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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DS_KEYBOARD_H
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#define DS_KEYBOARD_H
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#include "common/events.h"
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namespace DS {
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class Keyboard : public Common::EventSource {
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public:
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Keyboard(Common::EventDispatcher *eventDispatcher);
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~Keyboard();
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void init(int layer, int mapBase, int tileBase, bool mainDisplay);
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void show();
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void hide();
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inline bool isVisible() const { return _visible; }
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// Implementation of the EventSource interface
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virtual bool pollEvent(Common::Event &event);
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protected:
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Common::EventDispatcher *_eventDispatcher;
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int _lastKey;
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bool _visible;
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bool mapKey(int key, Common::KeyState &ks);
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};
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} // End of namespace DS
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#endif // #ifndef DS_KEYBOARD_H
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