animation2 != 0) {
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//pause animation in other slot
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{
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SceneEvent e(SceneEvent::PauseAnimation);
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e.color = 0x80 | slot1;
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scene->push(e);
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}
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{
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SceneEvent e(SceneEvent::PlayAnimation);
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e.animation = animation2;
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e.color = 0x80 | slot2;
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scene->push(e);
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}
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} else if (color == color1 && animation1 != 0) {
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//pause animation in other slot
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{
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SceneEvent e(SceneEvent::PauseAnimation);
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e.color = 0x80 | slot2;
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scene->push(e);
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}
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{
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SceneEvent e(SceneEvent::PlayAnimation);
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e.animation = animation1;
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e.color = 0x80 | slot1;
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scene->push(e);
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}
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}
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{
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SceneEvent e(SceneEvent::Message);
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e.message = message;
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e.color = color;
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scene->push(e);
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message.clear();
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}
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break;
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case 3:
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color = color == color1 ? color2 : color1;
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//debug(0, "changing color to %02x", color);
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break;
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}
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break;
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case 0xff: {
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//fixme : wait for the next cycle of the animation
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}
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break;
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default:
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message += c;
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n = 0;
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}
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}
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/*
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if (!message.empty()) {
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if (animation != 0) {
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SceneEvent e(SceneEvent::PlayAnimation);
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e.animation = animation;
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e.color = 0x41;
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scene->push(e);
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} //copy paste ninja was here
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SceneEvent e(SceneEvent::Message);
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e.message = message;
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e.color = color;
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scene->push(e);
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}
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*/
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SceneEvent e(SceneEvent::ClearAnimations);
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scene->push(e);
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}
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uint16 Dialog::pop(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2) {
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debug(0, "Dialog::pop(%04x, %u:%u, %u:%u)", addr, slot1, animation1, slot2, animation2);
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Resources * res = Resources::instance();
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uint16 next;
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do {
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next = res->dseg.get_word(addr);
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addr += 2;
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} while (next == 0);
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uint16 next2 = res->dseg.get_word(addr);
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if (next2 != 0xffff)
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res->dseg.set_word(addr - 2, 0);
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show(scene, next, animation1, animation2, color1, color2, slot1, slot2);
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return next;
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}
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} // End of namespace TeenAgent
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