mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-11 21:55:27 +00:00
119 lines
3.5 KiB
C++
119 lines
3.5 KiB
C++
/* Residual - A 3D game interpreter
|
|
*
|
|
* Residual is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef GRIM_GFX_TINYGL_H
|
|
#define GRIM_GFX_TINYGL_H
|
|
|
|
#include "engines/grim/gfx_base.h"
|
|
|
|
#include "graphics/tinygl/zgl.h"
|
|
|
|
namespace Grim {
|
|
|
|
class GfxTinyGL : public GfxBase {
|
|
public:
|
|
GfxTinyGL();
|
|
virtual ~GfxTinyGL();
|
|
|
|
byte *setupScreen(int screenW, int screenH, bool fullscreen);
|
|
|
|
const char *getVideoDeviceName();
|
|
|
|
void setupCamera(float fov, float nclip, float fclip, float roll);
|
|
void positionCamera(Graphics::Vector3d pos, Graphics::Vector3d interest);
|
|
|
|
void clearScreen();
|
|
void flipBuffer();
|
|
|
|
bool isHardwareAccelerated();
|
|
|
|
void getBoundingBoxPos(const Model::Mesh *model, int *x1, int *y1, int *x2, int *y2);
|
|
|
|
void startActorDraw(Graphics::Vector3d pos, float scale, float yaw, float pitch, float roll);
|
|
void finishActorDraw();
|
|
void setShadow(Shadow *shadow);
|
|
void drawShadowPlanes();
|
|
void setShadowMode();
|
|
void clearShadowMode();
|
|
void setShadowColor(byte r, byte g, byte b);
|
|
void getShadowColor(byte *r, byte *g, byte *b);
|
|
|
|
void set3DMode();
|
|
|
|
void translateViewpointStart(Graphics::Vector3d pos, float pitch, float yaw, float roll);
|
|
void translateViewpointFinish();
|
|
|
|
void drawHierachyNode(const Model::HierNode *node);
|
|
void drawModelFace(const Model::Face *face, float *vertices, float *vertNormals, float *textureVerts);
|
|
|
|
void disableLights();
|
|
void setupLight(Scene::Light *light, int lightId);
|
|
|
|
void createMaterial(Material *material, const char *data, const CMap *cmap);
|
|
void selectMaterial(const Material *material);
|
|
void destroyMaterial(Material *material);
|
|
|
|
void createBitmap(BitmapData *bitmap);
|
|
void drawBitmap(const Bitmap *bitmap);
|
|
void destroyBitmap(BitmapData *bitmap);
|
|
|
|
void drawDepthBitmap(int x, int y, int w, int h, char *data);
|
|
void drawBitmap();
|
|
void dimScreen();
|
|
void dimRegion(int x, int y, int w, int h, float level);
|
|
|
|
Bitmap *getScreenshot(int w, int h);
|
|
void storeDisplay();
|
|
void copyStoredToDisplay();
|
|
|
|
void drawEmergString(int x, int y, const char *text, const Color &fgColor);
|
|
void loadEmergFont();
|
|
TextObjectHandle *createTextBitmap(uint8 *bitmap, int width, int height, const Color &fgColor);
|
|
void drawTextBitmap(int x, int y, TextObjectHandle *handle);
|
|
void destroyTextBitmap(TextObjectHandle *handle);
|
|
|
|
void drawRectangle(PrimitiveObject *primitive);
|
|
void drawLine(PrimitiveObject *primitive);
|
|
void drawPolygon(PrimitiveObject *primitive);
|
|
|
|
void prepareSmushFrame(int width, int height, byte *bitmap);
|
|
void drawSmushFrame(int offsetX, int offsetY);
|
|
void releaseSmushFrame();
|
|
|
|
protected:
|
|
|
|
private:
|
|
TinyGL::ZBuffer *_zb;
|
|
byte *_screen;
|
|
byte *_smushBitmap;
|
|
int _smushWidth;
|
|
int _smushHeight;
|
|
byte *_storedDisplay;
|
|
};
|
|
|
|
} // end of namespace Grim
|
|
|
|
#endif
|