2021-12-26 18:48:43 +01:00

47 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DC_ICON_H
#define DC_ICON_H
class Icon
{
private:
unsigned char bitmap[32*32/2];
unsigned int palette[16];
void *texture;
int find_unused_pixel(const unsigned char *);
bool load_image1(const void *data, int len, int offs);
bool load_image2(const void *data, int len);
public:
bool load(const void *data, int len, int offs = 0);
bool load(const char *filename);
void create_texture();
void setPalette(int pal);
void draw(float x1, float y1, float x2, float y2, int pal,
unsigned argb = 0xffffffff);
void create_vmicon(void *buffer);
};
#endif /* DC_ICON_H */