mirror of
https://github.com/libretro/scummvm.git
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e6466b20fa
Shows a prompt window and pauses the game (just like original AGI did, but original AGI only did it in Hercules rendering mode).
218 lines
6.0 KiB
C++
218 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGI_TEXT_H
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#define AGI_TEXT_H
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namespace Agi {
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struct TextPos_Struct {
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int16 row;
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int16 column;
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};
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#define TEXTPOSARRAY_MAX 5
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struct TextAttrib_Struct {
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byte foreground;
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byte background;
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byte combinedForeground;
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byte combinedBackground;
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};
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#define TEXTATTRIBARRAY_MAX 5
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struct MessageState_Struct {
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uint8 type;
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int16 wanted_Text_Width;
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TextPos_Struct wanted_TextPos;
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bool dialogue_Open;
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uint8 newline_Char;
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bool window_Active;
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TextPos_Struct textPos;
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TextPos_Struct textPos_Edge;
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int16 textSize_Width;
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int16 textSize_Height;
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uint16 printed_Height;
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int16 backgroundPos_x;
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int16 backgroundPos_y; // original AGI used lowerY here, we use upperY so that upscaling is easier
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int16 backgroundSize_Width;
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int16 backgroundSize_Height;
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};
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// this defines here are for calculating character-size inside the visual-screen!
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#define FONT_VISUAL_WIDTH 4
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#define FONT_VISUAL_HEIGHT 8
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#define FONT_DISPLAY_WIDTH 8
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#define FONT_DISPLAY_HEIGHT 8
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#define FONT_ROW_CHARACTERS 25
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#define FONT_COLUMN_CHARACTERS 40
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#define FONT_BYTES_PER_CHARACTER 8
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#define HEIGHT_MAX 20
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#define TEXT_STRING_MAX_SIZE 40
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class TextMgr {
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private:
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Words *_words;
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GfxMgr *_gfx;
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AgiEngine *_vm;
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SystemUI *_systemUI;
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public:
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TextMgr(AgiEngine *vm, Words *words, GfxMgr *gfx);
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~TextMgr();
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void init(SystemUI *systemUI);
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TextPos_Struct _textPos;
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int16 _textPosArrayCount;
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TextPos_Struct _textPosArray[TEXTPOSARRAY_MAX];
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TextAttrib_Struct _textAttrib;
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int16 _textAttribArrayCount;
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TextAttrib_Struct _textAttribArray[TEXTATTRIBARRAY_MAX];
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uint16 _window_Row_Min;
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uint16 _window_Row_Max;
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int16 _reset_Column;
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void configureScreen(uint16 row_Min);
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uint16 getWindowRowMin();
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void dialogueOpen();
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void dialogueClose();
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void charPos_Clip(int16 &row, int16 &column);
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void charPos_Set(int16 row, int16 column);
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void charPos_Set(TextPos_Struct *posPtr);
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void charPos_Get(int16 &row, int16 &column);
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void charPos_Get(TextPos_Struct *posPtr);
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void charPos_Push();
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void charPos_Pop();
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void charPos_SetInsideWindow(int16 windowRow, int16 windowColumn);
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void charAttrib_Set(byte foreground, byte background);
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byte charAttrib_GetForeground();
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byte charAttrib_GetBackground();
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void charAttrib_Push();
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void charAttrib_Pop();
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byte calculateTextBackground(byte background);
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void display(int16 textNr, int16 textRow, int16 textColumn);
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void displayText(const char *textPtr, bool disabledLook = false);
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void displayCharacter(byte character, bool disabledLook = false);
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void displayTextInsideWindow(const char *textPtr, int16 windowRow, int16 windowColumn);
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MessageState_Struct _messageState;
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void printAt(int16 textNr, int16 textPos_Row, int16 textPos_Column, int16 text_Width);
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void print(int16 textNr);
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bool messageBox(const char *textPtr);
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void messageBox_KeyPress(uint16 newKey);
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bool _messageBoxCancelled;
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void drawMessageBox(const char *textPtr, int16 forcedHeight = 0, int16 wantedWidth = 0, bool forcedWidth = false);
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void getMessageBoxInnerDisplayDimensions(int16 &x, int16 &y, int16 &width, int16 &height);
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bool isMouseWithinMessageBox();
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void closeWindow();
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void statusRow_Set(int16 row);
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int16 statusRow_Get();
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void statusEnable();
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void statusDisable();
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bool statusEnabled();
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void statusDraw();
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void statusClear();
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bool _statusEnabled;
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int16 _statusRow;
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void clearLine(int16 row, byte color);
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void clearLines(int16 row_Upper, int16 row_Lower, byte color);
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void clearBlock(int16 row_Upper, int16 column_Upper, int16 row_Lower, int16 column_Lower, byte color);
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void clearBlockInsideWindow(int16 windowRow, int16 windowColumn, int16 width, byte color);
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bool _inputEditEnabled;
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byte _inputCursorChar;
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bool _optionCommandPromptWindow;
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bool _promptEnabled;
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int16 _promptRow;
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int16 _promptCursorPos;
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byte _prompt[42];
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byte _promptPrevious[42];
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bool inputGetEditStatus();
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void inputEditOn();
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void inputEditOff();
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void inputSetCursorChar(int16 cursorChar);
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byte inputGetCursorChar();
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void promptReset();
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void promptEnable();
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void promptDisable();
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bool promptIsEnabled();
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void promptRow_Set(int16 row);
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int16 promptRow_Get();
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void promptKeyPress(uint16 newKey);
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void promptCancelLine();
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void promptEchoLine();
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void promptRedraw();
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void promptClear(); // for AGI1
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void promptRememberForAutoComplete(bool entered = false); // for auto-completion
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void promptCommandWindow(bool recallLastCommand, uint16 newKey);
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int16 _inputStringRow;
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int16 _inputStringColumn;
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bool _inputStringEntered;
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int16 _inputStringMaxLen;
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int16 _inputStringCursorPos;
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byte _inputString[42];
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bool stringWasEntered();
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void stringPos_Get(int16 &row, int16 &column);
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int16 stringGetMaxLen();
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void stringSet(const char *text);
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void stringEdit(int16 stringMaxLen);
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void stringKeyPress(uint16 newKey);
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void stringRememberForAutoComplete(bool entered = false); // for auto-completion
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char *stringPrintf(const char *originalText);
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char *stringWordWrap(const char *originalText, int16 maxWidth, int16 *calculatedWidthPtr = nullptr, int16 *calculatedHeightPtr = nullptr);
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};
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} // End of namespace Agi
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#endif /* AGI_TEXT_H */
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