scummvm/engines/agi/mouse_cursor.h
2016-10-09 14:59:58 +02:00

207 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_MOUSE_CURSOR_H
#define AGI_MOUSE_CURSOR_H
namespace Agi {
/**
* RGB-palette for the Amiga-style arrow cursor
* and the Amiga-style busy cursor.
*/
static const byte MOUSECURSOR_PALETTE[] = {
0x00, 0x00, 0x00, // Black
0xFF, 0xFF, 0xFF, // White
0xDE, 0x20, 0x21, // Red
0xFF, 0xCF, 0xAD // Light red
};
/**
* A black and white SCI-style arrow cursor (11x16).
* 0 = Transparent.
* 1 = Black (#000000 in 24-bit RGB).
* 2 = White (#FFFFFF in 24-bit RGB).
*/
static const byte MOUSECURSOR_SCI[] = {
1,1,0,0,0,0,0,0,0,0,0,
1,2,1,0,0,0,0,0,0,0,0,
1,2,2,1,0,0,0,0,0,0,0,
1,2,2,2,1,0,0,0,0,0,0,
1,2,2,2,2,1,0,0,0,0,0,
1,2,2,2,2,2,1,0,0,0,0,
1,2,2,2,2,2,2,1,0,0,0,
1,2,2,2,2,2,2,2,1,0,0,
1,2,2,2,2,2,2,2,2,1,0,
1,2,2,2,2,2,2,2,2,2,1,
1,2,2,2,2,2,1,0,0,0,0,
1,2,1,0,1,2,2,1,0,0,0,
1,1,0,0,1,2,2,1,0,0,0,
0,0,0,0,0,1,2,2,1,0,0,
0,0,0,0,0,1,2,2,1,0,0,
0,0,0,0,0,0,1,2,2,1,0
};
/**
* A black and white SCI-style busy cursor (15x16).
* 0 = Transparent.
* 1 = Black (#000000 in 24-bit RGB).
* 2 = White (#FFFFFF in 24-bit RGB).
*/
static const byte MOUSECURSOR_SCI_BUSY[] = {
0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,
0,0,0,0,1,1,1,2,2,1,1,1,0,0,0,
0,0,0,1,2,2,1,2,2,1,2,2,1,0,0,
0,1,1,1,2,2,1,2,2,1,2,2,1,0,0,
1,2,2,1,2,2,1,2,2,1,2,2,1,0,0,
1,2,2,1,2,2,1,2,2,1,2,2,1,0,0,
1,2,2,1,2,2,1,2,2,1,2,1,2,1,0,
1,2,2,1,2,2,1,2,2,1,1,2,2,1,1,
1,2,2,1,2,2,1,2,2,1,1,2,2,2,1,
1,2,2,2,2,2,2,2,2,1,1,2,2,2,1,
1,2,2,2,2,2,2,2,1,2,2,2,2,1,0,
1,2,2,2,2,2,2,1,2,2,2,2,2,1,0,
0,1,2,2,2,2,2,1,2,2,2,2,1,0,0,
0,1,2,2,2,2,2,2,2,2,2,2,1,0,0,
0,0,1,2,2,2,2,2,2,2,2,1,0,0,0,
0,0,0,1,1,1,1,1,1,1,1,0,0,0,0
};
/**
* A black and white Atari ST style arrow cursor (11x16).
* 0 = Transparent.
* 1 = Black (#000000 in 24-bit RGB).
* 2 = White (#FFFFFF in 24-bit RGB).
*/
static const byte MOUSECURSOR_ATARI_ST[] = {
2,2,0,0,0,0,0,0,0,0,0,
2,1,2,0,0,0,0,0,0,0,0,
2,1,1,2,0,0,0,0,0,0,0,
2,1,1,1,2,0,0,0,0,0,0,
2,1,1,1,1,2,0,0,0,0,0,
2,1,1,1,1,1,2,0,0,0,0,
2,1,1,1,1,1,1,2,0,0,0,
2,1,1,1,1,1,1,1,2,0,0,
2,1,1,1,1,1,1,1,1,2,0,
2,1,1,1,1,1,2,2,2,2,2,
2,1,1,2,1,1,2,0,0,0,0,
2,1,2,0,2,1,1,2,0,0,0,
2,2,0,0,2,1,1,2,0,0,0,
2,0,0,0,0,2,1,1,2,0,0,
0,0,0,0,0,2,1,1,2,0,0,
0,0,0,0,0,0,2,2,2,0,0
};
/**
* A black and white Apple IIGS style arrow cursor (9x11).
