2021-12-26 18:48:43 +01:00

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DS_KEYBOARD_H
#define DS_KEYBOARD_H
#include "common/events.h"
namespace DS {
class Keyboard : public Common::EventSource {
public:
Keyboard(Common::EventDispatcher *eventDispatcher);
~Keyboard();
void init(int layer, int mapBase, int tileBase, bool mainDisplay);
void show();
void hide();
inline bool isVisible() const { return _visible; }
// Implementation of the EventSource interface
virtual bool pollEvent(Common::Event &event);
protected:
Common::EventDispatcher *_eventDispatcher;
int _lastKey;
bool _visible;
bool mapKey(int key, Common::KeyState &ks);
};
} // End of namespace DS
#endif // #ifndef DS_KEYBOARD_H