scummvm/engines/agi/keyboard.h
Johannes Schickel 6778175f6d AGI: Fix formatting.
This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.

astyle + manual fixup
2016-02-02 20:15:18 +01:00

105 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_KEYBOARD_H
#define AGI_KEYBOARD_H
namespace Agi {
#define keyEnqueue(k) \
do { \
_keyQueue[_keyQueueEnd++] = (k); \
_keyQueueEnd %= KEY_QUEUE_SIZE; \
} while (0)
#define keyDequeue(k) \
do { \
(k) = _keyQueue[_keyQueueStart++]; \
_keyQueueStart %= KEY_QUEUE_SIZE; \
} while (0)
// Class to turn on synthetic events temporarily. Usually until the end of the
// current function.
class AllowSyntheticEvents {
private:
AgiEngine *_vm;
public:
AllowSyntheticEvents(AgiEngine *vm) : _vm(vm) {
_vm->allowSynthetic(true);
}
~AllowSyntheticEvents() {
_vm->allowSynthetic(false);
}
};
#define AGI_KEY_BACKSPACE 0x08
#define AGI_KEY_ESCAPE 0x1B
#define AGI_KEY_ENTER 0x0D
#define AGI_KEY_UP 0x4800
#define AGI_KEY_DOWN 0x5000
#define AGI_KEY_LEFT 0x4B00
#define AGI_KEY_STATIONARY 0x4C00
#define AGI_KEY_RIGHT 0x4D00
#define AGI_KEY_DOWN_LEFT 0x4F00
#define AGI_KEY_DOWN_RIGHT 0x5100
#define AGI_KEY_UP_LEFT 0x4700
#define AGI_KEY_UP_RIGHT 0x4900
#define AGI_KEY_F1 0x3B00
#define AGI_KEY_F2 0x3C00
#define AGI_KEY_F3 0x3D00
#define AGI_KEY_F4 0x3E00
#define AGI_KEY_F5 0x3F00
#define AGI_KEY_F6 0x4000
#define AGI_KEY_F7 0x4100
#define AGI_KEY_F8 0x4200
#define AGI_KEY_F9 0x4300
#define AGI_KEY_F10 0x4400
#define AGI_KEY_F11 0xd900 // F11
#define AGI_KEY_F12 0xda00 // F12
#define AGI_KEY_PAGE_UP 0x4900 // Page Up (fixed by Ziv Barber)
#define AGI_KEY_PAGE_DOWN 0x5100 // Page Down
#define AGI_KEY_HOME 0x4700 // Home
#define AGI_KEY_END 0x4f00 // End *
#define AGI_MOUSE_BUTTON_LEFT 0xF101 // Left mouse button
#define AGI_MOUSE_BUTTON_RIGHT 0xF202 // Right mouse button
#define AGI_MOUSE_WHEEL_UP 0xF203 // Mouse wheel up
#define AGI_MOUSE_WHEEL_DOWN 0xF204 // Mouse wheel down
// special menu triggers
// Attention: at least Mixed Up Mother Goose on Apple IIgs actually hooks ESC for menu only
// Which is why we have to check, if the corresponding trigger is hooked before changing it
// And otherwise simply use the regular ESC.
#define AGI_MENU_TRIGGER_PC 0x001B // will trigger menu for PC
#define AGI_MENU_TRIGGER_APPLE2GS 0x0301 // will trigger menu for AppleIIgs + Amiga
#define AGI_MENU_TRIGGER_ATARIST 0x0101 // will trigger menu for Atari ST
extern const uint8 scancodeTable[];
} // End of namespace Agi
#endif /* AGI_KEYBOARD_H */