* 0 = Transparent.
* 1 = Black (#000000 in 24-bit RGB).
* 2 = White (#FFFFFF in 24-bit RGB).
*/
static const byte MOUSECURSOR_APPLE_II_GS[] = {
2,2,0,0,0,0,0,0,0,
2,1,2,0,0,0,0,0,0,
2,1,1,2,0,0,0,0,0,
2,1,1,1,2,0,0,0,0,
2,1,1,1,1,2,0,0,0,
2,1,1,1,1,1,2,0,0,
2,1,1,1,1,1,1,2,0,
2,1,1,1,1,1,1,1,2,
2,1,1,2,1,1,2,2,0,
2,2,2,0,2,1,1,2,0,
0,0,0,0,0,2,2,2,0
};
/**
* An Amiga-style arrow cursor (8x11).
* 0 = Transparent.
* 1 = Black (#000000 in 24-bit RGB).
* 3 = Red (#DE2021 in 24-bit RGB).
* 4 = Light red (#FFCFAD in 24-bit RGB).
*/
static const byte MOUSECURSOR_AMIGA[] = {
3,4,1,0,0,0,0,0,
3,3,4,1,0,0,0,0,
3,3,3,4,1,0,0,0,
3,3,3,3,4,1,0,0,
3,3,3,3,3,4,1,0,
3,3,3,3,3,3,4,1,
3,0,3,3,4,1,0,0,
0,0,0,3,4,1,0,0,
0,0,0,3,3,4,1,0,
0,0,0,0,3,4,1,0,
0,0,0,0,3,3,4,1
};
/**
* An Amiga-style busy cursor showing an hourglass (13x16).
* 0 = Transparent.
* 1 = Black (#000000 in 24-bit RGB).
* 3 = Red (#DE2021 in 24-bit RGB).
* 4 = Light red (#FFCFAD in 24-bit RGB).
*/
static const byte MOUSECURSOR_AMIGA_BUSY[] = {
1,1,1,1,1,1,1,1,1,1,1,1,1,
1,3,3,3,3,3,3,3,3,3,3,3,1,
1,3,3,3,3,3,3,3,3,3,3,3,1,
0,1,4,4,4,4,4,4,4,4,4,1,0,
0,0,1,4,4,4,4,4,4,4,1,0,0,
0,0,0,1,4,4,4,4,4,1,0,0,0,
0,0,0,0,1,4,4,4,1,0,0,0,0,
0,0,0,0,0,1,4,1,0,0,0,0,0,
0,0,0,0,0,1,4,1,0,0,0,0,0,
0,0,0,0,1,3,4,3,1,0,0,0,0,
0,0,0,1,3,3,4,3,3,1,0,0,0,
0,0,1,3,3,3,4,3,3,3,1,0,0,
0,1,3,3,3,4,4,4,3,3,3,1,0,
1,4,4,4,4,4,4,4,4,4,4,4,1,
1,4,4,4,4,4,4,4,4,4,4,4,1,
1,1,1,1,1,1,1,1,1,1,1,1,1
};
/**
* A Macintosh-style busy cursor showing an hourglass (10x14).
* 0 = Transparent.
* 1 = Black (#000000 in 24-bit RGB).
* 2 = White (#FFFFFF in 24-bit RGB).
*/
static const byte MOUSECURSOR_MACINTOSH_BUSY[] = {
0,0,1,1,1,1,1,1,0,0,
0,0,1,1,1,1,1,1,0,0,
0,0,1,1,1,1,1,1,0,0,
0,1,2,2,2,2,2,2,1,0,
1,2,2,2,2,1,2,2,2,1,
1,2,2,2,2,1,2,2,2,1,
1,2,2,2,2,1,2,2,2,1,
1,2,2,1,1,1,2,2,2,1,
1,2,2,2,2,2,2,2,2,1,
1,2,2,2,2,2,2,2,2,1,
0,1,2,2,2,2,2,2,1,0,
0,0,1,1,1,1,1,1,0,0,
0,0,1,1,1,1,1,1,0,0,
0,0,1,1,1,1,1,1,0,0
};
} // End of namespace Agi
#endif /* AGI_MOUSE_CURSOR_H */