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https://github.com/libretro/scummvm.git
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6778175f6d
This mostly enforces tabs for indentation and spaces for formatting. But also fixes spaces on empty lines, some extra/missing spaces. astyle + manual fixup
105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGI_KEYBOARD_H
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#define AGI_KEYBOARD_H
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namespace Agi {
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#define keyEnqueue(k) \
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do { \
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_keyQueue[_keyQueueEnd++] = (k); \
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_keyQueueEnd %= KEY_QUEUE_SIZE; \
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} while (0)
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#define keyDequeue(k) \
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do { \
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(k) = _keyQueue[_keyQueueStart++]; \
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_keyQueueStart %= KEY_QUEUE_SIZE; \
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} while (0)
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// Class to turn on synthetic events temporarily. Usually until the end of the
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// current function.
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class AllowSyntheticEvents {
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private:
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AgiEngine *_vm;
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public:
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AllowSyntheticEvents(AgiEngine *vm) : _vm(vm) {
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_vm->allowSynthetic(true);
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}
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~AllowSyntheticEvents() {
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_vm->allowSynthetic(false);
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}
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};
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#define AGI_KEY_BACKSPACE 0x08
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#define AGI_KEY_ESCAPE 0x1B
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#define AGI_KEY_ENTER 0x0D
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#define AGI_KEY_UP 0x4800
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#define AGI_KEY_DOWN 0x5000
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#define AGI_KEY_LEFT 0x4B00
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#define AGI_KEY_STATIONARY 0x4C00
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#define AGI_KEY_RIGHT 0x4D00
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#define AGI_KEY_DOWN_LEFT 0x4F00
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#define AGI_KEY_DOWN_RIGHT 0x5100
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#define AGI_KEY_UP_LEFT 0x4700
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#define AGI_KEY_UP_RIGHT 0x4900
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#define AGI_KEY_F1 0x3B00
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#define AGI_KEY_F2 0x3C00
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#define AGI_KEY_F3 0x3D00
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#define AGI_KEY_F4 0x3E00
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#define AGI_KEY_F5 0x3F00
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#define AGI_KEY_F6 0x4000
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#define AGI_KEY_F7 0x4100
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#define AGI_KEY_F8 0x4200
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#define AGI_KEY_F9 0x4300
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#define AGI_KEY_F10 0x4400
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#define AGI_KEY_F11 0xd900 // F11
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#define AGI_KEY_F12 0xda00 // F12
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#define AGI_KEY_PAGE_UP 0x4900 // Page Up (fixed by Ziv Barber)
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#define AGI_KEY_PAGE_DOWN 0x5100 // Page Down
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#define AGI_KEY_HOME 0x4700 // Home
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#define AGI_KEY_END 0x4f00 // End *
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#define AGI_MOUSE_BUTTON_LEFT 0xF101 // Left mouse button
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#define AGI_MOUSE_BUTTON_RIGHT 0xF202 // Right mouse button
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#define AGI_MOUSE_WHEEL_UP 0xF203 // Mouse wheel up
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#define AGI_MOUSE_WHEEL_DOWN 0xF204 // Mouse wheel down
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// special menu triggers
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// Attention: at least Mixed Up Mother Goose on Apple IIgs actually hooks ESC for menu only
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// Which is why we have to check, if the corresponding trigger is hooked before changing it
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// And otherwise simply use the regular ESC.
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#define AGI_MENU_TRIGGER_PC 0x001B // will trigger menu for PC
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#define AGI_MENU_TRIGGER_APPLE2GS 0x0301 // will trigger menu for AppleIIgs + Amiga
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#define AGI_MENU_TRIGGER_ATARIST 0x0101 // will trigger menu for Atari ST
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extern const uint8 scancodeTable[];
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} // End of namespace Agi
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#endif /* AGI_KEYBOARD_H */
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