scummvm/engines/agos/script_pp.cpp
2006-11-05 06:26:45 +00:00

238 lines
6.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/system.h"
#include "agos/agos.h"
namespace AGOS {
void AGOSEngine::setupPuzzleOpcodes(OpcodeProc *op) {
setupCommonOpcodes(op);
op[23] = &AGOSEngine::off_chance;
op[30] = &AGOSEngine::opp_iconifyWindow;
op[32] = &AGOSEngine::opp_restoreOopsPosition;
op[38] = &AGOSEngine::opp_loadMouseImage;
op[63] = &AGOSEngine::opp_message;
op[65] = &AGOSEngine::off_addTextBox;
op[66] = &AGOSEngine::opp_setShortText;
op[67] = &AGOSEngine::oww_setLongText;
op[70] = &AGOSEngine::off_printLongText;
op[83] = &AGOSEngine::os2_rescan;
op[98] = &AGOSEngine::os2_animate;
op[99] = &AGOSEngine::os2_stopAnimate;
op[105] = &AGOSEngine::opp_loadHiScores;
op[106] = &AGOSEngine::opp_checkHiScores;
op[107] = &AGOSEngine::off_addBox;
op[120] = &AGOSEngine::opp_sync;
op[122] = &AGOSEngine::off_oracleTextDown;
op[123] = &AGOSEngine::off_oracleTextUp;
op[124] = &AGOSEngine::off_ifTime;
op[131] = &AGOSEngine::off_setTime;
op[132] = &AGOSEngine::opp_saveUserGame;
op[133] = &AGOSEngine::opp_loadUserGame;
op[134] = &AGOSEngine::off_listSaveGames;
op[161] = &AGOSEngine::off_screenTextBox;
op[162] = &AGOSEngine::os1_screenTextMsg;
op[164] = &AGOSEngine::oe2_getDollar2;
op[165] = &AGOSEngine::off_isAdjNoun;
op[171] = &AGOSEngine::off_hyperLinkOn;
op[172] = &AGOSEngine::off_hyperLinkOff;
op[173] = &AGOSEngine::opp_saveOopsPosition;
op[175] = &AGOSEngine::oww_lockZones;
op[176] = &AGOSEngine::oww_unlockZones;
op[177] = &AGOSEngine::off_screenTextPObj;
op[178] = &AGOSEngine::os1_getPathPosn;
op[179] = &AGOSEngine::os1_scnTxtLongText;
op[180] = &AGOSEngine::os1_mouseOn;
op[181] = &AGOSEngine::off_mouseOff;
op[184] = &AGOSEngine::os1_unloadZone;
op[186] = &AGOSEngine::os1_unfreezeZones;
op[187] = &AGOSEngine::opp_resetGameTime;
op[188] = &AGOSEngine::os2_isShortText;
op[189] = &AGOSEngine::os2_clearMarks;
op[190] = &AGOSEngine::os2_waitMark;
op[191] = &AGOSEngine::opp_resetPVCount;
op[192] = &AGOSEngine::opp_setPathValues;
op[193] = &AGOSEngine::off_stopClock;
op[194] = &AGOSEngine::opp_restartClock;
op[195] = &AGOSEngine::off_setColour;
}
// -----------------------------------------------------------------------
// Puzzle Pack Opcodes
// -----------------------------------------------------------------------
void AGOSEngine::opp_iconifyWindow() {
// 30
getNextItemPtr();
if (_clockStopped != 0)
_gameTime += time(NULL) - _clockStopped;
_clockStopped = 0;
_system->setFeatureState(OSystem::kFeatureIconifyWindow, true);
}
void AGOSEngine::opp_restoreOopsPosition() {
// 32: restore oops position
uint i;
getNextItemPtr();
if (_oopsValid) {
for (i = 0; i < _numVars; i++) {
_variableArray[i] = _variableArray2[i];
}
i = _variableArray[999] * 100 + 11;
setWindowImage(4,i);
if (getBitFlag(110)) {
_gameTime += 10;
} else {
// Swampy adventures
_gameTime += 30;
}
_oopsValid = false;
}
}
void AGOSEngine::opp_loadMouseImage() {
// 38: load mouse image
getNextItemPtr();
getVarOrByte();
loadMouseImage();
}
void AGOSEngine::opp_message() {
// 63: show string nl
if (getBitFlag(105)) {
// Swampy adventures
getStringPtrByID(getNextStringID());
// printInfoText(getStringPtrByID(getNextStringID()));
} else {
showMessageFormat("%s\n", getStringPtrByID(getNextStringID()));
}
}
void AGOSEngine::opp_setShortText() {
// 66: set item name
uint var = getVarOrByte();
uint stringId = getNextStringID();
if (var < _numTextBoxes) {
_shortText[var] = stringId;
_shortTextX[var] = getVarOrWord();
_shortTextY[var] = getVarOrWord();
}
}
void AGOSEngine::opp_loadHiScores() {
// 105: load high scores
getVarOrByte();
}
void AGOSEngine::opp_checkHiScores() {
// 106: check high scores
getVarOrByte();
getVarOrByte();
}
void AGOSEngine::opp_sync() {
// 120: sync
uint a = getVarOrWord();
if (a == 8001 || a == 8101 || a == 8201 || a == 8301 || a == 8401) {
_marks &= ~(1 << 2);
}
sendSync(a);
}
void AGOSEngine::opp_saveUserGame() {
// 132: save game
if (_clockStopped != 0)
_gameTime += time(NULL) - _clockStopped;
_clockStopped = 0;
if (getGameId() == GID_DIMP) {
saveGame(1, NULL);
} else if (!getBitFlag(110)) {
// Swampy adventures
saveGame(1, NULL);
}
//saveHiScores()
}
void AGOSEngine::opp_loadUserGame() {
// 133: load usergame
// NoPatience or Jumble
if (getBitFlag(110)) {
//getHiScoreName();
return;
}
// XXX
loadGame(genSaveName(1));
}
void AGOSEngine::opp_saveOopsPosition() {
// 173: save oops position
if (!isVgaQueueEmpty()) {
_oopsValid = true;
for (uint i = 0; i < _numVars; i++) {
_variableArray2[i] = _variableArray[i];
}
} else {
_oopsValid = false;
}
}
void AGOSEngine::opp_resetGameTime() {
// 187: reset game time
_gameTime = 0;
}
void AGOSEngine::opp_resetPVCount() {
// 191
_PVCount = 0;
_GPVCount = 0;
}
void AGOSEngine::opp_setPathValues() {
// 192
_pathValues[_PVCount++] = getVarOrByte();
_pathValues[_PVCount++] = getVarOrByte();
_pathValues[_PVCount++] = getVarOrByte();
_pathValues[_PVCount++] = getVarOrByte();
}
void AGOSEngine::opp_restartClock() {
// 194: resume clock
if (_clockStopped != 0)
_gameTime += time(NULL) - _clockStopped;
_clockStopped = 0;
}
} // End of namespace AGOS