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67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_EVENTS_H
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#define XEEN_EVENTS_H
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#include "common/scummsys.h"
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#include "common/events.h"
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namespace Xeen {
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#define GAME_FRAME_RATE (1000 / 18.2)
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class XeenEngine;
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class EventsManager {
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private:
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XeenEngine *_vm;
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uint32 _frameCounter;
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uint32 _priorFrameCounterTime;
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uint32 _gameCounter;
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uint32 _priorGameCounterTime;
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void nextFrame();
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public:
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EventsManager(XeenEngine *vm);
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~EventsManager();
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uint32 getFrameCounter() { return _frameCounter; }
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void showCursor();
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void hideCursor();
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bool isCursorVisible();
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void pollEvents();
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void updateGameCounter();
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uint32 timeElapsed();
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};
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} // End of namespace Xeen
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#endif /* XEEN_EVENTS_H */
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