scummvm/engines
2009-07-11 01:54:42 +00:00
..
agi - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
agos Fix recent regression in AGOSEngine_Simon1::drawImage(). 2009-07-11 00:38:50 +00:00
cine - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
cruise Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message 2009-07-07 07:41:02 +00:00
drascula Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
gob Fixing mismatched delete 2009-07-10 21:49:47 +00:00
groovie Groovie: Improve ROQ timing and audio sync (noticeable at least in the Clandestiny trailer) 2009-07-06 15:23:50 +00:00
igor - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
kyra Removed the now uneeded "Screen::_disableScreen" flag. 2009-07-11 01:54:42 +00:00
lure Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
m4 Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
made Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
parallaction Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*) 2009-07-09 13:17:46 +00:00
queen Fixed some more warnings observed on buildbot 2009-07-01 20:51:34 +00:00
saga Fix SAGA outline generation algorithm for characters 2009-07-11 00:47:32 +00:00
sci Applied patch #2819665 - "SCI: cell palette fix for QfG3/SQ5/etc." 2009-07-10 18:53:40 +00:00
scumm Fix bug #2819628 - DETECTOR: Atlantis CD sets wrong gui options. 2009-07-11 01:40:53 +00:00
sky Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
sword1 Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
sword2 - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
tinsel tinsel: proper detection entry for Discworld 1 Italian only CD 2009-07-10 22:13:27 +00:00
touche Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
tucker simplified .raw/.wav data files handling in introduction sequences 2009-06-14 15:07:34 +00:00
advancedDetector.cpp Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly. 2009-06-06 19:47:55 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engine.h Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engines.mk Added build rules for SCI32 games 2009-03-30 08:09:02 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00