scummvm/engines/grim/bitmap.cpp
2011-05-09 21:53:41 +02:00

387 lines
9.6 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "common/endian.h"
#include "common/zlib.h"
#include "common/memstream.h"
#include "engines/grim/grim.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/gfx_base.h"
#include "engines/grim/savegame.h"
#include "engines/grim/colormap.h"
namespace Grim {
static void decompress_codec3(const char *compressed, char *result);
Common::HashMap<Common::String, BitmapData *> *BitmapData::_bitmaps = NULL;
// Helper function for makeBitmapFromTile
char *getLine(int lineNum, char *data, unsigned int width, int bpp) {
return data + (lineNum *(width * bpp));
}
char *makeBitmapFromTile(char **bits, int width, int height, int bpp) {
bpp = bpp / 8;
char *fullImage = new char[width * height * bpp];
const int tWidth = 256 * bpp; // All tiles so far are 256 wide
const int tWidth2 = 256;
char *target = fullImage;
for (int i = 0; i < 256; i++) {
/* This can be modified to actually use the last 32 lines.
* We simply put the lower half on line 223 and down to line 32,
* then skip the last 32.
* While the upper half is put on line 479 and down to line 224.
*/
if (i < 224) { // Skip blank space
target=getLine(223 - i, fullImage, width, bpp);
memcpy(target, getLine(i, bits[3], tWidth2, bpp), tWidth);
target += tWidth;
memcpy(target, getLine(i, bits[4], tWidth2, bpp), tWidth);
target += tWidth;
memcpy(target, getLine(i, bits[2], tWidth2, bpp) + 128 * bpp, 128 * bpp);
target += tWidth / 2;
}
// Top half of course
target = getLine(479 - i, fullImage, width, bpp);
memcpy(target, getLine(i, bits[0], tWidth2, bpp), tWidth);
target += tWidth;
memcpy(target, getLine(i, bits[1], tWidth2, bpp), tWidth);
target += tWidth;
memcpy(target, getLine(i, bits[2], tWidth2, bpp), 128 * bpp);
target += tWidth / 2;
}
return fullImage;
}
char *upconvertto32(char *data, unsigned int width, unsigned int height, int bpp) {
if (bpp==16) {
bpp = 2;
char *newData = new char[width * height * 4];
char *to = newData;
char red = 0, green = 0, blue = 0;
for (unsigned int i = 0; i< height; i++) {
for(unsigned int j = 0; j < width; j++) {
char byte2 = data[i * width * bpp + j *2];
char byte1 = data[i * width * bpp + j * 2 + 1];
// Probably Alpha, then 555.
// Red
red = (byte1 >> 2) & 31;
red = red << 3 | red >> 2;
// Green
char green1 = (byte1 & 3);
char green2 = (((byte2) >> 5) & 7);
char green3 = green1 << 3 | green2;
green = green3 << 3 | green3 >> 2 ;
// Blue
blue = (byte2) & 31;
blue = blue << 3 | blue >> 2;
// Some more magic to stretch the values
*to = red;
to++;
*to = green;
to++;
*to = blue;
to++;
*to = 0;
to++;
}
}
delete data;
return newData;
}
return data;
}
BitmapData *BitmapData::getBitmapData(const char *fname, const char *data, int len) {
Common::String str(fname);
if (_bitmaps && _bitmaps->contains(str)) {
BitmapData *b = (*_bitmaps)[str];
++b->_refCount;
return b;
}
BitmapData *b = new BitmapData(fname, data, len);
if (!_bitmaps) {
_bitmaps = new Common::HashMap<Common::String, BitmapData *>();
}
(*_bitmaps)[str] = b;
return b;
}
BitmapData::BitmapData(const char *fname, const char *data, int len) {
_fname = fname;
_refCount = 1;
if (len > 4 && memcmp(data, "\x1f\x8b\x08\0", 4) == 0) {
loadTile(fname, data, len);
return;
} else if (len < 8 || memcmp(data, "BM F\0\0\0", 8) != 0) {
if (gDebugLevel == DEBUG_BITMAPS || gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
error("Invalid magic loading bitmap");
}
int codec = READ_LE_UINT32(data + 8);
// _paletteIncluded = READ_LE_UINT32(data + 12);
_numImages = READ_LE_UINT32(data + 16);
_x = READ_LE_UINT32(data + 20);
_y = READ_LE_UINT32(data + 24);
// _transparentColor = READ_LE_UINT32(data + 28);
_format = READ_LE_UINT32(data + 32);
_bpp = READ_LE_UINT32(data + 36);
// _blueBits = READ_LE_UINT32(data + 40);
// _greenBits = READ_LE_UINT32(data + 44);
// _redBits = READ_LE_UINT32(data + 48);
// _blueShift = READ_LE_UINT32(data + 52);
// _greenShift = READ_LE_UINT32(data + 56);
// _redShift = READ_LE_UINT32(data + 60);
_width = READ_LE_UINT32(data + 128);
_height = READ_LE_UINT32(data + 132);
_data = new char *[_numImages];
int pos = 0x88;
for (int i = 0; i < _numImages; i++) {
_data[i] = new char[_bpp / 8 * _width * _height];
if (codec == 0) {
memcpy(_data[i], data + pos, _bpp / 8 * _width * _height);
pos += _bpp / 8 * _width * _height + 8;
} else if (codec == 3) {
int compressed_len = READ_LE_UINT32(data + pos);
decompress_codec3(data + pos + 4, _data[i]);
pos += compressed_len + 12;
}
#ifdef SCUMM_BIG_ENDIAN
if (_format == 1)
for (int j = 0; j < _width * _height; ++j) {
((uint16 *)_data[i])[j] = SWAP_BYTES_16(((uint16 *)_data[i])[j]);
}
#endif
}
g_driver->createBitmap(this);
}
BitmapData::BitmapData(const char *data, int w, int h, int bpp, const char *fname) {
_fname = fname;
_refCount = 1;
if (gDebugLevel == DEBUG_BITMAPS || gDebugLevel == DEBUG_NORMAL || gDebugLevel == DEBUG_ALL)
printf("New bitmap loaded: %s\n", fname);
_numImages = 1;
_x = 0;
_y = 0;
_width = w;
_height = h;
_format = 1;
_numTex = 0;
_texIds = NULL;
_bpp = bpp;
_hasTransparency = false;
_data = new char *[_numImages];
_data[0] = new char[_bpp / 8 * _width * _height];
memcpy(_data[0], data, _bpp / 8 * _width * _height);
g_driver->createBitmap(this);
}
BitmapData::BitmapData() :
_data(NULL), _refCount(1) {
}
BitmapData::~BitmapData() {
if (_data) {
for (int i = 0; i < _numImages; i++)
if (_data[i])
delete[] _data[i];
delete[] _data;
_data = NULL;
g_driver->destroyBitmap(this);
}
if (_bitmaps) {
if (_bitmaps->contains(_fname)) {
_bitmaps->erase(_fname);
}
if (_bitmaps->empty()) {
delete _bitmaps;
_bitmaps = NULL;
}
}
}
bool BitmapData::loadTile(const char *filename, const char *data, int len) {
_x = 0;
_y = 0;
//warning("Loading TILE: %s",filename);
Common::MemoryReadStream stream((const byte *)data, len);
Common::SeekableReadStream *o = Common::wrapCompressedReadStream(&stream);
uint32 id, bmoffset;
id = o->readUint32LE();
// Should check that we actually HAVE a TIL
bmoffset = o->readUint32LE();
o->seek(bmoffset + 16);
int numSubImages = o->readUint32LE();
if (numSubImages < 5)
error("Can not handle a tile with less than 5 sub images");
_data = new char *[numSubImages];
o->seek(16, SEEK_CUR);
_bpp = o->readUint32LE();
o->seek(bmoffset + 128);
_width = o->readUint32LE();
_height = o->readUint32LE();
o->seek(-8, SEEK_CUR);
int size = _bpp / 8 * _width * _height;
for (int i = 0; i < numSubImages; ++i) {
_data[i] = new char[size];
o->seek(8, SEEK_CUR);
o->read(_data[i], size);
}
char* bMap = makeBitmapFromTile(_data, 640, 480, _bpp);
for (int i = 0; i < numSubImages; ++i) {
delete[] _data[i];
}
_data[0] = bMap;
_numImages = 1;
if (_bpp == 16) {
_data[0] = upconvertto32(_data[0], 640, 480, _bpp);
_bpp = 32;
}
_width = 640;
_height = 480;
g_driver->createBitmap(this);
return true;
}
// Bitmap
Bitmap::Bitmap(const char *fname, const char *data, int len) :
Object() {
_data = BitmapData::getBitmapData(fname, data, len);
_x = _data->_x;
_y = _data->_y;
_currImage = 1;
}
Bitmap::Bitmap(const char *data, int w, int h, int bpp, const char *fname) :
Object() {
_data = new BitmapData(data, w, h, bpp, fname);
_x = _data->_x;
_y = _data->_y;
_currImage = 1;
}
Bitmap::Bitmap() :
Object() {
_data = new BitmapData();
}
void Bitmap::draw() const {
if (_currImage == 0)
return;
g_driver->drawBitmap(this);
}
Bitmap::~Bitmap() {
--_data->_refCount;
if (_data->_refCount < 1) {
delete _data;
}
g_grim->killBitmap(this);
}
#define GET_BIT do { bit = bitstr_value & 1; \
bitstr_len--; \
bitstr_value >>= 1; \
if (bitstr_len == 0) { \
bitstr_value = READ_LE_UINT16(compressed); \
bitstr_len = 16; \
compressed += 2; \
} \
} while (0)
static void decompress_codec3(const char *compressed, char *result) {
int bitstr_value = READ_LE_UINT16(compressed);
int bitstr_len = 16;
compressed += 2;
bool bit;
for (;;) {
GET_BIT;
if (bit == 1)
*result++ = *compressed++;
else {
GET_BIT;
int copy_len, copy_offset;
if (bit == 0) {
GET_BIT;
copy_len = 2 * bit;
GET_BIT;
copy_len += bit + 3;
copy_offset = *(uint8 *)(compressed++) - 0x100;
} else {
copy_offset = (*(uint8 *)(compressed) | (*(uint8 *)(compressed + 1) & 0xf0) << 4) - 0x1000;
copy_len = (*(uint8 *)(compressed + 1) & 0xf) + 3;
compressed += 2;
if (copy_len == 3) {
copy_len = *(uint8 *)(compressed++) + 1;
if (copy_len == 1)
return;
}
}
while (copy_len > 0) {
*result = result[copy_offset];
result++;
copy_len--;
}
}
}
}
} // end of namespace Grim